Add GM/slide to simulate Android-style reveal clip

Hopefully, this will let us play w/ geometric and shader-based solutions.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003

Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0
Review-Url: https://codereview.chromium.org/2316593003
This commit is contained in:
robertphillips 2016-09-08 09:02:43 -07:00 committed by Commit bot
parent 51761d12d0
commit 05a4cf5959
7 changed files with 369 additions and 10 deletions

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@ -100,6 +100,9 @@ namespace skiagm {
}
bool animate(const SkAnimTimer&);
bool handleKey(SkUnichar uni) {
return this->onHandleKey(uni);
}
virtual void modifyGrContextOptions(GrContextOptions* options) {}
@ -114,6 +117,7 @@ namespace skiagm {
virtual SkString onShortName() = 0;
virtual bool onAnimate(const SkAnimTimer&) { return false; }
virtual bool onHandleKey(SkUnichar uni) { return false; }
virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
private:

332
gm/reveal.cpp Normal file
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@ -0,0 +1,332 @@
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkAnimTimer.h"
#include "SkBlurMaskFilter.h"
#include "SkGaussianEdgeShader.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkRRect.h"
#include "SkStroke.h"
constexpr int kNumCols = 2;
constexpr int kNumRows = 5;
constexpr int kCellSize = 128;
constexpr SkScalar kPad = 8.0f;
constexpr SkScalar kPeriod = 8.0f;
constexpr int kClipOffset = 32;
///////////////////////////////////////////////////////////////////////////////////////////////////
typedef SkPath (*PFDrawMthd)(SkCanvas*, const SkRect&, bool);
static SkPath draw_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
SkRRect rr = SkRRect::MakeRectXY(r, 2*kPad, 2*kPad);
SkPaint paint;
paint.setAntiAlias(true);
if (stroked) {
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SK_ColorRED);
} else {
// G channel is an F6.2 radius
paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
paint.setShader(SkGaussianEdgeShader::Make());
}
canvas->drawRRect(rr, paint);
SkPath p;
p.addRoundRect(r, 2*kPad, 2*kPad);
return p;
}
static SkPath draw_stroked_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
SkRect insetRect = r;
insetRect.inset(kPad, kPad);
SkRRect rr = SkRRect::MakeRectXY(insetRect, 2*kPad, 2*kPad);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(kPad);
if (stroked) {
// In this case we want to draw a stroked representation of the stroked rrect
SkPath p, stroked;
p.addRRect(rr);
SkStroke stroke(paint);
stroke.strokePath(p, &stroked);
paint.setStrokeWidth(0);
paint.setColor(SK_ColorRED);
canvas->drawPath(stroked, paint);
} else {
// G channel is an F6.2 radius
paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
paint.setShader(SkGaussianEdgeShader::Make());
canvas->drawRRect(rr, paint);
}
SkPath p;
insetRect.outset(kPad/2.0f, kPad/2.0f);
p.addRoundRect(insetRect, 2*kPad, 2*kPad);
return p;
}
static SkPath draw_oval(SkCanvas* canvas, const SkRect& r, bool stroked) {
SkRRect rr = SkRRect::MakeOval(r);
SkPaint paint;
paint.setAntiAlias(true);
if (stroked) {
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SK_ColorRED);
} else {
// G channel is an F6.2 radius
paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
paint.setShader(SkGaussianEdgeShader::Make());
}
canvas->drawRRect(rr, paint);
SkPath p;
p.addOval(r);
return p;
}
static SkPath draw_square(SkCanvas* canvas, const SkRect& r, bool stroked) {
SkPaint paint;
paint.setAntiAlias(true);
if (stroked) {
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SK_ColorRED);
} else {
// G channel is an F6.2 radius
paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
paint.setShader(SkGaussianEdgeShader::Make());
}
canvas->drawRect(r, paint);
SkPath p;
p.addRect(r);
return p;
}
static SkPath draw_pentagon(SkCanvas* canvas, const SkRect& r, bool stroked) {
SkPath p;
SkPoint points[5] = {
{ 0.000000f, -1.000000f },
{ -0.951056f, -0.309017f },
{ -0.587785f, 0.809017f },
{ 0.587785f, 0.809017f },
{ 0.951057f, -0.309017f },
};
SkScalar height = r.height()/2.0f;
SkScalar width = r.width()/2.0f;
p.moveTo(r.centerX() + points[0].fX * width, r.centerY() + points[0].fY * height);
p.lineTo(r.centerX() + points[1].fX * width, r.centerY() + points[1].fY * height);
p.lineTo(r.centerX() + points[2].fX * width, r.centerY() + points[2].fY * height);
p.lineTo(r.centerX() + points[3].fX * width, r.centerY() + points[3].fY * height);
p.lineTo(r.centerX() + points[4].fX * width, r.centerY() + points[4].fY * height);
p.close();
SkPaint paint;
paint.setAntiAlias(true);
if (stroked) {
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SK_ColorRED);
