Roll ANGLE from 0f55e3e5d266 to df6b7298bb41 (5 revisions)
0f55e3e5d2..df6b7298bb
2020-10-13 cclao@google.com Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer
2020-10-13 cclao@google.com Vulkan: Expand PackedAttachmentOpsDesc from uint16_t to two uint16_ts
2020-10-12 cclao@google.com Vulkan: TexSubImage3D using PBO should use correct layerCount
2020-10-12 jmadill@chromium.org Test Runner: Pass batch ID to child processes.
2020-10-12 cnorthrop@google.com FrameCapture: Move compressed texture cache to shared location
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC robertphillips@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: robertphillips@google.com
Test: Test: Asphalt 8 MECTest: Test: https://chromium-swarm.appspot.com/task?id=4f2b87c4f8234910
Change-Id: I0f889934b7b533fbc92d8b49c0afed1c12627a98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/325895
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
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DEPS
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DEPS
@ -8,7 +8,7 @@ deps = {
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"buildtools" : "https://chromium.googlesource.com/chromium/buildtools.git@505de88083136eefd056e5ee4ca0f01fe9b33de8",
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"common" : "https://skia.googlesource.com/common.git@9737551d7a52c3db3262db5856e6bcd62c462b92",
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"third_party/externals/abseil-cpp" : "https://chromium.googlesource.com/external/github.com/abseil/abseil-cpp.git@b56cbdd23834a65682c0b46f367f8679e83bc894",
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"third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@0f55e3e5d266c25a113bf33866de62ff11a878b5",
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"third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@df6b7298bb4129bf267fcb4d267ae84676bfd798",
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"third_party/externals/d3d12allocator" : "https://skia.googlesource.com/external/github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git@169895d529dfce00390a20e69c2f516066fe7a3b",
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# Dawn requires jinja2 and markupsafe for the code generator, and glslang and shaderc for SPIRV compilation.
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# When the Dawn revision is updated these should be updated from the Dawn DEPS as well.
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