Revert of Sketch SkPMFloat (patchset #15 id:270001 of https://codereview.chromium.org/936633002/)
Reason for revert: http://build.chromium.org/p/client.skia.compile/builders/Build-Ubuntu13.10-GCC4.8-Arm7-Release-Android_Neon/builds/2120/steps/build%20most/logs/stdio Original issue's description: > Sketch SkPMFloat > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/50d2b3114b3e59dc84811881591bf25b2c1ecb9f TBR=reed@google.com,msarrett@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/952453004
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@ -1,25 +0,0 @@
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#include "Benchmark.h"
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#include "SkPMFloat.h"
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#include "SkRandom.h"
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struct PMFloatBench : public Benchmark {
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explicit PMFloatBench(bool clamp) : fClamp(clamp) {}
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const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "SkPMFloat_get"; }
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bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; }
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void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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SkRandom rand;
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for (int i = 0; i < loops; i++) {
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SkPMColor c = SkPreMultiplyColor(rand.nextU());
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SkPMFloat pmf;
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pmf.set(c);
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SkPMColor back = fClamp ? pmf.clamped() : pmf.get();
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if (c != back) { SkFAIL("no joy"); } // This conditional makes this not compile away.
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}
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}
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bool fClamp;
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};
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DEF_BENCH(return new PMFloatBench( true);)
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DEF_BENCH(return new PMFloatBench(false);)
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@ -74,7 +74,6 @@
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'../bench/MipMapBench.cpp',
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'../bench/MorphologyBench.cpp',
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'../bench/MutexBench.cpp',
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'../bench/PMFloatBench.cpp',
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'../bench/PatchBench.cpp',
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'../bench/PatchGridBench.cpp',
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'../bench/PathBench.cpp',
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@ -152,7 +152,6 @@
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'../tests/PDFInvalidBitmapTest.cpp',
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'../tests/PDFJpegEmbedTest.cpp',
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'../tests/PDFPrimitivesTest.cpp',
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'../tests/PMFloatTest.cpp',
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'../tests/PackBitsTest.cpp',
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'../tests/PaintTest.cpp',
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'../tests/ParsePathTest.cpp',
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#ifndef SkPM_DEFINED
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#define SkPM_DEFINED
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#include "SkTypes.h"
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#include "SkColor.h"
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// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
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#ifdef _MSC_VER
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#define ALIGN(N) __declspec(align(N))
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#else
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#define ALIGN(N) __attribute__((aligned(N)))
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#endif
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// A pre-multiplied color in the same order as SkPMColor storing each component as a float.
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struct ALIGN(16) SkPMFloat {
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float fColor[4];
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float a() const { return fColor[SK_A32_SHIFT / 8]; }
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float r() const { return fColor[SK_R32_SHIFT / 8]; }
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float g() const { return fColor[SK_G32_SHIFT / 8]; }
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float b() const { return fColor[SK_B32_SHIFT / 8]; }
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void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; }
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void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; }
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void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; }
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void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; }
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void set(SkPMColor);
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SkPMColor get() const; // May SkASSERT(this->isValid()).
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SkPMColor clamped() const; // Will clamp all values to [0,1], then SkASSERT(this->isValid()).
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bool isValid() const {
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return this->a() >= 0 && this->a() <= 1
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&& this->r() >= 0 && this->r() <= this->a()
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&& this->g() >= 0 && this->g() <= this->a()
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&& this->b() >= 0 && this->b() <= this->a();
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}
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};
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#undef ALIGN
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#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
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#include "../opts/SkPMFloat_SSE2.h"
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#elif defined(__ARM_NEON__)
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#include "../opts/SkPMFloat_neon.h"
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#else
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#include "../opts/SkPMFloat_none.h"
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#endif
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#endif//SkPM_DEFINED
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#include "SkColorPriv.h"
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#include "SkPMFloat.h"
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#include <emmintrin.h>
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// For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16),
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// then widen those to 8-bit-in-32-bits (fix8_32), convert those to floats (scaled),
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// then finally scale those down from [0.0f, 255.0f] to [0.0f, 1.0f] into fColor.
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// get() and clamped() do the opposite, working from [0.0f, 1.0f] floats to [0.0f, 255.0f],
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// to 8-bit-in-32-bit, to 8-bit-in-16-bit, back down to 8-bit components.
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// _mm_packus_epi16() gives us clamping for free while narrowing.
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inline void SkPMFloat::set(SkPMColor c) {
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SkPMColorAssert(c);
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__m128i fix8 = _mm_set_epi32(0,0,0,c),
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fix8_16 = _mm_unpacklo_epi8 (fix8, _mm_setzero_si128()),
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fix8_32 = _mm_unpacklo_epi16(fix8_16, _mm_setzero_si128());
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__m128 scaled = _mm_cvtepi32_ps(fix8_32);
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_mm_store_ps(fColor, _mm_mul_ps(scaled, _mm_set1_ps(1.0f/255.0f)));
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SkASSERT(this->isValid());
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}
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inline SkPMColor SkPMFloat::get() const {
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SkASSERT(this->isValid());
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return this->clamped(); // At the moment, we don't know anything faster.