} else {
// G channel is an F6.2 radius
paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
// This currently goes through the GrAAConvexPathRenderer and produces a
// AAConvexPathBatch (i.e., it doesn't have a analytic distance)
// paint.setShader(SkGaussianEdgeShader::Make());
}
canvas->drawPath(p, paint);
return p;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
typedef void (*PFClipMthd)(SkCanvas* canvas, const SkPoint&, SkScalar);
static void circle_clip(SkCanvas* canvas, const SkPoint& center, SkScalar rad) {
SkRect r = SkRect::MakeLTRB(center.fX - rad, center.fY - rad, center.fX + rad, center.fY + rad);
SkRRect rr = SkRRect::MakeOval(r);
canvas->clipRRect(rr);
}
static void square_clip(SkCanvas* canvas, const SkPoint& center, SkScalar size) {
SkScalar newSize = SK_ScalarRoot2Over2 * size;
SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
center.fX + newSize, center.fY + newSize);
canvas->clipRect(r);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// These are stand alone methods (rather than just, say, returning the SkPath for the clip
// object) so that we can catch the clip-contains-victim case.
typedef SkPath (*PFGeometricClipMthd)(const SkPoint&, SkScalar, const SkPath&);
static SkPath circle_geometric_clip(const SkPoint& center, SkScalar rad, const SkPath& victim) {
const SkRect bound = victim.getBounds();
SkPoint pts[4];
bound.toQuad(pts);
bool clipContainsVictim = true;
for (int i = 0; i < 4; ++i) {
SkScalar distSq = (pts[i].fX - center.fX) * (pts[i].fX - center.fX) +
(pts[i].fY - center.fY) * (pts[i].fY - center.fY);
if (distSq >= rad*rad) {
clipContainsVictim = false;
}
}
if (clipContainsVictim) {
return victim;
}
// Add victim contains clip test?
SkPath clipPath;
clipPath.addCircle(center.fX, center.fY, rad);
SkPath result;
SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
return result;
}
static SkPath square_geometric_clip(const SkPoint& center, SkScalar size, const SkPath& victim) {
SkScalar newSize = SK_ScalarRoot2Over2 * size;
SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
center.fX + newSize, center.fY + newSize);
const SkRect bound = victim.getBounds();
if (r.contains(bound)) {
return victim;
}
// Add victim contains clip test?
SkPath clipPath;
clipPath.addRect(r);
SkPath result;
SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
return result;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace skiagm {
// This GM attempts to mimic Android's reveal animation
class RevealGM : public GM {
public:
RevealGM() : fFraction(0.5f), fDrawWithGaussianEdge(true) {
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
}
protected:
SkString onShortName() override {
return SkString("reveal");
}
SkISize onISize() override {
return SkISize::Make(kNumCols * kCellSize, kNumRows * kCellSize);
}
void onDraw(SkCanvas* canvas) override {
PFClipMthd clips[kNumCols] = { circle_clip, square_clip };
PFGeometricClipMthd geometricClips[kNumCols] = {
circle_geometric_clip,
square_geometric_clip
};
PFDrawMthd draws[kNumRows] = {
draw_rrect,
draw_stroked_rrect,
draw_oval,
draw_square,
draw_pentagon
};
SkPaint strokePaint;
strokePaint.setColor(SK_ColorGREEN);
strokePaint.setStyle(SkPaint::kStroke_Style);
strokePaint.setStrokeWidth(0.0f);
for (int y = 0; y < kNumRows; ++y) {
for (int x = 0; x < kNumCols; ++x) {
SkRect cell = SkRect::MakeXYWH(SkIntToScalar(x*kCellSize),
SkIntToScalar(y*kCellSize),
SkIntToScalar(kCellSize),
SkIntToScalar(kCellSize));
cell.inset(kPad, kPad);
SkPoint clipCenter = SkPoint::Make(cell.centerX() - kClipOffset,
cell.centerY() + kClipOffset);
SkScalar curSize = kCellSize * fFraction;
// The goal is to replace this clipped draw (which clips the
// shadow) with a draw using the geometric clip
if (fDrawWithGaussianEdge) {
canvas->save();
(*clips[x])(canvas, clipCenter, curSize);
(*draws[y])(canvas, cell, false);
canvas->restore();
}
SkPath drawnPath = (*draws[y])(canvas, cell, true);
if (!fDrawWithGaussianEdge) {
SkPath clippedPath = (*geometricClips[x])(clipCenter, curSize, drawnPath);
SkASSERT(clippedPath.isConvex());
SkPaint blurPaint;
blurPaint.setAntiAlias(true);
blurPaint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 3.0f));
canvas->drawPath(clippedPath, blurPaint);
}
}
}
}
bool onHandleKey(SkUnichar uni) override {
switch (uni) {
case 'C':
fDrawWithGaussianEdge = !fDrawWithGaussianEdge;
return true;
}
return false;
}
bool onAnimate(const SkAnimTimer& timer) override {
fFraction = timer.pingPong(kPeriod, 0.0f, 0.0f, 1.0f);
return true;
}
private:
SkScalar fFraction;
bool fDrawWithGaussianEdge;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new RevealGM;)
}

