Revert "Implement approx-match support in image filter saveLayer() offscreen."
This reverts commit b97dafefe6
.
SkLightingImageFilter boundaries are incorrect (see GM:lighting).
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1048583002
This commit is contained in:
parent
b97dafefe6
commit
06d3d682b4
@ -936,6 +936,14 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
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}
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SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage;
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#if 1
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// this seems needed for current GMs, but makes us draw slower on the GPU
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// Related to https://code.google.com/p/skia/issues/detail?id=3519 ?
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//
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if (paint && paint->getImageFilter()) {
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usage = SkBaseDevice::kPossible_TileUsage;
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}
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#endif
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device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, geo), paint);
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if (NULL == device) {
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SkErrorInternals::SetError( kInternalError_SkError,
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@ -25,7 +25,6 @@ class GrMagnifierEffect : public GrSingleTextureEffect {
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public:
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static GrFragmentProcessor* Create(GrTexture* texture,
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const SkRect& bounds,
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float xOffset,
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float yOffset,
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float xInvZoom,
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@ -33,7 +32,6 @@ public:
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float xInvInset,
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float yInvInset) {
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return SkNEW_ARGS(GrMagnifierEffect, (texture,
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bounds,
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xOffset,
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yOffset,
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xInvZoom,
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@ -50,7 +48,6 @@ public:
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GrGLFragmentProcessor* createGLInstance() const override;
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const SkRect& bounds() const { return fBounds; }
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float x_offset() const { return fXOffset; }
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float y_offset() const { return fYOffset; }
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float x_inv_zoom() const { return fXInvZoom; }
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@ -60,7 +57,6 @@ public:
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private:
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GrMagnifierEffect(GrTexture* texture,
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const SkRect& bounds,
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float xOffset,
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float yOffset,
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float xInvZoom,
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@ -68,7 +64,6 @@ private:
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float xInvInset,
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float yInvInset)
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: GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
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, fBounds(bounds)
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, fXOffset(xOffset)
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, fYOffset(yOffset)
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, fXInvZoom(xInvZoom)
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@ -84,7 +79,6 @@ private:
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GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
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SkRect fBounds;
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float fXOffset;
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float fYOffset;
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float fXInvZoom;
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@ -115,7 +109,6 @@ private:
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UniformHandle fOffsetVar;
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UniformHandle fInvZoomVar;
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UniformHandle fInvInsetVar;
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UniformHandle fBoundsVar;
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typedef GrGLFragmentProcessor INHERITED;
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};
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@ -141,10 +134,6 @@ void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
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GrGLProgramBuilder::kFragment_Visibility |
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GrGLProgramBuilder::kVertex_Visibility,
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kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
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fBoundsVar = builder->addUniform(
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GrGLProgramBuilder::kFragment_Visibility |
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GrGLProgramBuilder::kVertex_Visibility,
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kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
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GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
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SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
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@ -153,9 +142,9 @@ void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
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builder->getUniformCStr(fOffsetVar),
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coords2D.c_str(),
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builder->getUniformCStr(fInvZoomVar));
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const char* bounds = builder->getUniformCStr(fBoundsVar);
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fsBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
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fsBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
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fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
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fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
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fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
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@ -186,8 +175,6 @@ void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
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pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
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pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
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pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
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pdman.set4f(fBoundsVar, zoom.bounds().x(), zoom.bounds().y(),
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zoom.bounds().width(), zoom.bounds().height());
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}
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/////////////////////////////////////////////////////////////////////
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@ -219,7 +206,6 @@ GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
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GrFragmentProcessor* effect = GrMagnifierEffect::Create(
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texture,
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SkRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)),
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(float) width / texture->width(),
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(float) height / texture->height(),
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texture->width() / (float) x,
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@ -234,8 +220,7 @@ GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
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bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
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const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
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return (this->fBounds == s.fBounds &&
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this->fXOffset == s.fXOffset &&
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return (this->fXOffset == s.fXOffset &&
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this->fYOffset == s.fYOffset &&
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this->fXInvZoom == s.fXInvZoom &&
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this->fYInvZoom == s.fYInvZoom &&
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@ -273,27 +258,18 @@ SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar i
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#if SK_SUPPORT_GPU
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bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture,
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const SkMatrix&, const SkIRect&bounds) const {
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const SkMatrix&, const SkIRect&) const {
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if (fp) {
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SkScalar yOffset = texture->origin() == kTopLeft_GrSurfaceOrigin ? fSrcRect.y() :
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texture->height() - fSrcRect.height() * texture->height() / bounds.height()
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- fSrcRect.y();
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int boundsY = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? bounds.y() :
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(texture->height() - bounds.height());
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SkRect effectBounds = SkRect::MakeXYWH(
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SkIntToScalar(bounds.x()) / texture->width(),
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SkIntToScalar(boundsY) / texture->height(),
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SkIntToScalar(texture->width()) / bounds.width(),
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SkIntToScalar(texture->height()) / bounds.height());
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SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
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(texture->height() - (fSrcRect.y() + fSrcRect.height()));
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SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
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*fp = GrMagnifierEffect::Create(texture,
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effectBounds,
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fSrcRect.x() / texture->width(),
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yOffset / texture->height(),
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fSrcRect.width() / bounds.width(),
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fSrcRect.height() / bounds.height(),
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bounds.width() * invInset,
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bounds.height() * invInset);
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fSrcRect.width() / texture->width(),
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fSrcRect.height() / texture->height(),
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texture->width() * invInset,
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texture->height() * invInset);
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}
