Modify GLSL version declaration to allow access to compat. features

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://chromiumcodereview.appspot.com/23526008

git-svn-id: http://skia.googlecode.com/svn/trunk@11033 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-08-30 15:52:36 +00:00
parent 46fbfe0cd1
commit 06f0598957
3 changed files with 15 additions and 11 deletions

View File

@ -33,26 +33,30 @@ GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, const GrGLInterface* g
}
}
const char* GrGetGLSLVersionDecl(GrGLBinding binding, GrGLSLGeneration gen) {
switch (gen) {
const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
switch (info.glslGeneration()) {
case k110_GrGLSLGeneration:
if (kES_GrGLBinding == binding) {
if (kES_GrGLBinding == info.binding()) {
// ES2s shader language is based on version 1.20 but is version
// 1.00 of the ES language.
return "#version 100\n";
} else {
SkASSERT(kDesktop_GrGLBinding == binding);
SkASSERT(kDesktop_GrGLBinding == info.binding());
return "#version 110\n";
}
case k130_GrGLSLGeneration:
SkASSERT(kDesktop_GrGLBinding == binding);
SkASSERT(kDesktop_GrGLBinding == info.binding());
return "#version 130\n";
case k140_GrGLSLGeneration:
SkASSERT(kDesktop_GrGLBinding == binding);
SkASSERT(kDesktop_GrGLBinding == info.binding());
return "#version 140\n";
case k150_GrGLSLGeneration:
SkASSERT(kDesktop_GrGLBinding == binding);
return "#version 150\n";
SkASSERT(kDesktop_GrGLBinding == info.binding());
if (info.caps()->isCoreProfile()) {
return "#version 150\n";
} else {
return "#version 150 compatibility\n";
}
default:
GrCrash("Unknown GL version.");
return ""; // suppress warning

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@ -12,6 +12,7 @@
#include "GrColor.h"
#include "GrTypesPriv.h"
class GrGLContextInfo;
class GrGLShaderVar;
class SkString;
@ -83,8 +84,7 @@ GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
* Returns a string to include at the beginning of a shader to declare the GLSL
* version.
*/
const char* GrGetGLSLVersionDecl(GrGLBinding binding,
GrGLSLGeneration v);
const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
/**
* Depending on the GLSL version being emitted there may be an assumed output

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@ -589,7 +589,7 @@ void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) cons
}
void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
const char* version = GrGetGLSLVersionDecl(fCtxInfo);
switch (type) {
case kVertex_ShaderType: