Remove EXT_direct_state_access (unused)
Change-Id: I501fab7be512f5a0c4b26d666bbf883de4b73a59 Reviewed-on: https://skia-review.googlesource.com/105902 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -248,111 +248,6 @@ typedef GrGLvoid (* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint
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/* ARB_sample_shading */
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typedef GrGLvoid (* GrGLMinSampleShadingProc)(GrGLfloat value);
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/* EXT_direct_state_access */
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// (In the future some of these methods may be omitted)
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typedef GrGLvoid (* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param);
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typedef GrGLvoid (* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param);
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typedef GrGLvoid (* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param);
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typedef GrGLvoid (* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param);
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typedef GrGLvoid (* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border);
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typedef GrGLvoid (* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border);
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typedef GrGLvoid (* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width);
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typedef GrGLvoid (* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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typedef GrGLvoid (* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params);
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typedef GrGLvoid (* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params);
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typedef GrGLvoid (* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params);
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typedef GrGLvoid (* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params);
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// OpenGL 1.2
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typedef GrGLvoid (* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
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typedef GrGLvoid (* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
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typedef GrGLvoid (* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
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typedef GrGLvoid (* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
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typedef GrGLvoid (* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
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typedef GrGLvoid (* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
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typedef GrGLvoid (* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
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typedef GrGLvoid (* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
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typedef GrGLvoid (* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img);
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// OpenGL 1.5
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typedef GrGLvoid (* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage);
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typedef GrGLvoid (* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data);
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typedef GrGLvoid* (* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access);
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typedef GrGLboolean (* GrGLUnmapNamedBufferProc)(GrGLuint buffer);
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typedef GrGLvoid (* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params);
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typedef GrGLvoid (* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params);
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typedef GrGLvoid (* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data);
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// OpenGL 2.0
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typedef GrGLvoid (* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0);
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typedef GrGLvoid (* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1);
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typedef GrGLvoid (* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2);
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typedef GrGLvoid (* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3);
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typedef GrGLvoid (* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0);
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typedef GrGLvoid (* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1);
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typedef GrGLvoid (* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
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typedef GrGLvoid (* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
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typedef GrGLvoid (* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
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typedef GrGLvoid (* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
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typedef GrGLvoid (* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
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typedef GrGLvoid (* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
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typedef GrGLvoid (* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
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typedef GrGLvoid (* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
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typedef GrGLvoid (* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
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typedef GrGLvoid (* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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// OpenGL 2.1
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typedef GrGLvoid (* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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typedef GrGLvoid (* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
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// OpenGL 3.0
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typedef GrGLvoid (* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
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typedef GrGLvoid (* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params);
