Use single alloc for vulkan optimal image heaps to fix memory crash

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087283002

Review-Url: https://codereview.chromium.org/2087283002
This commit is contained in:
egdaniel 2016-06-22 07:45:50 -07:00 committed by Commit bot
parent 7732c0cae7
commit 05dceabf34

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@ -135,7 +135,10 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
// set up our heaps
fHeaps[kLinearImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 16*1024*1024));
fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 64*1024*1024));
// We want the OptimalImage_Heap to use a SubAlloc_strategy but it occasionally causes the
// device to run out of memory. Most likely this is caused by fragmentation in the device heap
// and we can't allocate more. Until we get a fix moving this to SingleAlloc.
fHeaps[kOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 64*1024*1024));
fHeaps[kSmallOptimalImage_Heap].reset(new GrVkHeap(this, GrVkHeap::kSubAlloc_Strategy, 2*1024*1024));
fHeaps[kVertexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));
fHeaps[kIndexBuffer_Heap].reset(new GrVkHeap(this, GrVkHeap::kSingleAlloc_Strategy, 0));