Fix Chrome iOS no GPU build and block includes from src/gpu on our NoGpu bot.
Change-Id: I934f0d6096a6eb0305e24f06dfb6c49299a195a9 Reviewed-on: https://skia-review.googlesource.com/8919 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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4
BUILD.gn
4
BUILD.gn
@ -99,7 +99,6 @@ config("skia_private") {
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"src/effects",
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"src/effects/gradients",
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"src/fonts",
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"src/gpu",
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"src/image",
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"src/images",
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"src/lazy",
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@ -148,6 +147,9 @@ config("skia_private") {
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libs += [ "vulkan" ]
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}
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}
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if (skia_enable_gpu) {
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include_dirs += [ "src/gpu" ]
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}
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if (skia_use_angle) {
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defines += [ "SK_ANGLE" ]
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}
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@ -8,7 +8,6 @@
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#include "Sk4fLinearGradient.h"
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#include "SkColorSpace_XYZ.h"
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#include "SkGradientShaderPriv.h"
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#include "SkGrPriv.h"
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#include "SkHalf.h"
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#include "SkLinearGradient.h"
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#include "SkRadialGradient.h"
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@ -1130,6 +1129,7 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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#include "glsl/GrGLSLProgramDataManager.h"
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#include "glsl/GrGLSLUniformHandler.h"
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#include "SkGr.h"
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#include "SkGrPriv.h"
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static inline bool close_to_one_half(const SkFixed& val) {
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return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
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@ -6,7 +6,6 @@
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*/
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#include "SkBitmap.h"
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#include "SkGrPriv.h"
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#include "SkRect.h"
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#include "SkTemplates.h"
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#include "Test.h"
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