Make GrDrawState a real class with getters and setters
Review URL: http://codereview.appspot.com/5448119/ git-svn-id: http://skia.googlecode.com/svn/trunk@2830 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -702,7 +702,8 @@ void GrAAHairLinePathRenderer::drawPath(GrDrawState::StageMask stageMask) {
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int nBufLines = fLinesIndexBuffer->maxQuads();
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int nBufLines = fLinesIndexBuffer->maxQuads();
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while (lines < fLineSegmentCnt) {
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while (lines < fLineSegmentCnt) {
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int n = GrMin(fLineSegmentCnt-lines, nBufLines);
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int n = GrMin(fLineSegmentCnt-lines, nBufLines);
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fTarget->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
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fTarget->drawState()->setVertexEdgeType(
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GrDrawState::kHairLine_EdgeType);
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fTarget->drawIndexed(kTriangles_PrimitiveType,
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fTarget->drawIndexed(kTriangles_PrimitiveType,
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kVertsPerLineSeg*lines, // startV
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kVertsPerLineSeg*lines, // startV
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0, // startI
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0, // startI
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@ -715,7 +716,8 @@ void GrAAHairLinePathRenderer::drawPath(GrDrawState::StageMask stageMask) {
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int quads = 0;
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int quads = 0;
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while (quads < fQuadCnt) {
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while (quads < fQuadCnt) {
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int n = GrMin(fQuadCnt-quads, kNumQuadsInIdxBuffer);
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int n = GrMin(fQuadCnt-quads, kNumQuadsInIdxBuffer);
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fTarget->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
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fTarget->drawState()->setVertexEdgeType(
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GrDrawState::kHairQuad_EdgeType);
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fTarget->drawIndexed(kTriangles_PrimitiveType,
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fTarget->drawIndexed(kTriangles_PrimitiveType,
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4*fLineSegmentCnt + kVertsPerQuad*quads, // startV
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4*fLineSegmentCnt + kVertsPerQuad*quads, // startV
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0, // startI
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0, // startI
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@ -217,21 +217,17 @@ void gen_stencil_key_values(const GrStencilBuffer* sb,
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// It does not reset stage textures/samplers or per-vertex-edge-aa state since
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// It does not reset stage textures/samplers or per-vertex-edge-aa state since
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// they aren't used unless the vertex layout references them.
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// they aren't used unless the vertex layout references them.
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// It also doesn't set the render target.
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// It also doesn't set the render target.
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void reset_target_state(GrDrawTarget* target){
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void reset_target_state(GrDrawState* drawState) {
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target->setViewMatrix(GrMatrix::I());
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drawState->setViewMatrix(GrMatrix::I());
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target->setColorFilter(0, SkXfermode::kDst_Mode);
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drawState->setColorFilter(0, SkXfermode::kDst_Mode);
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target->disableState(GrDrawTarget::kDither_StateBit |
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drawState->resetStateFlags();
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GrDrawTarget::kHWAntialias_StateBit |
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drawState->setEdgeAAData(NULL, 0);
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GrDrawTarget::kClip_StateBit |
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drawState->disableStencil();
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GrDrawTarget::kNoColorWrites_StateBit |
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drawState->setAlpha(0xFF);
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GrDrawTarget::kEdgeAAConcave_StateBit);
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drawState->setBlendFunc(kOne_BlendCoeff,
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target->setEdgeAAData(NULL, 0);
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kZero_BlendCoeff);
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target->disableStencil();
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drawState->setFirstCoverageStage(GrDrawState::kNumStages);
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target->setAlpha(0xFF);
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drawState->setDrawFace(GrDrawState::kBoth_DrawFace);
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target->setBlendFunc(kOne_BlendCoeff,
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kZero_BlendCoeff);
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target->setFirstCoverageStage(GrDrawState::kNumStages);
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target->setDrawFace(GrDrawState::kBoth_DrawFace);
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}
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}
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}
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}
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@ -352,7 +348,7 @@ GrContext::TextureCacheEntry GrContext::createAndLockTexture(TextureKey key,
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if (NULL != texture) {
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if (NULL != texture) {
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GrDrawTarget::AutoStateRestore asr(fGpu);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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reset_target_state(fGpu);
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reset_target_state(fGpu->drawState());
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fGpu->setRenderTarget(texture->asRenderTarget());
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fGpu->setRenderTarget(texture->asRenderTarget());
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fGpu->setTexture(0, clampEntry.texture());
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fGpu->setTexture(0, clampEntry.texture());
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@ -601,7 +597,7 @@ const GrClip& GrContext::getClip() const { return fGpu->getClip(); }
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void GrContext::setClip(const GrClip& clip) {
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void GrContext::setClip(const GrClip& clip) {
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fGpu->setClip(clip);
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fGpu->setClip(clip);
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fGpu->enableState(GrDrawTarget::kClip_StateBit);
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fGpu->drawState()->enableState(GrDrawState::kClip_StateBit);
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}
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}
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void GrContext::setClip(const GrIRect& rect) {
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void GrContext::setClip(const GrIRect& rect) {
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@ -806,14 +802,13 @@ void GrContext::setupOffscreenAAPass1(GrDrawTarget* target,
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target->enableState(GrDrawTarget::kHWAntialias_StateBit);
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target->enableState(GrDrawTarget::kHWAntialias_StateBit);
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#endif
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#endif
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GrMatrix transM;
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int left = boundRect.fLeft + tileX * record->fTileSizeX;
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int left = boundRect.fLeft + tileX * record->fTileSizeX;
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int top = boundRect.fTop + tileY * record->fTileSizeY;
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int top = boundRect.fTop + tileY * record->fTileSizeY;
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transM.setTranslate(-left * GR_Scalar1, -top * GR_Scalar1);
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GrDrawState* drawState = target->drawState();
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target->postConcatViewMatrix(transM);
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drawState->viewMatrix()->postTranslate(-left * GR_Scalar1,
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GrMatrix scaleM;
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-top * GR_Scalar1);
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scaleM.setScale(record->fScale * GR_Scalar1, record->fScale * GR_Scalar1);
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drawState->viewMatrix()->postScale(record->fScale * GR_Scalar1,
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target->postConcatViewMatrix(scaleM);