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typedef GrGLvoid (* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
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typedef GrGLenum (* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target);
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typedef GrGLvoid (* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
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typedef GrGLvoid (* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
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typedef GrGLvoid (* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset);
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typedef GrGLvoid (* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
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typedef GrGLvoid (* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params);
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typedef GrGLvoid (* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target);
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typedef GrGLvoid (* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode);
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typedef GrGLvoid (* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs);
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typedef GrGLvoid (* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode);
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typedef GrGLvoid (* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param);
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typedef GrGLvoid (* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size);
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typedef GrGLvoid (* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
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typedef GrGLvoid (* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
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typedef GrGLvoid (* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
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typedef GrGLvoid (* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
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typedef GrGLvoid (* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
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typedef GrGLvoid (* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param);
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typedef GrGLvoid (* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param);
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typedef GrGLvoid (* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param);
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typedef GrGLvoid (* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param);
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typedef GrGLvoid* (* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
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typedef GrGLvoid (* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
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// OpenGL 3.1
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typedef GrGLvoid (* GrGLTextureBufferProc)(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer);
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/* ARB_sync */
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typedef GrGLsync (* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags);
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typedef GrGLboolean (* GrGLIsSyncProc)(GrGLsync sync);
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@ -328,112 +328,6 @@ public:
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/* ARB_sample_shading */
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GrGLFunction<GrGLMinSampleShadingProc> fMinSampleShading;
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/* EXT_direct_state_access */
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// We use the EXT verson because it is more expansive and interacts with more extensions
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// than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
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GrGLFunction<GrGLTextureParameteriProc> fTextureParameteri;
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GrGLFunction<GrGLTextureParameterivProc> fTextureParameteriv;
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GrGLFunction<GrGLTextureParameterfProc> fTextureParameterf;
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GrGLFunction<GrGLTextureParameterfvProc> fTextureParameterfv;
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GrGLFunction<GrGLTextureImage1DProc> fTextureImage1D;
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GrGLFunction<GrGLTextureImage2DProc> fTextureImage2D;
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GrGLFunction<GrGLTextureSubImage1DProc> fTextureSubImage1D;
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GrGLFunction<GrGLTextureSubImage2DProc> fTextureSubImage2D;
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GrGLFunction<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
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GrGLFunction<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
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GrGLFunction<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
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GrGLFunction<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
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GrGLFunction<GrGLGetTextureImageProc> fGetTextureImage;
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GrGLFunction<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
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GrGLFunction<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
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GrGLFunction<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
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GrGLFunction<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
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// OpenGL 1.2
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GrGLFunction<GrGLTextureImage3DProc> fTextureImage3D;
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GrGLFunction<GrGLTextureSubImage3DProc> fTextureSubImage3D;
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GrGLFunction<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
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GrGLFunction<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
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GrGLFunction<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
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GrGLFunction<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
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GrGLFunction<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
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GrGLFunction<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
