Make copySurface work in more situations.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1693923002

Review URL: https://codereview.chromium.org/1693923002
This commit is contained in:
bsalomon 2016-02-12 12:10:14 -08:00 committed by Commit bot
parent 0a0520afcc
commit 083617b9a7
4 changed files with 101 additions and 23 deletions

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@ -54,6 +54,8 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fRGBA8888PixelsOpsAreSlow = false;
fPartialFBOReadIsSlow = false;
fBlitFramebufferSupport = kNone_BlitFramebufferSupport;
fShaderCaps.reset(new GrGLSLCaps(contextOptions));
this->init(contextOptions, ctxInfo, glInterface);
@ -766,15 +768,28 @@ void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterfa
} else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
fMSFBOType = kES_Apple_MSFBOType;
}
// Above determined the preferred MSAA approach, now decide whether glBlitFramebuffer
// is available.
if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
} else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
// The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its
// limitations.
fBlitFramebufferSupport = kNoScalingNoMirroring_BlitFramebufferSupport;
}
} else {
if (fUsesMixedSamples) {
fMSFBOType = kMixedSamples_MSFBOType;
fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
} else if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
} else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
fBlitFramebufferSupport = kFull_BlitFramebufferSupport;
}
}
}

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@ -77,10 +77,20 @@ public:
kLast_MSFBOType = kMixedSamples_MSFBOType
};
enum BlitFramebufferSupport {
kNone_BlitFramebufferSupport,
/**
* ANGLE exposes a limited blit framebuffer extension that does not allow for stretching
* or mirroring.
*/
kNoScalingNoMirroring_BlitFramebufferSupport,
kFull_BlitFramebufferSupport
};
enum InvalidateFBType {
kNone_InvalidateFBType,
kDiscard_InvalidateFBType, //<! glDiscardFramebuffer()
kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer()
kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer()
kLast_InvalidateFBType = kInvalidate_InvalidateFBType
};
@ -202,7 +212,7 @@ public:
MSFBOType msFBOType() const { return fMSFBOType; }
/**
* Does the supported MSAA FBO extension have MSAA renderbuffers?
* Does the preferred MSAA FBO extension have MSAA renderbuffers?
*/
bool usesMSAARenderBuffers() const {
return kNone_MSFBOType != fMSFBOType &&
@ -211,6 +221,11 @@ public:
kMixedSamples_MSFBOType != fMSFBOType;
}
/**
* What functionality is supported by glBlitFramebuffer.
*/
BlitFramebufferSupport blitFramebufferSupport() const { return fBlitFramebufferSupport; }
/**
* Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
* then implicitly resolved when read.
@ -403,6 +418,8 @@ private:
bool fRectangleTextureSupport : 1;
bool fTextureSwizzleSupport : 1;
BlitFramebufferSupport fBlitFramebufferSupport;
/** Number type of the components (with out considering number of bits.) */
enum FormatType {
kNormalizedFixedPoint_FormatType,

