Make SkBlurImageFilter capable of cropping during blur (GPU path).
This is the GPU equivalent of https://codereview.chromium.org/1415653003/. It requires passing down the bounds of the crop rect (srcBounds), and turning the blur 3-patch optimization in convolve_gaussian() into a 5-patch: clear above and below srcBounds, blur with bounds checks inside left and right rects, blur without bounds checks in middle rect. Note: this change causes minor pixels diffs in the imagefilterscropexpand GM: for odd crop positions relative to the dstBounds, we are now correctly resampling at an even pixel boundary. BUG=skia:4502, skia:4526 Committed: https://skia.googlesource.com/skia/+/c57e0ded7d535523cfc6bf07c78e5f3479bb8c42 Review URL: https://codereview.chromium.org/1431593002
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07e2692da3
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07d56b1392
@ -205,28 +205,30 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
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if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
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return false;
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}
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SkIRect rect;
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if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &rect, &input)) {
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SkIRect srcBounds, dstBounds;
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if (!this->applyCropRect(ctx, input, srcOffset, &dstBounds, &srcBounds)) {
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return false;
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}
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GrTexture* source = input.getTexture();
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SkVector sigma = mapSigma(fSigma, ctx.ctm());
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offset->fX = rect.fLeft;
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offset->fY = rect.fTop;
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rect.offset(-srcOffset);
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offset->fX = dstBounds.fLeft;
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offset->fY = dstBounds.fTop;
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srcBounds.offset(-srcOffset);
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dstBounds.offset(-srcOffset);
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SkRect srcBoundsF(SkRect::Make(srcBounds));
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auto constraint = GrTextureProvider::FromImageFilter(ctx.sizeConstraint());
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SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
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source,
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false,
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SkRect::Make(rect),
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true,
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SkRect::Make(dstBounds),
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&srcBoundsF,
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sigma.x(),
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sigma.y(),
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constraint));
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if (!tex) {
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return false;
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}
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WrapTexture(tex, rect.width(), rect.height(), result);
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WrapTexture(tex, dstBounds.width(), dstBounds.height(), result);
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return true;
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#else
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SkDEBUGFAIL("Should not call in GPU-less build");
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@ -1236,7 +1236,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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// gaussianBlur. Otherwise, we need to save it for later compositing.
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bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
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*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
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clipRect, false, xformedSigma, xformedSigma,
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clipRect, nullptr, xformedSigma, xformedSigma,
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GrTextureProvider::kApprox_SizeConstraint);
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if (nullptr == *result) {
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return false;
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@ -71,16 +71,22 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext,
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int radiusY,
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SkScalar sigmaX,
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SkScalar sigmaY,
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bool useBounds,
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SkIRect bounds) {
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const SkRect* srcBounds) {
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SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
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SkMatrix localMatrix = SkMatrix::MakeTrans(srcRect.x(), srcRect.y());
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SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
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SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
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GrPaint paint;
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SkIRect bounds;
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if (srcBounds) {
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srcBounds->roundOut(&bounds);
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} else {
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bounds.setEmpty();
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}
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SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
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texture, bounds, size, 1.0, 0.0, kernelOffset,
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useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
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srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
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true, sigmaX, sigmaY));
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paint.addColorFragmentProcessor(conv);
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drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
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@ -93,46 +99,62 @@ static void convolve_gaussian(GrDrawContext* drawContext,
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Gr1DKernelEffect::Direction direction,
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int radius,
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float sigma,
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bool cropToSrcRect) {
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const SkRect* srcBounds,
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const SkPoint& srcOffset) {
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float bounds[2] = { 0.0f, 1.0f };
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SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
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SkPoint srcOffset = SkPoint::Make(srcRect.x(), srcRect.y());
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if (!cropToSrcRect) {
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if (!srcBounds) {
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convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
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direction, radius, sigma, false, bounds);
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return;
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}
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SkRect lowerDstRect = dstRect;
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SkRect middleDstRect = dstRect;
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SkRect upperDstRect = dstRect;
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SkScalar size;
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SkRect midRect = *srcBounds, leftRect, rightRect;
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midRect.offset(srcOffset);
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SkIRect topRect, bottomRect;
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SkScalar rad = SkIntToScalar(radius);
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if (direction == Gr1DKernelEffect::kX_Direction) {
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bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width();
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bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width();
