Use std::numeric_limits for SK_FloatNaN and Infinity
The Windows header definitions of NAN and INFINITY involve overflowing math, making clang treat them as not being constexpr. Now they're constexpr everywhere. Bug: skia: Change-Id: I84c05aae2952a152fed4eceb55cd2680d6fd5b05 Reviewed-on: https://skia-review.googlesource.com/c/166840 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -14,6 +14,7 @@
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#include <float.h>
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#include <math.h>
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#include <cstring>
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#include <limits>
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#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
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@ -139,9 +140,9 @@ static inline float sk_double_to_float(double x) {
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return static_cast<float>(x);
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}
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#define SK_FloatNaN NAN
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#define SK_FloatInfinity (+INFINITY)
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#define SK_FloatNegativeInfinity (-INFINITY)
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#define SK_FloatNaN std::numeric_limits<float>::quiet_NaN()
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#define SK_FloatInfinity (+std::numeric_limits<float>::infinity())
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#define SK_FloatNegativeInfinity (-std::numeric_limits<float>::infinity())
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static inline float sk_float_rsqrt_portable(float x) {
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// Get initial estimate.
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