expand SkLayerDrawLooper to allow for an xfermode when transfering the paint's color,

and allow that the offset be applied pre or post



git-svn-id: http://skia.googlecode.com/svn/trunk@1115 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-04-12 18:32:06 +00:00
parent ea2ee8a854
commit 0716c63332
2 changed files with 131 additions and 45 deletions

View File

@ -2,6 +2,7 @@
#define SkLayerDrawLooper_DEFINED
#include "SkDrawLooper.h"
#include "SkXfermode.h"
struct SkPoint;
@ -10,37 +11,77 @@ public:
SkLayerDrawLooper();
virtual ~SkLayerDrawLooper();
/**
* Bits specifies which aspects of the layer's paint should replace the
* corresponding aspects on the draw's paint.
* kEntirePaint_Bits means use the layer's paint completely.
* 0 means ignore the layer's paint.
*/
enum Bits {
kAlpha_Bit = 1 << 0, //!< use this layer's alpha
kColor_Bit = 1 << 1, //!< use this layer's color
kStyle_Bit = 1 << 2, //!< use this layer's Style/stroke settings
kTextSkewX_Bit = 1 << 3, //!< use this layer's textskewx
kPathEffect_Bit = 1 << 4, //!< use this layer's patheffect
kMaskFilter_Bit = 1 << 5, //!< use this layer's maskfilter
kShader_Bit = 1 << 6, //!< use this layer's shader
kColorFilter_Bit = 1 << 7, //!< use this layer's colorfilter
kXfermode_Bit = 1 << 8, //!< use this layer's xfermode
kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings
kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx
kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect
kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter
kShader_Bit = 1 << 4, //!< use this layer's shader
kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter
kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
kEntirePaint_Bits = -1, //!< use this layer's paint entirely
};
typedef int32_t BitFlags;
/**
* Info for how to apply the layer's paint and offset.
*
* fColorMode controls how we compute the final color for the layer:
* The layer's paint's color is treated as the SRC
* The draw's paint's color is treated as the DST
* final-color = Mode(layers-color, draws-color);
* Any SkXfermode::Mode will work. Two common choices are:
* kSrc_Mode: to use the layer's color, ignoring the draw's
* kDst_Mode: to just keep the draw's color, ignoring the layer's
*/
struct LayerInfo {
BitFlags fPaintBits;
SkXfermode::Mode fColorMode;
SkVector fOffset;
bool fPostTranslate; //!< applies to fOffset
/**
* Initial the LayerInfo. Defaults to settings that will draw the
* layer with no changes: e.g.
* fPaintBits == 0
* fColorMode == kDst_Mode
* fOffset == (0, 0)
*/
LayerInfo();
};
/**
* Call for each layer you want to add (from top to bottom).
* This returns a paint you can modify, but that ptr is only valid until
* the next call made to this object.
*
* The optional bits parameter specifies which aspects of this paint
* should replace the paint that is passed to the draw call. If 0 is
* specified, then this layer's paint will be ignored.
*/
SkPaint* addLayer(SkScalar dx, SkScalar dy, BitFlags = kEntirePaint_Bits);
SkPaint* addLayer(const LayerInfo&);
/**
* Call for each layer you want to add (from top to bottom).
* This returns a paint you can modify, but that ptr is only valid until
* the next call made to this object.
* The returned paint will be ignored, and only the offset will be applied
*
* DEPRECATED: call addLayer(const LayerInfo&)
*/
SkPaint* addLayer(SkScalar dx, SkScalar dy);
/**
* Helper for addLayer() which passes (0, 0) for the offset parameters
* Helper for addLayer() which passes (0, 0) for the offset parameters.
* This layer will not affect the drawing in any way.
*
* DEPRECATED: call addLayer(const LayerInfo&)
*/
SkPaint* addLayer(BitFlags bits = kEntirePaint_Bits) {
return this->addLayer(0, 0, bits);
SkPaint* addLayer() {
return this->addLayer(0, 0);
}
// overrides from SkDrawLooper
@ -63,9 +104,8 @@ private:
struct Rec {
Rec* fNext;
SkPaint fPaint;
SkPoint fOffset;
uint32_t fBits;
LayerInfo fInfo;
static Rec* Reverse(Rec*);
};
Rec* fRecs;
@ -74,7 +114,8 @@ private:
// state-machine during the init/next cycle
Rec* fCurrRec;
static void ApplyBits(SkPaint* dst, const SkPaint& src, BitFlags bits);
static void ApplyBits(SkPaint* dst, const SkPaint& src, BitFlags,
SkXfermode::Mode);
class MyRegistrar : public SkFlattenable::Registrar {
public:

