Remove glBlendEquation and glColorPointer
Review URL: http://codereview.appspot.com/6300075/ git-svn-id: http://skia.googlecode.com/svn/trunk@4216 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -52,7 +52,6 @@ extern "C" {
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
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@ -62,7 +61,6 @@ extern "C" {
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorPointerProc)(GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* pointer);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
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typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
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typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
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@ -144,7 +144,6 @@ public:
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GLPtr<GrGLBindTextureProc> fBindTexture;
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GLPtr<GrGLBlendColorProc> fBlendColor;
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GLPtr<GrGLBlendFuncProc> fBlendFunc;
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GLPtr<GrGLBlendEquationProc> fBlendEquation;
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GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
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GLPtr<GrGLBufferDataProc> fBufferData;
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GLPtr<GrGLBufferSubDataProc> fBufferSubData;
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@ -153,7 +152,6 @@ public:
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GLPtr<GrGLClearColorProc> fClearColor;
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GLPtr<GrGLClearStencilProc> fClearStencil;
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GLPtr<GrGLColorMaskProc> fColorMask;
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GLPtr<GrGLColorPointerProc> fColorPointer;
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GLPtr<GrGLCompileShaderProc> fCompileShader;
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GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
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GLPtr<GrGLCreateProgramProc> fCreateProgram;
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@ -26,7 +26,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fBindTexture = glBindTexture;
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interface->fBlendColor = glBlendColor;
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interface->fBlendFunc = glBlendFunc;
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interface->fBlendEquation = glBlendEquation;
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interface->fBufferData = glBufferData;
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interface->fBufferSubData = glBufferSubData;
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interface->fClear = glClear;
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@ -20,7 +20,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendEquation(GrGLenum mode) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
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GrGLvoid GR_GL_FUNCTION_TYPE nullGLClear(GrGLbitfield mask) {}
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@ -397,7 +396,6 @@ const GrGLInterface* GrGLCreateNullInterface() {
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interface->fBindTexture = nullGLBindTexture;
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interface->fBlendColor = nullGLBlendColor;
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interface->fBlendFunc = nullGLBlendFunc;
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interface->fBlendEquation = nullGLBlendEquation;
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interface->fBufferData = nullGLBufferData;
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interface->fBufferSubData = nullGLBufferSubData;
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interface->fClear = nullGLClear;
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@ -67,16 +67,6 @@
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/* GL_SRC1_ALPHA */
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#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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/* BlendEquationSeparate */
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#define GR_GL_FUNC_ADD 0x8006
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#define GR_GL_BLEND_EQUATION 0x8009
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#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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#define GR_GL_BLEND_EQUATION_ALPHA 0x883D
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/* BlendSubtract */
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#define GR_GL_FUNC_SUBTRACT 0x800A
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#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
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/* Separate Blend Functions */
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#define GR_GL_BLEND_DST_RGB 0x80C8
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#define GR_GL_BLEND_SRC_RGB 0x80C9
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@ -44,7 +44,6 @@ bool GrGLInterface::validate(GrGLBinding binding) const {
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NULL == fBindTexture ||
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NULL == fBlendFunc ||
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NULL == fBlendColor || // -> GL >= 1.4, ES >= 2.0 or extension
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NULL == fBlendEquation || // -> GL >= 1.4, ES >= 2.0 or extension
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NULL == fBufferData ||
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NULL == fBufferSubData ||
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NULL == fClear ||
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@ -46,7 +46,6 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
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GR_GET_PROC(GrGLBindTextureProc, BindTexture);
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GR_GET_PROC(GrGLBlendColorProc, BlendColor);
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GR_GET_PROC(GrGLBlendFuncProc, BlendFunc);
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GR_GET_PROC(GrGLBlendEquationProc, BlendEquation);
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GR_GET_PROC(GrGLBufferDataProc, BufferData);
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GR_GET_PROC(GrGLBufferSubDataProc, BufferSubData);
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GR_GET_PROC(GrGLClearProc, Clear);
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@ -72,7 +72,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, GrGLuint textur
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GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
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GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
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GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
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GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendEquation(GrGLenum mode) {}
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////////////////////////////////////////////////////////////////////////////////
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GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {
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@ -930,7 +929,6 @@ const GrGLInterface* GrGLCreateDebugInterface() {
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interface->fBindTexture = debugGLBindTexture;
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interface->fBlendColor = debugGLBlendColor;
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interface->fBlendFunc = debugGLBlendFunc;
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interface->fBlendEquation = debugGLBlendEquation;
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interface->fBufferData = debugGLBufferData;
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interface->fBufferSubData = debugGLBufferSubData;
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interface->fClear = debugGLClear;
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@ -51,18 +51,9 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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if (ver >= GR_GL_VER(1,4)) {
