Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11 id:200001 of https://codereview.chromium.org/2539993002/ )

Reason for revert:
ANGLE tests are failing

Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148

Review-Url: https://codereview.chromium.org/2547603002
This commit is contained in:
brianosman 2016-12-01 10:42:03 -08:00 committed by Commit bot
parent dd19ac7d10
commit 0a2782c98c
8 changed files with 16 additions and 63 deletions

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@ -77,14 +77,6 @@ struct GrContextOptions {
* purposes.
*/
bool fForceSWPathMasks = false;
/**
* If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
* extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
* can be set to false, which will significantly expand the number of devices that qualify for
* sRGB support.
*/
bool fRequireDecodeDisableForSRGB = true;
};
#endif

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@ -51,7 +51,6 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fMipMapLevelAndLodControlSupport = false;
fRGBAToBGRAReadbackConversionsAreSlow = false;
fDoManualMipmapping = false;
fSRGBDecodeDisableSupport = false;
fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
@ -608,11 +607,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fDoManualMipmapping = true;
}
fSRGBDecodeDisableSupport = ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode");
// Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
// already been detected.
this->initConfigTable(contextOptions, ctxInfo, gli, shaderCaps);
this->initConfigTable(ctxInfo, gli, shaderCaps);
this->applyOptionsOverrides(contextOptions);
shaderCaps->applyOptionsOverrides(contextOptions);
@ -1392,8 +1389,7 @@ bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memo
return true;
}
void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
GrShaderCaps* shaderCaps) {
/*
Comments on renderability of configs on various GL versions.
@ -1579,23 +1575,17 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
fSRGBWriteControl = true;
}
} else {
fSRGBSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB");
#if defined(SK_CPU_X86)
if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
// NexusPlayer has strange bugs with sRGB (skbug.com/4148). This is a targeted fix to
// blacklist that device (and any others that might be sharing the same driver).
fSRGBSupport = false;
}
#endif
// See https://bug.skia.org/4148 for PowerVR issue.
fSRGBSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() &&
(ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
// ES through 3.1 requires EXT_srgb_write_control to support toggling
// sRGB writing for destinations.
// See https://bug.skia.org/5329 for Adreno4xx issue.
fSRGBWriteControl = kAdreno4xx_GrGLRenderer != ctxInfo.renderer() &&
ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
}
if (contextOptions.fRequireDecodeDisableForSRGB && !fSRGBDecodeDisableSupport) {
// To support "legacy" L32 mode, we require the ability to turn off sRGB decode. Clients
// can opt-out of that requirement, if they intend to always do linear blending.
if (!ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode")) {
// To support "legacy" L32 mode, we require the ability to turn off sRGB decode:
fSRGBSupport = false;
}
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;

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@ -345,8 +345,6 @@ public:
bool doManualMipmapping() const { return fDoManualMipmapping; }
bool srgbDecodeDisableSupport() const { return fSRGBDecodeDisableSupport; }
/**
* Returns a string containing the caps info.
*/
@ -380,8 +378,7 @@ private:
void initBlendEqationSupport(const GrGLContextInfo&);
void initStencilFormats(const GrGLContextInfo&);
// This must be called after initFSAASupport().
void initConfigTable(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*,
GrShaderCaps*);
void initConfigTable(const GrGLContextInfo&, const GrGLInterface*, GrShaderCaps*);
void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*, GrShaderCaps*);
@ -423,7 +420,6 @@ private:
bool fMipMapLevelAndLodControlSupport : 1;
bool fRGBAToBGRAReadbackConversionsAreSlow : 1;
bool fDoManualMipmapping : 1;
bool fSRGBDecodeDisableSupport : 1;
uint32_t fBlitFramebufferFlags;