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record->fScale * GR_Scalar1);
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int w = (tileX == record->fTileCountX-1) ? boundRect.fRight - left :
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int w = (tileX == record->fTileCountX-1) ? boundRect.fRight - left :
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record->fTileSizeX;
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record->fTileSizeX;
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@ -1327,7 +1322,7 @@ void GrContext::drawRect(const GrPaint& paint,
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GrDrawTarget::AutoViewMatrixRestore avmr;
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GrDrawTarget::AutoViewMatrixRestore avmr;
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if (NULL != matrix) {
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if (NULL != matrix) {
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avmr.set(target);
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avmr.set(target);
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target->preConcatViewMatrix(*matrix);
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target->viewMatrix()->preConcat(*matrix);
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target->preConcatSamplerMatrices(stageMask, *matrix);
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target->preConcatSamplerMatrices(stageMask, *matrix);
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}
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}
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@ -1351,7 +1346,7 @@ void GrContext::drawRect(const GrPaint& paint,
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m.postConcat(*matrix);
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m.postConcat(*matrix);
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}
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}
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target->preConcatViewMatrix(m);
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target->viewMatrix()->preConcat(m);
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target->preConcatSamplerMatrices(stageMask, m);
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target->preConcatSamplerMatrices(stageMask, m);
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target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
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target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
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@ -1378,7 +1373,8 @@ void GrContext::drawRectToRect(const GrPaint& paint,
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#if GR_STATIC_RECT_VB
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#if GR_STATIC_RECT_VB
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GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
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GrDrawState* drawState = target->drawState();
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GrVertexLayout layout = PaintStageVertexLayoutBits(paint, NULL);
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GrVertexLayout layout = PaintStageVertexLayoutBits(paint, NULL);
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GrDrawTarget::AutoViewMatrixRestore avmr(target);
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GrDrawTarget::AutoViewMatrixRestore avmr(target);
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@ -1390,13 +1386,13 @@ void GrContext::drawRectToRect(const GrPaint& paint,
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if (NULL != dstMatrix) {
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if (NULL != dstMatrix) {
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m.postConcat(*dstMatrix);
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m.postConcat(*dstMatrix);
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}
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}
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target->preConcatViewMatrix(m);
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drawState->viewMatrix()->preConcat(m);
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// srcRect refers to first stage
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// srcRect refers to first stage
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int otherStageMask = paint.getActiveStageMask() &
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int otherStageMask = paint.getActiveStageMask() &
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(~(1 << GrPaint::kFirstTextureStage));
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(~(1 << GrPaint::kFirstTextureStage));
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if (otherStageMask) {
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if (otherStageMask) {
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target->preConcatSamplerMatrices(otherStageMask, m);
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drawState->preConcatSamplerMatrices(otherStageMask, m);
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}
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}
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m.setAll(srcRect.width(), 0, srcRect.fLeft,
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m.setAll(srcRect.width(), 0, srcRect.fLeft,
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@ -1405,7 +1401,7 @@ void GrContext::drawRectToRect(const GrPaint& paint,
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if (NULL != srcMatrix) {
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if (NULL != srcMatrix) {
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m.postConcat(*srcMatrix);
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m.postConcat(*srcMatrix);
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}
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}
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target->preConcatSamplerMatrix(GrPaint::kFirstTextureStage, m);
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drawState->sampler(GrPaint::kFirstTextureStage)->preConcatMatrix(m);
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const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
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const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
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if (NULL == sqVB) {
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if (NULL == sqVB) {
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@ -1781,7 +1777,7 @@ bool GrContext::internalReadRenderTargetPixels(GrRenderTarget* target,
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GrAssert(NULL != target);
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GrAssert(NULL != target);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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reset_target_state(fGpu);
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reset_target_state(fGpu->drawState());
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fGpu->setRenderTarget(target);
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fGpu->setRenderTarget(target);
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@ -1819,7 +1815,7 @@ void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst) {
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ASSERT_OWNED_RESOURCE(src);
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ASSERT_OWNED_RESOURCE(src);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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reset_target_state(fGpu);
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reset_target_state(fGpu->drawState());
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fGpu->setRenderTarget(dst);
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fGpu->setRenderTarget(dst);
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GrSamplerState sampler(GrSamplerState::kClamp_WrapMode,
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GrSamplerState sampler(GrSamplerState::kClamp_WrapMode,
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GrSamplerState::kNearest_Filter);
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GrSamplerState::kNearest_Filter);
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@ -1889,7 +1885,7 @@ void GrContext::internalWriteRenderTargetPixels(GrRenderTarget* target,
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config, buffer, rowBytes, flags);
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config, buffer, rowBytes, flags);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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GrDrawTarget::AutoStateRestore asr(fGpu);
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reset_target_state(fGpu);
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reset_target_state(fGpu->drawState());
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GrMatrix matrix;
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GrMatrix matrix;
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matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
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matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
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@ -1920,6 +1916,8 @@ void GrContext::internalWriteRenderTargetPixels(GrRenderTarget* target,
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void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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GrDrawState* drawState = target->drawState();
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for (int i = 0; i < GrPaint::kMaxTextures; ++i) {
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for (int i = 0; i < GrPaint::kMaxTextures; ++i) {
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int s = i + GrPaint::kFirstTextureStage;
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int s = i + GrPaint::kFirstTextureStage;
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target->setTexture(s, paint.getTexture(i));
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target->setTexture(s, paint.getTexture(i));
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@ -1936,20 +1934,20 @@ void GrContext::setPaint(const GrPaint& paint, GrDrawTarget* target) {
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target->setSamplerState(s, paint.getMaskSampler(i));
