[graphite] Fix uniform buffer alignment for MacOS in CommandBufferTest
4 byte alignment was being used, when it should be 256 on Intel Macs. Bug: skia:13033 Change-Id: If902885f62e019b10c316dcfd7f4a336e0982db7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518522 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
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@ -275,7 +275,7 @@ DEF_GRAPHITE_TEST_FOR_CONTEXTS(CommandBufferTest, reporter, context) {
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renderPassDesc.fClearColor = { 1, 0, 0, 1 }; // red
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target->instantiate(resourceProvider);
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DrawBufferManager bufferMgr(resourceProvider, 4);
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DrawBufferManager bufferMgr(resourceProvider, gpu->caps()->requiredUniformBufferAlignment());
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TextureInfo depthStencilInfo =
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gpu->caps()->getDefaultDepthStencilTextureInfo(DepthStencilFlags::kDepthStencil,
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