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GrGLFunction<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
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GrGLFunction<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
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// OpenGL 1.5
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GrGLFunction<GrGLNamedBufferDataProc> fNamedBufferData;
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GrGLFunction<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
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GrGLFunction<GrGLMapNamedBufferProc> fMapNamedBuffer;
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GrGLFunction<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
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GrGLFunction<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
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GrGLFunction<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
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GrGLFunction<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
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// OpenGL 2.0
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GrGLFunction<GrGLProgramUniform1fProc> fProgramUniform1f;
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GrGLFunction<GrGLProgramUniform2fProc> fProgramUniform2f;
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GrGLFunction<GrGLProgramUniform3fProc> fProgramUniform3f;
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GrGLFunction<GrGLProgramUniform4fProc> fProgramUniform4f;
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GrGLFunction<GrGLProgramUniform1iProc> fProgramUniform1i;
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GrGLFunction<GrGLProgramUniform2iProc> fProgramUniform2i;
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GrGLFunction<GrGLProgramUniform3iProc> fProgramUniform3i;
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GrGLFunction<GrGLProgramUniform4iProc> fProgramUniform4i;
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GrGLFunction<GrGLProgramUniform1fvProc> fProgramUniform1fv;
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GrGLFunction<GrGLProgramUniform2fvProc> fProgramUniform2fv;
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GrGLFunction<GrGLProgramUniform3fvProc> fProgramUniform3fv;
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GrGLFunction<GrGLProgramUniform4fvProc> fProgramUniform4fv;
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GrGLFunction<GrGLProgramUniform1ivProc> fProgramUniform1iv;
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GrGLFunction<GrGLProgramUniform2ivProc> fProgramUniform2iv;
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GrGLFunction<GrGLProgramUniform3ivProc> fProgramUniform3iv;
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GrGLFunction<GrGLProgramUniform4ivProc> fProgramUniform4iv;
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GrGLFunction<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
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GrGLFunction<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
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GrGLFunction<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
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// OpenGL 2.1
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GrGLFunction<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
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GrGLFunction<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
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GrGLFunction<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
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GrGLFunction<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
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GrGLFunction<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
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GrGLFunction<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
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// OpenGL 3.0
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GrGLFunction<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
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GrGLFunction<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
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GrGLFunction<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
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GrGLFunction<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
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GrGLFunction<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
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GrGLFunction<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
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GrGLFunction<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
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GrGLFunction<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
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GrGLFunction<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
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GrGLFunction<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
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GrGLFunction<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
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GrGLFunction<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
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GrGLFunction<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
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GrGLFunction<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
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GrGLFunction<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
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GrGLFunction<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
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GrGLFunction<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
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GrGLFunction<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
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GrGLFunction<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
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GrGLFunction<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
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GrGLFunction<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
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GrGLFunction<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
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GrGLFunction<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
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GrGLFunction<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
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GrGLFunction<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
