Make blur utils take GrTextureProxies - take 2
This is a re-land of https://skia-review.googlesource.com/c/7738/ (Make blur utils take GrTextureProxies) with a fix for the Nexus7 Change-Id: I5821a26b1e986daa11d960ae826a1207512cd2a0 Reviewed-on: https://skia-review.googlesource.com/7746 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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861bc3f45d
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08c5ec7130
@ -141,7 +141,7 @@ sk_sp<SkSpecialImage> SkBlurImageFilterImpl::onFilterImage(SkSpecialImage* sourc
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// xform during the filter itself.
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input = ImageToColorSpace(input.get(), ctx.outputProperties());
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sk_sp<GrTexture> inputTexture(input->asTextureRef(context));
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sk_sp<GrTextureProxy> inputTexture(input->asTextureProxy(context));
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if (!inputTexture) {
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return nullptr;
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}
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@ -163,7 +163,7 @@ sk_sp<SkSpecialImage> SkBlurImageFilterImpl::onFilterImage(SkSpecialImage* sourc
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// have the same gamut, so in this case, we do everything in the input's color space.
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sk_sp<GrRenderTargetContext> renderTargetContext(SkGpuBlurUtils::GaussianBlur(
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context,
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inputTexture.get(),
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std::move(inputTexture),
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sk_ref_sp(input->getColorSpace()),
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dstBounds,
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&inputBounds,
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@ -66,20 +66,21 @@ static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int
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return sigma;
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}
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static void convolve_gaussian_1d(GrRenderTargetContext* renderTargetContext,
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static void convolve_gaussian_1d(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkIRect& dstRect,
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const SkIPoint& srcOffset,
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GrTexture* texture,
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sk_sp<GrTextureProxy> proxy,
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Gr1DKernelEffect::Direction direction,
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int radius,
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float sigma,
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bool useBounds,
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float bounds[2]) {
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int bounds[2]) {
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GrPaint paint;
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paint.setGammaCorrect(renderTargetContext->isGammaCorrect());
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sk_sp<GrFragmentProcessor> conv(GrGaussianConvolutionFragmentProcessor::Make(
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texture, direction, radius, sigma, useBounds, bounds));
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context, std::move(proxy), direction, radius, sigma, useBounds, bounds));
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paint.addColorFragmentProcessor(std::move(conv));
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paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
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SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
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@ -88,11 +89,12 @@ static void convolve_gaussian_1d(GrRenderTargetContext* renderTargetContext,
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SkRect::Make(dstRect), localMatrix);
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}
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static void convolve_gaussian_2d(GrRenderTargetContext* renderTargetContext,
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static void convolve_gaussian_2d(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkIRect& dstRect,
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const SkIPoint& srcOffset,
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GrTexture* texture,
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sk_sp<GrTextureProxy> proxy,
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int radiusX,
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int radiusY,
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SkScalar sigmaX,
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@ -107,7 +109,7 @@ static void convolve_gaussian_2d(GrRenderTargetContext* renderTargetContext,
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SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect();
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sk_sp<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::MakeGaussian(
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texture, bounds, size, 1.0, 0.0, kernelOffset,
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context, std::move(proxy), bounds, size, 1.0, 0.0, kernelOffset,
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srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
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true, sigmaX, sigmaY));
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paint.addColorFragmentProcessor(std::move(conv));
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@ -116,28 +118,29 @@ static void convolve_gaussian_2d(GrRenderTargetContext* renderTargetContext,
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SkRect::Make(dstRect), localMatrix);
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}
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static void convolve_gaussian(GrRenderTargetContext* renderTargetContext,
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static void convolve_gaussian(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkIRect& srcRect,
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GrTexture* texture,
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sk_sp<GrTextureProxy> proxy,
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Gr1DKernelEffect::Direction direction,
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int radius,
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float sigma,
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const SkIRect* srcBounds,
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const SkIPoint& srcOffset) {
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float bounds[2] = { 0.0f, 1.0f };
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int bounds[2] = { 0, 0 };
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SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
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if (!srcBounds) {
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convolve_gaussian_1d(renderTargetContext, clip, dstRect, srcOffset, texture,
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direction, radius, sigma, false, bounds);
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convolve_gaussian_1d(context, renderTargetContext, clip, dstRect, srcOffset,
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std::move(proxy), direction, radius, sigma, false, bounds);
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return;
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}
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SkIRect midRect = *srcBounds, leftRect, rightRect;
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midRect.offset(srcOffset);
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SkIRect topRect, bottomRect;
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if (direction == Gr1DKernelEffect::kX_Direction) {
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bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width();
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bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width();
