Allow stencils to be attached to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget

This is a regression from "Refactor to separate backend object lifecycle
and GpuResource budget decision".

GrGLRenderer::canAttemptStencilAttachment was incorrectly returning false
for all wrapped render targets. This function should return false only if
the FBO is wrapped (unowned). If the FBO is owned by Skia, we can attach
stencils.

BUG=608238

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003

Review-Url: https://codereview.chromium.org/1941353003
This commit is contained in:
ericrk 2016-05-03 17:14:07 -07:00 committed by Commit bot
parent 00d44e014c
commit 0736f33868
2 changed files with 150 additions and 94 deletions

View File

@ -159,10 +159,8 @@ GrGLGpu* GrGLRenderTarget::getGLGpu() const {
}
bool GrGLRenderTarget::canAttemptStencilAttachment() const {
// When we have not created the FBO ID we do not attempt to modify its attachments.
// Direct GrGLRenderTarget instances are always created with CreateWrapped.
SkASSERT(this->resourcePriv().refsWrappedObjects());
return false;
// Only modify the FBO's attachments if we have created the FBO.
return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
}
void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {

View File

@ -20,6 +20,7 @@
#include "GrContext.h"
#include "GrDrawContext.h"
#include "GrGpu.h"
#include "GrResourceProvider.h"
#endif
#include <initializer_list>
@ -83,75 +84,6 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceEmpty_Gpu, reporter, ctxInfo) {
}
#endif
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceWrappedTexture, reporter, ctxInfo) {
GrGpu* gpu = ctxInfo.fGrContext->getGpu();
if (!gpu) {
return;
}
// Test the wrapped factory for SkSurface by creating a backend texture and then wrap it in
// a SkSurface.
static const int kW = 100;
static const int kH = 100;
static const uint32_t kOrigColor = 0xFFAABBCC;
SkAutoTArray<uint32_t> pixels(kW * kH);
sk_memset32(pixels.get(), kOrigColor, kW * kH);
GrBackendObject texHandle = gpu->createTestingOnlyBackendTexture(pixels.get(), kW, kH,
kRGBA_8888_GrPixelConfig);
GrBackendTextureDesc wrappedDesc;
wrappedDesc.fConfig = kRGBA_8888_GrPixelConfig;
wrappedDesc.fWidth = kW;
wrappedDesc.fHeight = kH;
wrappedDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
wrappedDesc.fSampleCnt = 0;
wrappedDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
wrappedDesc.fTextureHandle = texHandle;
auto surface(SkSurface::MakeFromBackendTexture(ctxInfo.fGrContext, wrappedDesc, nullptr));
REPORTER_ASSERT(reporter, surface);
if (surface) {
// Validate that we can draw to the canvas and that the original texture color is preserved
// in pixels that aren't rendered to via the surface.
SkPaint paint;
static const SkColor kRectColor = ~kOrigColor | 0xFF000000;
paint.setColor(kRectColor);
surface->getCanvas()->drawRect(SkRect::MakeWH(SkIntToScalar(kW), SkIntToScalar(kH)/2),
paint);
SkImageInfo readInfo = SkImageInfo::MakeN32Premul(kW, kH);
surface->readPixels(readInfo, pixels.get(), kW * sizeof(uint32_t), 0, 0);
bool stop = false;
SkPMColor origColorPM = SkPackARGB32((kOrigColor >> 24 & 0xFF),
(kOrigColor >> 0 & 0xFF),
(kOrigColor >> 8 & 0xFF),
(kOrigColor >> 16 & 0xFF));
SkPMColor rectColorPM = SkPackARGB32((kRectColor >> 24 & 0xFF),
(kRectColor >> 16 & 0xFF),
(kRectColor >> 8 & 0xFF),
(kRectColor >> 0 & 0xFF));
for (int y = 0; y < kH/2 && !stop; ++y) {
for (int x = 0; x < kW && !stop; ++x) {
REPORTER_ASSERT(reporter, rectColorPM == pixels[x + y * kW]);
if (rectColorPM != pixels[x + y * kW]) {
stop = true;
}
}
}
stop = false;
for (int y = kH/2; y < kH && !stop; ++y) {
for (int x = 0; x < kW && !stop; ++x) {
REPORTER_ASSERT(reporter, origColorPM == pixels[x + y * kW]);
if (origColorPM != pixels[x + y * kW]) {
stop = true;
}
}
}
}
gpu->deleteTestingOnlyBackendTexture(texHandle);
}
#endif
static void test_canvas_peek(skiatest::Reporter* reporter,