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GrGLFunction<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
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GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray;
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GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray;
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GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
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GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
|
||||
GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
|
||||
GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
|
||||
GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
|
||||
GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
|
||||
GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
|
||||
GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
|
||||
// OpenGL 3.1
|
||||
GrGLFunction<GrGLTextureBufferProc> fTextureBuffer;
|
||||
|
||||
/* ARB_sync */
|
||||
GrGLFunction<GrGLFenceSyncProc> fFenceSync;
|
||||
GrGLFunction<GrGLIsSyncProc> fIsSync;
|
||||
|
@ -382,113 +382,6 @@ sk_sp<const GrGLInterface> GrGLMakeAssembledGLInterface(void *ctx, GrGLGetProc g
|
||||
GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
|
||||
}
|
||||
|
||||
if (extensions.has("GL_EXT_direct_state_access")) {
|
||||
GET_PROC_SUFFIX(TextureParameteri, EXT);
|
||||
GET_PROC_SUFFIX(TextureParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(TextureParameterf, EXT);
|
||||
GET_PROC_SUFFIX(TextureParameterfv, EXT);
|
||||
GET_PROC_SUFFIX(TextureImage1D, EXT);
|
||||
GET_PROC_SUFFIX(TextureImage2D, EXT);
|
||||
GET_PROC_SUFFIX(TextureSubImage1D, EXT);
|
||||
GET_PROC_SUFFIX(TextureSubImage2D, EXT);
|
||||
GET_PROC_SUFFIX(CopyTextureImage1D, EXT);
|
||||
GET_PROC_SUFFIX(CopyTextureImage2D, EXT);
|
||||
GET_PROC_SUFFIX(CopyTextureSubImage1D, EXT);
|
||||
GET_PROC_SUFFIX(CopyTextureSubImage2D, EXT);
|
||||
GET_PROC_SUFFIX(GetNamedBufferParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(GetNamedBufferPointerv, EXT);
|
||||
GET_PROC_SUFFIX(GetNamedBufferSubData, EXT);
|
||||
GET_PROC_SUFFIX(GetTextureImage, EXT);
|
||||
GET_PROC_SUFFIX(GetTextureParameterfv, EXT);
|
||||
GET_PROC_SUFFIX(GetTextureParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(GetTextureLevelParameterfv, EXT);
|
||||
GET_PROC_SUFFIX(GetTextureLevelParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(MapNamedBuffer, EXT);
|
||||
GET_PROC_SUFFIX(NamedBufferData, EXT);
|
||||
GET_PROC_SUFFIX(NamedBufferSubData, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform1f, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform2f, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform3f, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform4f, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform1i, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform2i, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform3i, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform4i, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform1fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform2fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform3fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform4fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform1iv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform2iv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform3iv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniform4iv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix2fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix3fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix4fv, EXT);
|
||||
GET_PROC_SUFFIX(UnmapNamedBuffer, EXT);
|
||||
if (glVer >= GR_GL_VER(1,2)) {
|
||||
GET_PROC_SUFFIX(TextureImage3D, EXT);
|
||||
GET_PROC_SUFFIX(TextureSubImage3D, EXT);
|
||||
GET_PROC_SUFFIX(CopyTextureSubImage3D, EXT);
|
||||
GET_PROC_SUFFIX(CompressedTextureImage3D, EXT);
|
||||
GET_PROC_SUFFIX(CompressedTextureImage2D, EXT);
|
||||
GET_PROC_SUFFIX(CompressedTextureImage1D, EXT);
|
||||
GET_PROC_SUFFIX(CompressedTextureSubImage3D, EXT);
|
||||
GET_PROC_SUFFIX(CompressedTextureSubImage2D, EXT);
|
||||
GET_PROC_SUFFIX(CompressedTextureSubImage1D, EXT);
|
||||
GET_PROC_SUFFIX(GetCompressedTextureImage, EXT);
|
||||
}
|
||||
if (glVer >= GR_GL_VER(2,1)) {
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix2x3fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix3x2fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix2x4fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix4x2fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix3x4fv, EXT);
|
||||
GET_PROC_SUFFIX(ProgramUniformMatrix4x3fv, EXT);
|
||||
}
|
||||
if (glVer >= GR_GL_VER(3,0)) {
|
||||
GET_PROC_SUFFIX(NamedRenderbufferStorage, EXT);
|
||||
GET_PROC_SUFFIX(GetNamedRenderbufferParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(NamedRenderbufferStorageMultisample, EXT);
|
||||
GET_PROC_SUFFIX(CheckNamedFramebufferStatus, EXT);
|
||||
GET_PROC_SUFFIX(NamedFramebufferTexture1D, EXT);
|
||||
GET_PROC_SUFFIX(NamedFramebufferTexture2D, EXT);
|
||||
GET_PROC_SUFFIX(NamedFramebufferTexture3D, EXT);
|
||||
GET_PROC_SUFFIX(NamedFramebufferRenderbuffer, EXT);
|
||||
GET_PROC_SUFFIX(GetNamedFramebufferAttachmentParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(GenerateTextureMipmap, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferDrawBuffer, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferDrawBuffers, EXT);
|
||||
GET_PROC_SUFFIX(FramebufferReadBuffer, EXT);
|
||||
GET_PROC_SUFFIX(GetFramebufferParameteriv, EXT);
|
||||
GET_PROC_SUFFIX(NamedCopyBufferSubData, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayVertexOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayColorOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayEdgeFlagOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayIndexOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayNormalOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayTexCoordOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayMultiTexCoordOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayFogCoordOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArraySecondaryColorOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayVertexAttribOffset, EXT);
|
||||
GET_PROC_SUFFIX(VertexArrayVertexAttribIOffset, EXT);
|
||||
GET_PROC_SUFFIX(EnableVertexArray, EXT);
|
||||
GET_PROC_SUFFIX(DisableVertexArray, EXT);
|
||||
GET_PROC_SUFFIX(EnableVertexArrayAttrib, EXT);
|
||||
GET_PROC_SUFFIX(DisableVertexArrayAttrib, EXT);
|
||||
GET_PROC_SUFFIX(GetVertexArrayIntegerv, EXT);
|
||||
GET_PROC_SUFFIX(GetVertexArrayPointerv, EXT);
|
||||
GET_PROC_SUFFIX(GetVertexArrayIntegeri_v, EXT);
|
||||
GET_PROC_SUFFIX(GetVertexArrayPointeri_v, EXT);
|
||||
GET_PROC_SUFFIX(MapNamedBufferRange, EXT);
|
||||
GET_PROC_SUFFIX(FlushMappedNamedBufferRange, EXT);
|
||||
}
|
||||
if (glVer >= GR_GL_VER(3,1)) {
|
||||
GET_PROC_SUFFIX(TextureBuffer, EXT);
|
||||
}
|
||||
}
|
||||
|
||||
if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_KHR_debug")) {
|
||||
// KHR_debug defines these methods to have no suffix in an OpenGL (not ES) context.