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size = dstRect.width();
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lowerDstRect.fRight = dstRect.left() + rad;
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upperDstRect.fLeft = dstRect.right() - rad;
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middleDstRect.inset(rad, 0);
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bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width();
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bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width();
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SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect);
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SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom())
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.roundOut(&bottomRect);
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midRect.inset(rad, 0);
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leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
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rightRect =
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SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
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dstRect.fTop = midRect.top();
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dstRect.fBottom = midRect.bottom();
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} else {
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bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height();
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bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height();
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size = dstRect.height();
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lowerDstRect.fBottom = dstRect.top() + rad;
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upperDstRect.fTop = dstRect.bottom() - rad;
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middleDstRect.inset(0, rad);
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bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height();
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bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height();
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SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect);
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SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom())
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.roundOut(&bottomRect);;
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midRect.inset(0, rad);
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leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
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rightRect =
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SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
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dstRect.fLeft = midRect.left();
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dstRect.fRight = midRect.right();
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}
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if (radius >= size * SK_ScalarHalf) {
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// Blur radius covers srcRect; use bounds over entire draw
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convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
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if (!topRect.isEmpty()) {
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drawContext->clear(&topRect, 0, false);
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}
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if (!bottomRect.isEmpty()) {
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drawContext->clear(&bottomRect, 0, false);
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}
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if (midRect.isEmpty()) {
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// Blur radius covers srcBounds; use bounds over entire draw
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convolve_gaussian_1d(drawContext, clip, dstRect, -srcOffset, texture,
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direction, radius, sigma, true, bounds);
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} else {
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// Draw upper and lower margins with bounds; middle without.
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convolve_gaussian_1d(drawContext, clip, lowerDstRect, srcOffset, texture,
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// Draw right and left margins with bounds; middle without.
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convolve_gaussian_1d(drawContext, clip, leftRect, -srcOffset, texture,
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direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(drawContext, clip, upperDstRect, srcOffset, texture,
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convolve_gaussian_1d(drawContext, clip, rightRect, -srcOffset, texture,
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direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(drawContext, clip, middleDstRect, srcOffset, texture,
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convolve_gaussian_1d(drawContext, clip, midRect, -srcOffset, texture,
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direction, radius, sigma, false, bounds);
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}
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}
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@ -140,13 +162,12 @@ static void convolve_gaussian(GrDrawContext* drawContext,
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GrTexture* GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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bool canClobberSrc,
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const SkRect& rect,
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bool cropToRect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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float sigmaX,
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float sigmaY,
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GrTextureProvider::SizeConstraint constraint) {
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SkASSERT(context);
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SkIRect clearRect;
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int scaleFactorX, radiusX;
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int scaleFactorY, radiusY;
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@ -154,14 +175,25 @@ GrTexture* GaussianBlur(GrContext* context,
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sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
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sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
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SkRect srcRect(rect);
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SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
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SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
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SkRect localSrcBounds;
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SkRect srcRect;
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if (srcBounds) {
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srcRect = localSrcBounds = *srcBounds;
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srcRect.offset(srcOffset);
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srcBounds = &localSrcBounds;
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} else {
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srcRect = localDstBounds;
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}
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scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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srcRect.roundOut(&srcRect);
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scale_rect(&srcRect, static_cast<float>(scaleFactorX),
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static_cast<float>(scaleFactorY));
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// setup new clip
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GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height()));
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GrClip clip(localDstBounds);
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SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
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kRGBA_8888_GrPixelConfig == srcTexture->config() ||
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@ -169,8 +201,8 @@ GrTexture* GaussianBlur(GrContext* context,
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = SkScalarFloorToInt(srcRect.width());
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desc.fHeight = SkScalarFloorToInt(srcRect.height());
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desc.fWidth = SkScalarFloorToInt(dstBounds.width());
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desc.fHeight = SkScalarFloorToInt(dstBounds.height());
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desc.fConfig = srcTexture->config();
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GrTexture* dstTexture;
