Revert "Implement approx-match support in image filter saveLayer() offscreen."

This reverts commit b97dafefe6.

SkLightingImageFilter boundaries are incorrect (see GM:lighting).

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1048583002
This commit is contained in:
senorblanco 2015-03-28 14:50:05 -07:00 committed by Commit bot
parent b97dafefe6
commit 06d3d682b4
4 changed files with 34 additions and 67 deletions

View File

@ -936,6 +936,14 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav
}
SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage;
#if 1
// this seems needed for current GMs, but makes us draw slower on the GPU
// Related to https://code.google.com/p/skia/issues/detail?id=3519 ?
//
if (paint && paint->getImageFilter()) {
usage = SkBaseDevice::kPossible_TileUsage;
}
#endif
device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, geo), paint);
if (NULL == device) {
SkErrorInternals::SetError( kInternalError_SkError,

View File

@ -25,7 +25,6 @@ class GrMagnifierEffect : public GrSingleTextureEffect {
public:
static GrFragmentProcessor* Create(GrTexture* texture,
const SkRect& bounds,
float xOffset,
float yOffset,
float xInvZoom,
@ -33,7 +32,6 @@ public:
float xInvInset,
float yInvInset) {
return SkNEW_ARGS(GrMagnifierEffect, (texture,
bounds,
xOffset,
yOffset,
xInvZoom,
@ -50,7 +48,6 @@ public:
GrGLFragmentProcessor* createGLInstance() const override;
const SkRect& bounds() const { return fBounds; }
float x_offset() const { return fXOffset; }
float y_offset() const { return fYOffset; }
float x_inv_zoom() const { return fXInvZoom; }
@ -60,7 +57,6 @@ public:
private:
GrMagnifierEffect(GrTexture* texture,
const SkRect& bounds,
float xOffset,
float yOffset,
float xInvZoom,
@ -68,7 +64,6 @@ private:
float xInvInset,
float yInvInset)
: GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
, fBounds(bounds)
, fXOffset(xOffset)
, fYOffset(yOffset)
, fXInvZoom(xInvZoom)
@ -84,7 +79,6 @@ private:
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
SkRect fBounds;
float fXOffset;
float fYOffset;
float fXInvZoom;
@ -115,7 +109,6 @@ private:
UniformHandle fOffsetVar;
UniformHandle fInvZoomVar;
UniformHandle fInvInsetVar;
UniformHandle fBoundsVar;
typedef GrGLFragmentProcessor INHERITED;
};
@ -141,10 +134,6 @@ void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
GrGLProgramBuilder::kFragment_Visibility |
GrGLProgramBuilder::kVertex_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
fBoundsVar = builder->addUniform(
GrGLProgramBuilder::kFragment_Visibility |
GrGLProgramBuilder::kVertex_Visibility,
kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
@ -153,9 +142,9 @@ void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder,
builder->getUniformCStr(fOffsetVar),
coords2D.c_str(),
builder->getUniformCStr(fInvZoomVar));
const char* bounds = builder->getUniformCStr(fBoundsVar);
fsBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
fsBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
fsBuilder->codeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
fsBuilder->codeAppendf("\t\tdelta = delta * %s;\n", builder->getUniformCStr(fInvInsetVar));
fsBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
@ -186,8 +175,6 @@ void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
pdman.set4f(fBoundsVar, zoom.bounds().x(), zoom.bounds().y(),
zoom.bounds().width(), zoom.bounds().height());
}
/////////////////////////////////////////////////////////////////////
@ -219,7 +206,6 @@ GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
GrFragmentProcessor* effect = GrMagnifierEffect::Create(
texture,
SkRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)),
(float) width / texture->width(),
(float) height / texture->height(),
texture->width() / (float) x,
@ -234,8 +220,7 @@ GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrMagnifierEffect& s = sBase.cast<GrMagnifierEffect>();
return (this->fBounds == s.fBounds &&
this->fXOffset == s.fXOffset &&
return (this->fXOffset == s.fXOffset &&
this->fYOffset == s.fYOffset &&
this->fXInvZoom == s.fXInvZoom &&
this->fYInvZoom == s.fYInvZoom &&
@ -273,27 +258,18 @@ SkMagnifierImageFilter::SkMagnifierImageFilter(const SkRect& srcRect, SkScalar i
#if SK_SUPPORT_GPU
bool SkMagnifierImageFilter::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture,
const SkMatrix&, const SkIRect&bounds) const {
const SkMatrix&, const SkIRect&) const {
if (fp) {
SkScalar yOffset = texture->origin() == kTopLeft_GrSurfaceOrigin ? fSrcRect.y() :
texture->height() - fSrcRect.height() * texture->height() / bounds.height()
- fSrcRect.y();
int boundsY = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? bounds.y() :
(texture->height() - bounds.height());
SkRect effectBounds = SkRect::MakeXYWH(
SkIntToScalar(bounds.x()) / texture->width(),
SkIntToScalar(boundsY) / texture->height(),
SkIntToScalar(texture->width()) / bounds.width(),
SkIntToScalar(texture->height()) / bounds.height());
SkScalar yOffset = (texture->origin() == kTopLeft_GrSurfaceOrigin) ? fSrcRect.y() :
(texture->height() - (fSrcRect.y() + fSrcRect.height()));
SkScalar invInset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
*fp = GrMagnifierEffect::Create(texture,
effectBounds,
fSrcRect.x() / texture->width(),
yOffset / texture->height(),
fSrcRect.width() / bounds.width(),
fSrcRect.height() / bounds.height(),
bounds.width() * invInset,
bounds.height() * invInset);
fSrcRect.width() / texture->width(),
fSrcRect.height() / texture->height(),
texture->width() * invInset,
texture->height() * invInset);
}
return true;
}

