Revert of Refactor to put SkXfermode_opts inside SK_OPTS_NS. (patchset #1 id:1 of https://codereview.chromium.org/1286093004/ )

Reason for revert:
Maybe causing test / gold problems?

Original issue's description:
> Refactor to put SkXfermode_opts inside SK_OPTS_NS.
>
> Without this refactor I was getting warnings previously about having code
> inside namespace SK_OPTS_NS (e.g. namespace sse2, namespace neon) referring to
> code inside an anonymous namespace (Sk4px, SkPMFloat, Sk4f, etc) [1].
>
> That low-level code was in an anonymous namespace to allow multiple independent
> copies of its methods to be instantiated without the linker getting confused /
> offended about violating the One Definition Rule.  This was only happening in
> Debug mode where the methods were not being inlined.
>
> To fix this all, I've force-inlined the methods of the low-level code and
> removed the anonymous namespace.
>
> BUG=skia:4117
>
>
> [1] Here is what those errors looked like:
>
> In file included from ../../../../src/core/SkOpts.cpp:18:0:
> ../../../../src/opts/SkXfermode_opts.h:193:7: error: 'portable::Sk4pxXfermode' has a field 'portable::Sk4pxXfermode::fProc4' whose type uses the anonymous namespace [-Werror]
>  class Sk4pxXfermode : public SkProcCoeffXfermode {
>        ^
> ../../../../src/opts/SkXfermode_opts.h:193:7: error: 'portable::Sk4pxXfermode' has a field 'portable::Sk4pxXfermode::fAAProc4' whose type uses the anonymous namespace [-Werror]
> ../../../../src/opts/SkXfermode_opts.h:235:7: error: 'portable::SkPMFloatXfermode' has a field 'portable::SkPMFloatXfermode::fProcF' whose type uses the anonymous namespace [-Werror]
>  class SkPMFloatXfermode : public SkProcCoeffXfermode {
>        ^
> cc1plus: all warnings being treated as errors
>
> Committed: https://skia.googlesource.com/skia/+/b07bee3121680b53b98b780ac08d14d374dd4c6f

TBR=djsollen@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4117

Review URL: https://codereview.chromium.org/1284333002
This commit is contained in:
mtklein 2015-08-12 11:56:43 -07:00 committed by Commit bot
parent 147dc06f3b
commit 082e329887
15 changed files with 149 additions and 97 deletions

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@ -12,6 +12,13 @@
#include "SkColor.h"
#include "SkColorPriv.h"
// This file may be included multiple times by .cpp files with different flags, leading
// to different definitions. Usually that doesn't matter because it's all inlined, but
// in Debug modes the compilers may not inline everything. So wrap everything in an
// anonymous namespace to give each includer their own silo of this code (or the linker
// will probably pick one randomly for us, which is rarely correct).
namespace {
// 1, 2 or 4 SkPMColors, generally vectorized.
class Sk4px : public Sk16b {
public:
@ -219,6 +226,8 @@ private:
typedef Sk16b INHERITED;
};
} // namespace
#ifdef SKNX_NO_SIMD
#include "../opts/Sk4px_none.h"
#else

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@ -17,6 +17,13 @@
#include <math.h>
#define REQUIRE(x) static_assert(x, #x)
// This file may be included multiple times by .cpp files with different flags, leading
// to different definitions. Usually that doesn't matter because it's all inlined, but
// in Debug modes the compilers may not inline everything. So wrap everything in an
// anonymous namespace to give each includer their own silo of this code (or the linker
// will probably pick one randomly for us, which is rarely correct).
namespace {
// The default implementations just fall back on a pair of size N/2.
template <int N, typename T>
@ -245,6 +252,8 @@ protected:
T fVal;
};
} // namespace
// Include platform specific specializations if available.
#ifndef SKNX_NO_SIMD
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2