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@ -197,12 +229,11 @@ GrTexture* GaussianBlur(GrContext* context,
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SkMatrix matrix;
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matrix.setIDiv(srcTexture->width(), srcTexture->height());
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SkRect dstRect(srcRect);
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if (cropToRect && i == 1) {
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dstRect.offset(-dstRect.fLeft, -dstRect.fTop);
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if (srcBounds && i == 1) {
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SkRect domain;
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matrix.mapRect(&domain, rect);
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domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f,
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i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f);
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matrix.mapRect(&domain, *srcBounds);
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domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
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(i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
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SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
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srcTexture,
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matrix,
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@ -210,6 +241,8 @@ GrTexture* GaussianBlur(GrContext* context,
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GrTextureDomain::kDecal_Mode,
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GrTextureParams::kBilerp_FilterMode));
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paint.addColorFragmentProcessor(fp);
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srcRect.offset(-srcOffset);
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srcOffset.set(0, 0);
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} else {
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GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
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paint.addColorTextureProcessor(srcTexture, matrix, params);
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@ -228,10 +261,9 @@ GrTexture* GaussianBlur(GrContext* context,
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srcRect = dstRect;
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srcTexture = dstTexture;
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SkTSwap(dstTexture, tempTexture);
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localSrcBounds = srcRect;
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}
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const SkIRect srcIRect = srcRect.roundOut();
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// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
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// launch a single non separable kernel vs two launches
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if (sigmaX > 0.0f && sigmaY > 0.0f &&
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@ -245,7 +277,7 @@ GrTexture* GaussianBlur(GrContext* context,
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return nullptr;
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}
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convolve_gaussian_2d(dstDrawContext, clip, srcRect,
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srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
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srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
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srcDrawContext.swap(dstDrawContext);
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srcRect.offsetTo(0, 0);
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@ -253,6 +285,10 @@ GrTexture* GaussianBlur(GrContext* context,
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SkTSwap(dstTexture, tempTexture);
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} else {
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srcRect = localDstBounds;
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scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
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srcRect.roundOut(&srcRect);
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const SkIRect srcIRect = srcRect.roundOut();
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if (sigmaX > 0.0f) {
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if (scaleFactorX > 1) {
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// TODO: if we pass in the source draw context we don't need this here
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@ -277,12 +313,13 @@ GrTexture* GaussianBlur(GrContext* context,
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}
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convolve_gaussian(dstDrawContext, clip, srcRect,
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srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
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cropToRect);
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srcBounds, srcOffset);
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srcDrawContext.swap(dstDrawContext);
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srcTexture = dstTexture;
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srcRect.offsetTo(0, 0);
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SkTSwap(dstTexture, tempTexture);
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localSrcBounds = srcRect;
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srcOffset.set(0, 0);
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}
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if (sigmaY > 0.0f) {
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@ -309,7 +346,7 @@ GrTexture* GaussianBlur(GrContext* context,
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}
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convolve_gaussian(dstDrawContext, clip, srcRect,
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srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
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cropToRect);
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srcBounds, srcOffset);
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srcDrawContext.swap(dstDrawContext);
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srcTexture = dstTexture;
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@ -317,6 +354,7 @@ GrTexture* GaussianBlur(GrContext* context,
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SkTSwap(dstTexture, tempTexture);
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}
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}
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const SkIRect srcIRect = srcRect.roundOut();
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if (scaleFactorX > 1 || scaleFactorY > 1) {
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SkASSERT(srcDrawContext);
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@ -26,9 +26,9 @@ namespace SkGpuBlurUtils {
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* @param srcTexture The source texture to be blurred.
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* @param canClobberSrc If true, srcTexture may be overwritten, and
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* may be returned as the result.
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* @param rect The destination rectangle.
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* @param cropToRect If true, do not sample any pixels outside the
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* source rect.
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* @param dstBounds The destination bounds, relative to the source texture.
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* @param srcBounds The source bounds, relative to the source texture. If non-null,
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* no pixels will be sampled outside of this rectangle.
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* @param sigmaX The blur's standard deviation in X.
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* @param sigmaY The blur's standard deviation in Y.
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* @return the blurred texture, which may be srcTexture reffed, or a
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@ -37,8 +37,8 @@ namespace SkGpuBlurUtils {
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GrTexture* GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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bool canClobberSrc,
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const SkRect& rect,
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bool cropToRect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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float sigmaX,
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float sigmaY,
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GrTextureProvider::SizeConstraint);
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Reference in New Issue
Block a user