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target->setSamplerState(s, paint.getMaskSampler(i));
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}
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}
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target->setColor(paint.fColor);
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drawState->setColor(paint.fColor);
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if (paint.fDither) {
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if (paint.fDither) {
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target->enableState(GrDrawTarget::kDither_StateBit);
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drawState->enableState(GrDrawState::kDither_StateBit);
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} else {
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} else {
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target->disableState(GrDrawTarget::kDither_StateBit);
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drawState->disableState(GrDrawState::kDither_StateBit);
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}
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}
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if (paint.fAntiAlias) {
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if (paint.fAntiAlias) {
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target->enableState(GrDrawTarget::kHWAntialias_StateBit);
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drawState->enableState(GrDrawState::kHWAntialias_StateBit);
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} else {
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} else {
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target->disableState(GrDrawTarget::kHWAntialias_StateBit);
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drawState->disableState(GrDrawState::kHWAntialias_StateBit);
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}
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}
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target->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
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drawState->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
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target->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
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drawState->setColorFilter(paint.fColorFilterColor, paint.fColorFilterXfermode);
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if (paint.getActiveMaskStageMask() && !target->canApplyCoverage()) {
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if (paint.getActiveMaskStageMask() && !target->canApplyCoverage()) {
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GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
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GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
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@ -2020,7 +2018,7 @@ void GrContext::setMatrix(const GrMatrix& m) {
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}
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}
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void GrContext::concatMatrix(const GrMatrix& m) const {
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void GrContext::concatMatrix(const GrMatrix& m) const {
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fGpu->preConcatViewMatrix(m);
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fGpu->viewMatrix()->preConcat(m);
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}
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}
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static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
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static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
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@ -190,7 +190,8 @@ static inline bool single_pass_path(const GrDrawTarget& target,
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return hint == kConvex_ConvexHint ||
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return hint == kConvex_ConvexHint ||
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hint == kNonOverlappingConvexPieces_ConvexHint ||
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hint == kNonOverlappingConvexPieces_ConvexHint ||
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(hint == kSameWindingConvexPieces_ConvexHint &&
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(hint == kSameWindingConvexPieces_ConvexHint &&
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!target.drawWillReadDst() && !target.isDitherState());
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!target.drawWillReadDst() &&
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!target.getDrawState().isDitherState());
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}
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}
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return false;
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return false;
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@ -388,6 +389,8 @@ void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
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GrScalar tol = GR_Scalar1;
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GrScalar tol = GR_Scalar1;
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tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, fPath->getBounds());
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tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, fPath->getBounds());
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GrDrawState* drawState = fTarget->drawState();
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// FIXME: It's really dumb that we recreate the verts for a new vertex
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// FIXME: It's really dumb that we recreate the verts for a new vertex
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// layout. We only do that because the GrDrawTarget API doesn't allow
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// layout. We only do that because the GrDrawTarget API doesn't allow
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// us to change the vertex layout after reserveVertexSpace(). We won't
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// us to change the vertex layout after reserveVertexSpace(). We won't
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@ -405,9 +408,9 @@ void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
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GrAssert(NULL != fTarget);
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GrAssert(NULL != fTarget);
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GrDrawTarget::AutoStateRestore asr(fTarget);
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GrDrawTarget::AutoStateRestore asr(fTarget);
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bool colorWritesWereDisabled = fTarget->isColorWriteDisabled();
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bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
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// face culling doesn't make sense here
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// face culling doesn't make sense here
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GrAssert(GrDrawState::kBoth_DrawFace == fTarget->getDrawFace());
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GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());
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int passCount = 0;
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int passCount = 0;
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const GrStencilSettings* passes[3];
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const GrStencilSettings* passes[3];
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@ -503,36 +506,37 @@ void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
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{
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{
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for (int p = 0; p < passCount; ++p) {
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for (int p = 0; p < passCount; ++p) {
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fTarget->setDrawFace(drawFace[p]);
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drawState->setDrawFace(drawFace[p]);
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if (NULL != passes[p]) {
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if (NULL != passes[p]) {
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fTarget->setStencil(*passes[p]);
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drawState->setStencil(*passes[p]);
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}
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}
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if (lastPassIsBounds && (p == passCount-1)) {
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if (lastPassIsBounds && (p == passCount-1)) {
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if (!colorWritesWereDisabled) {
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if (!colorWritesWereDisabled) {
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fTarget->disableState(GrDrawTarget::kNoColorWrites_StateBit);
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drawState->disableState(
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GrDrawState::kNoColorWrites_StateBit);
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}
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}
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GrRect bounds;
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GrRect bounds;
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if (reverse) {
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if (reverse) {
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GrAssert(NULL != fTarget->getRenderTarget());
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GrAssert(NULL != drawState->getRenderTarget());
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// draw over the whole world.
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// draw over the whole world.