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@ -37,7 +37,7 @@ namespace SkOpts {
decltype(rsqrt) rsqrt = portable::rsqrt;
decltype(memset16) memset16 = portable::memset16;
decltype(memset32) memset32 = portable::memset32;
decltype(create_xfermode) create_xfermode = portable::create_xfermode;
decltype(create_xfermode) create_xfermode = SkCreate4pxXfermode;
decltype(box_blur_xx) box_blur_xx = portable::box_blur_xx;
decltype(box_blur_xy) box_blur_xy = portable::box_blur_xy;

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@ -13,6 +13,13 @@
#include "SkColorPriv.h"
#include "SkNx.h"
// This file may be included multiple times by .cpp files with different flags, leading
// to different definitions. Usually that doesn't matter because it's all inlined, but
// in Debug modes the compilers may not inline everything. So wrap everything in an
// anonymous namespace to give each includer their own silo of this code (or the linker
// will probably pick one randomly for us, which is rarely correct).
namespace {
// A pre-multiplied color storing each component in the same order as SkPMColor,
// but as a float in the range [0, 1].
class SkPMFloat : public Sk4f {
@ -52,6 +59,8 @@ private:
typedef Sk4f INHERITED;
};
} // namespace
#ifdef SKNX_NO_SIMD
// Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic.
#include "../opts/SkPMFloat_none.h"