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}
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inline SkPMColor SkPMFloat::clamped() const {
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__m128 scaled = _mm_mul_ps(_mm_load_ps(fColor), _mm_set1_ps(255.0f));
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__m128i fix8_32 = _mm_cvtps_epi32(scaled),
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fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
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fix8 = _mm_packus_epi16(fix8_16, fix8_16);
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SkPMColor c = _mm_cvtsi128_si32(fix8);
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SkPMColorAssert(c);
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return c;
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}
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#include "SkColorPriv.h"
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#include "SkPMFloat.h"
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#include <arm_neon.h>
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// For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16),
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// then widen those to 8-bit-in-32-bits (fix8_32), convert those to floats (scaled),
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// then finally scale those down from [0.0f, 255.0f] to [0.0f, 1.0f] into fColor.
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// get() and clamped() do the opposite, working from [0.0f, 1.0f] floats to [0.0f, 255.0f],
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// to 8-bit-in-32-bit, to 8-bit-in-16-bit, back down to 8-bit components.
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// clamped() uses vqmovn to clamp while narrowing instead of just narrowing with vmovn.
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inline void SkPMFloat::set(SkPMColor c) {
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SkPMColorAssert(c);
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uint8x8_t fix8 = vdup_n_u32(c);
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uint16x8_t fix8_16 = vmovl_u8(fix8);
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uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16));
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float32x4_t scaled = vcvtq_f32_u32(fix8_32);
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vst1q_f32(fColor, vmulq_f32(scaled, vdupq_n_f32(1.0f/255.0f)));
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SkASSERT(this->isValid());
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}
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inline SkPMColor SkPMFloat::get() const {
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SkASSERT(this->isValid());
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float32x4_t scaled = vmulq_f32(vld1q_f32(fColor), vdupq_n_f32(255.0f));
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uint32x4_t fix8_32 = vcvtq_u32_f32(scaled);
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uint16x4_t fix8_16 = vmovn_u32(fix8_32);
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uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
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SkPMColor c = vget_lane_u32(fix8, 0);
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SkPMColorAssert(c);
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return c;
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}
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inline SkPMColor SkPMFloat::clamped() const {
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float32x4_t scaled = vmulq_f32(vld1q_f32(fColor), vdupq_n_f32(255.0f));
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uint32x4_t fix8_32 = vcvtq_u32_f32(scaled);
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uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
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uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
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SkPMColor c = vget_lane_u32(fix8, 0);
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SkPMColorAssert(c);
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return c;
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}
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#include "SkColorPriv.h"
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#include "SkPMFloat.h"
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inline void SkPMFloat::set(SkPMColor c) {
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float scale = 1.0f / 255.0f;
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this->setA(SkGetPackedA32(c) * scale);
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this->setR(SkGetPackedR32(c) * scale);
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this->setG(SkGetPackedG32(c) * scale);
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this->setB(SkGetPackedB32(c) * scale);
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SkASSERT(this->isValid());
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}
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inline SkPMColor SkPMFloat::get() const {
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SkASSERT(this->isValid());
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return SkPackARGB32(this->a() * 255, this->r() * 255, this->g() * 255, this->b() * 255);
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}
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inline SkPMColor SkPMFloat::clamped() const {
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float a = this->a(),
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r = this->r(),
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g = this->g(),
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b = this->b();
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a = a < 0 ? 0 : (a > 1 ? 1 : a);
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r = r < 0 ? 0 : (r > 1 ? 1 : r);
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g = g < 0 ? 0 : (g > 1 ? 1 : g);
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b = b < 0 ? 0 : (b > 1 ? 1 : b);
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return SkPackARGB32(a * 255, r * 255, g * 255, b * 255);
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}
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#include "SkPMFloat.h"
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#include "Test.h"
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DEF_TEST(SkPMFloat, r) {
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SkPMColor c = SkPreMultiplyColor(0xFFCC9933);
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SkPMFloat pmf;
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pmf.set(c);
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REPORTER_ASSERT(r, SkScalarNearlyEqual(1.0f, pmf.a()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(0.8f, pmf.r()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(0.6f, pmf.g()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(0.2f, pmf.b()));
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REPORTER_ASSERT(r, c == pmf.get());
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SkPMFloat unclamped;
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unclamped.setA(+2.0f);
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unclamped.setR(+0.2f);
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unclamped.setG(-0.2f);
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unclamped.setB(-5.0f);
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SkPMFloat clamped;
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clamped.set(unclamped.clamped());
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REPORTER_ASSERT(r, SkScalarNearlyEqual(1.0f, clamped.a()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(0.2f, clamped.r()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(0.0f, clamped.g()));
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REPORTER_ASSERT(r, SkScalarNearlyEqual(0.0f, clamped.b()));
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}
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