DM: add --tileGrid
BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/88563003 git-svn-id: http://skia.googlecode.com/svn/trunk@12408 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -3,6 +3,7 @@
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#include "DMPipeTask.h"
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#include "DMReplayTask.h"
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#include "DMSerializeTask.h"
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#include "DMTileGridTask.h"
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#include "DMUtil.h"
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#include "DMWriteTask.h"
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@ -37,11 +38,10 @@ void CpuTask::draw() {
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SPAWN(PipeTask, fGMFactory(NULL), bitmap, false, false);
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SPAWN(PipeTask, fGMFactory(NULL), bitmap, true, false);
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SPAWN(PipeTask, fGMFactory(NULL), bitmap, true, true);
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SPAWN(ReplayTask, fGMFactory(NULL), bitmap, false);
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SPAWN(ReplayTask, fGMFactory(NULL), bitmap, true);
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SPAWN(SerializeTask, fGMFactory(NULL), bitmap);
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SPAWN(TileGridTask, fGMFactory(NULL), bitmap, SkISize::Make(16,16));
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SPAWN(WriteTask, bitmap);
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#undef SPAWN
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@ -15,8 +15,8 @@ class ReplayTask : public Task {
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public:
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ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass its parent here.
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skiagm::GM*, // GM to run through a pipe. Takes ownership.
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SkBitmap reference, // Bitmap to compare pipe results to.
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skiagm::GM*, // GM to run through a picture. Takes ownership.
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SkBitmap reference, // Bitmap to compare picture replay results to.
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bool useRTree); // Record with an RTree?
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virtual void draw() SK_OVERRIDE;
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77
dm/DMTileGridTask.cpp
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77
dm/DMTileGridTask.cpp
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@ -0,0 +1,77 @@
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#include "DMTileGridTask.h"
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#include "DMWriteTask.h"
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#include "DMUtil.h"
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#include "SkCommandLineFlags.h"
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#include "SkPicture.h"
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#include "SkTileGridPicture.h"
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// TODO(mtklein): Tile grid tests are currently failing. (Skia issue 1198). When fixed, -> true.
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DEFINE_bool(tileGrid, false, "If true, run picture replay tests with a tile grid.");
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namespace DM {
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TileGridTask::TileGridTask(const Task& parent, skiagm::GM* gm, SkBitmap reference, SkISize tileSize)
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: Task(parent)
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, fName(UnderJoin(parent.name().c_str(), "tilegrid"))
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, fGM(gm)
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, fReference(reference)
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, fTileSize(tileSize)
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{}
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static int tiles_needed(int fullDimension, int tileDimension) {
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return (fullDimension + tileDimension - 1) / tileDimension;
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}
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void TileGridTask::draw() {
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const SkTileGridPicture::TileGridInfo info = {
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fTileSize,
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SkISize::Make(0,0), // Overlap between adjacent tiles.
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SkIPoint::Make(0,0), // Offset.
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};
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const SkISize size = fGM->getISize();
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SkTileGridPicture recorded(size.width(), size.height(), info);
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RecordPicture(fGM.get(), &recorded, SkPicture::kUsePathBoundsForClip_RecordingFlag);
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SkBitmap full;
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SetupBitmap(fReference.config(), fGM.get(), &full);
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SkCanvas fullCanvas(full);
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SkBitmap tile;
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tile.setConfig(fReference.config(), fTileSize.width(), fTileSize.height());
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tile.allocPixels();
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SkCanvas tileCanvas(tile);
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SkPaint paint;
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paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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for (int y = 0; y < tiles_needed(full.height(), tile.height()); y++) {
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for (int x = 0; x < tiles_needed(full.width(), tile.width()); x++) {
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SkAutoCanvasRestore ar(&tileCanvas, true/*also save now*/);
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const SkScalar xOffset = x * tile.width(),
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yOffset = y * tile.height();
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SkMatrix matrix = tileCanvas.getTotalMatrix();
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matrix.postTranslate(-xOffset, -yOffset);
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tileCanvas.setMatrix(matrix);
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recorded.draw(&tileCanvas);
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tileCanvas.flush();
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fullCanvas.drawBitmap(tile, xOffset, yOffset, &paint);
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}
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}
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if (!BitmapsEqual(full, fReference)) {
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this->fail();
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this->spawnChild(SkNEW_ARGS(WriteTask, (*this, full)));
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}
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}
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bool TileGridTask::shouldSkip() const {
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if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) {
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return true;
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}
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return !FLAGS_tileGrid;
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}
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} // namespace DM
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36
dm/DMTileGridTask.h
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36
dm/DMTileGridTask.h
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@ -0,0 +1,36 @@
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#ifndef DMTileGridTask_DEFINED
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#define DMTileGridTask_DEFINED
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#include "DMTask.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
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namespace DM {
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class TileGridTask : public Task {
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public:
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TileGridTask(const Task& parent, // TileGridTask must be a child task. Pass its parent here.
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skiagm::GM*, // GM to run through a picture. Takes ownership.
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SkBitmap reference, // Bitmap to compare picture replay results to.
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SkISize tileSize); // Tile size to use.
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virtual void draw() SK_OVERRIDE;
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virtual bool usesGpu() const SK_OVERRIDE { return false; }
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE { return fName; }
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private:
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const SkString fName;
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SkAutoTDelete<skiagm::GM> fGM;
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const SkBitmap fReference;
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const SkISize fTileSize;
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};
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} // namespace DM
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#endif // DMReplayTask_DEFINED
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@ -7,7 +7,6 @@ Current approximate list of missing features:
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--writePicturePath
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--deferred
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--tiledGrid
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DM's design is based around Tasks and a TaskRunner.
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@ -27,6 +27,7 @@
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'../dm/DMSerializeTask.cpp',
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'../dm/DMTask.cpp',
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'../dm/DMTaskRunner.cpp',
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'../dm/DMTileGridTask.cpp',
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'../dm/DMUtil.cpp',
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'../dm/DMWriteTask.cpp',
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'../gm/gm.cpp',
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