Faster edge re-sort
For now, disable dropping trailing edges
This reverts commit 0692c5f2c1
.
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/882733004
This commit is contained in:
parent
5cc0f6c1ac
commit
01d3319b67
@ -79,8 +79,8 @@ static void setShiftedClip(SkRect* dst, const SkIRect& src, int shift) {
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SkIntToScalar(src.fBottom >> shift));
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}
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int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip,
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int shiftUp) {
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int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip, int shiftUp,
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bool clipToTheRight) {
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SkPath::Iter iter(path, true);
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SkPoint pts[4];
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SkPath::Verb verb;
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@ -115,7 +115,7 @@ int SkEdgeBuilder::buildPoly(const SkPath& path, const SkIRect* iclip,
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break;
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case SkPath::kLine_Verb: {
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SkPoint lines[SkLineClipper::kMaxPoints];
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int lineCount = SkLineClipper::ClipLine(pts, clip, lines);
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int lineCount = SkLineClipper::ClipLine(pts, clip, lines, clipToTheRight);
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SkASSERT(lineCount <= SkLineClipper::kMaxClippedLineSegments);
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for (int i = 0; i < lineCount; i++) {
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if (edge->setLine(lines[i], lines[i + 1], shiftUp)) {
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@ -161,14 +161,14 @@ static void handle_quad(SkEdgeBuilder* builder, const SkPoint pts[3]) {
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}
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}
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int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip,
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int shiftUp) {
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int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip, int shiftUp,
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bool clipToTheRight) {
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fAlloc.reset();
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fList.reset();
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fShiftUp = shiftUp;
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if (SkPath::kLine_SegmentMask == path.getSegmentMasks()) {
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return this->buildPoly(path, iclip, shiftUp);
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return this->buildPoly(path, iclip, shiftUp, clipToTheRight);
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}
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SkAutoConicToQuads quadder;
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@ -192,7 +192,7 @@ int SkEdgeBuilder::build(const SkPath& path, const SkIRect* iclip,
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break;
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case SkPath::kLine_Verb: {
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SkPoint lines[SkLineClipper::kMaxPoints];
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int lineCount = SkLineClipper::ClipLine(pts, clip, lines);
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int lineCount = SkLineClipper::ClipLine(pts, clip, lines, clipToTheRight);
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for (int i = 0; i < lineCount; i++) {
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this->addLine(&lines[i]);
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}
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@ -22,7 +22,7 @@ public:
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// returns the number of built edges. The array of those edge pointers
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// is returned from edgeList().
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int build(const SkPath& path, const SkIRect* clip, int shiftUp);
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int build(const SkPath& path, const SkIRect* clip, int shiftUp, bool clipToTheRight);
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SkEdge** edgeList() { return fEdgeList; }
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@ -36,9 +36,9 @@ private:
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* empty, as we will have preallocated room for the pointers in fAlloc's
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* block, and fEdgeList will point into that.
