Faster edge re-sort

For now, disable dropping trailing edges

This reverts commit 0692c5f2c1.

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/882733004
This commit is contained in:
reed 2015-02-07 12:18:41 -08:00 committed by Commit bot
parent 5cc0f6c1ac
commit 01d3319b67
5 changed files with 55 additions and 41 deletions

View File

@ -79,8 +79,8 @@ static void setShiftedClip(SkRect* dst, const SkIRect& src, int shift) {
SkIntToScalar(src.fBottom >> shift));
}
int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip,
int shiftUp) {
int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip, int shiftUp,
bool clipToTheRight) {
SkPath::Iter iter(path, true);
SkPoint pts[4];
SkPath::Verb verb;
@ -115,7 +115,7 @@ int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip,
break;
case SkPath::kLine_Verb: {
SkPoint lines[SkLineClipper::kMaxPoints];
int lineCount = SkLineClipper::ClipLine(pts, clip, lines);
int lineCount = SkLineClipper::ClipLine(pts, clip, lines, clipToTheRight);
SkASSERT(lineCount <= SkLineClipper::kMaxClippedLineSegments);
for (int i = 0; i < lineCount; i++) {
if (edge->setLine(lines[i], lines[i + 1], shiftUp)) {
@ -161,14 +161,14 @@ static void handle_quad(SkEdgeBuilder* builder, const SkPoint pts[3]) {
}
}
int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip,
int shiftUp) {
int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip, int shiftUp,
bool clipToTheRight) {
fAlloc.reset();
fList.reset();
fShiftUp = shiftUp;
if (SkPath::kLine_SegmentMask == path.getSegmentMasks()) {
return this->buildPoly(path, iclip, shiftUp);
return this->buildPoly(path, iclip, shiftUp, clipToTheRight);
}
SkAutoConicToQuads quadder;
@ -192,7 +192,7 @@ int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip,
break;
case SkPath::kLine_Verb: {
SkPoint lines[SkLineClipper::kMaxPoints];
int lineCount = SkLineClipper::ClipLine(pts, clip, lines);
int lineCount = SkLineClipper::ClipLine(pts, clip, lines, clipToTheRight);
for (int i = 0; i < lineCount; i++) {
this->addLine(&lines[i]);
}

View File

@ -22,7 +22,7 @@ public:
// returns the number of built edges. The array of those edge pointers
// is returned from edgeList().
int build(const SkPath& path, const SkIRect* clip, int shiftUp);
int build(const SkPath& path, const SkIRect* clip, int shiftUp, bool clipToTheRight);
SkEdge** edgeList() { return fEdgeList; }
@ -36,9 +36,9 @@ private:
* empty, as we will have preallocated room for the pointers in fAlloc's
* block, and fEdgeList will point into that.
*/
SkEdge** fEdgeList;
SkEdge** fEdgeList;
int fShiftUp;
int fShiftUp;
public:
void addLine(const SkPoint pts[]);
@ -46,7 +46,7 @@ public:
void addCubic(const SkPoint pts[]);
void addClipper(SkEdgeClipper*);
int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp);
int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp, bool clipToTheRight);
};
#endif

View File

@ -173,7 +173,12 @@ static void sect_with_horizontal_test_for_pin_results() {
#endif
int SkLineClipper::ClipLine(const SkPoint pts[], const SkRect& clip,
SkPoint lines[]) {
SkPoint lines[], bool canClipToTheRight) {
#if 1
// Disable this while we investigate layouttest failures
canClipToTheRight = false;
#endif
#ifdef SK_DEBUG
{
static bool gOnce;
@ -241,6 +246,9 @@ int SkLineClipper::ClipLine(const SkPoint pts[], const SkRect& clip,
result = tmp;
reverse = false;
} else if (tmp[index0].fX >= clip.fRight) { // wholly to the right
if (canClipToTheRight) {
return 0;
}
tmp[0].fX = tmp[1].fX = clip.fRight;
result = tmp;
reverse = false;

View File

@ -30,7 +30,7 @@ public:
3rd segment: lines[2]..lines[3]
*/
static int ClipLine(const SkPoint pts[2], const SkRect& clip,
SkPoint lines[kMaxPoints]);
SkPoint lines[kMaxPoints], bool canClipToTheRight);
/* Intersect the line segment against the rect. If there is a non-empty
resulting segment, return true and set dst[] to that segment. If not,

View File

@ -45,34 +45,23 @@ static inline void remove_edge(SkEdge* edge) {
edge->fNext->fPrev = edge->fPrev;
}
static inline void swap_edges(SkEdge* prev, SkEdge* next) {
SkASSERT(prev->fNext == next && next->fPrev == prev);
// remove prev from the list
prev->fPrev->fNext = next;
next->fPrev = prev->fPrev;
// insert prev after next
prev->fNext = next->fNext;
next->fNext->fPrev = prev;
next->fNext = prev;
prev->fPrev = next;
static inline void insert_edge_after(SkEdge* edge, SkEdge* afterMe) {
edge->fPrev = afterMe;
edge->fNext = afterMe->fNext;
afterMe->fNext->fPrev = edge;
afterMe->fNext = edge;
}
static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
SkFixed x = edge->fX;
for (;;) {
SkEdge* prev = edge->fPrev;
// add 1 to curr_y since we may have added new edges (built from curves)
// that start on the next scanline
SkASSERT(prev && prev->fFirstY <= curr_y + 1);
if (prev->fX <= x) {
break;
}
swap_edges(prev, edge);
SkEdge* prev = edge->fPrev;
while (prev->fX > x) {
prev = prev->fPrev;
}
if (prev->fNext != edge) {
remove_edge(edge);
insert_edge_after(edge, prev);
}
}
@ -113,7 +102,7 @@ typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
SkBlitter* blitter, int start_y, int stop_y,
PrePostProc proc) {
PrePostProc proc, int rightClip) {
validate_sort(prevHead->fNext);
int curr_y = start_y;
@ -183,6 +172,14 @@ static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
SkASSERT(currE);
}
// was our right-edge culled away?
if (in_interval) {
int width = rightClip - left;
if (width > 0) {
blitter->blitH(left, curr_y, width);
}
}
if (proc) {
proc(blitter, curr_y, PREPOST_END); // post-proc
}
@ -430,13 +427,15 @@ static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
// clipRect (if no null) has already been shifted up
//
void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
int start_y, int stop_y, int shiftEdgesUp,
const SkRegion& clipRgn) {
int start_y, int stop_y, int shiftEdgesUp, const SkRegion& clipRgn) {
SkASSERT(blitter);
SkEdgeBuilder builder;
int count = builder.build(path, clipRect, shiftEdgesUp);
// If we're convex, then we need both edges, even the right edge is past the clip
const bool cullToTheRight = !path.isConvex();
int count = builder.build(path, clipRect, shiftEdgesUp, cullToTheRight);
SkEdge** list = builder.edgeList();
if (count < 2) {
@ -503,7 +502,14 @@ void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitte
if (path.isConvex() && (NULL == proc)) {
walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
} else {
walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
int rightEdge;
if (clipRect) {
rightEdge = clipRect->right();
} else {
rightEdge = SkScalarRoundToInt(path.getBounds().right()) << shiftEdgesUp;
}
walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc, rightEdge);
}
}