Now always use Atlas for layer cache
This is setup for running cluster telemetry tests R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/429593002
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@ -155,7 +155,6 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
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return true;
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}
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#if USE_ATLAS
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if (layer->isAtlased()) {
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// Hooray it is still in the atlas - make sure it stays there
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layer->setLocked(true);
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@ -195,7 +194,6 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
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}
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}
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}
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#endif
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// The texture wouldn't fit in the cache - give it it's own texture.
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// This path always uses a new scratch texture and (thus) doesn't cache anything.
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@ -8,8 +8,6 @@
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#ifndef GrLayerCache_DEFINED
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#define GrLayerCache_DEFINED
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#define USE_ATLAS 0
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#include "GrAtlas.h"
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#include "GrPictureUtils.h"
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#include "GrRect.h"
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@ -100,18 +100,14 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
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lock_layer(reporter, &cache, layer);
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#if USE_ATLAS
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// The first 4 layers should be in the atlas (and thus have non-empty
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// rects)
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if (i < 4) {
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REPORTER_ASSERT(reporter, layer->isAtlased());
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} else {
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#endif
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// The 5th layer couldn't fit in the atlas
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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#if USE_ATLAS
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}
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#endif
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}
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// Unlock the textures
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@ -127,19 +123,15 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
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REPORTER_ASSERT(reporter, NULL != layer);
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REPORTER_ASSERT(reporter, !layer->locked());
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#if USE_ATLAS
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// The first 4 layers should still be in the atlas.
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if (i < 4) {
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REPORTER_ASSERT(reporter, NULL != layer->texture());
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REPORTER_ASSERT(reporter, layer->isAtlased());
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} else {
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#endif
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// The final layer should be unlocked.
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REPORTER_ASSERT(reporter, NULL == layer->texture());
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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#if USE_ATLAS
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}
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#endif
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}
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{
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@ -155,7 +147,6 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
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for (int i = 0; i < kInitialNumLayers+1; ++i) {
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GrCachedLayer* layer = cache.findLayer(picture, i);
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#if USE_ATLAS
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// 3 old layers plus the new one should be in the atlas.
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if (1 == i || 2 == i || 3 == i || 5 == i) {
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REPORTER_ASSERT(reporter, NULL != layer);
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@ -163,18 +154,15 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) {
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REPORTER_ASSERT(reporter, NULL != layer->texture());
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REPORTER_ASSERT(reporter, layer->isAtlased());
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} else if (4 == i) {
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#endif
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// The one that was never atlased should still be around
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REPORTER_ASSERT(reporter, NULL != layer);
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REPORTER_ASSERT(reporter, NULL == layer->texture());
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REPORTER_ASSERT(reporter, !layer->isAtlased());
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#if USE_ATLAS
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} else {
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// The one bumped out of the atlas (i.e., 0) should be gone
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REPORTER_ASSERT(reporter, NULL == layer);
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}
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#endif
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}
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//--------------------------------------------------------------------
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