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bounds[0] = srcBounds->left();
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bounds[1] = srcBounds->right();
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topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
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bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
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midRect.inset(radius, 0);
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@ -147,8 +150,8 @@ static void convolve_gaussian(GrRenderTargetContext* renderTargetContext,
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dstRect.fTop = midRect.top();
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dstRect.fBottom = midRect.bottom();
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} else {
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bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height();
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bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height();
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bounds[0] = srcBounds->top();
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bounds[1] = srcBounds->bottom();
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topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
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bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
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midRect.inset(0, radius);
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@ -167,23 +170,23 @@ static void convolve_gaussian(GrRenderTargetContext* renderTargetContext,
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}
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if (midRect.isEmpty()) {
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// Blur radius covers srcBounds; use bounds over entire draw
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convolve_gaussian_1d(renderTargetContext, clip, dstRect, srcOffset, texture,
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direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(context, renderTargetContext, clip, dstRect, srcOffset,
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std::move(proxy), direction, radius, sigma, true, bounds);
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} else {
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// Draw right and left margins with bounds; middle without.
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convolve_gaussian_1d(renderTargetContext, clip, leftRect, srcOffset, texture,
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direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(renderTargetContext, clip, rightRect, srcOffset, texture,
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direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(renderTargetContext, clip, midRect, srcOffset, texture,
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direction, radius, sigma, false, bounds);
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convolve_gaussian_1d(context, renderTargetContext, clip, leftRect, srcOffset,
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proxy, direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(context, renderTargetContext, clip, rightRect, srcOffset,
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proxy, direction, radius, sigma, true, bounds);
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convolve_gaussian_1d(context, renderTargetContext, clip, midRect, srcOffset,
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std::move(proxy), direction, radius, sigma, false, bounds);
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}
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}
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namespace SkGpuBlurUtils {
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sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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GrTexture* origSrc,
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sk_sp<GrTextureProxy> srcProxy,
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sk_sp<SkColorSpace> colorSpace,
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const SkIRect& dstBounds,
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const SkIRect* srcBounds,
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@ -217,18 +220,14 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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// setup new clip
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GrFixedClip clip(localDstBounds);
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sk_sp<GrTexture> srcTexture(sk_ref_sp(origSrc));
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const GrPixelConfig config = srcProxy->config();
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SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
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kRGBA_8888_GrPixelConfig == srcTexture->config() ||
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kSRGBA_8888_GrPixelConfig == srcTexture->config() ||
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kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
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kRGBA_half_GrPixelConfig == srcTexture->config() ||
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kAlpha_8_GrPixelConfig == srcTexture->config());
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SkASSERT(kBGRA_8888_GrPixelConfig == config || kRGBA_8888_GrPixelConfig == config ||
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kSRGBA_8888_GrPixelConfig == config || kSBGRA_8888_GrPixelConfig == config ||
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kRGBA_half_GrPixelConfig == config || kAlpha_8_GrPixelConfig == config);
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const int width = dstBounds.width();
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const int height = dstBounds.height();
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const GrPixelConfig config = srcTexture->config();
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sk_sp<GrRenderTargetContext> dstRenderTargetContext(context->makeDeferredRenderTargetContext(
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fit, width, height, config, colorSpace, 0, kBottomLeft_GrSurfaceOrigin));
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@ -243,8 +242,8 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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// We shouldn't be scaling because this is a small size blur
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SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
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convolve_gaussian_2d(dstRenderTargetContext.get(), clip, localDstBounds, srcOffset,
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srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds);
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convolve_gaussian_2d(context, dstRenderTargetContext.get(), clip, localDstBounds, srcOffset,
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std::move(srcProxy), radiusX, radiusY, sigmaX, sigmaY, srcBounds);
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return dstRenderTargetContext;
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}
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@ -268,7 +267,8 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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domain.inset((i < scaleFactorX) ? SK_ScalarHalf : 0.0f,
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(i < scaleFactorY) ? SK_ScalarHalf : 0.0f);
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sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make(
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srcTexture.get(),
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context,
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std::move(srcProxy),
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nullptr,
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SkMatrix::I(),
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domain,
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@ -279,7 +279,8 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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srcOffset.set(0, 0);
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} else {
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GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);