View File

@ -121,15 +121,10 @@ public:
///////////////////////////////////////////////////////////////////////////////
SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags) {
return SkGpuDevice::Create(rt, rt->width(), rt->height(), props, flags);
}
SkGpuDevice* SkGpuDevice::Create(GrRenderTarget* rt, int width, int height,
const SkSurfaceProps* props, unsigned flags) {
if (!rt || rt->wasDestroyed()) {
return NULL;
}
return SkNEW_ARGS(SkGpuDevice, (rt, width, height, props, flags));
return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
}
static SkDeviceProperties surfaceprops_to_deviceprops(const SkSurfaceProps* props) {
@ -148,8 +143,7 @@ static SkSurfaceProps copy_or_default_props(const SkSurfaceProps* props) {
}
}
SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
const SkSurfaceProps* props, unsigned flags)
SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, const SkSurfaceProps* props, unsigned flags)
: INHERITED(surfaceprops_to_deviceprops(props))
, fSurfaceProps(copy_or_default_props(props))
{
@ -160,7 +154,7 @@ SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
fRenderTarget = SkRef(rt);
SkImageInfo info = rt->surfacePriv().info().makeWH(width, height);
SkImageInfo info = rt->surfacePriv().info();
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, rt));
fLegacyBitmap.setInfo(info);
fLegacyBitmap.setPixelRef(pr)->unref();
@ -217,7 +211,7 @@ SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgete
return NULL;
}
return SkNEW_ARGS(SkGpuDevice, (rt, info.width(), info.height(), props, flags));
return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
}
SkGpuDevice::~SkGpuDevice() {
@ -742,9 +736,9 @@ GrTexture* create_mask_GPU(GrContext* context,
return mask;
}
SkBitmap wrap_texture(GrTexture* texture, int width, int height) {
SkBitmap wrap_texture(GrTexture* texture) {
SkBitmap result;
result.setInfo(SkImageInfo::MakeN32Premul(width, height));
result.setInfo(texture->surfacePriv().info());
result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
return result;
}
@ -1480,7 +1474,6 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
}
bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
int width, int height,
const SkImageFilter* filter,
const SkImageFilter::Context& ctx,
SkBitmap* result, SkIPoint* offset) {
@ -1491,8 +1484,7 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
SkDeviceImageFilterProxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
if (filter->canFilterImageGPU()) {
return filter->filterImageGPU(&proxy, wrap_texture(texture, width, height),
ctx, result, offset);
return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
} else {
return false;
}
@ -1531,7 +1523,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
// This cache is transient, and is freed (along with all its contained
// textures) when it goes out of scope.
SkImageFilter::Context ctx(matrix, clipBounds, cache);
if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap,
&offset)) {
texture = (GrTexture*) filteredBitmap.getTexture();
w = filteredBitmap.width();
@ -1645,8 +1637,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
// textures) when it goes out of scope.
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
SkImageFilter::Context ctx(matrix, clipBounds, cache);
if (this->filterTexture(fContext, devTex, device->width(), device->height(),
filter, ctx, &filteredBitmap, &offset)) {
if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap,
&offset)) {
devTex = filteredBitmap.getTexture();
w = filteredBitmap.width();
h = filteredBitmap.height();
@ -1699,8 +1691,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
// must be pushed upstack.
AutoBitmapTexture abt(fContext, src, NULL, &texture);
return this->filterTexture(fContext, texture, src.width(), src.height(),
filter, ctx, result, offset);
return this->filterTexture(fContext, texture, filter, ctx, result, offset);
}
///////////////////////////////////////////////////////////////////////////////
@ -1910,8 +1901,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint
if (texture) {
SkSurfaceProps props(fSurfaceProps.flags(), cinfo.fPixelGeometry);
return SkGpuDevice::Create(
texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, flags);
return SkGpuDevice::Create(texture->asRenderTarget(), &props, flags);
} else {
SkErrorInternals::SetError( kInternalError_SkError,
"---- failed to create compatible device texture [%d %d]\n",

View File

@ -40,13 +40,6 @@ public:
*/
static SkGpuDevice* Create(GrRenderTarget* target, const SkSurfaceProps*, unsigned flags = 0);
/**
* Creates an SkGpuDevice from a GrRenderTarget whose texture width/height is
* different than its actual width/height (e.g., approx-match scratch texture).
*/
static SkGpuDevice* Create(GrRenderTarget* target, int width, int height,
const SkSurfaceProps*, unsigned flags = 0);
/**
* New device that will create an offscreen renderTarget based on the ImageInfo and
* sampleCount. The Budgeted param controls whether the device's backing store counts against
@ -74,7 +67,7 @@ public:
GrRenderTarget* accessRenderTarget() override;
SkImageInfo imageInfo() const override {
return fLegacyBitmap.info();
return fRenderTarget ? fRenderTarget->surfacePriv().info() : SkImageInfo::MakeUnknown();
}
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
@ -128,7 +121,7 @@ public:
const SkImageFilter::Context&,
SkBitmap*, SkIPoint*) override;
bool filterTexture(GrContext*, GrTexture*, int width, int height, const SkImageFilter*,
bool filterTexture(GrContext*, GrTexture*, const SkImageFilter*,
const SkImageFilter::Context&,
SkBitmap* result, SkIPoint* offset);
@ -154,7 +147,7 @@ private:
SkBitmap fLegacyBitmap;
bool fNeedClear;
SkGpuDevice(GrRenderTarget*, int width, int height, const SkSurfaceProps*, unsigned flags);
SkGpuDevice(GrRenderTarget*, const SkSurfaceProps*, unsigned flags);
SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;