Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chromium.org/936633002/)

Reason for revert:
http://build.chromium.org/p/client.skia.compile/builders/Build-Ubuntu13.10-GCC4.8-Arm7-Release-Android_Neon/builds/2120/steps/build%20most/logs/stdio

Original issue's description:
> Sketch SkPMFloat
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/50d2b3114b3e59dc84811881591bf25b2c1ecb9f

TBR=reed@google.com,msarrett@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/952453004
This commit is contained in:
mtklein 2015-02-23 09:44:34 -08:00 committed by Commit bot
parent 28512f7f54
commit 088302756b
8 changed files with 0 additions and 212 deletions

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@ -1,25 +0,0 @@
#include "Benchmark.h"
#include "SkPMFloat.h"
#include "SkRandom.h"
struct PMFloatBench : public Benchmark {
explicit PMFloatBench(bool clamp) : fClamp(clamp) {}
const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "SkPMFloat_get"; }
bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; }
void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkRandom rand;
for (int i = 0; i < loops; i++) {
SkPMColor c = SkPreMultiplyColor(rand.nextU());
SkPMFloat pmf;
pmf.set(c);
SkPMColor back = fClamp ? pmf.clamped() : pmf.get();
if (c != back) { SkFAIL("no joy"); } // This conditional makes this not compile away.
}
}
bool fClamp;
};
DEF_BENCH(return new PMFloatBench( true);)
DEF_BENCH(return new PMFloatBench(false);)

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@ -74,7 +74,6 @@
'../bench/MipMapBench.cpp',
'../bench/MorphologyBench.cpp',
'../bench/MutexBench.cpp',
'../bench/PMFloatBench.cpp',
'../bench/PatchBench.cpp',
'../bench/PatchGridBench.cpp',
'../bench/PathBench.cpp',

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@ -152,7 +152,6 @@
'../tests/PDFInvalidBitmapTest.cpp',
'../tests/PDFJpegEmbedTest.cpp',
'../tests/PDFPrimitivesTest.cpp',
'../tests/PMFloatTest.cpp',
'../tests/PackBitsTest.cpp',
'../tests/PaintTest.cpp',
'../tests/ParsePathTest.cpp',

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@ -1,50 +0,0 @@
#ifndef SkPM_DEFINED
#define SkPM_DEFINED
#include "SkTypes.h"
#include "SkColor.h"
// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
#ifdef _MSC_VER
#define ALIGN(N) __declspec(align(N))
#else
#define ALIGN(N) __attribute__((aligned(N)))
#endif
// A pre-multiplied color in the same order as SkPMColor storing each component as a float.
struct ALIGN(16) SkPMFloat {
float fColor[4];
float a() const { return fColor[SK_A32_SHIFT / 8]; }
float r() const { return fColor[SK_R32_SHIFT / 8]; }
float g() const { return fColor[SK_G32_SHIFT / 8]; }
float b() const { return fColor[SK_B32_SHIFT / 8]; }
void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; }
void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; }
void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; }
void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; }
void set(SkPMColor);
SkPMColor get() const; // May SkASSERT(this->isValid()).
SkPMColor clamped() const; // Will clamp all values to [0,1], then SkASSERT(this->isValid()).
bool isValid() const {
return this->a() >= 0 && this->a() <= 1
&& this->r() >= 0 && this->r() <= this->a()
&& this->g() >= 0 && this->g() <= this->a()
&& this->b() >= 0 && this->b() <= this->a();
}
};
#undef ALIGN
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include "../opts/SkPMFloat_SSE2.h"
#elif defined(__ARM_NEON__)
#include "../opts/SkPMFloat_neon.h"
#else
#include "../opts/SkPMFloat_none.h"
#endif
#endif//SkPM_DEFINED

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@ -1,36 +0,0 @@
#include "SkColorPriv.h"
#include "SkPMFloat.h"
#include <emmintrin.h>
// For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16),
// then widen those to 8-bit-in-32-bits (fix8_32), convert those to floats (scaled),
// then finally scale those down from [0.0f, 255.0f] to [0.0f, 1.0f] into fColor.
// get() and clamped() do the opposite, working from [0.0f, 1.0f] floats to [0.0f, 255.0f],
// to 8-bit-in-32-bit, to 8-bit-in-16-bit, back down to 8-bit components.
// _mm_packus_epi16() gives us clamping for free while narrowing.
inline void SkPMFloat::set(SkPMColor c) {
SkPMColorAssert(c);
__m128i fix8 = _mm_set_epi32(0,0,0,c),
fix8_16 = _mm_unpacklo_epi8 (fix8, _mm_setzero_si128()),
fix8_32 = _mm_unpacklo_epi16(fix8_16, _mm_setzero_si128());
__m128 scaled = _mm_cvtepi32_ps(fix8_32);
_mm_store_ps(fColor, _mm_mul_ps(scaled, _mm_set1_ps(1.0f/255.0f)));
SkASSERT(this->isValid());
}
inline SkPMColor SkPMFloat::get() const {
SkASSERT(this->isValid());
return this->clamped(); // At the moment, we don't know anything faster.
}
inline SkPMColor SkPMFloat::clamped() const {
__m128 scaled = _mm_mul_ps(_mm_load_ps(fColor), _mm_set1_ps(255.0f));
__m128i fix8_32 = _mm_cvtps_epi32(scaled),
fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
fix8 = _mm_packus_epi16(fix8_16, fix8_16);
SkPMColor c = _mm_cvtsi128_si32(fix8);
SkPMColorAssert(c);
return c;
}