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@ -5,64 +5,64 @@
* found in the LICENSE file.
*/
SK_ALWAYS_INLINE Sk4px Sk4px::DupPMColor(SkPMColor px) {
return Sk16b((uint8x16_t)vdupq_n_u32(px));
}
namespace { // See Sk4px.h
SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor px[4]) {
inline Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b((uint8x16_t)vdupq_n_u32(px)); }
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
return Sk16b((uint8x16_t)vld1q_u32(px));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor px[2]) {
inline Sk4px Sk4px::Load2(const SkPMColor px[2]) {
uint32x2_t px2 = vld1_u32(px);
return Sk16b((uint8x16_t)vcombine_u32(px2, px2));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor px[1]) {
inline Sk4px Sk4px::Load1(const SkPMColor px[1]) {
return Sk16b((uint8x16_t)vdupq_n_u32(*px));
}
SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor px[4]) const {
inline void Sk4px::store4(SkPMColor px[4]) const {
vst1q_u32(px, (uint32x4_t)this->fVec);
}
SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor px[2]) const {
inline void Sk4px::store2(SkPMColor px[2]) const {
vst1_u32(px, (uint32x2_t)vget_low_u8(this->fVec));
}
SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor px[1]) const {
inline void Sk4px::store1(SkPMColor px[1]) const {
vst1q_lane_u32(px, (uint32x4_t)this->fVec, 0);
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLo() const {
inline Sk4px::Wide Sk4px::widenLo() const {
return Sk16h(vmovl_u8(vget_low_u8 (this->fVec)),
vmovl_u8(vget_high_u8(this->fVec)));
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenHi() const {
inline Sk4px::Wide Sk4px::widenHi() const {
return Sk16h(vshll_n_u8(vget_low_u8 (this->fVec), 8),
vshll_n_u8(vget_high_u8(this->fVec), 8));
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLoHi() const {
inline Sk4px::Wide Sk4px::widenLoHi() const {
auto zipped = vzipq_u8(this->fVec, this->fVec);
return Sk16h((uint16x8_t)zipped.val[0],
(uint16x8_t)zipped.val[1]);
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
return Sk16h(vmull_u8(vget_low_u8 (this->fVec), vget_low_u8 (other.fVec)),
vmull_u8(vget_high_u8(this->fVec), vget_high_u8(other.fVec)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
const Sk4px::Wide o(other); // Should be no code, but allows us to access fLo, fHi.
return Sk16b(vcombine_u8(vaddhn_u16(this->fLo.fVec, o.fLo.fVec),
vaddhn_u16(this->fHi.fVec, o.fHi.fVec)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::alphas() const {
inline Sk4px Sk4px::alphas() const {
auto as = vshrq_n_u32((uint32x4_t)fVec, SK_A32_SHIFT); // ___3 ___2 ___1 ___0
return Sk16b((uint8x16_t)vmulq_n_u32(as, 0x01010101)); // 3333 2222 1111 0000
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____
a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0
a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0
@ -72,7 +72,7 @@ SK_ALWAYS_INLINE Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // 3333 2222 1111 0000
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
uint8x16_t a8 = vdupq_n_u8(0); // ____ ____ ____ ____
a8 = vld1q_lane_u8(a+0, a8, 0); // ____ ____ ____ ___0
a8 = vld1q_lane_u8(a+1, a8, 4); // ____ ____ ___1 ___0
@ -80,16 +80,16 @@ SK_ALWAYS_INLINE Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
return Sk16b((uint8x16_t)vmulq_n_u32(a32, 0x01010101)); // ____ ____ 1111 0000
}
SK_ALWAYS_INLINE Sk4px Sk4px::zeroColors() const {
inline Sk4px Sk4px::zeroColors() const {
return Sk16b(vandq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::zeroAlphas() const {
inline Sk4px Sk4px::zeroAlphas() const {
// vbic(a,b) == a & ~b
return Sk16b(vbicq_u8(this->fVec, (uint8x16_t)vdupq_n_u32(0xFF << SK_A32_SHIFT)));
}
static SK_ALWAYS_INLINE uint8x16_t widen_to_8888(uint16x4_t v) {
static inline uint8x16_t widen_to_8888(uint16x4_t v) {
// RGB565 format: |R....|G.....|B....|
// Bit: 16 11 5 0
@ -115,7 +115,7 @@ static SK_ALWAYS_INLINE uint8x16_t widen_to_8888(uint16x4_t v) {
vdupq_n_u32(0xFF << SK_A32_SHIFT))));
}
static SK_ALWAYS_INLINE uint16x4_t narrow_to_565(uint8x16_t w8x16) {
static inline uint16x4_t narrow_to_565(uint8x16_t w8x16) {
uint32x4_t w = (uint32x4_t)w8x16;
// Extract out top RGB 565 bits of each pixel, with no rounding.
@ -136,27 +136,29 @@ static SK_ALWAYS_INLINE uint16x4_t narrow_to_565(uint8x16_t w8x16) {
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
return Sk16b(widen_to_8888(vld1_u16(src)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
auto src2 = ((uint32_t)src[0] )
| ((uint32_t)src[1] << 16);
return Sk16b(widen_to_8888(vcreate_u16(src2)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
return Sk16b(widen_to_8888(vcreate_u16(src[0])));
}
SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor16 dst[4]) const {
inline void Sk4px::store4(SkPMColor16 dst[4]) const {
vst1_u16(dst, narrow_to_565(this->fVec));
}
SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor16 dst[2]) const {
inline void Sk4px::store2(SkPMColor16 dst[2]) const {
auto v = narrow_to_565(this->fVec);
dst[0] = vget_lane_u16(v, 0);
dst[1] = vget_lane_u16(v, 1);
}
SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor16 dst[1]) const {
inline void Sk4px::store1(SkPMColor16 dst[1]) const {
dst[0] = vget_lane_u16(narrow_to_565(this->fVec), 0);
}
} // namespace