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return true;
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}
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@ -121,15 +121,10 @@ public:
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///////////////////////////////////////////////////////////////////////////////
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SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags) {
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return SkGpuDevice::Create(rt, rt->width(), rt->height(), props, flags);
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}
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SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
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const SkSurfaceProps* props, unsigned flags) {
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if (!rt || rt->wasDestroyed()) {
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return NULL;
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}
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return SkNEW_ARGS(SkGpuDevice, (rt, width, height, props, flags));
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return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
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}
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static SkDeviceProperties surfaceprops_to_deviceprops(const SkSurfaceProps* props) {
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@ -148,8 +143,7 @@ static SkSurfaceProps copy_or_default_props(const SkSurfaceProps* props) {
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}
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}
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SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
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const SkSurfaceProps* props, unsigned flags)
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SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags)
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: INHERITED(surfaceprops_to_deviceprops(props))
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, fSurfaceProps(copy_or_default_props(props))
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{
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@ -160,7 +154,7 @@ SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
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fRenderTarget = SkRef(rt);
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SkImageInfo info = rt->surfacePriv().info().makeWH(width, height);
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SkImageInfo info = rt->surfacePriv().info();
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SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, rt));
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fLegacyBitmap.setInfo(info);
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fLegacyBitmap.setPixelRef(pr)->unref();
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@ -217,7 +211,7 @@ SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete
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return NULL;
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}
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return SkNEW_ARGS(SkGpuDevice, (rt, info.width(), info.height(), props, flags));
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return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
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}
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SkGpuDevice::~SkGpuDevice() {
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@ -742,9 +736,9 @@ GrTexture* create_mask_GPU(GrContext* context,
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return mask;
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}
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SkBitmap wrap_texture(GrTexture* texture, int width, int height) {
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SkBitmap wrap_texture(GrTexture* texture) {
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SkBitmap result;
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result.setInfo(SkImageInfo::MakeN32Premul(width, height));
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result.setInfo(texture->surfacePriv().info());
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result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
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return result;
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}
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@ -1480,7 +1474,6 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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}
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bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
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int width, int height,
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const SkImageFilter* filter,
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const SkImageFilter::Context& ctx,
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SkBitmap* result, SkIPoint* offset) {
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@ -1491,8 +1484,7 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
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SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
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if (filter->canFilterImageGPU()) {
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return filter->filterImageGPU(&proxy, wrap_texture(texture, width, height),
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ctx, result, offset);
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return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
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} else {
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return false;
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}
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@ -1531,7 +1523,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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// This cache is transient, and is freed (along with all its contained
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// textures) when it goes out of scope.
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SkImageFilter::Context ctx(matrix, clipBounds, cache);
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if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
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if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap,
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&offset)) {
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texture = (GrTexture*) filteredBitmap.getTexture();
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w = filteredBitmap.width();
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@ -1645,8 +1637,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
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// textures) when it goes out of scope.
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SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
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SkImageFilter::Context ctx(matrix, clipBounds, cache);
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if (this->filterTexture(fContext, devTex, device->width(), device->height(),
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filter, ctx, &filteredBitmap, &offset)) {
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if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap,
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&offset)) {
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devTex = filteredBitmap.getTexture();
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w = filteredBitmap.width();
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h = filteredBitmap.height();
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@ -1699,8 +1691,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
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// must be pushed upstack.
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AutoBitmapTexture abt(fContext, src, NULL, &texture);
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return this->filterTexture(fContext, texture, src.width(), src.height(),
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filter, ctx, result, offset);
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return this->filterTexture(fContext, texture, filter, ctx, result, offset);
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -1910,8 +1901,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint
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if (texture) {
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SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
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return SkGpuDevice::Create(
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texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, flags);
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return SkGpuDevice::Create(texture->asRenderTarget(), &props, flags);
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} else {
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SkErrorInternals::SetError( kInternalError_SkError,
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"---- failed to create compatible device texture [%d %d]\n",
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@ -40,13 +40,6 @@ public:
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*/
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static SkGpuDevice* Create(GrRenderTarget* target, const SkSurfaceProps*, unsigned flags = 0);
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/**
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* Creates an SkGpuDevice from a GrRenderTarget whose texture width/height is
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* different than its actual width/height (e.g., approx-match scratch texture).
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*/
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static SkGpuDevice* Create(GrRenderTarget* target, int width, int height,
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const SkSurfaceProps*, unsigned flags = 0);
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/**
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* New device that will create an offscreen renderTarget based on the ImageInfo and
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* sampleCount. The Budgeted param controls whether the device's backing store counts against
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@ -74,7 +67,7 @@ public:
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GrRenderTarget* accessRenderTarget() override;
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SkImageInfo imageInfo() const override {
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return fLegacyBitmap.info();
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return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown();
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}
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const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
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@ -128,7 +121,7 @@ public:
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const SkImageFilter::Context&,
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SkBitmap*, SkIPoint*) override;
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bool filterTexture(GrContext*, GrTexture*, int width, int height, const SkImageFilter*,
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bool filterTexture(GrContext*, GrTexture*, const SkImageFilter*,
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const SkImageFilter::Context&,
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SkBitmap* result, SkIPoint* offset);
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@ -154,7 +147,7 @@ private:
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SkBitmap fLegacyBitmap;
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bool fNeedClear;
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SkGpuDevice(GrRenderTarget*, int width, int height, const SkSurfaceProps*, unsigned flags);
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SkGpuDevice(GrRenderTarget*, const SkSurfaceProps*, unsigned flags);
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SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;
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