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@ -2438,7 +2438,7 @@ void GrGLGpu::performFlushWorkaround() {
}
}
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds) {
SkASSERT(target);
uint32_t rtID = target->getUniqueID();
@ -2459,11 +2459,7 @@ void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
}
#endif
fHWBoundRenderTargetUniqueID = rtID;
const GrGLIRect& vp = target->getViewport();
if (fHWViewport != vp) {
vp.pushToGLViewport(this->glInterface());
fHWViewport = vp;
}
this->flushViewport(target->getViewport());
if (this->glCaps().srgbWriteControl()) {
bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config());
if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) {
@ -2475,11 +2471,24 @@ void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
}
}
}
this->didWriteToSurface(target, bounds);
}
void GrGLGpu::flushViewport(const GrGLIRect& viewport) {
if (fHWViewport != viewport) {
viewport.pushToGLViewport(this->glInterface());
fHWViewport = viewport;
}
}
void GrGLGpu::didWriteToSurface(GrSurface* surface, const SkIRect* bounds) const {
SkASSERT(surface);
// Mark any MIP chain and resolve buffer as dirty if and only if there is a non-empty bounds.
if (nullptr == bound || !bound->isEmpty()) {
target->flagAsNeedingResolve(bound);
if (GrTexture *texture = target->asTexture()) {
if (nullptr == bounds || !bounds->isEmpty()) {
if (GrRenderTarget* target = surface->asRenderTarget()) {
target->flagAsNeedingResolve(bounds);
}
if (GrTexture* texture = surface->asTexture()) {
texture->texturePriv().dirtyMipMaps(true);
}
}
@ -2759,6 +2768,8 @@ void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
}
void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled) {
// rt is only optional if useHWAA is false.
SkASSERT(rt || !useHWAA);
SkASSERT(!useHWAA || rt->isStencilBufferMultisampled());
if (this->glCaps().multisampleDisableSupport()) {
@ -3068,8 +3079,19 @@ static inline bool can_blit_framebuffer(const GrSurface* dst,
const GrSurface* src,
const GrGLGpu* gpu) {
if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
gpu->glCaps().usesMSAARenderBuffers()) {
gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0)) {
switch (gpu->glCaps().blitFramebufferSupport()) {
case GrGLCaps::kNone_BlitFramebufferSupport:
return false;
case GrGLCaps::kNoScalingNoMirroring_BlitFramebufferSupport:
// Our copy surface doesn't support scaling so just check for mirroring.
if (dst->origin() != src->origin()) {
return false;
}
break;
case GrGLCaps::kFull_BlitFramebufferSupport:
break;
}
// ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match
// or the rects are not the same (not just the same size but have the same edges).
if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() &&
@ -3140,7 +3162,7 @@ static inline bool can_copy_texsubimage(const GrSurface* dst,
void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
TempFBOTarget tempFBOTarget) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
if (nullptr == rt) {
if (!rt) {
SkASSERT(surface->asTexture());
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target();
@ -3250,7 +3272,9 @@ bool GrGLGpu::onCopySurface(GrSurface* dst,
this->glCaps().glslCaps()->configOutputSwizzle(dst->config())) {
return false;
}
if (src->asTexture() && dst->asRenderTarget()) {
// Don't prefer copying as a draw if the dst doesn't already have a FBO object.
bool preferCopy = SkToBool(dst->asRenderTarget());
if (preferCopy && src->asTexture()) {
this->copySurfaceAsDraw(dst, src, srcRect, dstPoint);
return true;
}
@ -3264,6 +3288,11 @@ bool GrGLGpu::onCopySurface(GrSurface* dst,
return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
}
if (!preferCopy && src->asTexture()) {
this->copySurfaceAsDraw(dst, src, srcRect, dstPoint);
return true;
}
return false;
}
@ -3560,9 +3589,12 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
this->bindTexture(0, params, srcTex);
GrGLRenderTarget* dstRT = static_cast<GrGLRenderTarget*>(dst->asRenderTarget());
GrGLIRect dstVP;
this->bindSurfaceFBOForCopy(dst, GR_GL_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);
this->flushViewport(dstVP);
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h);
this->flushRenderTarget(dstRT, &dstRect);
int progIdx = TextureTargetToCopyProgramIdx(srcTex->target());
@ -3618,13 +3650,16 @@ void GrGLGpu::copySurfaceAsDraw(GrSurface* dst,
this->flushBlend(blendInfo, GrSwizzle::RGBA());
this->flushColorWrite(true);
this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
this->flushHWAAState(dstRT, false, false);
this->flushHWAAState(nullptr, false, false);
this->disableScissor();
GrStencilSettings stencil;
stencil.setDisabled();
this->flushStencil(stencil);
GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, dst);
this->didWriteToSurface(dst, &dstRect);
}
void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst,
@ -3634,7 +3669,7 @@ void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst,
SkASSERT(can_copy_texsubimage(dst, src, this));
GrGLIRect srcVP;
this->bindSurfaceFBOForCopy(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture());
SkASSERT(dstTex);
// We modified the bound FBO
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
@ -3655,10 +3690,13 @@ void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst,
dstY = dstPoint.fY;
}
GL_CALL(CopyTexSubImage2D(dstTex->target(), 0,
dstPoint.fX, dstY,
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
dstPoint.fX, dstY,
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, src);
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
this->didWriteToSurface(dst, &dstRect);
}
bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst,
@ -3719,6 +3757,7 @@ bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst);
this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src);
this->didWriteToSurface(dst, &dstRect);
return true;
}

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@ -317,11 +317,18 @@ private:
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
// bounds is region that may be modified and therefore has to be resolved.
// bounds is region that may be modified.
// nullptr means whole target. Can be an empty rect.
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
// Handles cases where a surface will be updated without a call to flushRenderTarget
void didWriteToSurface(GrSurface*, const SkIRect* bounds) const;
// Need not be called if flushRenderTarget is used.
void flushViewport(const GrGLIRect&);
void flushStencil(const GrStencilSettings&);
// rt is used only if useHWAA is true.
void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled);
// helper for onCreateTexture and writeTexturePixels