Discard scratch render targets before reusing them.
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/225183012 git-svn-id: http://skia.googlecode.com/svn/trunk@14075 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -457,6 +457,11 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
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// Ensure we have exclusive access to the texture so future 'find' calls don't return it
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resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
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if (NULL != resource) {
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// If the scratch texture is a render target, discard its contents.
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GrRenderTarget* rt = static_cast<GrTexture*>(resource)->asRenderTarget();
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if (NULL != rt) {
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rt->discard();
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}
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resource->ref();
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break;
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}
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