Move SkNoSaveLayerCanvas.h to include/utils
https://codereview.chromium.org/197243005 git-svn-id: http://skia.googlecode.com/svn/trunk@13823 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -46,6 +46,7 @@
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'../include/utils/SkMatrix44.h',
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'../include/utils/SkMeshUtils.h',
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'../include/utils/SkNinePatch.h',
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'../include/utils/SkNoSaveLayerCanvas.h',
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'../include/utils/SkNWayCanvas.h',
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'../include/utils/SkNullCanvas.h',
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'../include/utils/SkParse.h',
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@ -85,7 +86,6 @@
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'../src/utils/SkMD5.h',
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'../src/utils/SkMeshUtils.cpp',
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'../src/utils/SkNinePatch.cpp',
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'../src/utils/SkNoSaveLayerCanvas.h',
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'../src/utils/SkNWayCanvas.cpp',
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'../src/utils/SkNullCanvas.cpp',
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'../src/utils/SkOSFile.cpp',
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@ -14,7 +14,7 @@
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// The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer
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// functionality isn't required (e.g., during analysis of the draw calls).
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// It also simplifies the clipping calls to only use rectangles.
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class SkNoSaveLayerCanvas : public SkCanvas {
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class SK_API SkNoSaveLayerCanvas : public SkCanvas {
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public:
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SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {}
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