|
||||
GET_PROC(DebugMessageControl);
|
||||
|
@ -35,7 +35,6 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
|
||||
fAlpha8IsRenderable = false;
|
||||
fImagingSupport = false;
|
||||
fVertexArrayObjectSupport = false;
|
||||
fDirectStateAccessSupport = false;
|
||||
fDebugSupport = false;
|
||||
fES2CompatibilitySupport = false;
|
||||
fDrawIndirectSupport = false;
|
||||
@ -163,12 +162,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
|
||||
ctxInfo.hasExtension("GL_OES_vertex_array_object");
|
||||
}
|
||||
|
||||
if (kGL_GrGLStandard == standard) {
|
||||
fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access");
|
||||
} else {
|
||||
fDirectStateAccessSupport = false;
|
||||
}
|
||||
|
||||
if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) {
|
||||
fDebugSupport = true;
|
||||
} else {
|
||||
@ -1166,7 +1159,6 @@ void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const {
|
||||
writer->appendBool("Alpha8 is renderable", fAlpha8IsRenderable);
|
||||
writer->appendBool("GL_ARB_imaging support", fImagingSupport);
|
||||
writer->appendBool("Vertex array object support", fVertexArrayObjectSupport);
|
||||
writer->appendBool("Direct state access support", fDirectStateAccessSupport);
|
||||
writer->appendBool("Debug support", fDebugSupport);
|
||||
writer->appendBool("Draw indirect support", fDrawIndirectSupport);
|
||||
writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport);
|
||||
|
@ -290,9 +290,6 @@ public:
|
||||
/// Is there support for Vertex Array Objects?
|
||||
bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; }
|
||||
|
||||
/// Is there support for GL_EXT_direct_state_access?
|
||||
bool directStateAccessSupport() const { return fDirectStateAccessSupport; }
|
||||
|
||||
/// Is there support for GL_KHR_debug?
|
||||
bool debugSupport() const { return fDebugSupport; }
|
||||
|
||||
@ -458,7 +455,6 @@ private:
|
||||
bool fAlpha8IsRenderable: 1;
|
||||
bool fImagingSupport : 1;
|
||||
bool fVertexArrayObjectSupport : 1;
|
||||
bool fDirectStateAccessSupport : 1;
|
||||
bool fDebugSupport : 1;
|
||||
bool fES2CompatibilitySupport : 1;
|
||||
bool fDrawInstancedSupport : 1;
|
||||
|
@ -580,123 +580,6 @@ bool GrGLInterface::validate() const {
|
||||
}
|
||||
}
|
||||
|
||||
if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) {
|
||||
if (!fFunctions.fTextureParameteri ||
|
||||
!fFunctions.fTextureParameteriv ||
|
||||
!fFunctions.fTextureParameterf ||
|
||||
!fFunctions.fTextureParameterfv ||
|
||||
!fFunctions.fTextureImage1D ||
|
||||
!fFunctions.fTextureImage2D ||
|
||||
!fFunctions.fTextureSubImage1D ||
|
||||
!fFunctions.fTextureSubImage2D ||
|
||||
!fFunctions.fCopyTextureImage1D ||
|
||||
!fFunctions.fCopyTextureImage2D ||
|
||||
!fFunctions.fCopyTextureSubImage1D ||
|
||||
!fFunctions.fCopyTextureSubImage2D ||
|
||||
!fFunctions.fGetNamedBufferParameteriv ||
|
||||
!fFunctions.fGetNamedBufferPointerv ||
|
||||
!fFunctions.fGetNamedBufferSubData ||
|
||||
!fFunctions.fGetTextureImage ||
|
||||
!fFunctions.fGetTextureParameterfv ||
|
||||
!fFunctions.fGetTextureParameteriv ||
|
||||
!fFunctions.fGetTextureLevelParameterfv ||
|
||||
!fFunctions.fGetTextureLevelParameteriv ||
|
||||
!fFunctions.fMapNamedBuffer ||
|
||||
!fFunctions.fNamedBufferData ||
|
||||
!fFunctions.fNamedBufferSubData ||
|
||||
!fFunctions.fProgramUniform1f ||
|
||||
!fFunctions.fProgramUniform2f ||
|
||||
!fFunctions.fProgramUniform3f ||
|
||||
!fFunctions.fProgramUniform4f ||
|
||||
!fFunctions.fProgramUniform1i ||
|
||||
!fFunctions.fProgramUniform2i ||
|
||||
!fFunctions.fProgramUniform3i ||
|
||||
!fFunctions.fProgramUniform4i ||
|
||||
!fFunctions.fProgramUniform1fv ||
|
||||
!fFunctions.fProgramUniform2fv ||
|
||||
!fFunctions.fProgramUniform3fv ||
|
||||
!fFunctions.fProgramUniform4fv ||
|
||||
!fFunctions.fProgramUniform1iv ||
|
||||
!fFunctions.fProgramUniform2iv ||
|
||||
!fFunctions.fProgramUniform3iv ||
|
||||
!fFunctions.fProgramUniform4iv ||
|
||||
!fFunctions.fProgramUniformMatrix2fv ||
|
||||
!fFunctions.fProgramUniformMatrix3fv ||
|
||||
!fFunctions.fProgramUniformMatrix4fv ||
|
||||
!fFunctions.fUnmapNamedBuffer) {
|
||||
RETURN_FALSE_INTERFACE
|
||||
}
|
||||
if (glVer >= GR_GL_VER(1,2)) {
|
||||
if (!fFunctions.fTextureImage3D ||
|
||||
!fFunctions.fTextureSubImage3D ||
|
||||
!fFunctions.fCopyTextureSubImage3D ||
|
||||
!fFunctions.fCompressedTextureImage3D ||
|
||||
!fFunctions.fCompressedTextureImage2D ||
|
||||
!fFunctions.fCompressedTextureImage1D ||
|
||||
!fFunctions.fCompressedTextureSubImage3D ||
|
||||
!fFunctions.fCompressedTextureSubImage2D ||
|
||||
!fFunctions.fCompressedTextureSubImage1D ||
|
||||
!fFunctions.fGetCompressedTextureImage) {