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bounds.setLTRB(0, 0,
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bounds.setLTRB(0, 0,
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GrIntToScalar(fTarget->getRenderTarget()->width()),
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GrIntToScalar(drawState->getRenderTarget()->width()),
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GrIntToScalar(fTarget->getRenderTarget()->height()));
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GrIntToScalar(drawState->getRenderTarget()->height()));
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GrMatrix vmi;
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GrMatrix vmi;
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// mapRect through persp matrix may not be correct
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// mapRect through persp matrix may not be correct
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if (!fTarget->getViewMatrix().hasPerspective() &&
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if (!drawState->getViewMatrix().hasPerspective() &&
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fTarget->getViewInverse(&vmi)) {
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drawState->getViewInverse(&vmi)) {
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vmi.mapRect(&bounds);
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vmi.mapRect(&bounds);
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} else {
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} else {
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if (stageMask) {
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if (stageMask) {
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if (!fTarget->getViewInverse(&vmi)) {
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if (!drawState->getViewInverse(&vmi)) {
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GrPrintf("Could not invert matrix.");
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GrPrintf("Could not invert matrix.");
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return;
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return;
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}
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}
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fTarget->preConcatSamplerMatrices(stageMask, vmi);
|
drawState->preConcatSamplerMatrices(stageMask, vmi);
|
||||||
}
|
}
|
||||||
fTarget->setViewMatrix(GrMatrix::I());
|
drawState->setViewMatrix(GrMatrix::I());
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
bounds = fPath->getBounds();
|
bounds = fPath->getBounds();
|
||||||
@ -542,7 +546,7 @@ void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
|
|||||||
fTarget->drawSimpleRect(bounds, NULL, stageMask);
|
fTarget->drawSimpleRect(bounds, NULL, stageMask);
|
||||||
} else {
|
} else {
|
||||||
if (passCount > 1) {
|
if (passCount > 1) {
|
||||||
fTarget->enableState(GrDrawTarget::kNoColorWrites_StateBit);
|
drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
|
||||||
}
|
}
|
||||||
if (fUseIndexedDraw) {
|
if (fUseIndexedDraw) {
|
||||||
fTarget->drawIndexed(fPrimitiveType, 0, 0,
|
fTarget->drawIndexed(fPrimitiveType, 0, 0,
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
|
|
||||||
#include "GrColor.h"
|
#include "GrColor.h"
|
||||||
#include "GrMatrix.h"
|
#include "GrMatrix.h"
|
||||||
|
#include "GrNoncopyable.h"
|
||||||
#include "GrSamplerState.h"
|
#include "GrSamplerState.h"
|
||||||
#include "GrStencil.h"
|
#include "GrStencil.h"
|
||||||
|
|
||||||
@ -45,13 +46,386 @@ struct GrDrawState {
|
|||||||
typedef uint32_t StageMask;
|
typedef uint32_t StageMask;
|
||||||
GR_STATIC_ASSERT(sizeof(StageMask)*8 >= GrDrawState::kNumStages);
|
GR_STATIC_ASSERT(sizeof(StageMask)*8 >= GrDrawState::kNumStages);
|
||||||
|
|
||||||
enum DrawFace {
|
GrDrawState() {
|
||||||
kBoth_DrawFace,
|
// make sure any pad is zero for memcmp
|
||||||
kCCW_DrawFace,
|
// all GrDrawState members should default to something
|
||||||
kCW_DrawFace,
|
// valid by the memset
|
||||||
|
memset(this, 0, sizeof(GrDrawState));
|
||||||
|
|
||||||
|
// memset exceptions
|
||||||
|
fColorFilterMode = SkXfermode::kDstIn_Mode;
|
||||||
|
fFirstCoverageStage = kNumStages;
|
||||||
|
|
||||||
|
// pedantic assertion that our ptrs will
|
||||||
|
// be NULL (0 ptr is mem addr 0)
|
||||||
|
GrAssert((intptr_t)(void*)NULL == 0LL);
|
||||||
|
|
||||||
|
GrAssert(fStencilSettings.isDisabled());
|
||||||
|
fFirstCoverageStage = kNumStages;
|
||||||
|
}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Color
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets color for next draw to a premultiplied-alpha color.
|
||||||
|
*
|
||||||
|
* @param color the color to set.
|
||||||
|
*/
|
||||||
|
void setColor(GrColor color) { fColor = color; }
|
||||||
|
|
||||||
|
GrColor getColor() const { return fColor; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the color to be used for the next draw to be
|
||||||
|
* (r,g,b,a) = (alpha, alpha, alpha, alpha).
|
||||||
|
*
|
||||||
|
* @param alpha The alpha value to set as the color.
|
||||||
|
*/
|
||||||
|
void setAlpha(uint8_t a) {
|
||||||
|
this->setColor((a << 24) | (a << 16) | (a << 8) | a);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a color filter that can be represented by a color and a mode. Applied
|
||||||
|
* after color-computing texture stages.
|
||||||
|
*/
|
||||||
|
void setColorFilter(GrColor c, SkXfermode::Mode mode) {
|
||||||
|
fColorFilterColor = c;
|
||||||
|
fColorFilterMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
GrColor getColorFilterColor() const { return fColorFilterColor; }
|
||||||
|
SkXfermode::Mode getColorFilterMode() const { return fColorFilterMode; }
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Textures
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the texture used at the next drawing call
|
||||||
|
*
|
||||||
|
* @param stage The texture stage for which the texture will be set
|
||||||
|
*
|
||||||
|
* @param texture The texture to set. Can be NULL though there is no
|
||||||
|
* advantage to settings a NULL texture if doing non-textured drawing
|
||||||
|
*/
|
||||||
|
void setTexture(int stage, GrTexture* texture) {
|
||||||
|
GrAssert((unsigned)stage < kNumStages);
|
||||||
|
fTextures[stage] = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the currently set texture.
|
||||||
|
*
|
||||||
|
* @return The currently set texture. The return value will be NULL if no
|
||||||
|
* texture has been set, NULL was most recently passed to
|
||||||
|
* setTexture, or the last setTexture was destroyed.
|
||||||
|
*/
|
||||||
|
const GrTexture* getTexture(int stage) const {
|
||||||
|
GrAssert((unsigned)stage < kNumStages);
|
||||||
|
return fTextures[stage];
|
||||||
|
}
|
||||||
|
GrTexture* getTexture(int stage) {
|
||||||
|
GrAssert((unsigned)stage < kNumStages);
|
||||||
|
return fTextures[stage];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Samplers
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the current sampler for a stage.
|
||||||
|
*/
|
||||||
|
const GrSamplerState& getSampler(int stage) const {
|
||||||
|
GrAssert((unsigned)stage < kNumStages);
|
||||||
|
return fSamplers[stage];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writable pointer to a stage's sampler.
|
||||||
|
*/
|
||||||
|
GrSamplerState* sampler(int stage) {
|
||||||
|
GrAssert((unsigned)stage < kNumStages);
|
||||||
|
return fSamplers + stage;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Preconcats the matrix of all samplers in the mask with the same matrix.
