Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@9856 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
skia.committer@gmail.com 2013-07-02 07:00:59 +00:00
parent d3976a1bc0
commit 0d55dd7d2c
6 changed files with 35 additions and 35 deletions

View File

@ -16,14 +16,14 @@
#define STRIDE 2
//this function is redefined for sample, test, and bench. is there anywhere
// I can put it to avoid code duplcation?
// I can put it to avoid code duplcation?
static void fillRandomBits( int chars, char* bits ){
SkMWCRandom rand(SkTime::GetMSecs());
for (int i = 0; i < chars; ++i){
bits[i] = rand.nextU();
}
}
}
static void path_proc(char* bits, SkPath* path) {
SkPathUtils::BitsToPath_Path(path, bits, H, W, STRIDE);
@ -41,14 +41,14 @@ class PathUtilsBench : public SkBenchmark {
int fH, fW, fStride;
SkString fName;
char* bits[H * STRIDE];
enum { N = SkBENCHLOOP(20) };
public:
PathUtilsBench(void* param, Proc proc, const char name[]) : INHERITED(param) {
fProc = proc;
fName.printf("pathUtils_%s", name);
}
@ -60,7 +60,7 @@ protected:
for (int i = 0; i < N; ++i){
//create a random 16x16 bitmap
fillRandomBits(H * STRIDE, (char*) &bits);
//use passed function pointer to handle it
SkPath path;
fProc( (char*) &bits, &path);
@ -71,8 +71,8 @@ private:
typedef SkBenchmark INHERITED;
};
static SkBenchmark* PU_path(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, path_proc, "path")); }
static SkBenchmark* PU_region(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, region_proc, "region")); }
static SkBenchmark* PU_path(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, path_proc, "path")); }
static SkBenchmark* PU_region(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, region_proc, "region")); }
static BenchRegistry PU_Path(PU_path);
static BenchRegistry PU_Region(PU_region);

View File

@ -713,7 +713,7 @@ void SkDebuggerGUI::setupUi(QMainWindow *SkDebuggerGUI) {
fActionSettings.setShortcut(QKeySequence(tr("Ctrl+G")));
fActionSettings.setIcon(settings);
fActionSettings.setText("Settings");
QIcon play;
play.addFile(QString::fromUtf8(":/play.png"), QSize(),
QIcon::Normal, QIcon::Off);

View File

@ -11,13 +11,13 @@
#include "SkView.h"
//#include "SkPathOps.h" // loads fine here, won't in PathUtils src files
#include "SkRandom.h"
//#include "SkTime.h"
//#include "SkTime.h"
class samplePathUtils : public SampleView {
public:
samplePathUtils() {
bmp_paint.setAntiAlias(true); // Black paint for bitmap
bmp_paint.setStyle(SkPaint::kFill_Style);
bmp_paint.setStyle(SkPaint::kFill_Style);
bmp_paint.setColor(SK_ColorBLACK);
}
@ -27,7 +27,7 @@ protected:
static const int numChars = h * stride; // number of chars in entire array
SkPaint bmp_paint;
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
@ -38,13 +38,13 @@ protected:
}
/////////////////////////////////////////////////////////////
virtual void onDrawContent(SkCanvas* canvas) {
// bitmap definitions
const uint8_t bits[numModes][numChars] = {
{ 0x18, 0x00, 0x3c, 0x00, 0x7e, 0x00, 0xdb, 0x00,
0xff, 0x00, 0x24, 0x00, 0x5a, 0x00, 0xa5, 0x00 },
{ 0x20, 0x80, 0x91, 0x20, 0xbf, 0xa0, 0xee, 0xe0,
0xff, 0xe0, 0x7f, 0xc0, 0x20, 0x80, 0x40, 0x40 },
@ -57,17 +57,17 @@ protected:
for (int i = 0; i < numModes; ++i) {
SkPath path; // generate and simplify each path
SkPathUtils::BitsToPath_Path(&path, (char*) &bits[i], h, w, stride);
canvas->save(); // DRAWING
canvas->scale(kScale, kScale); // scales up each bitmap
canvas->translate(0, 1.5f * h * i);
canvas->drawPath(path, bmp_paint); // draw bitmap
canvas->restore();
// use the SkRegion method
SkPath pathR;
SkPathUtils::BitsToPath_Region(&pathR, (char*) &bits[i], h, w, stride);
canvas->save();
canvas->scale(kScale, kScale); // scales up each bitmap
@ -76,7 +76,7 @@ protected:
canvas->restore();
}
}
private:
typedef SkView INHERITED;
};

View File

@ -473,10 +473,10 @@ void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
innerColor = GrColorPackRGBA(scale, scale, scale, scale);
} else {
if (0xff == scale) {
innerColor = target->getDrawState().getColor();
} else {
innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
}
innerColor = target->getDrawState().getColor();
} else {
innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
}
}
verts += 4 * vsize;
@ -768,8 +768,8 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
innerColor = GrColorPackRGBA(scale, scale, scale, scale);
} else {
if (0xff == scale) {
innerColor = target->getDrawState().getColor();
} else {
innerColor = target->getDrawState().getColor();
} else {
innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
}
}

View File

@ -27,7 +27,7 @@ static void FillRandomBits( int chars, char* bits ){
bits[i] = rand.nextU();
}
}OA
*/
*/
static int GetBit( const char* buffer, int x ) {
int byte = x >> 3;
@ -117,11 +117,11 @@ void SkPathUtils::BitsToPath_Region(SkPath* path,
bool inRun = 0;
int start = 1;
const char* line = &bitmap[y * stride];
// loop for each pixel
// loop for each pixel
for (int i = 0; i < w; ++i) {
int curPixel = GetBit(line,i);
if ( (curPixel!=0) != inRun ) { // if transition
if (curPixel) { // if transition on
inRun = 1;
@ -140,7 +140,7 @@ void SkPathUtils::BitsToPath_Region(SkPath* path,
// add the thing here
region.op(SkIRect::MakeXYWH(start, y, w-1-start+end, 1),
SkRegion::kUnion_Op );
} else if ( GetBit(line,w-1) ) { // if last pixel on add rect
// add the thing here
region.op(SkIRect::MakeXYWH(w-1, y, 1, 1),

View File

@ -16,12 +16,12 @@
#define NUM_IT 1000
#define ON 0xFF000000 // black pixel
#define OFF 0x00000000 // transparent pixel
#define OFF 0x00000000 // transparent pixel
class SkBitmap;
//this function is redefined for sample, test, and bench. is there anywhere
// I can put it to avoid code duplcation?
// I can put it to avoid code duplcation?
static void fillRandomBits( int chars, char* bits ){
SkMWCRandom rand(SkTime::GetMSecs());
@ -77,7 +77,7 @@ static void test_path_eq(skiatest::Reporter* reporter, const SkPath* path,
bmpPaint.setAntiAlias(true); // Black paint for bitmap
bmpPaint.setStyle(SkPaint::kFill_Style);
bmpPaint.setColor(SK_ColorBLACK);
// make bmp
SkBitmap bmp;
bmp.setConfig(SkBitmap::kARGB_8888_Config, w, h);
@ -93,7 +93,7 @@ static void test_path(skiatest::Reporter* reporter, const SkBitmap* truth,
// make path
SkPath path;
SkPathUtils::BitsToPath_Path(&path, bin_bmp, h, w, stride);
//test for correctness
test_path_eq(reporter, &path, truth, h, w);
}
@ -103,7 +103,7 @@ static void test_region(skiatest::Reporter* reporter, const SkBitmap* truth,
//generate bitmap
SkPath path;
SkPathUtils::BitsToPath_Region(&path, bin_bmp, h, w, stride);
//test for correctness
test_path_eq(reporter, &path, truth, h, w);
}
@ -121,8 +121,8 @@ static void TestPathUtils(skiatest::Reporter* reporter) {
for (int it = 0; it < NUM_IT; ++it)
{
// generate a random binary bitmap
fillRandomBits( h * stride, bin_bmp); // generate random bitmap
fillRandomBits( h * stride, bin_bmp); // generate random bitmap
// for each bitmap width, use subset of binary bitmap
for (int i = 0; i < W_tests; ++i) {
// generate truth bitmap