Always clear dest in SkBitmap::copyTo's draw path
https://codereview.chromium.org/26268003/ git-svn-id: http://skia.googlecode.com/svn/trunk@11697 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1119,10 +1119,9 @@ bool SkBitmap::copyTo(SkBitmap* dst, Config dstConfig, Allocator* alloc) const {
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}
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}
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} else {
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// if the src has alpha, we have to clear the dst first
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if (!src->isOpaque()) {
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tmpDst.eraseColor(SK_ColorTRANSPARENT);
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}
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// Always clear the dest in case one of the blitters accesses it
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// TODO: switch the allocation of tmpDst to call sk_calloc_throw
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tmpDst.eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(tmpDst);
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SkPaint paint;
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