Use SkBitmapCache to optimize readPixels on a texture-backed bitmap

BUG=skia:2786
R=junov@chromium.org, reed@google.com, bsalomon@google.com

Author: piotaixr@chromium.org

Review URL: https://codereview.chromium.org/533323002
This commit is contained in:
piotaixr 2014-09-17 16:24:04 -07:00 committed by Commit bot
parent 4bcc2021ff
commit 0e9770515c
2 changed files with 58 additions and 20 deletions

View File

@ -145,6 +145,7 @@ void* SkBitmapDevice::onAccessPixels(SkImageInfo* info, size_t* rowBytes) {
}
#include "SkConfig8888.h"
#include "SkPixelRef.h"
bool SkBitmapDevice::onWritePixels(const SkImageInfo& srcInfo, const void* srcPixels,
size_t srcRowBytes, int x, int y) {
@ -261,8 +262,14 @@ void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
// the bitmap, we extract a subset.
SkIRect srcIR;
tmpSrc.roundOut(&srcIR);
if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
return;
if(bitmap.pixelRef()->getTexture()) {
// Accelerated source canvas, don't use extractSubset but readPixels to get the subset.
// This way, the pixels are copied in CPU memory instead of GPU memory.
bitmap.pixelRef()->readPixels(&tmpBitmap, &srcIR);
} else {
if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
return;
}
}
bitmapPtr = &tmpBitmap;

View File

@ -9,8 +9,10 @@
#include "SkGrPixelRef.h"
#include "GrContext.h"
#include "GrTexture.h"
#include "SkBitmapCache.h"
#include "SkGr.h"
#include "SkRect.h"
@ -143,7 +145,7 @@ SkPixelRef* SkGrPixelRef::deepCopy(SkColorType dstCT, const SkIRect* subset) {
if (NULL == fSurface) {
return NULL;
}
// Note that when copying a render-target-backed pixel ref, we
// return a texture-backed pixel ref instead. This is because
// render-target pixel refs are usually created in conjunction with
@ -153,30 +155,59 @@ SkPixelRef* SkGrPixelRef::deepCopy(SkColorType dstCT, const SkIRect* subset) {
return copyToTexturePixelRef(fSurface->asTexture(), dstCT, subset);
}
static bool tryAllocBitmapPixels(SkBitmap* bitmap) {
SkBitmap::Allocator* allocator = SkBitmapCache::GetAllocator();
if (NULL != allocator) {
return allocator->allocPixelRef(bitmap, 0);
} else {
// DiscardableMemory is not available, fallback to default allocator
return bitmap->tryAllocPixels();
}
}
bool SkGrPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
if (NULL == fSurface || fSurface->wasDestroyed()) {
return false;
}
int left, top, width, height;
SkIRect bounds;
if (subset) {
left = subset->fLeft;
width = subset->width();
top = subset->fTop;
height = subset->height();
bounds = *subset;
} else {
left = 0;
width = this->info().width();
top = 0;
height = this->info().height();
bounds = SkIRect::MakeWH(this->info().width(), this->info().height());
}
if (!dst->tryAllocN32Pixels(width, height)) {
SkDebugf("SkGrPixelRef::onReadPixels failed to alloc bitmap for result!\n");
return false;
}
SkAutoLockPixels al(*dst);
void* buffer = dst->getPixels();
return fSurface->readPixels(left, top, width, height,
//Check the cache
if(!SkBitmapCache::Find(this->getGenerationID(), bounds, dst)) {
//Cache miss
SkBitmap cachedBitmap;
cachedBitmap.setInfo(this->info().makeWH(bounds.width(), bounds.height()));
// If we can't alloc the pixels, then fail
if (!tryAllocBitmapPixels(&cachedBitmap)) {
return false;
}
// Try to read the pixels from the surface
void* buffer = cachedBitmap.getPixels();
bool readPixelsOk = fSurface->readPixels(bounds.fLeft, bounds.fTop,
bounds.width(), bounds.height(),
kSkia8888_GrPixelConfig,
buffer, dst->rowBytes());
buffer, cachedBitmap.rowBytes());
if (!readPixelsOk) {
return false;
}
// If we are here, pixels were read correctly from the surface.
cachedBitmap.setImmutable();
//Add to the cache
SkBitmapCache::Add(this->getGenerationID(), bounds, cachedBitmap);
dst->swap(cachedBitmap);
}
return true;
}