|
||||
RETURN_FALSE_INTERFACE
|
||||
}
|
||||
}
|
||||
if (glVer >= GR_GL_VER(2,1)) {
|
||||
if (!fFunctions.fProgramUniformMatrix2x3fv ||
|
||||
!fFunctions.fProgramUniformMatrix3x2fv ||
|
||||
!fFunctions.fProgramUniformMatrix2x4fv ||
|
||||
!fFunctions.fProgramUniformMatrix4x2fv ||
|
||||
!fFunctions.fProgramUniformMatrix3x4fv ||
|
||||
!fFunctions.fProgramUniformMatrix4x3fv) {
|
||||
RETURN_FALSE_INTERFACE
|
||||
}
|
||||
}
|
||||
if (glVer >= GR_GL_VER(3,0)) {
|
||||
if (!fFunctions.fNamedRenderbufferStorage ||
|
||||
!fFunctions.fGetNamedRenderbufferParameteriv ||
|
||||
!fFunctions.fNamedRenderbufferStorageMultisample ||
|
||||
!fFunctions.fCheckNamedFramebufferStatus ||
|
||||
!fFunctions.fNamedFramebufferTexture1D ||
|
||||
!fFunctions.fNamedFramebufferTexture2D ||
|
||||
!fFunctions.fNamedFramebufferTexture3D ||
|
||||
!fFunctions.fNamedFramebufferRenderbuffer ||
|
||||
!fFunctions.fGetNamedFramebufferAttachmentParameteriv ||
|
||||
!fFunctions.fGenerateTextureMipmap ||
|
||||
!fFunctions.fFramebufferDrawBuffer ||
|
||||
!fFunctions.fFramebufferDrawBuffers ||
|
||||
!fFunctions.fFramebufferReadBuffer ||
|
||||
!fFunctions.fGetFramebufferParameteriv ||
|
||||
!fFunctions.fNamedCopyBufferSubData ||
|
||||
!fFunctions.fVertexArrayVertexOffset ||
|
||||
!fFunctions.fVertexArrayColorOffset ||
|
||||
!fFunctions.fVertexArrayEdgeFlagOffset ||
|
||||
!fFunctions.fVertexArrayIndexOffset ||
|
||||
!fFunctions.fVertexArrayNormalOffset ||
|
||||
!fFunctions.fVertexArrayTexCoordOffset ||
|
||||
!fFunctions.fVertexArrayMultiTexCoordOffset ||
|
||||
!fFunctions.fVertexArrayFogCoordOffset ||
|
||||
!fFunctions.fVertexArraySecondaryColorOffset ||
|
||||
!fFunctions.fVertexArrayVertexAttribOffset ||
|
||||
!fFunctions.fVertexArrayVertexAttribIOffset ||
|
||||
!fFunctions.fEnableVertexArray ||
|
||||
!fFunctions.fDisableVertexArray ||
|
||||
!fFunctions.fEnableVertexArrayAttrib ||
|
||||
!fFunctions.fDisableVertexArrayAttrib ||
|
||||
!fFunctions.fGetVertexArrayIntegerv ||
|
||||
!fFunctions.fGetVertexArrayPointerv ||
|
||||
!fFunctions.fGetVertexArrayIntegeri_v ||
|
||||
!fFunctions.fGetVertexArrayPointeri_v ||
|
||||
!fFunctions.fMapNamedBufferRange ||
|
||||
!fFunctions.fFlushMappedNamedBufferRange) {
|
||||
RETURN_FALSE_INTERFACE
|
||||
}
|
||||
}
|
||||
if (glVer >= GR_GL_VER(3,1)) {
|
||||
if (!fFunctions.fTextureBuffer) {
|
||||
RETURN_FALSE_INTERFACE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) ||
|
||||
fExtensions.has("GL_KHR_debug")) {
|
||||
if (!fFunctions.fDebugMessageControl ||
|
||||
|
@ -217,102 +217,6 @@ GrGLTestInterface::GrGLTestInterface() {
|
||||
fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v);
|
||||
fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64);
|
||||
fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v);
|
||||
fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri);
|
||||
fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv);
|
||||
fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf);
|
||||
fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv);
|
||||
fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D);
|
||||
fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D);
|
||||
fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D);
|
||||
fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D);
|
||||
fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D);
|
||||
fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D);
|
||||
fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D);
|
||||
fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D);
|
||||
fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage);
|
||||
fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv);
|
||||
fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv);
|
||||
fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv);
|
||||
fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv);
|
||||
fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D);
|
||||
fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D);
|
||||
fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D);
|
||||
fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D);
|
||||
fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D);
|
||||
fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D);
|
||||
fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D);
|
||||
fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D);
|
||||
fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D);
|
||||
fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage);
|
||||
fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData);
|
||||
fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData);
