Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@8584 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
skia.committer@gmail.com 2013-04-10 07:01:15 +00:00
parent 21db1dbbce
commit 07d3a6575b
3 changed files with 12 additions and 12 deletions

View File

@ -208,7 +208,7 @@ bool SkMatrix::isSimilarity(SkScalar tol) const {
bool SkMatrix::preservesRightAngles(SkScalar tol) const {
TypeMask mask = this->getType();
if (mask <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
// identity, translate and/or scale
return true;

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@ -16,7 +16,7 @@ SK_DEFINE_INST_COUNT(GrAARectRenderer)
class GrGLRectEffect;
/**
* The output of this effect is a modulation of the input color and coverage
* The output of this effect is a modulation of the input color and coverage
* for an arbitrarily oriented rect. The rect is specified as:
* Center of the rect
* Unit vector point down the height of the rect
@ -40,7 +40,7 @@ public:
static const char* Name() { return "RectEdge"; }
virtual void getConstantColorComponents(GrColor* color,
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0;
}
@ -63,15 +63,15 @@ public:
// setup the varying for the center point and the unit vector
// that points down the height of the rect
const char *vsRectEdgeName, *fsRectEdgeName;
builder->addVarying(kVec4f_GrSLType, "RectEdge",
builder->addVarying(kVec4f_GrSLType, "RectEdge",
&vsRectEdgeName, &fsRectEdgeName);
const SkString* attr0Name =
const SkString* attr0Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_str());
// setup the varying for width/2+.5 and height/2+.5
const char *vsWidthHeightName, *fsWidthHeightName;
builder->addVarying(kVec2f_GrSLType, "WidthHeight",
builder->addVarying(kVec2f_GrSLType, "WidthHeight",
&vsWidthHeightName, &fsWidthHeightName);
const SkString* attr1Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
@ -79,13 +79,13 @@ public:
// TODO: compute these scale factors in the VS
// These scale factors adjust the coverage for < 1 pixel wide/high rects
builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.x));\n",
builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.x));\n",
fsWidthHeightName);
builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.y));\n",
builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.y));\n",
fsWidthHeightName);
// Compute the coverage for the rect's width
builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
builder->fragmentPosition(), fsRectEdgeName);
builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n",
fsRectEdgeName, fsRectEdgeName);
@ -335,9 +335,9 @@ void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
// compute transformed (width, 0) and (0, height) vectors
SkVector vec[2] = {
{ combinedMatrix[SkMatrix::kMScaleX] * rect.width(),
{ combinedMatrix[SkMatrix::kMScaleX] * rect.width(),
combinedMatrix[SkMatrix::kMSkewY] * rect.width() },
{ combinedMatrix[SkMatrix::kMSkewX] * rect.height(),
{ combinedMatrix[SkMatrix::kMSkewX] * rect.height(),
combinedMatrix[SkMatrix::kMScaleY] * rect.height() }
};

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@ -33,7 +33,7 @@ class GrVertexBufferAllocPool;
* responsibility to ensure that all referenced textures, buffers, and render-targets are associated
* in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
* store geometry.
*/
*/
class GrInOrderDrawBuffer : public GrDrawTarget {
public: