Expand partial render target write pixels workaround.
The workaround is extended in the following ways: 1) It now applies to any texture whose base level has *ever* been attached to a FBO. 2) It applies to Adreno 5xx in addition to Adreno 4xx 3) It applies in the atlas upload code path. This workaround (and a similar one) are narrowed to GLCaps rather than Caps. Bug: skia: Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5 Reviewed-on: https://skia-review.googlesource.com/18150 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
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@ -53,13 +53,6 @@ public:
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bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; }
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bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; }
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bool useDrawInsteadOfPartialRenderTargetWrite() const {
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return fUseDrawInsteadOfPartialRenderTargetWrite;
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}
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bool useDrawInsteadOfAllRenderTargetWrites() const {
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return fUseDrawInsteadOfAllRenderTargetWrites;
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}
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bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; }
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@ -222,8 +215,6 @@ protected:
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// Driver workaround
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bool fUseDrawInsteadOfClear : 1;
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bool fUseDrawInsteadOfPartialRenderTargetWrite : 1;
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bool fUseDrawInsteadOfAllRenderTargetWrites : 1;
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bool fAvoidInstancedDrawsToFPTargets : 1;
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bool fAvoidStencilBuffers : 1;
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@ -72,8 +72,6 @@ GrCaps::GrCaps(const GrContextOptions& options) {
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fImmediateFlush = options.fImmediateMode;
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fWireframeMode = options.fWireframeMode;
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fBufferMapThreshold = options.fBufferMapThreshold;
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fUseDrawInsteadOfPartialRenderTargetWrite = options.fUseDrawInsteadOfPartialRenderTargetWrite;
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fUseDrawInsteadOfAllRenderTargetWrites = false;
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fAvoidInstancedDrawsToFPTargets = false;
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fAvoidStencilBuffers = false;
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@ -141,8 +139,6 @@ SkString GrCaps::dump() const {
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r.appendf("Cross context texture support : %s\n", gNY[fCrossContextTextureSupport]);
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r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOfClear]);
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r.appendf("Draw Instead of TexSubImage [workaround] : %s\n",
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gNY[fUseDrawInsteadOfPartialRenderTargetWrite]);
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r.appendf("Prefer VRAM Use over flushes [workaround] : %s\n", gNY[fPreferVRAMUseOverFlushes]);
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if (this->advancedBlendEquationSupport()) {
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@ -291,15 +291,6 @@ bool GrGpu::getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
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SkASSERT(dstSurface);
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SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference);
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if (SkToBool(dstSurface->asRenderTarget())) {
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if (this->caps()->useDrawInsteadOfAllRenderTargetWrites()) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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} else if (this->caps()->useDrawInsteadOfPartialRenderTargetWrite() &&
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(width < dstSurface->width() || height < dstSurface->height())) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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}
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if (!this->onGetWritePixelsInfo(dstSurface, width, height, srcConfig, drawPreference,
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tempDrawInfo)) {
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return false;
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@ -8,7 +8,7 @@
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#include "GrOpFlushState.h"
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#include "GrDrawOpAtlas.h"
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#include "GrPipeline.h"
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#include "GrResourceProvider.h"
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GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider)
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: fGpu(gpu)
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@ -29,3 +29,33 @@ uint16_t* GrOpFlushState::makeIndexSpace(int indexCount,
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const GrBuffer** buffer, int* startIndex) {
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return reinterpret_cast<uint16_t*>(fIndexPool.makeSpace(indexCount, buffer, startIndex));
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}
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void GrOpFlushState::doUpload(GrDrawOp::DeferredUploadFn& upload) {
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GrDrawOp::WritePixelsFn wp = [this](GrSurface* surface, int left, int top, int width,
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int height, GrPixelConfig config, const void* buffer,
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size_t rowBytes) {
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GrGpu::DrawPreference drawPreference = GrGpu::kNoDraw_DrawPreference;
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GrGpu::WritePixelTempDrawInfo tempInfo;
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fGpu->getWritePixelsInfo(surface, width, height, surface->config(), &drawPreference,
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&tempInfo);
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if (GrGpu::kNoDraw_DrawPreference == drawPreference) {
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return this->fGpu->writePixels(surface, left, top, width, height, config, buffer,
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rowBytes);
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}
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GrSurfaceDesc desc;
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desc.fConfig = surface->config();
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desc.fWidth = width;
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desc.fHeight = height;
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desc.fOrigin = surface->origin();
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sk_sp<GrTexture> temp(this->fResourceProvider->createApproxTexture(
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desc, GrResourceProvider::kNoPendingIO_Flag));
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if (!temp) {
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return false;
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}
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if (!fGpu->writePixels(temp.get(), 0, 0, width, height, desc.fConfig, buffer, rowBytes)) {
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return false;
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}
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return fGpu->copySurface(surface, temp.get(), SkIRect::MakeWH(width, height), {left, top});
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};
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upload(wp);
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}
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@ -72,16 +72,7 @@ public:
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fAsapUploads.reset();
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}
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void doUpload(GrDrawOp::DeferredUploadFn& upload) {
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GrDrawOp::WritePixelsFn wp = [this] (GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const void* buffer,
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size_t rowBytes) -> bool {
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return this->fGpu->writePixels(surface, left, top, width, height, config, buffer,
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rowBytes);
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};
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upload(wp);
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}
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void doUpload(GrDrawOp::DeferredUploadFn&);
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void putBackIndices(size_t indices) { fIndexPool.putBack(indices * sizeof(uint16_t)); }
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@ -56,6 +56,8 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
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fClearToBoundaryValuesIsBroken = false;
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fClearTextureSupport = false;
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fDrawArraysBaseVertexIsBroken = false;
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fDisallowTexSubImageForTexturesEverBoundToFBO = false;
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fUseDrawInsteadOfAllRenderTargetWrites = false;
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fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
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@ -497,12 +499,12 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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}
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if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) {
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fUseDrawInsteadOfPartialRenderTargetWrite = true;
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fDisallowTexSubImageForTexturesEverBoundToFBO = true;
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}
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// Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3.
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if (kTegra3_GrGLRenderer == ctxInfo.renderer()) {
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fUseDrawInsteadOfPartialRenderTargetWrite = true;
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fDisallowTexSubImageForTexturesEverBoundToFBO = true;
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fUseDrawInsteadOfAllRenderTargetWrites = true;
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}
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@ -1253,6 +1255,10 @@ SkString GrGLCaps::dump() const {
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r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO"));
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r.appendf("BGRA to RGBA readback conversions are slow: %s\n",
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(fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO"));
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r.appendf("Intermediate texture for partial updates of textures ever bound to FBOs: %s\n",
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fDisallowTexSubImageForTexturesEverBoundToFBO ? "YES" : "NO");
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r.appendf("Intermediate texture for all updates of textures bound to FBOs: %s\n",
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fUseDrawInsteadOfAllRenderTargetWrites ? "YES" : "NO");
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r.append("Configs\n-------\n");
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for (int i = 0; i < kGrPixelConfigCnt; ++i) {
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@ -2147,4 +2153,7 @@ void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
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fAvoidInstancedDrawsToFPTargets = true;
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#endif
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}
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if (options.fUseDrawInsteadOfPartialRenderTargetWrite) {
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fUseDrawInsteadOfAllRenderTargetWrites = true;
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}
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}
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@ -368,6 +368,18 @@ public:
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// https://bugs.chromium.org/p/skia/issues/detail?id=6650
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bool drawArraysBaseVertexIsBroken() const { return fDrawArraysBaseVertexIsBroken; }
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// If true then we must use an intermediate surface to perform partial updates to a texture that
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// has ever been bound to a FBO.
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bool disallowTexSubImageForTexturesEverBoundToFBO() const {
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return fDisallowTexSubImageForTexturesEverBoundToFBO;
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}
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// Use an intermediate surface to write pixels (full or partial overwrite) to into a texture
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// that is bound to an FBO.
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bool useDrawInsteadOfAllRenderTargetWrites() const {
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return fUseDrawInsteadOfAllRenderTargetWrites;
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}
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bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
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bool* rectsMustMatch, bool* disallowSubrect) const override;
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@ -442,6 +454,8 @@ private:
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bool fClearToBoundaryValuesIsBroken : 1;
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bool fClearTextureSupport : 1;
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bool fDrawArraysBaseVertexIsBroken : 1;
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bool fDisallowTexSubImageForTexturesEverBoundToFBO : 1;
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bool fUseDrawInsteadOfAllRenderTargetWrites : 1;
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uint32_t fBlitFramebufferFlags;
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@ -582,7 +582,10 @@ sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTexture& backendTe
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if (!this->createRenderTargetObjects(surfDesc, idDesc.fInfo, &rtIDDesc)) {
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return nullptr;
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}
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return GrGLTextureRenderTarget::MakeWrapped(this, surfDesc, idDesc, rtIDDesc);
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sk_sp<GrGLTextureRenderTarget> texRT(
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GrGLTextureRenderTarget::MakeWrapped(this, surfDesc, idDesc, rtIDDesc));
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texRT->baseLevelWasBoundToFBO();
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return texRT;
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}
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return GrGLTexture::MakeWrapped(this, surfDesc, idDesc);
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@ -662,16 +665,28 @@ bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
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GrPixelConfig srcConfig,
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DrawPreference* drawPreference,
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WritePixelTempDrawInfo* tempDrawInfo) {
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// This subclass only allows writes to textures. If the dst is not a texture we have to draw
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// into it. We could use glDrawPixels on GLs that have it, but we don't today.
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if (!dstSurface->asTexture()) {
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if (SkToBool(dstSurface->asRenderTarget())) {
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if (this->glCaps().useDrawInsteadOfAllRenderTargetWrites()) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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} else {
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}
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}
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GrGLTexture* texture = static_cast<GrGLTexture*>(dstSurface->asTexture());
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if (texture) {
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if (GR_GL_TEXTURE_EXTERNAL == texture->target()) {
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// We don't currently support writing pixels to EXTERNAL textures.
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return false;
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}
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if (texture->hasBaseLevelBeenBoundToFBO() &&
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this->glCaps().disallowTexSubImageForTexturesEverBoundToFBO() &&
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(width < dstSurface->width() || height < dstSurface->height())) {
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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} else {
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// This subclass only allows writes to textures. If the dst is not a texture we have to draw
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// into it. We could use glDrawPixels on GLs that have it, but we don't today.
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ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
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}
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// If the dst is MSAA, we have to draw, or we'll just be writing to the resolve target.
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@ -1373,6 +1388,7 @@ GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
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}
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tex = new GrGLTextureRenderTarget(this, budgeted, desc, idDesc, rtIDDesc,
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wasMipMapDataProvided);
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tex->baseLevelWasBoundToFBO();
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} else {
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tex = new GrGLTexture(this, budgeted, desc, idDesc, wasMipMapDataProvided);
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}
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@ -3217,8 +3233,9 @@ void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, GrGLenum fboTarget,
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GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
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if (!rt) {
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SkASSERT(surface->asTexture());
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GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
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GrGLenum target = static_cast<GrGLTexture*>(surface->asTexture())->target();
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GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture());
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GrGLuint texID = texture->textureID();
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GrGLenum target = texture->target();
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GrGLuint* tempFBOID;
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tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
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@ -3233,6 +3250,7 @@ void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, GrGLenum fboTarget,
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target,
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texID,
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0));
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texture->baseLevelWasBoundToFBO();
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viewport->fLeft = 0;
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viewport->fBottom = 0;
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viewport->fWidth = surface->width();
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@ -66,7 +66,11 @@ public:
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GrGLenum target() const { return fInfo.fTarget; }
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bool hasBaseLevelBeenBoundToFBO() const { return fBaseLevelHasBeenBoundToFBO; }
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void baseLevelWasBoundToFBO() { fBaseLevelHasBeenBoundToFBO = true; }
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static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
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protected:
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// Constructor for subclasses.
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GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, bool wasMipMapDataProvided);
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@ -96,6 +100,7 @@ private:
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// direct interaction with the GL object.
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GrGLTextureInfo fInfo;
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GrBackendObjectOwnership fTextureIDOwnership;
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bool fBaseLevelHasBeenBoundToFBO = false;
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ReleaseProc fReleaseProc = nullptr;
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ReleaseCtx fReleaseCtx = nullptr;
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