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paint.addColorTextureProcessor(srcTexture.get(), nullptr, SkMatrix::I(), params);
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paint.addColorTextureProcessor(context, std::move(srcProxy), nullptr,
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SkMatrix::I(), params);
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}
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paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
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shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
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@ -289,8 +290,8 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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srcRenderTargetContext = dstRenderTargetContext;
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srcRect = dstRect;
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srcTexture = srcRenderTargetContext->asTexture();
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if (!srcTexture) {
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srcProxy = sk_ref_sp(srcRenderTargetContext->asDeferredTexture());
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if (!srcProxy) {
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return nullptr;
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}
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dstRenderTargetContext.swap(tmpRenderTargetContext);
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@ -310,12 +311,12 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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srcRenderTargetContext->priv().absClear(&clearRect, 0x0);
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}
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convolve_gaussian(dstRenderTargetContext.get(), clip, srcRect,
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srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
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convolve_gaussian(context, dstRenderTargetContext.get(), clip, srcRect,
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std::move(srcProxy), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
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srcBounds, srcOffset);
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srcRenderTargetContext = dstRenderTargetContext;
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srcTexture = srcRenderTargetContext->asTexture();
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if (!srcTexture) {
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srcProxy = sk_ref_sp(srcRenderTargetContext->asDeferredTexture());
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if (!srcProxy) {
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return nullptr;
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}
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srcRect.offsetTo(0, 0);
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@ -335,8 +336,8 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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srcRenderTargetContext->priv().absClear(&clearRect, 0x0);
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}
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convolve_gaussian(dstRenderTargetContext.get(), clip, srcRect,
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srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
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convolve_gaussian(context, dstRenderTargetContext.get(), clip, srcRect,
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std::move(srcProxy), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
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srcBounds, srcOffset);
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srcRenderTargetContext = dstRenderTargetContext;
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@ -345,7 +346,7 @@ sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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}
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SkASSERT(srcRenderTargetContext);
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srcTexture = nullptr; // we don't use this from here on out
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srcProxy.reset(nullptr); // we don't use this from here on out
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if (scaleFactorX > 1 || scaleFactorY > 1) {
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// Clear one pixel to the right and below, to accommodate bilinear upsampling.
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@ -22,7 +22,7 @@ namespace SkGpuBlurUtils {
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* as a renderTargetContext in case the caller wishes to future draw into the result.
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* Note: one of sigmaX and sigmaY should be non-zero!
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* @param context The GPU context
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* @param srcTexture The source texture to be blurred.
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* @param src The source to be blurred.
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* @param colorSpace Color space of the source (used for the renderTargetContext result,
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* too).
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* @param dstBounds The destination bounds, relative to the source texture.
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@ -34,7 +34,7 @@ namespace SkGpuBlurUtils {
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* @return The renderTargetContext containing the blurred result.
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*/
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sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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sk_sp<GrTextureProxy> src,
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sk_sp<SkColorSpace> colorSpace,
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const SkIRect& dstBounds,
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const SkIRect* srcBounds,
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@ -1135,12 +1135,12 @@ static sk_sp<GrTexture> find_or_create_rrect_blur_mask(GrContext* context,
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rtc->drawRRect(GrNoClip(), std::move(paint), GrAA::kYes, SkMatrix::I(), rrectToDraw,
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GrStyle::SimpleFill());
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sk_sp<GrTexture> srcTexture(rtc->asTexture());
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if (!srcTexture) {
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sk_sp<GrTextureProxy> srcProxy(sk_ref_sp(rtc->asDeferredTexture()));
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if (!srcProxy) {
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return nullptr;
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}
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sk_sp<GrRenderTargetContext> rtc2(SkGpuBlurUtils::GaussianBlur(context,
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srcTexture.get(),
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std::move(srcProxy),
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nullptr,
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SkIRect::MakeWH(
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size.fWidth,
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@ -1498,16 +1498,11 @@ sk_sp<GrTextureProxy> SkBlurMaskFilterImpl::filterMaskGPU(GrContext* context,
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SkScalar xformedSigma = this->computeXformedSigma(ctm);
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SkASSERT(xformedSigma > 0);
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// TODO: defer this further (i.e., push the proxy into GaussianBlur)
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GrTexture* src = srcProxy->instantiate(context->textureProvider());
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if (!src) {
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return nullptr;
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}
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// If we're doing a normal blur, we can clobber the pathTexture in the
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// gaussianBlur. Otherwise, we need to save it for later compositing.