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@ -5,46 +5,42 @@
* found in the LICENSE file.
*/
SK_ALWAYS_INLINE Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b(_mm_set1_epi32(px)); }
namespace { // See Sk4px.h
SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor px[4]) {
inline Sk4px Sk4px::DupPMColor(SkPMColor px) { return Sk16b(_mm_set1_epi32(px)); }
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
return Sk16b(_mm_loadu_si128((const __m128i*)px));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor px[2]) {
inline Sk4px Sk4px::Load2(const SkPMColor px[2]) {
return Sk16b(_mm_loadl_epi64((const __m128i*)px));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor px[1]) { return Sk16b(_mm_cvtsi32_si128(*px)); }
inline Sk4px Sk4px::Load1(const SkPMColor px[1]) { return Sk16b(_mm_cvtsi32_si128(*px)); }
SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor px[4]) const {
_mm_storeu_si128((__m128i*)px, this->fVec);
}
SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor px[2]) const {
_mm_storel_epi64((__m128i*)px, this->fVec);
}
SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor px[1]) const {
*px = _mm_cvtsi128_si32(this->fVec);
}
inline void Sk4px::store4(SkPMColor px[4]) const { _mm_storeu_si128((__m128i*)px, this->fVec); }
inline void Sk4px::store2(SkPMColor px[2]) const { _mm_storel_epi64((__m128i*)px, this->fVec); }
inline void Sk4px::store1(SkPMColor px[1]) const { *px = _mm_cvtsi128_si32(this->fVec); }
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLo() const {
inline Sk4px::Wide Sk4px::widenLo() const {
return Sk16h(_mm_unpacklo_epi8(this->fVec, _mm_setzero_si128()),
_mm_unpackhi_epi8(this->fVec, _mm_setzero_si128()));
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenHi() const {
inline Sk4px::Wide Sk4px::widenHi() const {
return Sk16h(_mm_unpacklo_epi8(_mm_setzero_si128(), this->fVec),
_mm_unpackhi_epi8(_mm_setzero_si128(), this->fVec));
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLoHi() const {
inline Sk4px::Wide Sk4px::widenLoHi() const {
return Sk16h(_mm_unpacklo_epi8(this->fVec, this->fVec),
_mm_unpackhi_epi8(this->fVec, this->fVec));
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
return this->widenLo() * Sk4px(other).widenLo();
}
SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
Sk4px::Wide r = (*this + other) >> 8;
return Sk4px(_mm_packus_epi16(r.fLo.fVec, r.fHi.fVec));
}
@ -53,19 +49,19 @@ SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
// These are safe on x86, often with no speed penalty.
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
SK_ALWAYS_INLINE Sk4px Sk4px::alphas() const {
inline Sk4px Sk4px::alphas() const {
static_assert(SK_A32_SHIFT == 24, "Intel's always little-endian.");
__m128i splat = _mm_set_epi8(15,15,15,15, 11,11,11,11, 7,7,7,7, 3,3,3,3);
return Sk16b(_mm_shuffle_epi8(this->fVec, splat));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
uint32_t as = *(const uint32_t*)a;
__m128i splat = _mm_set_epi8(3,3,3,3, 2,2,2,2, 1,1,1,1, 0,0,0,0);
return Sk16b(_mm_shuffle_epi8(_mm_cvtsi32_si128(as), splat));
}
#else
