Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 Review-Url: https://codereview.chromium.org/2316593003
This commit is contained in:
parent
51761d12d0
commit
05a4cf5959
4
gm/gm.h
4
gm/gm.h
@ -100,6 +100,9 @@ namespace skiagm {
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}
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bool animate(const SkAnimTimer&);
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bool handleKey(SkUnichar uni) {
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return this->onHandleKey(uni);
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}
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virtual void modifyGrContextOptions(GrContextOptions* options) {}
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@ -114,6 +117,7 @@ namespace skiagm {
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virtual SkString onShortName() = 0;
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virtual bool onAnimate(const SkAnimTimer&) { return false; }
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virtual bool onHandleKey(SkUnichar uni) { return false; }
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virtual SkMatrix onGetInitialTransform() const { return SkMatrix::I(); }
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private:
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332
gm/reveal.cpp
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332
gm/reveal.cpp
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@ -0,0 +1,332 @@
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkAnimTimer.h"
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#include "SkBlurMaskFilter.h"
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#include "SkGaussianEdgeShader.h"
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#include "SkPath.h"
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#include "SkPathOps.h"
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#include "SkRRect.h"
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#include "SkStroke.h"
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constexpr int kNumCols = 2;
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constexpr int kNumRows = 5;
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constexpr int kCellSize = 128;
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constexpr SkScalar kPad = 8.0f;
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constexpr SkScalar kPeriod = 8.0f;
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constexpr int kClipOffset = 32;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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typedef SkPath (*PFDrawMthd)(SkCanvas*, const SkRect&, bool);
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static SkPath draw_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkRRect rr = SkRRect::MakeRectXY(r, 2*kPad, 2*kPad);
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawRRect(rr, paint);
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SkPath p;
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p.addRoundRect(r, 2*kPad, 2*kPad);
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return p;
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}
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static SkPath draw_stroked_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkRect insetRect = r;
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insetRect.inset(kPad, kPad);
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SkRRect rr = SkRRect::MakeRectXY(insetRect, 2*kPad, 2*kPad);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(kPad);
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if (stroked) {
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// In this case we want to draw a stroked representation of the stroked rrect
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SkPath p, stroked;
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p.addRRect(rr);
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SkStroke stroke(paint);
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stroke.strokePath(p, &stroked);
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paint.setStrokeWidth(0);
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paint.setColor(SK_ColorRED);
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canvas->drawPath(stroked, paint);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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canvas->drawRRect(rr, paint);
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}
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SkPath p;
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insetRect.outset(kPad/2.0f, kPad/2.0f);
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p.addRoundRect(insetRect, 2*kPad, 2*kPad);
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return p;
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}
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static SkPath draw_oval(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkRRect rr = SkRRect::MakeOval(r);
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawRRect(rr, paint);
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SkPath p;
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p.addOval(r);
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return p;
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}
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static SkPath draw_square(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawRect(r, paint);
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SkPath p;
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p.addRect(r);
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return p;
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}
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static SkPath draw_pentagon(SkCanvas* canvas, const SkRect& r, bool stroked) {
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SkPath p;
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SkPoint points[5] = {
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{ 0.000000f, -1.000000f },
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{ -0.951056f, -0.309017f },
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{ -0.587785f, 0.809017f },
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{ 0.587785f, 0.809017f },
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{ 0.951057f, -0.309017f },
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};
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SkScalar height = r.height()/2.0f;
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SkScalar width = r.width()/2.0f;
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p.moveTo(r.centerX() + points[0].fX * width, r.centerY() + points[0].fY * height);
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p.lineTo(r.centerX() + points[1].fX * width, r.centerY() + points[1].fY * height);
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p.lineTo(r.centerX() + points[2].fX * width, r.centerY() + points[2].fY * height);
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p.lineTo(r.centerX() + points[3].fX * width, r.centerY() + points[3].fY * height);
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p.lineTo(r.centerX() + points[4].fX * width, r.centerY() + points[4].fY * height);
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p.close();
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SkPaint paint;
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paint.setAntiAlias(true);
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if (stroked) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorRED);
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} else {
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// G channel is an F6.2 radius
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paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
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// This currently goes through the GrAAConvexPathRenderer and produces a
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// AAConvexPathBatch (i.e., it doesn't have a analytic distance)
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// paint.setShader(SkGaussianEdgeShader::Make());
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}
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canvas->drawPath(p, paint);
