fixed geometry shaders when canUseFragCoord is false
Bug: chromium:859705 Change-Id: Ia5c5b15bd5d12bf2d1c3265664bec2c3eaef24d2 Reviewed-on: https://skia-review.googlesource.com/143114 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
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@ -798,7 +798,8 @@ void GLSLCodeGenerator::writeBinaryExpression(const BinaryExpression& b,
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if (precedence >= parentPrecedence) {
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this->write("(");
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}
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bool positionWorkaround = Compiler::IsAssignment(b.fOperator) &&
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bool positionWorkaround = fProgramKind == Program::Kind::kVertex_Kind &&
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Compiler::IsAssignment(b.fOperator) &&
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Expression::kFieldAccess_Kind == b.fLeft->fKind &&
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is_sk_position((FieldAccess&) *b.fLeft) &&
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!strstr(b.fRight->description().c_str(), "sk_RTAdjust") &&
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