Reland "FPS and frame control for MSKP slide."
This is a reland of 3b7587814d
Use SkTPin instead of std::clamp (C++17 library feature).
Original change's description:
> FPS and frame control for MSKP slide.
>
> Bug: skia:11900
> Change-Id: Ib4d8da6a86da7966e613de2d7cfd61ff545b296a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400676
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:11900
Change-Id: I29d3f6a717bbdd4e1fee3322e98d33e51a28f264
Cq-Include-Trybots: luci.skia.skia.primary:Housekeeper-PerCommit-CreateDockerImage_Skia_Release
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402917
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
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18607b442c
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0bc48228ae
@ -9,7 +9,9 @@
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#include "include/core/SkCanvas.h"
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#include "include/core/SkStream.h"
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#include "include/private/SkTPin.h"
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#include "src/core/SkOSFile.h"
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#include "imgui.h"
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MSKPSlide::MSKPSlide(const SkString& name, const SkString& path)
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: MSKPSlide(name, SkStream::MakeFromFile(path.c_str())) {}
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@ -24,15 +26,71 @@ SkISize MSKPSlide::getDimensions() const {
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}
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void MSKPSlide::draw(SkCanvas* canvas) {
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if (fPlayer) {
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fPlayer->playFrame(canvas, fFrame);
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if (!fPlayer) {
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ImGui::Text("Could not read mskp file %s.\n", fName.c_str());
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return;
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}
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ImGui::Begin("MSKP");
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ImGui::BeginGroup();
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// Play/Pause button
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if (ImGui::Button(fPaused ? "Play " : "Pause")) {
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fPaused = !fPaused;
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if (fPaused) {
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// This will ensure that when playback is unpaused we start on the current frame.
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fLastFrameTime = -1;
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}
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}
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// Control the frame rate of MSKP playback
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ImGui::Text("FPS: "); ImGui::SameLine();
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ImGui::RadioButton( "1", &fFPS, 1); ImGui::SameLine();
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ImGui::RadioButton( "15", &fFPS, 15); ImGui::SameLine();
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ImGui::RadioButton( "30", &fFPS, 30); ImGui::SameLine();
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ImGui::RadioButton( "60", &fFPS, 60); ImGui::SameLine();
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ImGui::RadioButton("120", &fFPS, 120); ImGui::SameLine();
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ImGui::RadioButton("1:1", &fFPS, -1); // Draw one MSKP frame for each real viewer frame.
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if (fFPS < 0) {
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// Like above, will cause onAnimate() to resume at current frame when FPS is changed
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// back to another frame rate.
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fLastFrameTime = -1;
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}
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// Frame control. Slider and +/- buttons. Ctrl-Click slider to type frame number.
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ImGui::Text("Frame:");
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ImGui::SameLine();
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ImGui::PushButtonRepeat(true); // Enable click-and-hold for frame arrows.
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if (ImGui::ArrowButton("-mksp_frame", ImGuiDir_Left)) {
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fFrame = (fFrame + fPlayer->numFrames() - 1)%fPlayer->numFrames();
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}
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ImGui::SameLine();
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if (ImGui::SliderInt("##msk_frameslider", &fFrame, 0, fPlayer->numFrames()-1, "% 3d")) {
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fFrame = SkTPin(fFrame, 0, fPlayer->numFrames() - 1);
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}
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ImGui::SameLine();
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if (ImGui::ArrowButton("+mskp_frame", ImGuiDir_Right)) {
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fFrame = (fFrame + 1)%fPlayer->numFrames();
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}
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ImGui::PopButtonRepeat();
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fPlayer->playFrame(canvas, fFrame);
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ImGui::EndGroup();
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ImGui::End();
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}
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bool MSKPSlide::animate(double nanos) {
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if (!fPlayer) {
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if (!fPlayer || fPaused) {
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return false;
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}
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if (fLastFrameTime < 0) {
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// We're coming off being paused or switching from 1:1 mode to steady FPS. Advance 1 frame
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// and reset the frame time to start accumulating time from now.
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fFrame = (fFrame + 1)%fPlayer->numFrames();
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fLastFrameTime = nanos;
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return this->fPlayer->numFrames() > 1;
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}
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if (fFPS < 0) {
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// 1:1 mode. Always draw the next frame on each animation cycle.
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fFrame = (fFrame + 1)%fPlayer->numFrames();
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return this->fPlayer->numFrames() > 1;
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}
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double elapsed = nanos - fLastFrameTime;
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double frameTime = 1E9/fFPS;
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int framesToAdvance = elapsed/frameTime;
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@ -44,15 +102,10 @@ bool MSKPSlide::animate(double nanos) {
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void MSKPSlide::load(SkScalar, SkScalar) {
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if (!fStream) {
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SkDebugf("No skp stream for slide %s.\n", fName.c_str());
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return;
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}
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fStream->rewind();
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fPlayer = MSKPPlayer::Make(fStream.get());
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if (!fPlayer) {
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SkDebugf("Could parse MSKP from stream for slide %s.\n", fName.c_str());
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return;
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}
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}
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void MSKPSlide::unload() { fPlayer.reset(); }
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@ -28,10 +28,12 @@ public:
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private:
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std::unique_ptr<SkStreamSeekable> fStream;
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std::unique_ptr<MSKPPlayer> fPlayer;
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int fFrame = 0;
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int fFPS = 15; // TODO: make this adjustable. This happens to work well for calendar.mskp
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double fLastFrameTime = 0;
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std::unique_ptr<MSKPPlayer> fPlayer;
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int fFrame = 0;
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int fFPS = 15;
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bool fPaused = false;
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double fLastFrameTime = -1;
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using INHERITED = Slide;
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};
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@ -36,7 +36,6 @@ public:
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const SkString& getName() { return fName; }
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protected:
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SkString fName;
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};
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