update to try out programmable shaders
git-svn-id: http://skia.googlecode.com/svn/trunk@478 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -7,6 +7,32 @@
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#include "SkBlurMaskFilter.h"
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static void test_huge_stroke(SkCanvas* canvas) {
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SkRect srcR = { 0, 0, 72000, 54000 };
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SkRect dstR = { 0, 0, 640, 480 };
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SkPath path;
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path.moveTo(17600, 8000);
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path.lineTo(52800, 8000);
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path.lineTo(52800, 41600);
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path.lineTo(17600, 41600);
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path.close();
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStrokeWidth(8000);
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paint.setStrokeMiter(10);
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paint.setStrokeCap(SkPaint::kButt_Cap);
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paint.setStrokeJoin(SkPaint::kRound_Join);
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paint.setStyle(SkPaint::kStroke_Style);
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SkMatrix matrix;
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matrix.setRectToRect(srcR, dstR, SkMatrix::kCenter_ScaleToFit);
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canvas->concat(matrix);
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canvas->drawPath(path, paint);
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}
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#if 0
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#include "SkBlurMask.h"
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static void test_blur() {
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@ -118,6 +144,7 @@ protected:
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virtual void onDraw(SkCanvas* canvas) {
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drawBG(canvas);
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//return;
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test_huge_stroke(canvas); return;
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canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
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SkPaint paint;
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@ -9,6 +9,164 @@
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#include "SkShader.h"
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#include "SkUtils.h"
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#include <AGL/agl.h>
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#include <OpenGL/gl.h>
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static void test_draw_gl(SkCanvas* canvas) {
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const float verts[] = {
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10, 10, 250, 250, 490, 10
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};
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const float texs[] = {
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0, 0, 0.5f, 0, 1, 1
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};
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const uint8_t colors[] = {
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0, 0, 0, 1,
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128, 0, 0, 1,
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255, 255, 0, 1
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, verts);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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// glTexCoordPointer(2, GL_FLOAT, 0, texs);
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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static const char* gVertShaderText =
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"varying vec2 uv;"
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"void main(void) {"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
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" uv = vec2(gl_Color);"
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"}";
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static const char* gFragShaderText =
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"varying vec2 uv;"
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"void main(void) {"
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" float u = uv.x;"
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" float v = uv.y;"
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" if (u*u > v) {"
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" gl_FragColor = vec4(1.0, 0, 0, 1.0);"
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" } else {"
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" gl_FragColor = vec4(0, 1.0, 0, 1.0);"
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"}"
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"}";
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static bool compile_shader(GLuint shader) {
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glCompileShader(shader);
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GLint success;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (!success) {
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GLchar buffer[256];
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glGetShaderInfoLog(shader, sizeof(buffer), NULL, buffer);
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SkDebugf("---- glCompileShader failed: %s\n", buffer);
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return false;
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}
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return true;
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}
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static bool link_program(GLuint program) {
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glLinkProgram(program);
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GLint success;
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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if (!success) {
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GLchar buffer[256];
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glGetProgramInfoLog(program, sizeof(buffer), NULL, buffer);
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SkDebugf("---- glLinkProgram failed: %s\n", buffer);
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return false;
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}
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return true;
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}
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static void test_glshader(SkCanvas* canvas) {
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GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(vertShader, 1, &gVertShaderText, NULL);
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glShaderSource(fragShader, 1, &gFragShaderText, NULL);
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if (!compile_shader(vertShader)) { return; }
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if (!compile_shader(fragShader)) { return; }
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GLuint program = glCreateProgram();
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glAttachShader(program, vertShader);
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glAttachShader(program, fragShader);
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if (link_program(program)) {
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glUseProgram(program);
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test_draw_gl(canvas);
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glUseProgram(0);
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}
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glDeleteProgram(program);
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glDeleteShader(vertShader);
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glDeleteShader(fragShader);
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}
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static void setmatrix6(SkMatrix* matrix, const float val[]) {
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matrix->reset();
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for (int i = 0; i < 6; i++) {
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matrix->set(i, val[i]);
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}
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}
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static void testinvert() {
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SkMatrix matrix;
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const float vals[] = { 0,9,.000001,10000,0,0 };
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setmatrix6(&matrix, vals);
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const float vals2[] = { 0,100,71,9,0,7 };
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SkMatrix tmp;
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setmatrix6(&tmp, vals2);
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matrix.preConcat(tmp);
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matrix.dump();
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SkMatrix inverse;
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matrix.invert(&inverse);
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inverse.dump();
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matrix.preConcat(inverse);
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matrix.dump();
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// o2dContext.setTransform(0,9,.000001,10000,0,0);
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// o2dContext.transform(0,100,71,9,0,7);
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// o2dContext.setTransform(0,6,95,4,1,0);
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}
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/*
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[0] 9.9999997e-005 float
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[1] 9.0000003e-006 float
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[2] 7.0000001e-006 float
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[3] 1000000.0 float
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[4] 90639.000 float
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[5] 70000.000 float
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[6] 0.00000000 float
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[7] 0.00000000 float
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[8] 1.0000000 float
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*/
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static void testinvert2() {
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const float val[] = {
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9.9999997e-005, 9.0000003e-006, 7.0000001e-006,
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1000000.0, 90639.000, 70000.000
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};
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SkMatrix matrix;
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setmatrix6(&matrix, val);
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matrix.dump();
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SkMatrix inverse;
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matrix.invert(&inverse);
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inverse.dump();
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matrix.preConcat(inverse);
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matrix.dump();
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// result is that matrix[3] is 49550 instead of 0 :(
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}
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static void show_ramp(SkCanvas* canvas, const SkRect& r) {
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SkPoint pts[] = { r.fLeft, 0, r.fRight, 0 };
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SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
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@ -25,6 +183,7 @@ static void show_ramp(SkCanvas* canvas, const SkRect& r) {
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class TestGLView : public SkView {
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public:
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TestGLView() {
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testinvert2();
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}
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protected:
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@ -44,6 +203,9 @@ protected:
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virtual void onDraw(SkCanvas* canvas) {
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drawBG(canvas);
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test_glshader(canvas);
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return;
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SkRect r;
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r.set(0, 0, 100, 100);
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@ -708,7 +708,7 @@ protected:
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// canvas->drawText(style, strlen(style), SkIntToScalar(20), SkIntToScalar(20), paint);
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// paint.setTypeface(SkTypeface::Create(NULL, SkTypeface::kItalic))->unref();
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SkSafeUnref(paint.setTypeface(SkTypeface::CreateFromFile("/skimages/samplefont.ttf")));
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paint.setAntiAlias(true);
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paint.setFlags(paint.getFlags() | gHints[index].fFlags);
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@ -66,7 +66,12 @@ protected:
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(SkIntToScalar(30));
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if (false) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkIntToScalar(1));
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}
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const char* text = "Hamburgefons";
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const size_t textLen = strlen(text);
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