|
||||||
|
*/
|
||||||
|
void preConcatSamplerMatrices(StageMask stageMask, const GrMatrix& matrix) {
|
||||||
|
GrAssert(!(stageMask & kIllegalStageMaskBits));
|
||||||
|
for (int i = 0; i < kNumStages; ++i) {
|
||||||
|
if ((1 << i) & stageMask) {
|
||||||
|
fSamplers[i].preConcatMatrix(matrix);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Coverage / Color Stages
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A common pattern is to compute a color with the initial stages and then
|
||||||
|
* modulate that color by a coverage value in later stage(s) (AA, mask-
|
||||||
|
* filters, glyph mask, etc). Color-filters, xfermodes, etc should be
|
||||||
|
* computed based on the pre-coverage-modulated color. The division of
|
||||||
|
* stages between color-computing and coverage-computing is specified by
|
||||||
|
* this method. Initially this is kNumStages (all stages
|
||||||
|
* are color-computing).
|
||||||
|
*/
|
||||||
|
void setFirstCoverageStage(int firstCoverageStage) {
|
||||||
|
GrAssert((unsigned)firstCoverageStage < kNumStages);
|
||||||
|
fFirstCoverageStage = firstCoverageStage;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the index of the first coverage-computing stage.
|
||||||
|
*/
|
||||||
|
int getFirstCoverageStage() const {
|
||||||
|
return fFirstCoverageStage;
|
||||||
|
}
|
||||||
|
|
||||||
|
///@}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Blending
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the blending function coeffecients.
|
||||||
|
*
|
||||||
|
* The blend function will be:
|
||||||
|
* D' = sat(S*srcCoef + D*dstCoef)
|
||||||
|
*
|
||||||
|
* where D is the existing destination color, S is the incoming source
|
||||||
|
* color, and D' is the new destination color that will be written. sat()
|
||||||
|
* is the saturation function.
|
||||||
|
*
|
||||||
|
* @param srcCoef coeffecient applied to the src color.
|
||||||
|
* @param dstCoef coeffecient applied to the dst color.
|
||||||
|
*/
|
||||||
|
void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
|
||||||
|
fSrcBlend = srcCoeff;
|
||||||
|
fDstBlend = dstCoeff;
|
||||||
|
#if GR_DEBUG
|
||||||
|
switch (dstCoeff) {
|
||||||
|
case kDC_BlendCoeff:
|
||||||
|
case kIDC_BlendCoeff:
|
||||||
|
case kDA_BlendCoeff:
|
||||||
|
case kIDA_BlendCoeff:
|
||||||
|
GrPrintf("Unexpected dst blend coeff. Won't work correctly with"
|
||||||
|
"coverage stages.\n");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch (srcCoeff) {
|
||||||
|
case kSC_BlendCoeff:
|
||||||
|
case kISC_BlendCoeff:
|
||||||
|
case kSA_BlendCoeff:
|
||||||
|
case kISA_BlendCoeff:
|
||||||
|
GrPrintf("Unexpected src blend coeff. Won't work correctly with"
|
||||||
|
"coverage stages.\n");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlend; }
|
||||||
|
GrBlendCoeff getDstBlendCoeff() const { return fDstBlend; }
|
||||||
|
|
||||||
|
void getDstBlendCoeff(GrBlendCoeff* srcBlendCoeff,
|
||||||
|
GrBlendCoeff* dstBlendCoeff) const {
|
||||||
|
*srcBlendCoeff = fSrcBlend;
|
||||||
|
*dstBlendCoeff = fDstBlend;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the blending function constant referenced by the following blending
|
||||||
|
* coeffecients:
|
||||||
|
* kConstC_BlendCoeff
|
||||||
|
* kIConstC_BlendCoeff
|
||||||
|
* kConstA_BlendCoeff
|
||||||
|
* kIConstA_BlendCoeff
|
||||||
|
*
|
||||||
|
* @param constant the constant to set
|
||||||
|
*/
|
||||||
|
void setBlendConstant(GrColor constant) { fBlendConstant = constant; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the last value set by setBlendConstant()
|
||||||
|
* @return the blending constant value
|
||||||
|
*/
|
||||||
|
GrColor getBlendConstant() const { return fBlendConstant; }
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name View Matrix
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the matrix applied to veretx positions.
|
||||||
|
*
|
||||||
|
* In the post-view-matrix space the rectangle [0,w]x[0,h]
|
||||||
|
* fully covers the render target. (w and h are the width and height of the
|
||||||
|
* the rendertarget.)
|
||||||
|
*/
|
||||||
|
void setViewMatrix(const GrMatrix& m) { fViewMatrix = m; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a writable pointer to the view matrix.
|
||||||
|
*/
|
||||||
|
GrMatrix* viewMatrix() { return &fViewMatrix; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Multiplies the current view matrix by a matrix
|
||||||
|
*
|
||||||
|
* After this call V' = V*m where V is the old view matrix,
|
||||||
|
* m is the parameter to this function, and V' is the new view matrix.
|
||||||
|
* (We consider positions to be column vectors so position vector p is
|
||||||
|
* transformed by matrix X as p' = X*p.)
|
||||||
|
*
|
||||||
|
* @param m the matrix used to modify the view matrix.
|
||||||
|
*/
|
||||||
|
void preConcatViewMatrix(const GrMatrix& m) { fViewMatrix.preConcat(m); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Multiplies the current view matrix by a matrix
|
||||||
|
*
|
||||||
|
* After this call V' = m*V where V is the old view matrix,
|
||||||
|
* m is the parameter to this function, and V' is the new view matrix.
|
||||||
|
* (We consider positions to be column vectors so position vector p is
|
||||||
|
* transformed by matrix X as p' = X*p.)
|
||||||
|
*
|
||||||
|
* @param m the matrix used to modify the view matrix.
|
||||||
|
*/
|
||||||
|
void postConcatViewMatrix(const GrMatrix& m) { fViewMatrix.postConcat(m); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the current view matrix
|
||||||
|
* @return the current view matrix.
|
||||||
|
*/
|
||||||
|
const GrMatrix& getViewMatrix() const { return fViewMatrix; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the inverse of the current view matrix.
|
||||||
|
*
|
||||||
|
* If the current view matrix is invertible, return true, and if matrix
|
||||||
|
* is non-null, copy the inverse into it. If the current view matrix is
|
||||||
|
* non-invertible, return false and ignore the matrix parameter.
