Try a different calculation for computing convexity.
Change-Id: I3b4a6a95ec9f890b35948d745dd02a2b05a8d7cb Reviewed-on: https://skia-review.googlesource.com/10116 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -108,6 +108,33 @@ static bool compute_intersection(const InsetSegment& s0, const InsetSegment& s1,
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return true;
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}
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#ifdef SK_DEBUG
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static bool is_convex(const SkTDArray<SkPoint>& poly) {
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if (poly.count() <= 3) {
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return true;
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}
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SkVector v0 = poly[0] - poly[poly.count() - 1];
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SkVector v1 = poly[1] - poly[poly.count() - 1];
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SkScalar winding = v0.cross(v1);
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for (int i = 0; i < poly.count() - 1; ++i) {
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int j = i + 1;
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int k = (i + 2) % poly.count();
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SkVector v0 = poly[j] - poly[i];
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SkVector v1 = poly[k] - poly[i];
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SkScalar perpDot = v0.cross(v1);
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int side = winding*perpDot;
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if (side < 0) {
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return false;
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}
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}
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return true;
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}
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#endif
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// The objective here is to inset all of the edges by the given distance, and then
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// remove any invalid inset edges by detecting right-hand turns. In a ccw polygon,
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// we should only be making left-hand turns (for cw polygons, we use the winding
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@ -213,22 +240,7 @@ bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize
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*insetPolygon->push() = edgeData[i].fIntersection;
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}
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}
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//#ifdef SK_DEBUG
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// bool convex = true;
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// for (int i = 0; i < insetPolygon->count(); ++i) {
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// int j = (i + 1) % insetPolygon->count();
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// int k = (i + 2) % insetPolygon->count();
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//
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// int side = winding*compute_side((*insetPolygon)[i], (*insetPolygon)[j],
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// (*insetPolygon)[k]);
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// if (side < 0) {
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// convex = false;
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// break;
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// }
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// }
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// SkASSERT(convex);
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//#endif
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SkASSERT(is_convex(*insetPolygon));
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return (insetPolygon->count() >= 3);
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}
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