View File

@ -1,6 +1,15 @@
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkLayerDrawLooper.h"
#include "SkPaint.h"
#include "SkUnPreMultiply.h"
SkLayerDrawLooper::LayerInfo::LayerInfo() {
fPaintBits = 0; // ignore out paint
fColorMode = SkXfermode::kDst_Mode; // ignore our color
fOffset.set(0, 0);
fPostTranslate = false;
}
SkLayerDrawLooper::SkLayerDrawLooper() {
fRecs = NULL;
@ -15,45 +24,60 @@ SkLayerDrawLooper::~SkLayerDrawLooper() {
rec = next;
}
}
SkPaint* SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy, BitFlags bits) {
SkPaint* SkLayerDrawLooper::addLayer(const LayerInfo& info) {
fCount += 1;
Rec* rec = SkNEW(Rec);
rec->fNext = fRecs;
rec->fOffset.set(dx, dy);
rec->fBits = bits;
rec->fInfo = info;
fRecs = rec;
return &rec->fPaint;
}
SkPaint* SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) {
LayerInfo info;
info.fOffset.set(dx, dy);
return this->addLayer(info);
}
void SkLayerDrawLooper::init(SkCanvas* canvas) {
fCurrRec = fRecs;
canvas->save(SkCanvas::kMatrix_SaveFlag);
}
static SkColor xferColor(SkColor src, SkColor dst, SkXfermode::Mode mode) {
switch (mode) {
case SkXfermode::kSrc_Mode:
return src;
case SkXfermode::kDst_Mode:
return dst;
default: {
SkPMColor pmS = SkPreMultiplyColor(src);
SkPMColor pmD = SkPreMultiplyColor(dst);
SkPMColor result = SkXfermode::GetProc(mode)(pmS, pmD);
return SkUnPreMultiply::PMColorToColor(result);
}
}
}
void SkLayerDrawLooper::ApplyBits(SkPaint* dst, const SkPaint& src,
BitFlags bits) {
BitFlags bits, SkXfermode::Mode colorMode) {
dst->setColor(xferColor(src.getColor(), dst->getColor(), colorMode));
if (0 == bits) {
return;
}
if (kEntirePaint_Bits == bits) {
// we've already compute the color, so save it from the assignment
SkColor c = dst->getColor();
*dst = src;
dst->setColor(c);
return;
}
SkColor c = dst->getColor();
if (bits & kAlpha_Bit) {
c &= 0x00FFFFFF;
c |= src.getColor() & 0xFF000000;
}
if (bits & kColor_Bit) {
c &= 0xFF000000;
c |= src.getColor() & 0x00FFFFFF;
}
dst->setColor(c);
if (bits & kStyle_Bit) {
dst->setStyle(src.getStyle());
dst->setStrokeWidth(src.getStrokeWidth());
@ -96,15 +120,29 @@ void SkLayerDrawLooper::ApplyBits(SkPaint* dst, const SkPaint& src,
#endif
}
// Should we add this to canvas?
static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
SkMatrix m = canvas->getTotalMatrix();
m.postTranslate(dx, dy);
canvas->setMatrix(m);
}
bool SkLayerDrawLooper::next(SkCanvas* canvas, SkPaint* paint) {
canvas->restore();
if (NULL == fCurrRec) {
return false;
}
ApplyBits(paint, fCurrRec->fPaint, fCurrRec->fBits);
ApplyBits(paint, fCurrRec->fPaint, fCurrRec->fInfo.fPaintBits,
fCurrRec->fInfo.fColorMode);
canvas->save(SkCanvas::kMatrix_SaveFlag);
canvas->translate(fCurrRec->fOffset.fX, fCurrRec->fOffset.fY);
if (fCurrRec->fInfo.fPostTranslate) {
postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
fCurrRec->fInfo.fOffset.fY);
} else {
canvas->translate(fCurrRec->fInfo.fOffset.fX, fCurrRec->fInfo.fOffset.fY);
}
fCurrRec = fCurrRec->fNext;
return true;
@ -143,8 +181,11 @@ void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) {
Rec* rec = fRecs;
for (int i = 0; i < fCount; i++) {
buffer.writeScalar(rec->fOffset.fX);
buffer.writeScalar(rec->fOffset.fY);
buffer.writeInt(rec->fInfo.fPaintBits);
buffer.writeInt(rec->fInfo.fColorMode);
buffer.writeScalar(rec->fInfo.fOffset.fX);
buffer.writeScalar(rec->fInfo.fOffset.fY);
buffer.writeBool(rec->fInfo.fPostTranslate);
rec->fPaint.flatten(buffer);
rec = rec->fNext;
}
@ -158,9 +199,13 @@ SkLayerDrawLooper::SkLayerDrawLooper(SkFlattenableReadBuffer& buffer)
int count = buffer.readInt();
for (int i = 0; i < count; i++) {
SkScalar dx = buffer.readScalar();
SkScalar dy = buffer.readScalar();
this->addLayer(dx, dy)->unflatten(buffer);
LayerInfo info;
info.fPaintBits = buffer.readInt();
info.fColorMode = (SkXfermode::Mode)buffer.readInt();
info.fOffset.fX = buffer.readScalar();
info.fOffset.fY = buffer.readScalar();
info.fPostTranslate = buffer.readBool();
this->addLayer(info)->unflatten(buffer);
}
SkASSERT(count == fCount);