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@ -1,42 +0,0 @@
#include "SkColorPriv.h"
#include "SkPMFloat.h"
#include <arm_neon.h>
// For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16),
// then widen those to 8-bit-in-32-bits (fix8_32), convert those to floats (scaled),
// then finally scale those down from [0.0f, 255.0f] to [0.0f, 1.0f] into fColor.
// get() and clamped() do the opposite, working from [0.0f, 1.0f] floats to [0.0f, 255.0f],
// to 8-bit-in-32-bit, to 8-bit-in-16-bit, back down to 8-bit components.
// clamped() uses vqmovn to clamp while narrowing instead of just narrowing with vmovn.
inline void SkPMFloat::set(SkPMColor c) {
SkPMColorAssert(c);
uint8x8_t fix8 = vdup_n_u32(c);
uint16x8_t fix8_16 = vmovl_u8(fix8);
uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16));
float32x4_t scaled = vcvtq_f32_u32(fix8_32);
vst1q_f32(fColor, vmulq_f32(scaled, vdupq_n_f32(1.0f/255.0f)));
SkASSERT(this->isValid());
}
inline SkPMColor SkPMFloat::get() const {
SkASSERT(this->isValid());
float32x4_t scaled = vmulq_f32(vld1q_f32(fColor), vdupq_n_f32(255.0f));
uint32x4_t fix8_32 = vcvtq_u32_f32(scaled);
uint16x4_t fix8_16 = vmovn_u32(fix8_32);
uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
SkPMColor c = vget_lane_u32(fix8, 0);
SkPMColorAssert(c);
return c;
}
inline SkPMColor SkPMFloat::clamped() const {
float32x4_t scaled = vmulq_f32(vld1q_f32(fColor), vdupq_n_f32(255.0f));
uint32x4_t fix8_32 = vcvtq_u32_f32(scaled);
uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
SkPMColor c = vget_lane_u32(fix8, 0);
SkPMColorAssert(c);
return c;
}

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@ -1,28 +0,0 @@
#include "SkColorPriv.h"
#include "SkPMFloat.h"
inline void SkPMFloat::set(SkPMColor c) {
float scale = 1.0f / 255.0f;
this->setA(SkGetPackedA32(c) * scale);
this->setR(SkGetPackedR32(c) * scale);
this->setG(SkGetPackedG32(c) * scale);
this->setB(SkGetPackedB32(c) * scale);
SkASSERT(this->isValid());
}
inline SkPMColor SkPMFloat::get() const {
SkASSERT(this->isValid());
return SkPackARGB32(this->a() * 255, this->r() * 255, this->g() * 255, this->b() * 255);
}
inline SkPMColor SkPMFloat::clamped() const {
float a = this->a(),
r = this->r(),
g = this->g(),
b = this->b();
a = a < 0 ? 0 : (a > 1 ? 1 : a);
r = r < 0 ? 0 : (r > 1 ? 1 : r);
g = g < 0 ? 0 : (g > 1 ? 1 : g);
b = b < 0 ? 0 : (b > 1 ? 1 : b);
return SkPackARGB32(a * 255, r * 255, g * 255, b * 255);
}

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@ -1,29 +0,0 @@
#include "SkPMFloat.h"
#include "Test.h"
DEF_TEST(SkPMFloat, r) {
SkPMColor c = SkPreMultiplyColor(0xFFCC9933);
SkPMFloat pmf;
pmf.set(c);
REPORTER_ASSERT(r, SkScalarNearlyEqual(1.0f, pmf.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(0.8f, pmf.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(0.6f, pmf.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(0.2f, pmf.b()));
REPORTER_ASSERT(r, c == pmf.get());
SkPMFloat unclamped;
unclamped.setA(+2.0f);
unclamped.setR(+0.2f);
unclamped.setG(-0.2f);
unclamped.setB(-5.0f);
SkPMFloat clamped;
clamped.set(unclamped.clamped());
REPORTER_ASSERT(r, SkScalarNearlyEqual(1.0f, clamped.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(0.2f, clamped.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(0.0f, clamped.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(0.0f, clamped.b()));
}