Revert r4287. Large numbers of textures created by random gradients can cause poor driver performance (at least on Mac)
BUG=670 git-svn-id: http://skia.googlecode.com/svn/trunk@4306 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -83,6 +83,11 @@ public:
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*/
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void freeGpuResources();
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/**
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* Returns the number of bytes of GPU memory hosted by the texture cache.
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*/
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size_t getGpuTextureCacheBytes() const;
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///////////////////////////////////////////////////////////////////////////
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// Textures
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@ -212,28 +217,25 @@ public:
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int height) const;
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/**
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* Return the current texture cache budget in bytes.
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* Return the current texture cache limits.
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*
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* @param maxTextures If non-null, returns maximum number of textures that
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* can be held in the cache.
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* @param maxTextureBytes If non-null, returns maximum number of bytes of
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* texture memory that can be held in the cache.
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*/
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size_t getTextureCacheBudget() const;
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void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const;
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/**
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* Specify the texture cache budget. If the current cache size exceeds the
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* budget it will immediately be purged to be within the budget.
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* Specify the texture cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxTextures The maximum number of textures that can be held in
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* the cache.
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* @param maxTextureBytes The maximum number of bytes of texture memory
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* that can be held in the cache.
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*/
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void setTextureCacheBudget(size_t maxTextureBytes);
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// DEPRECATED, this will be deleted soon.
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void setTextureCacheLimits(int ignored, size_t maxTextureBytes) {
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this->setTextureCacheBudget(maxTextureBytes);
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}
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/**
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* Returns the current number of bytes of GPU memory hosted by the texture
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* cache.
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*/
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size_t getGpuTextureCacheBytes() const;
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void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
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/**
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* Return the max width or height of a texture supported by the current gpu
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@ -46,7 +46,8 @@
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#define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
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#endif
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static const size_t kDefaultTextureCacheBudget = 16 * 1024 * 1024;
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static const size_t MAX_TEXTURE_CACHE_COUNT = 256;
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static const size_t MAX_TEXTURE_CACHE_BYTES = 16 * 1024 * 1024;
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static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
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static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
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@ -558,12 +559,13 @@ GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
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return fGpu->createTexture(descCopy, srcData, rowBytes);
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}
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size_t GrContext::getTextureCacheBudget() const {
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return fTextureCache->getBudget();
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void GrContext::getTextureCacheLimits(int* maxTextures,
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size_t* maxTextureBytes) const {
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fTextureCache->getLimits(maxTextures, maxTextureBytes);
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}
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void GrContext::setTextureCacheBudget(size_t maxTextureBytes) {
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fTextureCache->setBudget(maxTextureBytes);
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void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
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fTextureCache->setLimits(maxTextures, maxTextureBytes);
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}
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int GrContext::getMaxTextureSize() const {
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@ -1752,7 +1754,8 @@ GrContext::GrContext(GrGpu* gpu) {
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fPathRendererChain = NULL;
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fSoftwarePathRenderer = NULL;
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fTextureCache = new GrResourceCache(kDefaultTextureCacheBudget);
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fTextureCache = new GrResourceCache(MAX_TEXTURE_CACHE_COUNT,
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MAX_TEXTURE_CACHE_BYTES);
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fFontCache = new GrFontCache(fGpu);
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fLastDrawCategory = kUnbuffered_DrawCategory;
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@ -34,8 +34,9 @@ void GrResourceEntry::validate() const {
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///////////////////////////////////////////////////////////////////////////////
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GrResourceCache::GrResourceCache(size_t maxBytes) {
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fMaxBytes = maxBytes;
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GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) :
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fMaxCount(maxCount),
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fMaxBytes(maxBytes) {
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fEntryCount = 0;
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fUnlockedEntryCount = 0;
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fEntryBytes = 0;
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@ -52,9 +53,19 @@ GrResourceCache::~GrResourceCache() {
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this->removeAll();
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}
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void GrResourceCache::setBudget(size_t maxResourceBytes) {
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bool smaller = maxResourceBytes < fMaxBytes;
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void GrResourceCache::getLimits(int* maxResources, size_t* maxResourceBytes) const{
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if (maxResources) {
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*maxResources = fMaxCount;
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}
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if (maxResourceBytes) {
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*maxResourceBytes = fMaxBytes;
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}
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}
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void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) {
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bool smaller = (maxResources < fMaxCount) || (maxResourceBytes < fMaxBytes);
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fMaxCount = maxResources;
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fMaxBytes = maxResourceBytes;
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if (smaller) {
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@ -233,7 +244,6 @@ void GrResourceCache::reattachAndUnlock(GrResourceEntry* entry) {
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fClientDetachedCount -= 1;
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fEntryCount -= 1;
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size_t size = entry->resource()->sizeInBytes();
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GrAssert(size > 0);
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fClientDetachedBytes -= size;
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fEntryBytes -= size;
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}
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@ -272,7 +282,7 @@ void GrResourceCache::purgeAsNeeded() {
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GrResourceEntry* entry = fTail;
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while (entry && fUnlockedEntryCount) {
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GrAutoResourceCacheValidate atcv(this);
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if (fEntryBytes <= fMaxBytes) {
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if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) {
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withinBudget = true;
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break;
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}
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@ -308,7 +318,9 @@ void GrResourceCache::removeAll() {
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// entry out. Instead change the budget and purge.
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int savedMaxBytes = fMaxBytes;
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fMaxBytes = 0;
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int savedMaxCount = fMaxCount;
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fMaxBytes = (size_t) -1;
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fMaxCount = 0;
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this->purgeAsNeeded();
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#if GR_DEBUG
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@ -325,6 +337,7 @@ void GrResourceCache::removeAll() {
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#endif
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fMaxBytes = savedMaxBytes;
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fMaxCount = savedMaxCount;
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -194,22 +194,29 @@ private:
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*/
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class GrResourceCache {
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public:
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GrResourceCache(size_t maxResourceBytes);
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GrResourceCache(int maxCount, size_t maxBytes);
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~GrResourceCache();
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/**
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* Returns the cache budget in bytes.
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* Return the current resource cache limits.
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*
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* @param maxResource If non-null, returns maximum number of resources
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* that can be held in the cache.
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* @param maxBytes If non-null, returns maximum number of bytes of
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* gpu memory that can be held in the cache.
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*/
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size_t getBudget() const { return fMaxBytes; }
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void getLimits(int* maxResources, size_t* maxBytes) const;
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/**
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* Specify the resource cache budget in bytes of GPU memory. If the current
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* cache exceeds the budget it will be purged to be within the budget.
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* Specify the resource cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxResourceBytes The maximum number of bytes of GPU memory that
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* can be held in the cache.
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* @param maxResources The maximum number of resources that can be held in
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* the cache.
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* @param maxBytes The maximum number of bytes of resource memory that
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* can be held in the cache.
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*/
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void setBudget(size_t maxResourceBytes);
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void setLimits(int maxResource, size_t maxResourceBytes);
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/**
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* Returns the number of bytes consumed by cached resources.
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@ -300,6 +307,7 @@ private:
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GrResourceEntry* fTail;
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// our budget, used in purgeAsNeeded()
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int fMaxCount;
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size_t fMaxBytes;
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// our current stats, related to our budget
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@ -1154,7 +1154,8 @@ bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
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// assumption here is that sw bitmap size is a good proxy for its size as
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// a texture
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size_t bmpSize = bitmap.getSize();
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size_t cacheSize = fContext->getTextureCacheBudget();
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size_t cacheSize;
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fContext->getTextureCacheLimits(NULL, &cacheSize);
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if (bmpSize < cacheSize / 2) {
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return false;
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}
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