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@ -19,6 +19,9 @@ public:
static sk_sp<SkShader> Make();
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
private:
SkGaussianEdgeShader(); // can't be instantiated
};
#endif

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@ -26,6 +26,15 @@ bool GMSampleView::onQuery(SkEvent* evt) {
SampleCode::TitleR(evt, name.c_str());
return true;
}
SkUnichar uni;
if (SampleCode::CharQ(*evt, &uni)) {
if (fGM->handleKey(uni)) {
this->inval(nullptr);
return true;
}
}
return this->INHERITED::onQuery(evt);
}

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@ -67,17 +67,25 @@ public:
GLSLGaussianEdgeFP() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
fragBuilder->codeAppend("float radius = color.g*64.0;");
fragBuilder->codeAppend("float pad = color.b*64.0;");
if (!args.fGpImplementsDistanceVector) {
fragBuilder->codeAppendf("// GP does not implement fsDistanceVector - "
" returning grey in GLSLGaussianEdgeFP\n");
fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fOutputColor);
} else {
fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
fragBuilder->codeAppend("float radius = color.g*64.0;");
fragBuilder->codeAppend("float pad = color.b*64.0;");
fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius, 0.0, 1.0);",
fragBuilder->distanceVectorName());
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);", args.fOutputColor);
fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius,"
"0.0, 1.0);",
fragBuilder->distanceVectorName());
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);",
args.fOutputColor);
}
}
static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
@ -133,7 +141,6 @@ sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) {
}
void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const {
this->INHERITED::flatten(buf);
}
///////////////////////////////////////////////////////////////////////////////

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@ -89,6 +89,9 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
const char* distanceVectorName = nullptr;
if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVector()) {
// Each individual user (FP) of the distance vector must be able to handle having this
// variable be undeclared. There is no single default value that will yield a reasonable
// result for all users.
distanceVectorName = fFS.distanceVectorName();
fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n");
fFS.codeAppend( "// Distance to the edge encoded in the z-component\n");

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@ -24,6 +24,7 @@
#include "SkDisplacementMapEffect.h"
#include "SkDropShadowImageFilter.h"
#include "SkEmbossMaskFilter.h"
#include "SkGaussianEdgeShader.h"
#include "SkGradientShader.h"
#include "SkImageSource.h"
#include "SkLayerDrawLooper.h"
@ -89,7 +90,7 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
SkGradientShader::InitializeFlattenables();
SkLightingShader::InitializeFlattenables();
SkNormalSource::InitializeFlattenables();
SkGaussianEdgeShader::InitializeFlattenables();
// PathEffect
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)