|
||||||
|
*
|
||||||
|
* @param matrix if not null, will receive a copy of the current inverse.
|
||||||
|
*/
|
||||||
|
bool getViewInverse(GrMatrix* matrix) const {
|
||||||
|
// TODO: determine whether we really need to leave matrix unmodified
|
||||||
|
// at call sites when inversion fails.
|
||||||
|
GrMatrix inverse;
|
||||||
|
if (fViewMatrix.invert(&inverse)) {
|
||||||
|
if (matrix) {
|
||||||
|
*matrix = inverse;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Render Target
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the rendertarget used at the next drawing call
|
||||||
|
*
|
||||||
|
* @param target The render target to set.
|
||||||
|
*/
|
||||||
|
void setRenderTarget(GrRenderTarget* target) { fRenderTarget = target; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves the currently set rendertarget.
|
||||||
|
*
|
||||||
|
* @return The currently set render target.
|
||||||
|
*/
|
||||||
|
const GrRenderTarget* getRenderTarget() const { return fRenderTarget; }
|
||||||
|
GrRenderTarget* getRenderTarget() { return fRenderTarget; }
|
||||||
|
|
||||||
|
class AutoRenderTargetRestore : public ::GrNoncopyable {
|
||||||
|
public:
|
||||||
|
AutoRenderTargetRestore() : fDrawState(NULL) {}
|
||||||
|
AutoRenderTargetRestore(GrDrawState* ds, GrRenderTarget* newTarget) {
|
||||||
|
this->set(ds, newTarget);
|
||||||
|
}
|
||||||
|
~AutoRenderTargetRestore() { this->set(NULL, NULL); }
|
||||||
|
void set(GrDrawState* ds, GrRenderTarget* newTarget) {
|
||||||
|
if (NULL != fDrawState) {
|
||||||
|
fDrawState->setRenderTarget(fSavedTarget);
|
||||||
|
}
|
||||||
|
if (NULL != ds) {
|
||||||
|
fSavedTarget = ds->getRenderTarget();
|
||||||
|
ds->setRenderTarget(newTarget);
|
||||||
|
}
|
||||||
|
fDrawState = ds;
|
||||||
|
}
|
||||||
|
private:
|
||||||
|
GrDrawState* fDrawState;
|
||||||
|
GrRenderTarget* fSavedTarget;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Stencil
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the stencil settings to use for the next draw.
|
||||||
|
* Changing the clip has the side-effect of possibly zeroing
|
||||||
|
* out the client settable stencil bits. So multipass algorithms
|
||||||
|
* using stencil should not change the clip between passes.
|
||||||
|
* @param settings the stencil settings to use.
|
||||||
|
*/
|
||||||
|
void setStencil(const GrStencilSettings& settings) {
|
||||||
|
fStencilSettings = settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shortcut to disable stencil testing and ops.
|
||||||
|
*/
|
||||||
|
void disableStencil() {
|
||||||
|
fStencilSettings.setDisabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
const GrStencilSettings& getStencil() const { return fStencilSettings; }
|
||||||
|
|
||||||
|
GrStencilSettings* stencil() { return &fStencilSettings; }
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
// @name Edge AA
|
||||||
|
// There are two ways to perform antialiasing using edge equations. One
|
||||||
|
// is to specify an (linear or quadratic) edge eq per-vertex. This requires
|
||||||
|
// splitting vertices shared by primitives.
|
||||||
|
//
|
||||||
|
// The other is via setEdgeAAData which sets a set of edges and each
|
||||||
|
// is tested against all the edges.
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
* When specifying edges as vertex data this enum specifies what type of
|
* When specifying edges as vertex data this enum specifies what type of
|
||||||
* edges are in use. The edges are always 4 GrScalars in memory, even when
|
* edges are in use. The edges are always 4 GrScalars in memory, even when
|
||||||
* the edge type requires fewer than 4.
|
* the edge type requires fewer than 4.
|
||||||
@ -65,6 +439,19 @@ struct GrDrawState {
|
|||||||
kHairQuad_EdgeType
|
kHairQuad_EdgeType
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines the interpretation per-vertex edge data when the
|
||||||
|
* kEdge_VertexLayoutBit is set (see GrDrawTarget). When per-vertex edges
|
||||||
|
* are not specified the value of this setting has no effect.
|
||||||
|
*/
|
||||||
|
void setVertexEdgeType(VertexEdgeType type) {
|
||||||
|
fVertexEdgeType = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexEdgeType getVertexEdgeType() const {
|
||||||
|
return fVertexEdgeType;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The absolute maximum number of edges that may be specified for
|
* The absolute maximum number of edges that may be specified for
|
||||||
* a single draw call when performing edge antialiasing. This is used for
|
* a single draw call when performing edge antialiasing. This is used for
|
||||||
@ -91,31 +478,187 @@ struct GrDrawState {
|
|||||||
float fX, fY, fZ;
|
float fX, fY, fZ;
|
||||||
};
|
};
|
||||||
|
|
||||||
GrDrawState() {
|
/**
|
||||||
// make sure any pad is zero for memcmp
|
* Sets the edge data required for edge antialiasing.
|
||||||
// all GrDrawState members should default to something
|
*
|
||||||
// valid by the memset
|
* @param edges 3 * numEdges float values, representing the edge
|
||||||
memset(this, 0, sizeof(GrDrawState));
|
* equations in Ax + By + C form
|
||||||
|
*/
|
||||||
// memset exceptions
|
void setEdgeAAData(const Edge* edges, int numEdges) {
|
||||||
fColorFilterXfermode = SkXfermode::kDstIn_Mode;
|
GrAssert(numEdges <= GrDrawState::kMaxEdges);
|
||||||
fFirstCoverageStage = kNumStages;
|
memcpy(fEdgeAAEdges, edges, numEdges * sizeof(GrDrawState::Edge));
|
||||||
|
fEdgeAANumEdges = numEdges;
|
||||||
// pedantic assertion that our ptrs will
|
|
||||||
// be NULL (0 ptr is mem addr 0)
|
|
||||||
GrAssert((intptr_t)(void*)NULL == 0LL);
|
|
||||||
|
|
||||||
// default stencil setting should be disabled
|
|
||||||
GrAssert(fStencilSettings.isDisabled());
|
|
||||||
fFirstCoverageStage = kNumStages;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int getNumAAEdges() const { return fEdgeAANumEdges; }
|
||||||
|
|
||||||
|
const Edge* getAAEdges() const { return fEdgeAAEdges; }
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name State Flags
|
||||||
|
////
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flags that affect rendering. Controlled using enable/disableState(). All
|
||||||
|
* default to disabled.