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return p;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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typedef void (*PFClipMthd)(SkCanvas* canvas, const SkPoint&, SkScalar);
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static void circle_clip(SkCanvas* canvas, const SkPoint& center, SkScalar rad) {
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SkRect r = SkRect::MakeLTRB(center.fX - rad, center.fY - rad, center.fX + rad, center.fY + rad);
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SkRRect rr = SkRRect::MakeOval(r);
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canvas->clipRRect(rr);
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}
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static void square_clip(SkCanvas* canvas, const SkPoint& center, SkScalar size) {
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SkScalar newSize = SK_ScalarRoot2Over2 * size;
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SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
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center.fX + newSize, center.fY + newSize);
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canvas->clipRect(r);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// These are stand alone methods (rather than just, say, returning the SkPath for the clip
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// object) so that we can catch the clip-contains-victim case.
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typedef SkPath (*PFGeometricClipMthd)(const SkPoint&, SkScalar, const SkPath&);
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static SkPath circle_geometric_clip(const SkPoint& center, SkScalar rad, const SkPath& victim) {
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const SkRect bound = victim.getBounds();
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SkPoint pts[4];
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bound.toQuad(pts);
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bool clipContainsVictim = true;
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for (int i = 0; i < 4; ++i) {
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SkScalar distSq = (pts[i].fX - center.fX) * (pts[i].fX - center.fX) +
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(pts[i].fY - center.fY) * (pts[i].fY - center.fY);
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if (distSq >= rad*rad) {
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clipContainsVictim = false;
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}
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}
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if (clipContainsVictim) {
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return victim;
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}
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// Add victim contains clip test?
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SkPath clipPath;
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clipPath.addCircle(center.fX, center.fY, rad);
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SkPath result;
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SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
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return result;
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}
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static SkPath square_geometric_clip(const SkPoint& center, SkScalar size, const SkPath& victim) {
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SkScalar newSize = SK_ScalarRoot2Over2 * size;
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SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
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center.fX + newSize, center.fY + newSize);
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const SkRect bound = victim.getBounds();
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if (r.contains(bound)) {
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return victim;
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}
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// Add victim contains clip test?
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SkPath clipPath;
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clipPath.addRect(r);
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SkPath result;
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SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace skiagm {
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// This GM attempts to mimic Android's reveal animation
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class RevealGM : public GM {
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public:
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RevealGM() : fFraction(0.5f), fDrawWithGaussianEdge(true) {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
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}
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protected:
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SkString onShortName() override {
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return SkString("reveal");
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}
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SkISize onISize() override {
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return SkISize::Make(kNumCols * kCellSize, kNumRows * kCellSize);
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}
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void onDraw(SkCanvas* canvas) override {
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PFClipMthd clips[kNumCols] = { circle_clip, square_clip };
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PFGeometricClipMthd geometricClips[kNumCols] = {
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circle_geometric_clip,
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square_geometric_clip
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};
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PFDrawMthd draws[kNumRows] = {
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draw_rrect,
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draw_stroked_rrect,
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draw_oval,
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draw_square,
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draw_pentagon
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};
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SkPaint strokePaint;
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strokePaint.setColor(SK_ColorGREEN);
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strokePaint.setStyle(SkPaint::kStroke_Style);
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strokePaint.setStrokeWidth(0.0f);
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for (int y = 0; y < kNumRows; ++y) {
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for (int x = 0; x < kNumCols; ++x) {
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SkRect cell = SkRect::MakeXYWH(SkIntToScalar(x*kCellSize),
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SkIntToScalar(y*kCellSize),
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SkIntToScalar(kCellSize),
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SkIntToScalar(kCellSize));
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cell.inset(kPad, kPad);
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SkPoint clipCenter = SkPoint::Make(cell.centerX() - kClipOffset,
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cell.centerY() + kClipOffset);
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SkScalar curSize = kCellSize * fFraction;
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// The goal is to replace this clipped draw (which clips the
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// shadow) with a draw using the geometric clip
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if (fDrawWithGaussianEdge) {
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canvas->save();
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(*clips[x])(canvas, clipCenter, curSize);
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(*draws[y])(canvas, cell, false);
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canvas->restore();
