Basic error checking for debugger GL widget.
Currently the debugger segfaults if the GL context cannot be created. This change allows the debugger to build with GL support, but still run if the GL context cannot be created at runtime. R=robertphillips@google.com Review URL: https://codereview.chromium.org/18275002 git-svn-id: http://skia.googlecode.com/svn/trunk@9834 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -29,6 +29,9 @@ SkGLWidget::~SkGLWidget() {
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void SkGLWidget::initializeGL() {
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fCurIntf = GrGLCreateNativeInterface();
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if (!fCurIntf) {
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return;
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}
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fCurContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
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GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height());
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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@ -43,19 +46,21 @@ void SkGLWidget::initializeGL() {
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}
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void SkGLWidget::resizeGL(int w, int h) {
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GrBackendRenderTargetDesc desc = this->getDesc(w, h);
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
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SkSafeUnref(fGpuDevice);
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SkSafeUnref(fCanvas);
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fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
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fCanvas = new SkCanvas(fGpuDevice);
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if (fCurContext) {
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GrBackendRenderTargetDesc desc = this->getDesc(w, h);
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
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SkSafeUnref(fGpuDevice);
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SkSafeUnref(fCanvas);
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fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
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fCanvas = new SkCanvas(fGpuDevice);
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}
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fDebugger->resize(w, h);
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draw();
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}
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void SkGLWidget::paintGL() {
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if (!this->isHidden()) {
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if (!this->isHidden() && fCanvas) {
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fDebugger->draw(fCanvas);
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// TODO(chudy): Implement an optional flush button in Gui.
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fCanvas->flush();
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