GPU-less build fix for r9888

git-svn-id: http://skia.googlecode.com/svn/trunk@9890 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-07-03 15:49:05 +00:00
parent 9c4c3de53c
commit 0b82852b23

View File

@ -11,12 +11,14 @@
#include "SkBlitter.h"
#include "SkBounder.h"
#include "SkDraw.h"
#include "SkGr.h"
#include "SkGrPixelRef.h"
#include "SkRasterClip.h"
#include "SkTypes.h"
#include "GrTexture.h"
#if SK_SUPPORT_GPU
#include "GrTexture.h"
#include "SkGr.h"
#include "SkGrPixelRef.h"
#endif
SK_DEFINE_INST_COUNT(SkMaskFilter)
@ -270,6 +272,7 @@ SkMaskFilter::filterRectsToNine(const SkRect[], int count, const SkMatrix&,
return kUnimplemented_FilterReturn;
}
#if SK_SUPPORT_GPU
bool SkMaskFilter::asNewEffect(GrEffectRef** effect, GrTexture*) const {
return false;
}
@ -334,6 +337,7 @@ bool SkMaskFilter::filterMaskGPU(GrTexture* src,
bool canOverwriteSrc) const {
return false;
}
#endif
void SkMaskFilter::computeFastBounds(const SkRect& src, SkRect* dst) const {
SkMask srcM, dstM;