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@ -3243,7 +3243,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allow
newTexParams.fMinFilter = glMinFilterModes[filterMode];
newTexParams.fMagFilter = glMagFilterModes[filterMode];
if (this->glCaps().srgbDecodeDisableSupport() && GrPixelConfigIsSRGB(texture->config())) {
if (GrPixelConfigIsSRGB(texture->config())) {
newTexParams.fSRGBDecode = allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT;
if (setAll || newTexParams.fSRGBDecode != oldTexParams.fSRGBDecode) {
this->setTextureUnit(unitIdx);
@ -3419,7 +3419,7 @@ void GrGLGpu::generateMipmaps(const GrSamplerParams& params, bool allowSRGBInput
// Configure sRGB decode, if necessary. This state is the only thing needed for the driver
// call (glGenerateMipmap) to work correctly. Our manual method dirties other state, too.
if (this->glCaps().srgbDecodeDisableSupport() && GrPixelConfigIsSRGB(texture->config())) {
if (GrPixelConfigIsSRGB(texture->config())) {
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SRGB_DECODE_EXT,
allowSRGBInputs ? GR_GL_DECODE_EXT : GR_GL_SKIP_DECODE_EXT));
}

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@ -10,7 +10,6 @@
#include "GrCaps.h"
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#include "gl/GrGLGpu.h"
#include "SkCanvas.h"
#include "SkSurface.h"
@ -143,18 +142,8 @@ DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SRGBMipMaps, reporter, ctxInfo) {
// 2) Draw texture to L32 surface (should generate/use linear mips)
paint.setGammaCorrect(false);
l32RenderTargetContext->drawRect(noClip, paint, SkMatrix::I(), rect);
// Right now, this test only runs on GL (because Vulkan doesn't support legacy mip-mapping
// skbug.com/5048). On GL, we may not have sRGB decode support. In that case, rendering sRGB
// textures to a legacy surface produces nonsense, so this part of the test is meaningless.
//
// TODO: Once Vulkan supports legacy mip-mapping, we can promote this to GrCaps. Right now,
// Vulkan has most of the functionality, but not the mip-mapping part that's being tested here.
GrGLGpu* glGpu = static_cast<GrGLGpu*>(context->getGpu());
if (glGpu->glCaps().srgbDecodeDisableSupport()) {
read_and_check_pixels(reporter, l32RenderTargetContext->asTexture().get(), expectedLinear,
error, "re-render as linear");
}
read_and_check_pixels(reporter, l32RenderTargetContext->asTexture().get(), expectedLinear,
error, "re-render as linear");
// 3) Go back to sRGB
paint.setGammaCorrect(true);

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@ -185,19 +185,8 @@ SkCommandLineConfigGpu::SkCommandLineConfigGpu(
if (useInstanced) {
fContextOptions |= ContextOptions::kUseInstanced;
}
// Subtle logic: If the config has a color space attached, we're going to be rendering to sRGB,
// so we need that capability. In addition, to get the widest test coverage, we DO NOT require
// that we can disable sRGB decode. (That's for rendering sRGB sources to legacy surfaces).
//
// If the config doesn't have a color space attached, we're going to be rendering in legacy
// mode. In that case, we can't allow a context to be created that has sRGB support without
// the ability to disable sRGB decode. Otherwise, all of our sRGB source resources will be
// treated as sRGB textures, but we will be unable to prevent the decode, causing them to be
// too dark.
if (fColorSpace) {
fContextOptions |= ContextOptions::kRequireSRGBSupport;
} else {
fContextOptions |= ContextOptions::kRequireSRGBDecodeDisableSupport;
}
}
static bool parse_option_int(const SkString& value, int* outInt) {

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@ -198,8 +198,6 @@ ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions op
if (ContextOptions::kUseInstanced & options) {
grOptions.fEnableInstancedRendering = true;
}
grOptions.fRequireDecodeDisableForSRGB =
SkToBool(ContextOptions::kRequireSRGBDecodeDisableSupport & options);
grCtx.reset(GrContext::Create(backend, backendContext, grOptions));
if (!grCtx.get()) {
return ContextInfo();

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@ -93,11 +93,10 @@ public:
* to not using GL_NV_path_rendering extension even when the driver supports it.
*/
enum class ContextOptions {
kNone = 0x0,
kEnableNVPR = 0x1,
kUseInstanced = 0x2,
kRequireSRGBSupport = 0x4,
kRequireSRGBDecodeDisableSupport = 0x8,
kNone = 0x0,
kEnableNVPR = 0x1,
kUseInstanced = 0x2,
kRequireSRGBSupport = 0x4,
};
static ContextType NativeContextTypeForBackend(GrBackend backend) {