sk_sp<SkSurface>& surface,
const SkImageInfo& requestInfo,
@ -820,8 +752,54 @@ DEF_TEST(surface_rowbytes, reporter) {
}
#if SK_SUPPORT_GPU
static sk_sp<SkSurface> create_gpu_surface_backend_texture(
GrContext* context, int sampleCnt, uint32_t color, GrBackendObject* outTexture) {
const int kWidth = 10;
const int kHeight = 10;
SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kWidth * kHeight]);
sk_memset32(pixels.get(), color, kWidth * kHeight);
GrBackendTextureDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = kWidth;
desc.fHeight = kHeight;
desc.fFlags = kRenderTarget_GrBackendTextureFlag;
desc.fTextureHandle = context->getGpu()->createTestingOnlyBackendTexture(
pixels.get(), kWidth, kHeight, kRGBA_8888_GrPixelConfig);
desc.fSampleCnt = sampleCnt;
sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTexture(context, desc, nullptr);
if (!surface) {
context->getGpu()->deleteTestingOnlyBackendTexture(desc.fTextureHandle);
return nullptr;
}
*outTexture = desc.fTextureHandle;
return surface;
}
void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
static sk_sp<SkSurface> create_gpu_surface_backend_texture_as_render_target(
GrContext* context, int sampleCnt, uint32_t color, GrBackendObject* outTexture) {
const int kWidth = 10;
const int kHeight = 10;
SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kWidth * kHeight]);
sk_memset32(pixels.get(), color, kWidth * kHeight);
GrBackendTextureDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = kWidth;
desc.fHeight = kHeight;
desc.fFlags = kRenderTarget_GrBackendTextureFlag;
desc.fTextureHandle = context->getGpu()->createTestingOnlyBackendTexture(
pixels.get(), kWidth, kHeight, kRGBA_8888_GrPixelConfig);
desc.fSampleCnt = sampleCnt;
sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTextureAsRenderTarget(context, desc,
nullptr);
if (!surface) {
context->getGpu()->deleteTestingOnlyBackendTexture(desc.fTextureHandle);
return nullptr;
}
*outTexture = desc.fTextureHandle;
return surface;
}
static void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
std::function<GrSurface*(SkSurface*)> grSurfaceGetter,
uint32_t expectedValue) {
if (!surface) {
@ -831,7 +809,7 @@ void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
int w = surface->width();
int h = surface->height();
SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[w * h]);
memset(pixels.get(), ~expectedValue, sizeof(uint32_t) * w * h);
sk_memset32(pixels.get(), ~expectedValue, w * h);
SkAutoTUnref<GrSurface> grSurface(SkSafeRef(grSurfaceGetter(surface.get())));
if (!grSurface) {
@ -861,6 +839,7 @@ void test_surface_clear(skiatest::Reporter* reporter, sk_sp<SkSurface> surface,
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceClear_Gpu, reporter, ctxInfo) {
GrContext* context = ctxInfo.fGrContext;
std::function<GrSurface*(SkSurface*)> grSurfaceGetters[] = {
[] (SkSurface* s){
GrDrawContext* dc = s->getCanvas()->internal_private_accessTopLayerDrawContext();
@ -870,33 +849,112 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceClear_Gpu, reporter, ctxInfo) {
s->getCanvas()->getDevice_just_for_deprecated_compatibility_testing();
return d->accessRenderTarget(); },
[] (SkSurface* s){ sk_sp<SkImage> i(s->makeImageSnapshot());
return as_IB(i)->peekTexture(); },
return as_IB(i)->peekTexture(); }
};
for (auto grSurfaceGetter : grSurfaceGetters) {
// Test that non-wrapped RTs are created clear.
for (auto& surface_func : {&create_gpu_surface, &create_gpu_scratch_surface}) {
auto surface = surface_func(context, kPremul_SkAlphaType, nullptr);
test_surface_clear(reporter, surface, grSurfaceGetter, 0x0);
}
// Wrapped RTs are *not* supposed to clear (to allow client to partially update a surface).
static const int kWidth = 10;
static const int kHeight = 10;
SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kWidth * kHeight]);
memset(pixels.get(), 0xAB, sizeof(uint32_t) * kWidth * kHeight);
