move SkFilterShader into private header

Review URL: https://codereview.appspot.com/6454107

git-svn-id: http://skia.googlecode.com/svn/trunk@4961 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2012-08-06 21:20:05 +00:00
parent e2faf17bcc
commit 02f65f2d91
5 changed files with 45 additions and 31 deletions

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@ -120,33 +120,4 @@ private:
typedef SkFlattenable INHERITED;
};
#include "SkShader.h"
class SkFilterShader : public SkShader {
public:
SkFilterShader(SkShader* shader, SkColorFilter* filter);
virtual ~SkFilterShader();
// override
virtual uint32_t getFlags();
virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
const SkMatrix& matrix);
virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
virtual void shadeSpan16(int x, int y, uint16_t result[], int count);
virtual void beginSession();
virtual void endSession();
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
protected:
SkFilterShader(SkFlattenableReadBuffer& );
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
private:
SkShader* fShader;
SkColorFilter* fFilter;
typedef SkShader INHERITED;
};
#endif

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@ -11,6 +11,7 @@
#include "SkAntiRun.h"
#include "SkColor.h"
#include "SkColorFilter.h"
#include "SkFilterShader.h"
#include "SkMask.h"
#include "SkMaskFilter.h"
#include "SkTemplatesPriv.h"

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@ -1,4 +1,3 @@
/*
* Copyright 2006 The Android Open Source Project
*
@ -6,8 +5,8 @@
* found in the LICENSE file.
*/
#include "SkColorFilter.h"
#include "SkFilterShader.h"
#include "SkShader.h"
#include "SkUnPreMultiply.h"

42
src/core/SkFilterShader.h Normal file
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@ -0,0 +1,42 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFilterShader_DEFINED
#define SkFilterShader_DEFINED
#include "SkShader.h"
class SkColorFilter;
class SkFilterShader : public SkShader {
public:
SkFilterShader(SkShader* shader, SkColorFilter* filter);
virtual ~SkFilterShader();
// override
virtual uint32_t getFlags();
virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
const SkMatrix& matrix);
virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
virtual void shadeSpan16(int x, int y, uint16_t result[], int count);
virtual void beginSession();
virtual void endSession();
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
protected:
SkFilterShader(SkFlattenableReadBuffer& );
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
private:
SkShader* fShader;
SkColorFilter* fFilter;
typedef SkShader INHERITED;
};
#endif

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@ -1,3 +1,4 @@
#include "SkBitmap.h"
#include "SkColorPriv.h"
#include "SkTableColorFilter.h"
#include "SkUnPreMultiply.h"