SK_ALWAYS_INLINE Sk4px Sk4px::alphas() const {
inline Sk4px Sk4px::alphas() const {
static_assert(SK_A32_SHIFT == 24, "Intel's always little-endian.");
__m128i as = _mm_srli_epi32(this->fVec, 24); // ___3 ___2 ___1 ___0
as = _mm_or_si128(as, _mm_slli_si128(as, 1)); // __33 __22 __11 __00
@ -73,7 +69,7 @@ SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
return Sk16b(as);
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
__m128i as = _mm_cvtsi32_si128(*(const uint32_t*)a); // ____ ____ ____ 3210
as = _mm_unpacklo_epi8 (as, _mm_setzero_si128()); // ____ ____ _3_2 _1_0
as = _mm_unpacklo_epi16(as, _mm_setzero_si128()); // ___3 ___2 ___1 ___0
@ -83,21 +79,21 @@ SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
}
#endif
SK_ALWAYS_INLINE Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
uint32_t as = *(const uint16_t*)a; // Aa -> Aa00
return Load4Alphas((const SkAlpha*)&as);
}
SK_ALWAYS_INLINE Sk4px Sk4px::zeroColors() const {
inline Sk4px Sk4px::zeroColors() const {
return Sk16b(_mm_and_si128(_mm_set1_epi32(0xFF << SK_A32_SHIFT), this->fVec));
}
SK_ALWAYS_INLINE Sk4px Sk4px::zeroAlphas() const {
inline Sk4px Sk4px::zeroAlphas() const {
// andnot(a,b) == ~a & b
return Sk16b(_mm_andnot_si128(_mm_set1_epi32(0xFF << SK_A32_SHIFT), this->fVec));
}
static SK_ALWAYS_INLINE __m128i widen_low_half_to_8888(__m128i v) {
static inline __m128i widen_low_half_to_8888(__m128i v) {
// RGB565 format: |R....|G.....|B....|
// Bit: 16 11 5 0
@ -123,7 +119,7 @@ static SK_ALWAYS_INLINE __m128i widen_low_half_to_8888(__m128i v) {
_mm_set1_epi32(0xFF << SK_A32_SHIFT))));
}
static SK_ALWAYS_INLINE __m128i narrow_to_565(__m128i w) {
static inline __m128i narrow_to_565(__m128i w) {
// Extract out top RGB 565 bits of each pixel, with no rounding.
auto r5 = _mm_and_si128(_mm_set1_epi32(31), _mm_srli_epi32(w, SK_R32_SHIFT + 3)),
g6 = _mm_and_si128(_mm_set1_epi32(63), _mm_srli_epi32(w, SK_G32_SHIFT + 2)),
@ -147,27 +143,29 @@ static SK_ALWAYS_INLINE __m128i narrow_to_565(__m128i w) {
return v;
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
return Sk16b(widen_low_half_to_8888(_mm_loadl_epi64((const __m128i*)src)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
auto src2 = ((uint32_t)src[0] )
| ((uint32_t)src[1] << 16);
return Sk16b(widen_low_half_to_8888(_mm_cvtsi32_si128(src2)));
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
return Sk16b(widen_low_half_to_8888(_mm_insert_epi16(_mm_setzero_si128(), src[0], 0)));
}
SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor16 dst[4]) const {
inline void Sk4px::store4(SkPMColor16 dst[4]) const {
_mm_storel_epi64((__m128i*)dst, narrow_to_565(this->fVec));
}
SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor16 dst[2]) const {
inline void Sk4px::store2(SkPMColor16 dst[2]) const {
uint32_t dst2 = _mm_cvtsi128_si32(narrow_to_565(this->fVec));
dst[0] = dst2;
dst[1] = dst2 >> 16;
}
SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor16 dst[1]) const {
inline void Sk4px::store1(SkPMColor16 dst[1]) const {
uint32_t dst2 = _mm_cvtsi128_si32(narrow_to_565(this->fVec));
dst[0] = dst2;
}
} // namespace