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}
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SkPath drawnPath = (*draws[y])(canvas, cell, true);
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if (!fDrawWithGaussianEdge) {
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SkPath clippedPath = (*geometricClips[x])(clipCenter, curSize, drawnPath);
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SkASSERT(clippedPath.isConvex());
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SkPaint blurPaint;
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blurPaint.setAntiAlias(true);
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blurPaint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 3.0f));
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canvas->drawPath(clippedPath, blurPaint);
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}
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}
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}
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}
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bool onHandleKey(SkUnichar uni) override {
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switch (uni) {
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case 'C':
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fDrawWithGaussianEdge = !fDrawWithGaussianEdge;
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return true;
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}
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return false;
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}
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bool onAnimate(const SkAnimTimer& timer) override {
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fFraction = timer.pingPong(kPeriod, 0.0f, 0.0f, 1.0f);
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return true;
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}
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private:
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SkScalar fFraction;
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bool fDrawWithGaussianEdge;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new RevealGM;)
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}
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@ -19,6 +19,9 @@ public:
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static sk_sp<SkShader> Make();
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SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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private:
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SkGaussianEdgeShader(); // can't be instantiated
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};
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#endif
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@ -26,6 +26,15 @@ bool GMSampleView::onQuery(SkEvent* evt) {
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SampleCode::TitleR(evt, name.c_str());
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return true;
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}
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SkUnichar uni;
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if (SampleCode::CharQ(*evt, &uni)) {
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if (fGM->handleKey(uni)) {
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this->inval(nullptr);
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return true;
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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GLSLGaussianEdgeFP() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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if (!args.fGpImplementsDistanceVector) {
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fragBuilder->codeAppendf("// GP does not implement fsDistanceVector - "
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" returning grey in GLSLGaussianEdgeFP\n");
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fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
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fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fOutputColor);
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} else {
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fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
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fragBuilder->codeAppend("float radius = color.g*64.0;");
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fragBuilder->codeAppend("float pad = color.b*64.0;");
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fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius, 0.0, 1.0);",
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fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius,"
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"0.0, 1.0);",
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fragBuilder->distanceVectorName());
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fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
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fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);", args.fOutputColor);
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fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);",
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args.fOutputColor);
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}
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}
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static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
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@ -133,7 +141,6 @@ sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) {
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}
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void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const {
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this->INHERITED::flatten(buf);
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -89,6 +89,9 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
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const char* distanceVectorName = nullptr;
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if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVector()) {
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// Each individual user (FP) of the distance vector must be able to handle having this
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// variable be undeclared. There is no single default value that will yield a reasonable
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// result for all users.
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distanceVectorName = fFS.distanceVectorName();
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fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n");
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fFS.codeAppend( "// Distance to the edge encoded in the z-component\n");
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@ -24,6 +24,7 @@
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#include "SkDisplacementMapEffect.h"
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#include "SkDropShadowImageFilter.h"
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#include "SkEmbossMaskFilter.h"
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#include "SkGaussianEdgeShader.h"
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#include "SkGradientShader.h"
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#include "SkImageSource.h"
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#include "SkLayerDrawLooper.h"
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@ -89,7 +90,7 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
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SkGradientShader::InitializeFlattenables();
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SkLightingShader::InitializeFlattenables();
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SkNormalSource::InitializeFlattenables();
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SkGaussianEdgeShader::InitializeFlattenables();
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// PathEffect
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SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)
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