move SHIFT default definitions from SkColorPriv.h to SkPostConfig.h, so that
clients don't accidentally see them defined on some platforms when they only include SkTypes.h, and not others. git-svn-id: http://skia.googlecode.com/svn/trunk@1373 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -155,31 +155,13 @@ static inline void SkBlendRGB16(const uint16_t src[], uint16_t dst[],
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#define SkRGB16Add(a, b) ((a) + (b))
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#endif
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/////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#define SK_A32_BITS 8
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#define SK_R32_BITS 8
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#define SK_G32_BITS 8
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#define SK_B32_BITS 8
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/* we check to see if the SHIFT value has already been defined (SkUserConfig.h)
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if not, we define it ourself to some default values. We default to OpenGL
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order (in memory: r,g,b,a)
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*/
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#ifndef SK_A32_SHIFT
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#ifdef SK_CPU_BENDIAN
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#define SK_R32_SHIFT 24
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#define SK_G32_SHIFT 16
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#define SK_B32_SHIFT 8
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#define SK_A32_SHIFT 0
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#else
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#define SK_R32_SHIFT 0
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#define SK_G32_SHIFT 8
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#define SK_B32_SHIFT 16
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#define SK_A32_SHIFT 24
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#endif
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#endif
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#define SK_A32_MASK ((1 << SK_A32_BITS) - 1)
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#define SK_R32_MASK ((1 << SK_R32_BITS) - 1)
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#define SK_G32_MASK ((1 << SK_G32_BITS) - 1)
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@ -63,6 +63,25 @@
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#endif
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#endif
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/*
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* We check to see if the SHIFT value has already been defined.
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* if not, we define it ourself to some default values. We default to OpenGL
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* order (in memory: r,g,b,a)
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*/
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#ifndef SK_A32_SHIFT
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#ifdef SK_CPU_BENDIAN
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#define SK_R32_SHIFT 24
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#define SK_G32_SHIFT 16
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#define SK_B32_SHIFT 8
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#define SK_A32_SHIFT 0
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#else
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#define SK_R32_SHIFT 0
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#define SK_G32_SHIFT 8
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#define SK_B32_SHIFT 16
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#define SK_A32_SHIFT 24
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#endif
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#endif
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///////////////////////////////////////////////////////////////////////////////
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#ifndef SkNEW
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