back to Sk4f for SkPMColor
#floats BUG=skia: BUG=skia:3592 Review URL: https://codereview.chromium.org/1047823002
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@ -103,7 +103,7 @@ struct PMFloatGradientBench : public Benchmark {
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SkPMColor fDevice[100];
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void onDraw(const int loops, SkCanvas*) override {
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Sk4s c0 = SkPMFloat::FromARGB(255, 255, 0, 0),
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Sk4f c0 = SkPMFloat::FromARGB(255, 255, 0, 0),
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c1 = SkPMFloat::FromARGB(255, 0, 0, 255),
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dc = c1 - c0,
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fx(0.1f),
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@ -112,7 +112,7 @@ struct PMFloatGradientBench : public Benchmark {
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dcdx4(dcdx+dcdx+dcdx+dcdx);
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for (int n = 0; n < loops; n++) {
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Sk4s a = c0 + dc*fx + Sk4s(0.5f), // The +0.5f lets us call trunc() instead of get().
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Sk4f a = c0 + dc*fx + Sk4f(0.5f), // The +0.5f lets us call trunc() instead of get().
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b = a + dcdx,
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c = b + dcdx,
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d = c + dcdx;
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@ -34,9 +34,9 @@ public:
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#endif
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// Freely autoconvert between SkPMFloat and Sk4s.
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/*implicit*/ SkPMFloat(const Sk4s& fs) { fColors = fs; }
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/*implicit*/ operator Sk4s() const { return fColors; }
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// Freely autoconvert between SkPMFloat and Sk4f.
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/*implicit*/ SkPMFloat(const Sk4f& fs) { fColors = fs; }
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/*implicit*/ operator Sk4f() const { return fColors; }
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float a() const { return fColors[SK_A32_SHIFT / 8]; }
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float r() const { return fColors[SK_R32_SHIFT / 8]; }
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@ -65,11 +65,11 @@ public:
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}
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private:
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Sk4s fColors;
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Sk4f fColors;
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};
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#ifdef SKNX_NO_SIMD
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// Platform implementations of SkPMFloat assume Sk4s uses SSE or NEON. _none is generic.
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// Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic.
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#include "../opts/SkPMFloat_none.h"
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#else
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#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
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@ -255,9 +255,9 @@ uint32_t SkColorMatrixFilter::getFlags() const {
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*/
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static const float gInv255 = 0.0039215683f; // (1.0f / 255) - ULP == SkBits2Float(0x3B808080)
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static Sk4s premul(const Sk4s& x) {
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static Sk4f premul(const Sk4f& x) {
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float scale = SkPMFloat(x).a() * gInv255;
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Sk4s pm = x * Sk4s(scale, scale, scale, 1);
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Sk4f pm = x * Sk4f(scale, scale, scale, 1);
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#ifdef SK_DEBUG
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SkPMFloat pmf(pm);
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@ -267,9 +267,9 @@ static Sk4s premul(const Sk4s& x) {
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return pm;
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}
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static Sk4s unpremul(const SkPMFloat& pm) {
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static Sk4f unpremul(const SkPMFloat& pm) {
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float scale = 255 / pm.a(); // candidate for fast/approx invert?
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return Sk4s(pm) * Sk4s(scale, scale, scale, 1);
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return Sk4f(pm) * Sk4f(scale, scale, scale, 1);
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}
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static Sk4f clamp_0_255(const Sk4f& value) {
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@ -292,11 +292,11 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
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#endif
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if (use_floats) {
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const Sk4s c0 = Sk4s::Load(fTranspose + 0);
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const Sk4s c1 = Sk4s::Load(fTranspose + 4);
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const Sk4s c2 = Sk4s::Load(fTranspose + 8);
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const Sk4s c3 = Sk4s::Load(fTranspose + 12);
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const Sk4s c4 = Sk4s::Load(fTranspose + 16); // translates
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const Sk4f c0 = Sk4f::Load(fTranspose + 0);
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const Sk4f c1 = Sk4f::Load(fTranspose + 4);
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const Sk4f c2 = Sk4f::Load(fTranspose + 8);
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const Sk4f c3 = Sk4f::Load(fTranspose + 12);
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const Sk4f c4 = Sk4f::Load(fTranspose + 16); // translates
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// todo: we could cache this in the constructor...
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SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(clamp_0_255(c4))).clamped();
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@ -314,13 +314,13 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor
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srcf = unpremul(srcf);
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}
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Sk4s r4 = Sk4s(srcf.r());
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Sk4s g4 = Sk4s(srcf.g());
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Sk4s b4 = Sk4s(srcf.b());
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Sk4s a4 = Sk4s(srcf.a());
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Sk4f r4 = Sk4f(srcf.r());
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Sk4f g4 = Sk4f(srcf.g());
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Sk4f b4 = Sk4f(srcf.b());
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Sk4f a4 = Sk4f(srcf.a());
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// apply matrix
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Sk4s dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
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Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4;
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// clamp, re-premul, and write
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dst[i] = SkPMFloat(premul(clamp_0_255(dst4))).get();
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@ -33,7 +33,7 @@ inline SkPMColor SkPMFloat::trunc() const {
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inline SkPMColor SkPMFloat::get() const {
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SkASSERT(this->isValid());
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return SkPMFloat(Sk4s(0.5f) + *this).trunc();
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return SkPMFloat(Sk4f(0.5f) + *this).trunc();
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}
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inline SkPMColor SkPMFloat::clamped() const {
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@ -32,7 +32,7 @@ inline SkPMColor SkPMFloat::trunc() const {
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inline SkPMColor SkPMFloat::get() const {
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SkASSERT(this->isValid());
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return SkPMFloat(Sk4s(0.5f) + *this).trunc();
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return SkPMFloat(Sk4f(0.5f) + *this).trunc();
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}
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inline SkPMColor SkPMFloat::clamped() const {
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@ -32,9 +32,9 @@ DEF_TEST(SkPMFloat, r) {
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b()));
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// Test SkPMFloat <-> Sk4s conversion.
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Sk4s fs = clamped;
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SkPMFloat scaled = fs * Sk4s(0.25f);
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// Test SkPMFloat <-> Sk4f conversion.
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Sk4f fs = clamped;
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SkPMFloat scaled = fs * Sk4f(0.25f);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g()));
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