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@ -7,52 +7,54 @@
#include "SkUtils.h"
namespace { // See Sk4px.h
static_assert(sizeof(Sk4px) == 16, "This file uses memcpy / sk_memset32, so exact size matters.");
SK_ALWAYS_INLINE Sk4px Sk4px::DupPMColor(SkPMColor px) {
inline Sk4px Sk4px::DupPMColor(SkPMColor px) {
Sk4px px4 = Sk16b();
sk_memset32((uint32_t*)&px4, px, 4);
return px4;
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor px[4]) {
inline Sk4px Sk4px::Load4(const SkPMColor px[4]) {
Sk4px px4 = Sk16b();
memcpy(&px4, px, 16);
return px4;
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor px[2]) {
inline Sk4px Sk4px::Load2(const SkPMColor px[2]) {
Sk4px px2 = Sk16b();
memcpy(&px2, px, 8);
return px2;
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor px[1]) {
inline Sk4px Sk4px::Load1(const SkPMColor px[1]) {
Sk4px px1 = Sk16b();
memcpy(&px1, px, 4);
return px1;
}
SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor px[4]) const { memcpy(px, this, 16); }
SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor px[2]) const { memcpy(px, this, 8); }
SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor px[1]) const { memcpy(px, this, 4); }
inline void Sk4px::store4(SkPMColor px[4]) const { memcpy(px, this, 16); }
inline void Sk4px::store2(SkPMColor px[2]) const { memcpy(px, this, 8); }
inline void Sk4px::store1(SkPMColor px[1]) const { memcpy(px, this, 4); }
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLo() const {
inline Sk4px::Wide Sk4px::widenLo() const {
return Sk16h(this->kth< 0>(), this->kth< 1>(), this->kth< 2>(), this->kth< 3>(),
this->kth< 4>(), this->kth< 5>(), this->kth< 6>(), this->kth< 7>(),
this->kth< 8>(), this->kth< 9>(), this->kth<10>(), this->kth<11>(),
this->kth<12>(), this->kth<13>(), this->kth<14>(), this->kth<15>());
}
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenHi() const { return this->widenLo() << 8; }
inline Sk4px::Wide Sk4px::widenHi() const { return this->widenLo() << 8; }
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::widenLoHi() const { return this->widenLo() + this->widenHi(); }
inline Sk4px::Wide Sk4px::widenLoHi() const { return this->widenLo() + this->widenHi(); }
SK_ALWAYS_INLINE Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
inline Sk4px::Wide Sk4px::mulWiden(const Sk16b& other) const {
return this->widenLo() * Sk4px(other).widenLo();
}
SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
Sk4px::Wide r = (*this + other) >> 8;
return Sk16b(r.kth< 0>(), r.kth< 1>(), r.kth< 2>(), r.kth< 3>(),
r.kth< 4>(), r.kth< 5>(), r.kth< 6>(), r.kth< 7>(),
@ -60,7 +62,7 @@ SK_ALWAYS_INLINE Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
r.kth<12>(), r.kth<13>(), r.kth<14>(), r.kth<15>());
}
SK_ALWAYS_INLINE Sk4px Sk4px::alphas() const {
inline Sk4px Sk4px::alphas() const {
static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian.");
return Sk16b(this->kth< 3>(), this->kth< 3>(), this->kth< 3>(), this->kth< 3>(),
this->kth< 7>(), this->kth< 7>(), this->kth< 7>(), this->kth< 7>(),
@ -68,21 +70,21 @@ SK_ALWAYS_INLINE Sk4px Sk4px::alphas() const {
this->kth<15>(), this->kth<15>(), this->kth<15>(), this->kth<15>());
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
inline Sk4px Sk4px::Load4Alphas(const SkAlpha a[4]) {
return Sk16b(a[0], a[0], a[0], a[0],
a[1], a[1], a[1], a[1],
a[2], a[2], a[2], a[2],
a[3], a[3], a[3], a[3]);
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
inline Sk4px Sk4px::Load2Alphas(const SkAlpha a[2]) {
return Sk16b(a[0], a[0], a[0], a[0],
a[1], a[1], a[1], a[1],
0,0,0,0,
0,0,0,0);
}
SK_ALWAYS_INLINE Sk4px Sk4px::zeroAlphas() const {
inline Sk4px Sk4px::zeroAlphas() const {
static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian.");
return Sk16b(this->kth< 0>(), this->kth< 1>(), this->kth< 2>(), 0,
this->kth< 4>(), this->kth< 5>(), this->kth< 6>(), 0,
@ -90,7 +92,7 @@ SK_ALWAYS_INLINE Sk4px Sk4px::zeroAlphas() const {
this->kth<12>(), this->kth<13>(), this->kth<14>(), 0);
}
SK_ALWAYS_INLINE Sk4px Sk4px::zeroColors() const {
inline Sk4px Sk4px::zeroColors() const {
static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian.");
return Sk16b(0,0,0, this->kth< 3>(),
0,0,0, this->kth< 7>(),
@ -98,33 +100,35 @@ SK_ALWAYS_INLINE Sk4px Sk4px::zeroColors() const {
0,0,0, this->kth<15>());
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) {
SkPMColor src32[4];
for (int i = 0; i < 4; i++) { src32[i] = SkPixel16ToPixel32(src[i]); }
return Load4(src32);
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) {
SkPMColor src32[2];
for (int i = 0; i < 2; i++) { src32[i] = SkPixel16ToPixel32(src[i]); }
return Load2(src32);
}
SK_ALWAYS_INLINE Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) {
SkPMColor src32 = SkPixel16ToPixel32(src[0]);
return Load1(&src32);
}
SK_ALWAYS_INLINE void Sk4px::store4(SkPMColor16 dst[4]) const {
inline void Sk4px::store4(SkPMColor16 dst[4]) const {
SkPMColor dst32[4];
this->store4(dst32);
for (int i = 0; i < 4; i++) { dst[i] = SkPixel32ToPixel16(dst32[i]); }
}
SK_ALWAYS_INLINE void Sk4px::store2(SkPMColor16 dst[2]) const {
inline void Sk4px::store2(SkPMColor16 dst[2]) const {
SkPMColor dst32[2];
this->store2(dst32);
for (int i = 0; i < 2; i++) { dst[i] = SkPixel32ToPixel16(dst32[i]); }
}
SK_ALWAYS_INLINE void Sk4px::store1(SkPMColor16 dst[1]) const {
inline void Sk4px::store1(SkPMColor16 dst[1]) const {
SkPMColor dst32;
this->store1(&dst32);
dst[0] = SkPixel32ToPixel16(dst32);
}
} // namespace