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bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
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sk_sp<GrRenderTargetContext> renderTargetContext(SkGpuBlurUtils::GaussianBlur(context, src,
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sk_sp<GrRenderTargetContext> renderTargetContext(SkGpuBlurUtils::GaussianBlur(context,
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srcProxy,
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nullptr, clipRect,
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nullptr,
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xformedSigma,
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@ -1520,7 +1515,7 @@ sk_sp<GrTextureProxy> SkBlurMaskFilterImpl::filterMaskGPU(GrContext* context,
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GrPaint paint;
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// Blend pathTexture over blurTexture.
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paint.addCoverageFragmentProcessor(
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GrSimpleTextureEffect::Make(src, nullptr, SkMatrix::I()));
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GrSimpleTextureEffect::Make(context, std::move(srcProxy), nullptr, SkMatrix::I()));
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if (kInner_SkBlurStyle == fBlurStyle) {
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// inner: dst = dst * src
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paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op);
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@ -807,6 +807,9 @@ sk_sp<GrRenderTargetContext> GrContext::makeDeferredRenderTargetContext(
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desc.fSampleCnt = sampleCnt;
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sk_sp<GrSurfaceProxy> rtp = GrSurfaceProxy::MakeDeferred(*this->caps(), desc, fit, budgeted);
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if (!rtp) {
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return nullptr;
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}
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return fDrawingManager->makeRenderTargetContext(std::move(rtp),
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std::move(colorSpace),
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@ -135,6 +135,10 @@ sk_sp<GrSurfaceProxy> GrSurfaceProxy::MakeDeferred(const GrCaps& caps,
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const GrSurfaceDesc& desc,
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SkBackingFit fit,
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SkBudgeted budgeted) {
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if (desc.fWidth > caps.maxTextureSize() || desc.fHeight > caps.maxTextureSize()) {
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return nullptr;
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}
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if (kRenderTarget_GrSurfaceFlag & desc.fFlags) {
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// We know anything we instantiate later from this deferred path will be
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// both texturable and renderable
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@ -115,12 +115,17 @@ void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
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}
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pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
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if (conv.useBounds()) {
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const float* bounds = conv.bounds();
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if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
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texture.origin() != kTopLeft_GrSurfaceOrigin) {
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pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
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const int* bounds = conv.bounds();
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if (Gr1DKernelEffect::kX_Direction == conv.direction()) {
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SkScalar inv = SkScalarInvert(SkIntToScalar(texture.width()));
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pdman.set2f(fBoundsUni, inv * bounds[0], inv * bounds[1]);
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} else {
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pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
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SkScalar inv = SkScalarInvert(SkIntToScalar(texture.height()));
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if (texture.origin() != kTopLeft_GrSurfaceOrigin) {
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pdman.set2f(fBoundsUni, 1.0f - (inv * bounds[1]), 1.0f - (inv * bounds[0]));
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} else {
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pdman.set2f(fBoundsUni, inv * bounds[1], inv * bounds[0]);
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}
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}
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}