|
||||
fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer);
|
||||
fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer);
|
||||
fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv);
|
||||
fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv);
|
||||
fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData);
|
||||
fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f);
|
||||
fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f);
|
||||
fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f);
|
||||
fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f);
|
||||
fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i);
|
||||
fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i);
|
||||
fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i);
|
||||
fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i);
|
||||
fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv);
|
||||
fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv);
|
||||
fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv);
|
||||
fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv);
|
||||
fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv);
|
||||
fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv);
|
||||
fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv);
|
||||
fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv);
|
||||
fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv);
|
||||
fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv);
|
||||
fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv);
|
||||
fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv);
|
||||
fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv);
|
||||
fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv);
|
||||
fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv);
|
||||
fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv);
|
||||
fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv);
|
||||
fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage);
|
||||
fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv);
|
||||
fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample);
|
||||
fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus);
|
||||
fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D);
|
||||
fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D);
|
||||
fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D);
|
||||
fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer);
|
||||
fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv);
|
||||
fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap);
|
||||
fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer);
|
||||
fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers);
|
||||
fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer);
|
||||
fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv);
|
||||
fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData);
|
||||
fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset);
|
||||
fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset);
|
||||
fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset);
|
||||
fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset);
|
||||
fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset);
|
||||
fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset);
|
||||
fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset);
|
||||
fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset);
|
||||
fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset);
|
||||
fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset);
|
||||
fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset);
|
||||
fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray);
|
||||
fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray);
|
||||
fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib);
|
||||
fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib);
|
||||
fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv);
|
||||
fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv);
|
||||
fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v);
|
||||
fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v);
|
||||
fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange);
|
||||
fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange);
|
||||
fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer);
|
||||
fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync);
|
||||
fFunctions.fIsSync = bind_to_member(this, &GrGLTestInterface::isSync);
|
||||
fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync);
|
||||
|
Loading…
Reference in New Issue
Block a user