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@ -8,6 +8,8 @@
#ifndef SkNx_neon_DEFINED
#define SkNx_neon_DEFINED
namespace { // See SkNx.h
// Well, this is absurd. The shifts require compile-time constant arguments.
#define SHIFT8(op, v, bits) switch(bits) { \
@ -381,4 +383,6 @@ public:
#undef SHIFT16
#undef SHIFT8
} // namespace
#endif//SkNx_neon_DEFINED

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@ -10,6 +10,9 @@
// This file may assume <= SSE2, but must check SK_CPU_SSE_LEVEL for anything more recent.
namespace { // See SkNx.h
template <>
class SkNf<2, float> {
public:
@ -310,4 +313,6 @@ public:
__m128i fVec;
};
} // namespace
#endif//SkNx_sse_DEFINED

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@ -21,7 +21,7 @@ namespace SkOpts {
rsqrt = neon::rsqrt;
memset16 = neon::memset16;
memset32 = neon::memset32;
create_xfermode = neon::create_xfermode;
create_xfermode = SkCreate4pxXfermode;
box_blur_xx = neon::box_blur_xx;
box_blur_xy = neon::box_blur_xy;

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@ -18,7 +18,7 @@ namespace SkOpts {
void Init_sse2() {
memset16 = sse2::memset16;
memset32 = sse2::memset32;
create_xfermode = sse2::create_xfermode;
create_xfermode = SkCreate4pxXfermode;
box_blur_xx = sse2::box_blur_xx;
box_blur_xy = sse2::box_blur_xy;

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@ -5,7 +5,9 @@
* found in the LICENSE file.
*/
SK_ALWAYS_INLINE SkPMFloat::SkPMFloat(SkPMColor c) {
namespace { // See SkPMFloat.h
inline SkPMFloat::SkPMFloat(SkPMColor c) {
SkPMColorAssert(c);
uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c);
uint16x8_t fix8_16 = vmovl_u8(fix8);
@ -14,7 +16,7 @@ SK_ALWAYS_INLINE SkPMFloat::SkPMFloat(SkPMColor c) {
SkASSERT(this->isValid());
}
SK_ALWAYS_INLINE SkPMColor SkPMFloat::round() const {
inline SkPMColor SkPMFloat::round() const {
// vcvt_u32_f32 truncates, so we round manually by adding a half before converting.
float32x4_t rounded = vmlaq_f32(vdupq_n_f32(0.5f), fVec, vdupq_n_f32(255));
uint32x4_t fix8_32 = vcvtq_u32_f32(rounded);
@ -25,7 +27,9 @@ SK_ALWAYS_INLINE SkPMColor SkPMFloat::round() const {
return c;
}
SK_ALWAYS_INLINE Sk4f SkPMFloat::alphas() const {
inline Sk4f SkPMFloat::alphas() const {
static_assert(SK_A32_SHIFT == 24, "Assuming little-endian.");
return vdupq_lane_f32(vget_high_f32(fVec), 1); // Duplicate high lane of high half i.e. lane 3.
}
} // namespace