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int width = Gr1DKernelEffect::WidthFromRadius(conv.radius());
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@ -144,8 +149,6 @@ void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderC
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}
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///////////////////////////////////////////////////////////////////////////////
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static void fill_in_1D_guassian_kernel(float* kernel, int width, float gaussianSigma, int radius) {
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const float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma);
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@ -169,7 +172,7 @@ GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor(G
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int radius,
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float gaussianSigma,
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bool useBounds,
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float bounds[2])
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int bounds[2])
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: INHERITED(texture, direction, radius, ModulationFlags(texture->config()))
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, fUseBounds(useBounds) {
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this->initClassID<GrGaussianConvolutionFragmentProcessor>();
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@ -187,7 +190,7 @@ GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor(
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||||
int radius,
|
||||
float gaussianSigma,
|
||||
bool useBounds,
|
||||
float bounds[2])
|
||||
int bounds[2])
|
||||
: INHERITED{context,
|
||||
ModulationFlags(proxy->config()),
|
||||
GR_PROXY_MOVE(proxy),
|
||||
@ -230,16 +233,25 @@ sk_sp<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate(
|
||||
GrProcessorTestData* d) {
|
||||
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
|
||||
: GrProcessorUnitTest::kAlphaTextureIdx;
|
||||
Direction dir = d->fRandom->nextBool() ? kX_Direction : kY_Direction;
|
||||
int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius);
|
||||
sk_sp<GrTextureProxy> proxy = d->textureProxy(texIdx);
|
||||
|
||||
bool useBounds = d->fRandom->nextBool();
|
||||
float bounds[2];
|
||||
for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) {
|
||||
bounds[i] = d->fRandom->nextF();
|
||||
int bounds[2];
|
||||
|
||||
Direction dir;
|
||||
if (d->fRandom->nextBool()) {
|
||||
dir = kX_Direction;
|
||||
bounds[0] = d->fRandom->nextRangeU(0, proxy->width()-1);
|
||||
bounds[1] = d->fRandom->nextRangeU(bounds[0], proxy->width()-1);
|
||||
} else {
|
||||
dir = kY_Direction;
|
||||
bounds[0] = d->fRandom->nextRangeU(0, proxy->height()-1);
|
||||
bounds[1] = d->fRandom->nextRangeU(bounds[0], proxy->height()-1);
|
||||
}
|
||||
|
||||
int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius);
|
||||
float sigma = radius / 3.f;
|
||||
|
||||
return GrGaussianConvolutionFragmentProcessor::Make(
|
||||
d->context(), d->textureProxy(texIdx), dir, radius, sigma, useBounds, bounds);
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ public:
|
||||
int halfWidth,
|
||||
float gaussianSigma,
|
||||
bool useBounds,
|
||||
float* bounds) {
|
||||
int* bounds) {
|
||||
return sk_sp<GrFragmentProcessor>(new GrGaussianConvolutionFragmentProcessor(
|
||||
tex, dir, halfWidth, gaussianSigma, useBounds, bounds));
|
||||
}
|
||||
@ -35,7 +35,7 @@ public:
|
||||
int halfWidth,
|
||||
float gaussianSigma,
|
||||
bool useBounds,
|
||||
float* bounds) {
|
||||
int* bounds) {
|
||||
return sk_sp<GrFragmentProcessor>(new GrGaussianConvolutionFragmentProcessor(
|
||||
context, std::move(proxy), dir, halfWidth, gaussianSigma, useBounds, bounds));
|
||||
}
|
||||
@ -44,7 +44,7 @@ public:
|
||||
|
||||
const float* kernel() const { return fKernel; }
|
||||
|
||||
const float* bounds() const { return fBounds; }
|
||||
const int* bounds() const { return fBounds; }
|
||||
bool useBounds() const { return fUseBounds; }
|
||||
|
||||
const char* name() const override { return "GaussianConvolution"; }
|
||||
@ -61,11 +61,11 @@ public:
|
||||
private:
|
||||
/// Convolve with a Gaussian kernel
|
||||
GrGaussianConvolutionFragmentProcessor(GrTexture*, Direction, int halfWidth,
|
||||
float gaussianSigma, bool useBounds, float bounds[2]);
|
||||
float gaussianSigma, bool useBounds, int bounds[2]);
|
||||
|
||||
GrGaussianConvolutionFragmentProcessor(GrContext*, sk_sp<GrTextureProxy>, Direction,
|
||||
int halfWidth, float gaussianSigma, bool useBounds,
|
||||
float bounds[2]);
|
||||
int bounds[2]);
|
||||
|
||||
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
|
||||
|
||||
@ -85,7 +85,7 @@ private:
|
||||
// some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations.
|
||||
float fKernel[kMaxKernelWidth];
|
||||
bool fUseBounds;
|
||||
float fBounds[2];
|
||||
int fBounds[2];
|
||||
|
||||
typedef Gr1DKernelEffect INHERITED;
|
||||
};
|
||||
|
@ -3,8 +3,8 @@
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
*/
|
||||
|
||||
#ifndef GrProxyMove_DEFINED
|
||||
#define GrProxyMove_DEFINED
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user