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interface->fBlendColor = glBlendColor;
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interface->fBlendEquation = glBlendEquation;
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} else if (GrGLHasExtensionFromString("GL_ARB_imaging", extStr)) {
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} else if (GrGLHasExtensionFromString("GL_ARB_imaging", extStr) ||
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GrGLHasExtensionFromString("GL_EXT_blend_color", extStr)) {
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GET_PROC(BlendColor);
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GET_PROC(BlendEquation);
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} else {
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if (GrGLHasExtensionFromString("GL_EXT_blend_color", extStr)) {
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GET_PROC_SUFFIX(BlendColor, EXT);
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}
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if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extStr) ||
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GrGLHasExtensionFromString("GL_EXT_blend_subtract", extStr)) {
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GET_PROC_SUFFIX(BlendEquation, EXT);
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}
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}
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interface->fBufferData = glBufferData;
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@ -71,7 +62,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fClearColor = glClearColor;
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interface->fClearStencil = glClearStencil;
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interface->fColorMask = glColorMask;
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interface->fColorPointer = glColorPointer;
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interface->fCompileShader = glCompileShader;
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interface->fCompressedTexImage2D = glCompressedTexImage2D;
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interface->fCreateProgram = glCreateProgram;
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@ -44,17 +44,9 @@ const GrGLInterface* GrGLCreateMesaInterface() {
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GR_GL_GET_PROC(BlendFunc);
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if (glVer >= GR_GL_VER(1,4) ||
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GrGLHasExtensionFromString("GL_ARB_imaging", extString)) {
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GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
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GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
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GR_GL_GET_PROC(BlendColor);
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GR_GL_GET_PROC(BlendEquation);
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} else {
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if (GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
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GR_GL_GET_PROC_SUFFIX(BlendColor, EXT);
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}
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if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extString) ||
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GrGLHasExtensionFromString("GL_EXT_blend_subtract", extString)) {
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GR_GL_GET_PROC_SUFFIX(BlendEquation, EXT);
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}
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}
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GR_GL_GET_PROC(BufferData);
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@ -43,17 +43,9 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fBlendFunc = glBlendFunc;
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if (glVer >= GR_GL_VER(1,4) ||
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GrGLHasExtensionFromString("GL_ARB_imaging", extString)) {
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GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
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GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
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GR_GL_GET_PROC(BlendColor);
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GR_GL_GET_PROC(BlendEquation);
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} else {
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if (GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
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GR_GL_GET_PROC_SUFFIX(BlendColor, EXT);
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}
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if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extString) ||
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GrGLHasExtensionFromString("GL_EXT_blend_subtract", extString)) {
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GR_GL_GET_PROC_SUFFIX(BlendEquation, EXT);
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}
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}
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GR_GL_GET_PROC(BufferData);
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@ -62,7 +54,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fClearColor = glClearColor;
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interface->fClearStencil = glClearStencil;
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interface->fColorMask = glColorMask;
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interface->fColorPointer = glColorPointer;
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GR_GL_GET_PROC(CompileShader);
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interface->fCompressedTexImage2D = glCompressedTexImage2D;
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GR_GL_GET_PROC(CreateProgram);
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@ -44,24 +44,15 @@ const GrGLInterface* GrGLCreateNativeInterface() {
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interface->fBlendFunc = glBlendFunc;
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if (glVer >= GR_GL_VER(1,4) ||
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GrGLHasExtensionFromString("GL_ARB_imaging", extString)) {
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GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
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GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
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GR_GL_GET_PROC(BlendColor);
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GR_GL_GET_PROC(BlendEquation);
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} else {
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if (GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
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GR_GL_GET_PROC_SUFFIX(BlendColor, EXT);
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}
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if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extString) ||
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GrGLHasExtensionFromString("GL_EXT_blend_subtract", extString)) {
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GR_GL_GET_PROC_SUFFIX(BlendEquation, EXT);
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}
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}
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interface->fClear = glClear;
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interface->fClearColor = glClearColor;
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interface->fClearStencil = glClearStencil;
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interface->fColorMask = glColorMask;
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interface->fColorPointer = glColorPointer;
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interface->fCullFace = glCullFace;
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interface->fDeleteTextures = glDeleteTextures;
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interface->fDepthMask = glDepthMask;
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