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*/
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SkEdge** fEdgeList;
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SkEdge** fEdgeList;
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int fShiftUp;
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int fShiftUp;
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public:
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void addLine(const SkPoint pts[]);
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@ -46,7 +46,7 @@ public:
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void addCubic(const SkPoint pts[]);
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void addClipper(SkEdgeClipper*);
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int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp);
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int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp, bool clipToTheRight);
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};
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#endif
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@ -173,7 +173,12 @@ static void sect_with_horizontal_test_for_pin_results() {
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#endif
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int SkLineClipper::ClipLine(const SkPoint pts[], const SkRect& clip,
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SkPoint lines[]) {
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SkPoint lines[], bool canClipToTheRight) {
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#if 1
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// Disable this while we investigate layouttest failures
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canClipToTheRight = false;
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#endif
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#ifdef SK_DEBUG
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{
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static bool gOnce;
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@ -241,6 +246,9 @@ int SkLineClipper::ClipLine(const SkPoint pts[], const SkRect& clip,
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result = tmp;
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reverse = false;
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} else if (tmp[index0].fX >= clip.fRight) { // wholly to the right
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if (canClipToTheRight) {
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return 0;
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}
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tmp[0].fX = tmp[1].fX = clip.fRight;
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result = tmp;
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reverse = false;
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@ -30,7 +30,7 @@ public:
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3rd segment: lines[2]..lines[3]
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*/
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static int ClipLine(const SkPoint pts[2], const SkRect& clip,
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SkPoint lines[kMaxPoints]);
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SkPoint lines[kMaxPoints], bool canClipToTheRight);
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/* Intersect the line segment against the rect. If there is a non-empty
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resulting segment, return true and set dst[] to that segment. If not,
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@ -45,34 +45,23 @@ static inline void remove_edge(SkEdge* edge) {
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edge->fNext->fPrev = edge->fPrev;
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}
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static inline void swap_edges(SkEdge* prev, SkEdge* next) {
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SkASSERT(prev->fNext == next && next->fPrev == prev);
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// remove prev from the list
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prev->fPrev->fNext = next;
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next->fPrev = prev->fPrev;
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// insert prev after next
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prev->fNext = next->fNext;
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next->fNext->fPrev = prev;
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next->fNext = prev;
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prev->fPrev = next;
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static inline void insert_edge_after(SkEdge* edge, SkEdge* afterMe) {
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edge->fPrev = afterMe;
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edge->fNext = afterMe->fNext;
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afterMe->fNext->fPrev = edge;
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afterMe->fNext = edge;
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}
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static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
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SkFixed x = edge->fX;
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for (;;) {
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SkEdge* prev = edge->fPrev;
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// add 1 to curr_y since we may have added new edges (built from curves)
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// that start on the next scanline
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SkASSERT(prev && prev->fFirstY <= curr_y + 1);
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if (prev->fX <= x) {
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break;
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}
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swap_edges(prev, edge);
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SkEdge* prev = edge->fPrev;
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while (prev->fX > x) {
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prev = prev->fPrev;
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}
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if (prev->fNext != edge) {
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remove_edge(edge);
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insert_edge_after(edge, prev);
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}
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}
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@ -113,7 +102,7 @@ typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
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static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
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SkBlitter* blitter, int start_y, int stop_y,
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PrePostProc proc) {
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PrePostProc proc, int rightClip) {
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validate_sort(prevHead->fNext);
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int curr_y = start_y;
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@ -183,6 +172,14 @@ static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
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SkASSERT(currE);
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}
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// was our right-edge culled away?
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if (in_interval) {
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int width = rightClip - left;
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if (width > 0) {
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blitter->blitH(left, curr_y, width);
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}
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}
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if (proc) {
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proc(blitter, curr_y, PREPOST_END); // post-proc
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}
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@ -430,13 +427,15 @@ static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
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// clipRect (if no null) has already been shifted up
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//
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void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
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int start_y, int stop_y, int shiftEdgesUp,
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const SkRegion& clipRgn) {
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int start_y, int stop_y, int shiftEdgesUp, const SkRegion& clipRgn) {
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SkASSERT(blitter);
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SkEdgeBuilder builder;
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int count = builder.build(path, clipRect, shiftEdgesUp);
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// If we're convex, then we need both edges, even the right edge is past the clip
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const bool cullToTheRight = !path.isConvex();
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int count = builder.build(path, clipRect, shiftEdgesUp, cullToTheRight);
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SkEdge** list = builder.edgeList();
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if (count < 2) {
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@ -503,7 +502,14 @@ void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitte
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if (path.isConvex() && (NULL == proc)) {
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walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
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} else {
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walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
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int rightEdge;
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if (clipRect) {
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rightEdge = clipRect->right();
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} else {
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rightEdge = SkScalarRoundToInt(path.getBounds().right()) << shiftEdgesUp;
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}
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walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc, rightEdge);
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}
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}
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