|
||||||
|
*/
|
||||||
|
enum StateBits {
|
||||||
|
/**
|
||||||
|
* Perform dithering. TODO: Re-evaluate whether we need this bit
|
||||||
|
*/
|
||||||
|
kDither_StateBit = 0x01,
|
||||||
|
/**
|
||||||
|
* Perform HW anti-aliasing. This means either HW FSAA, if supported
|
||||||
|
* by the render target, or smooth-line rendering if a line primitive
|
||||||
|
* is drawn and line smoothing is supported by the 3D API.
|
||||||
|
*/
|
||||||
|
kHWAntialias_StateBit = 0x02,
|
||||||
|
/**
|
||||||
|
* Draws will respect the clip, otherwise the clip is ignored.
|
||||||
|
*/
|
||||||
|
kClip_StateBit = 0x04,
|
||||||
|
/**
|
||||||
|
* Disables writing to the color buffer. Useful when performing stencil
|
||||||
|
* operations.
|
||||||
|
*/
|
||||||
|
kNoColorWrites_StateBit = 0x08,
|
||||||
|
/**
|
||||||
|
* Modifies the behavior of edge AA specified by setEdgeAA. If set,
|
||||||
|
* will test edge pairs for convexity when rasterizing. Set this if the
|
||||||
|
* source polygon is non-convex.
|
||||||
|
*/
|
||||||
|
kEdgeAAConcave_StateBit = 0x10,
|
||||||
|
|
||||||
|
// Users of the class may add additional bits to the vector
|
||||||
|
kDummyStateBit,
|
||||||
|
kLastPublicStateBit = kDummyStateBit-1,
|
||||||
|
};
|
||||||
|
|
||||||
|
void resetStateFlags() {
|
||||||
|
fFlagBits = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Enable render state settings.
|
||||||
|
*
|
||||||
|
* @param flags bitfield of StateBits specifing the states to enable
|
||||||
|
*/
|
||||||
|
void enableState(uint32_t stateBits) {
|
||||||
|
fFlagBits |= stateBits;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disable render state settings.
|
||||||
|
*
|
||||||
|
* @param flags bitfield of StateBits specifing the states to disable
|
||||||
|
*/
|
||||||
|
void disableState(uint32_t stateBits) {
|
||||||
|
fFlagBits &= ~(stateBits);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isDitherState() const {
|
||||||
|
return 0 != (fFlagBits & kDither_StateBit);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isHWAntialiasState() const {
|
||||||
|
return 0 != (fFlagBits & kHWAntialias_StateBit);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isClipState() const {
|
||||||
|
return 0 != (fFlagBits & kClip_StateBit);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isColorWriteDisabled() const {
|
||||||
|
return 0 != (fFlagBits & kNoColorWrites_StateBit);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isConcaveEdgeAAState() const {
|
||||||
|
return 0 != (fFlagBits & kEdgeAAConcave_StateBit);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isStateFlagEnabled(uint32_t stateBit) const {
|
||||||
|
return 0 != (stateBit & fFlagBits);
|
||||||
|
}
|
||||||
|
|
||||||
|
void copyStateFlags(const GrDrawState& ds) {
|
||||||
|
fFlagBits = ds.fFlagBits;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
/// @name Face Culling
|
||||||
|
////
|
||||||
|
|
||||||
|
enum DrawFace {
|
||||||
|
kBoth_DrawFace,
|
||||||
|
kCCW_DrawFace,
|
||||||
|
kCW_DrawFace,
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Controls whether clockwise, counterclockwise, or both faces are drawn.
|
||||||
|
* @param face the face(s) to draw.
|
||||||
|
*/
|
||||||
|
void setDrawFace(DrawFace face) {
|
||||||
|
fDrawFace = face;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets whether the target is drawing clockwise, counterclockwise,
|
||||||
|
* or both faces.
|
||||||
|
* @return the current draw face(s).
|
||||||
|
*/
|
||||||
|
DrawFace getDrawFace() const {
|
||||||
|
return fDrawFace;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @}
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// Most stages are usually not used, so conditionals here
|
||||||
|
// reduce the expected number of bytes touched by 50%.
|
||||||
|
bool operator ==(const GrDrawState& s) const {
|
||||||
|
if (memcmp(this, &s, this->leadingBytes())) return false;
|
||||||
|
|
||||||
|
for (int i = 0; i < kNumStages; i++) {
|
||||||
|
if (fTextures[i] &&
|
||||||
|
memcmp(&this->fSamplers[i], &s.fSamplers[i],
|
||||||
|
sizeof(GrSamplerState))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
bool operator !=(const GrDrawState& s) const { return !(*this == s); }
|
||||||
|
|
||||||
|
// Most stages are usually not used, so conditionals here
|
||||||
|
// reduce the expected number of bytes touched by 50%.
