Add terrible workaround to fix stencil clear crash on S3.
BUG=skia:3525 Review URL: https://codereview.chromium.org/1001693003
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@ -1210,8 +1210,27 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
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}
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GL_CALL(ClearStencil(0));
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// At least some versions of the SGX 54x driver can't handle clearing a stencil
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// buffer without a color buffer and will crash.
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GrGLuint tempRB = 0;
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if (kPowerVR54x_GrGLRenderer == this->ctxInfo().renderer()) {
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GL_CALL(GenRenderbuffers(1, &tempRB));
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GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB));
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GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height));
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GL_CALL(FramebufferRenderbuffer(fboTarget,
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GR_GL_COLOR_ATTACHMENT0,
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GR_GL_RENDERBUFFER, tempRB));
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}
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GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
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if (tempRB) {
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GL_CALL(FramebufferRenderbuffer(fboTarget,
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GR_GL_COLOR_ATTACHMENT0,
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GR_GL_RENDERBUFFER, 0));
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GL_CALL(DeleteRenderbuffers(1, &tempRB));
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}
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// Unbind the SB from the FBO so that we don't keep it alive.
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GL_CALL(FramebufferRenderbuffer(fboTarget,
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GR_GL_STENCIL_ATTACHMENT,
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