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@ -5,7 +5,9 @@
* found in the LICENSE file.
*/
SK_ALWAYS_INLINE SkPMFloat::SkPMFloat(SkPMColor c) {
namespace { // See SkPMFloat.h
inline SkPMFloat::SkPMFloat(SkPMColor c) {
float inv255 = 1.0f/255;
*this = SkPMFloat::FromARGB(SkGetPackedA32(c) * inv255,
SkGetPackedR32(c) * inv255,
@ -14,7 +16,7 @@ SK_ALWAYS_INLINE SkPMFloat::SkPMFloat(SkPMColor c) {
SkASSERT(this->isValid());
}
SK_ALWAYS_INLINE SkPMColor SkPMFloat::round() const {
inline SkPMColor SkPMFloat::round() const {
float a = this->a(),
r = this->r(),
g = this->g(),
@ -28,6 +30,8 @@ SK_ALWAYS_INLINE SkPMColor SkPMFloat::round() const {
return c;
}
SK_ALWAYS_INLINE Sk4f SkPMFloat::alphas() const {
inline Sk4f SkPMFloat::alphas() const {
return Sk4f(this->a());
}
} // namespace

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@ -5,7 +5,9 @@
* found in the LICENSE file.
*/
SK_ALWAYS_INLINE SkPMFloat::SkPMFloat(SkPMColor c) {
namespace { // See SkPMFloat.h
inline SkPMFloat::SkPMFloat(SkPMColor c) {
SkPMColorAssert(c);
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
const int _ = 255; // Zero these bytes.
@ -20,7 +22,7 @@ SK_ALWAYS_INLINE SkPMFloat::SkPMFloat(SkPMColor c) {
SkASSERT(this->isValid());
}
SK_ALWAYS_INLINE SkPMColor SkPMFloat::round() const {
inline SkPMColor SkPMFloat::round() const {
// We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
__m128 scaled = _mm_mul_ps(_mm_set1_ps(255), fVec);
__m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), scaled)),
@ -31,7 +33,9 @@ SK_ALWAYS_INLINE SkPMColor SkPMFloat::round() const {
return c;
}
SK_ALWAYS_INLINE Sk4f SkPMFloat::alphas() const {
inline Sk4f SkPMFloat::alphas() const {
static_assert(SK_A32_SHIFT == 24, "");
return _mm_shuffle_ps(fVec, fVec, 0xff); // Read as 11 11 11 11, copying lane 3 to all lanes.
}
} // namespace

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@ -12,7 +12,7 @@
#include "SkPMFloat.h"
#include "SkXfermode_proccoeff.h"
namespace SK_OPTS_NS {
namespace /* TODO: SK_OPTS_NS */ {
// Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point.
#define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px d, Sk4px s)
@ -264,7 +264,7 @@ private:
typedef SkProcCoeffXfermode INHERITED;
};
static SkXfermode* create_xfermode(const ProcCoeff& rec, SkXfermode::Mode mode) {
static SkXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode) {
switch (mode) {
#define CASE(Mode) case SkXfermode::k##Mode##_Mode: \
return SkNEW_ARGS(Sk4pxXfermode, (rec, mode, &Mode, &xfer_aa<Mode>))