GrBackendObject textureObject =
context->getGpu()->createTestingOnlyBackendTexture(pixels.get(), kWidth, kHeight,
kRGBA_8888_GrPixelConfig);
GrBackendTextureDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = kWidth;
desc.fHeight = kHeight;
desc.fFlags = kRenderTarget_GrBackendTextureFlag;
desc.fTextureHandle = textureObject;
auto surface = SkSurface::MakeFromBackendTexture(context, desc, nullptr);
test_surface_clear(reporter, surface, grSurfaceGetter, 0xABABABAB);
const uint32_t kOrigColor = 0xABABABAB;
for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
&create_gpu_surface_backend_texture_as_render_target}) {
GrBackendObject textureObject;
auto surface = surfaceFunc(context, 0, kOrigColor, &textureObject);
test_surface_clear(reporter, surface, grSurfaceGetter, kOrigColor);
surface.reset();
context->getGpu()->deleteTestingOnlyBackendTexture(textureObject);
}
}
}
static void test_surface_draw_partially(
skiatest::Reporter* reporter, sk_sp<SkSurface> surface, uint32_t origColor) {
const int kW = surface->width();
const int kH = surface->height();
SkPaint paint;
const SkColor kRectColor = ~origColor | 0xFF000000;
paint.setColor(kRectColor);
surface->getCanvas()->drawRect(SkRect::MakeWH(SkIntToScalar(kW), SkIntToScalar(kH)/2),
paint);
SkAutoTDeleteArray<uint32_t> pixels(new uint32_t[kW * kH]);
sk_memset32(pixels.get(), ~origColor, kW * kH);
SkImageInfo readInfo = SkImageInfo::MakeN32Premul(kW, kH);
SkAssertResult(surface->readPixels(readInfo, pixels.get(), kW * sizeof(uint32_t), 0, 0));
bool stop = false;
SkPMColor origColorPM = SkPackARGB32((origColor >> 24 & 0xFF),
(origColor >> 0 & 0xFF),
(origColor >> 8 & 0xFF),
(origColor >> 16 & 0xFF));
SkPMColor rectColorPM = SkPackARGB32((kRectColor >> 24 & 0xFF),
(kRectColor >> 16 & 0xFF),
(kRectColor >> 8 & 0xFF),
(kRectColor >> 0 & 0xFF));
for (int y = 0; y < kH/2 && !stop; ++y) {
for (int x = 0; x < kW && !stop; ++x) {
REPORTER_ASSERT(reporter, rectColorPM == pixels[x + y * kW]);
if (rectColorPM != pixels[x + y * kW]) {
stop = true;
}
}
}
stop = false;
for (int y = kH/2; y < kH && !stop; ++y) {
for (int x = 0; x < kW && !stop; ++x) {
REPORTER_ASSERT(reporter, origColorPM == pixels[x + y * kW]);
if (origColorPM != pixels[x + y * kW]) {
stop = true;
}
}
}
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfacePartialDraw_Gpu, reporter, ctxInfo) {
GrGpu* gpu = ctxInfo.fGrContext->getGpu();
if (!gpu) {
return;
}
static const uint32_t kOrigColor = 0xFFAABBCC;
for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
&create_gpu_surface_backend_texture_as_render_target}) {
// Validate that we can draw to the canvas and that the original texture color is
// preserved in pixels that aren't rendered to via the surface.
// This works only for non-multisampled case.
GrBackendObject textureObject;
auto surface = surfaceFunc(ctxInfo.fGrContext, 0, kOrigColor, &textureObject);
if (surface) {
test_surface_draw_partially(reporter, surface, kOrigColor);
surface.reset();
gpu->deleteTestingOnlyBackendTexture(textureObject);
}
}
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SurfaceAttachStencil_Gpu, reporter, ctxInfo) {
GrGpu* gpu = ctxInfo.fGrContext->getGpu();
if (!gpu) {
return;
}
static const uint32_t kOrigColor = 0xFFAABBCC;
for (auto& surfaceFunc : {&create_gpu_surface_backend_texture,
&create_gpu_surface_backend_texture_as_render_target}) {
for (int sampleCnt : {0, 4, 8}) {
GrBackendObject textureObject;
auto surface = surfaceFunc(ctxInfo.fGrContext, sampleCnt, kOrigColor, &textureObject);
// Validate that we can attach a stencil buffer to an SkSurface created by either of
// our surface functions.
GrRenderTarget* rt = surface->getCanvas()->internal_private_accessTopLayerDrawContext()
->accessRenderTarget();
REPORTER_ASSERT(reporter,
ctxInfo.fGrContext->resourceProvider()->attachStencilAttachment(rt));
gpu->deleteTestingOnlyBackendTexture(textureObject);
}
}
}
#endif