|
||||||
|
GrDrawState& operator =(const GrDrawState& s) {
|
||||||
|
memcpy(this, &s, this->leadingBytes());
|
||||||
|
|
||||||
|
for (int i = 0; i < kNumStages; i++) {
|
||||||
|
if (s.fTextures[i]) {
|
||||||
|
memcpy(&this->fSamplers[i], &s.fSamplers[i],
|
||||||
|
sizeof(GrSamplerState));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static const StageMask kIllegalStageMaskBits = ~((1 << kNumStages)-1);
|
||||||
uint8_t fFlagBits;
|
uint8_t fFlagBits;
|
||||||
GrBlendCoeff fSrcBlend : 8;
|
GrBlendCoeff fSrcBlend : 8;
|
||||||
GrBlendCoeff fDstBlend : 8;
|
GrBlendCoeff fDstBlend : 8;
|
||||||
DrawFace fDrawFace : 8;
|
DrawFace fDrawFace : 8;
|
||||||
uint8_t fFirstCoverageStage;
|
uint8_t fFirstCoverageStage;
|
||||||
SkXfermode::Mode fColorFilterXfermode : 8;
|
SkXfermode::Mode fColorFilterMode : 8;
|
||||||
GrColor fBlendConstant;
|
GrColor fBlendConstant;
|
||||||
GrTexture* fTextures[kNumStages];
|
GrTexture* fTextures[kNumStages];
|
||||||
GrRenderTarget* fRenderTarget;
|
GrRenderTarget* fRenderTarget;
|
||||||
@ -137,41 +680,8 @@ struct GrDrawState {
|
|||||||
|
|
||||||
// This field must be last; it will not be copied or compared
|
// This field must be last; it will not be copied or compared
|
||||||
// if the corresponding fTexture[] is NULL.
|
// if the corresponding fTexture[] is NULL.
|
||||||
GrSamplerState fSamplerStates[kNumStages];
|
GrSamplerState fSamplers[kNumStages];
|
||||||
|
|
||||||
// Most stages are usually not used, so conditionals here
|
|
||||||
// reduce the expected number of bytes touched by 50%.
|
|
||||||
bool operator ==(const GrDrawState& s) const {
|
|
||||||
if (memcmp(this, &s, this->leadingBytes())) return false;
|
|
||||||
|
|
||||||
for (int i = 0; i < kNumStages; i++) {
|
|
||||||
if (fTextures[i] &&
|
|
||||||
memcmp(&this->fSamplerStates[i], &s.fSamplerStates[i],
|
|
||||||
sizeof(GrSamplerState))) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
bool operator !=(const GrDrawState& s) const { return !(*this == s); }
|
|
||||||
|
|
||||||
// Most stages are usually not used, so conditionals here
|
|
||||||
// reduce the expected number of bytes touched by 50%.
|
|
||||||
GrDrawState& operator =(const GrDrawState& s) {
|
|
||||||
memcpy(this, &s, this->leadingBytes());
|
|
||||||
|
|
||||||
for (int i = 0; i < kNumStages; i++) {
|
|
||||||
if (s.fTextures[i]) {
|
|
||||||
memcpy(&this->fSamplerStates[i], &s.fSamplerStates[i],
|
|
||||||
sizeof(GrSamplerState));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
size_t leadingBytes() const {
|
size_t leadingBytes() const {
|
||||||
// Can't use offsetof() with non-POD types, so stuck with pointer math.
|
// Can't use offsetof() with non-POD types, so stuck with pointer math.
|
||||||
// TODO: ignores GrTesselatedPathRenderer data structures. We don't
|
// TODO: ignores GrTesselatedPathRenderer data structures. We don't
|
||||||
@ -184,4 +694,3 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -455,119 +455,6 @@ const GrClip& GrDrawTarget::getClip() const {
|
|||||||
return fClip;
|
return fClip;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrDrawTarget::setTexture(int stage, GrTexture* tex) {
|
|
||||||
GrAssert(stage >= 0 && stage < GrDrawState::kNumStages);
|
|
||||||
fCurrDrawState.fTextures[stage] = tex;
|
|
||||||
}
|
|
||||||
|
|
||||||
const GrTexture* GrDrawTarget::getTexture(int stage) const {
|
|
||||||
GrAssert(stage >= 0 && stage < GrDrawState::kNumStages);
|
|
||||||
return fCurrDrawState.fTextures[stage];
|
|
||||||
}
|
|
||||||
|
|
||||||
GrTexture* GrDrawTarget::getTexture(int stage) {
|
|
||||||
GrAssert(stage >= 0 && stage < GrDrawState::kNumStages);
|
|
||||||
return fCurrDrawState.fTextures[stage];
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setRenderTarget(GrRenderTarget* target) {
|
|
||||||
fCurrDrawState.fRenderTarget = target;
|
|
||||||
}
|
|
||||||
|
|
||||||
const GrRenderTarget* GrDrawTarget::getRenderTarget() const {
|
|
||||||
return fCurrDrawState.fRenderTarget;
|
|
||||||
}
|
|
||||||
|
|
||||||
GrRenderTarget* GrDrawTarget::getRenderTarget() {
|
|
||||||
return fCurrDrawState.fRenderTarget;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setViewMatrix(const GrMatrix& m) {
|
|
||||||
fCurrDrawState.fViewMatrix = m;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::preConcatViewMatrix(const GrMatrix& matrix) {
|
|
||||||
fCurrDrawState.fViewMatrix.preConcat(matrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::postConcatViewMatrix(const GrMatrix& matrix) {
|
|
||||||
fCurrDrawState.fViewMatrix.postConcat(matrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
const GrMatrix& GrDrawTarget::getViewMatrix() const {
|
|
||||||
return fCurrDrawState.fViewMatrix;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GrDrawTarget::getViewInverse(GrMatrix* matrix) const {
|
|
||||||
// Mike: Can we cache this somewhere?
|
|
||||||
// Brian: Sure, do we use it often?
|
|
||||||
|
|
||||||
GrMatrix inverse;
|
|
||||||
if (fCurrDrawState.fViewMatrix.invert(&inverse)) {
|
|
||||||
if (matrix) {
|
|
||||||
*matrix = inverse;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setSamplerState(int stage, const GrSamplerState& state) {
|
|
||||||
GrAssert(stage >= 0 && stage < GrDrawState::kNumStages);
|
|
||||||
fCurrDrawState.fSamplerStates[stage] = state;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::enableState(uint32_t bits) {
|
|
||||||
fCurrDrawState.fFlagBits |= bits;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::disableState(uint32_t bits) {
|
|
||||||
fCurrDrawState.fFlagBits &= ~(bits);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setBlendFunc(GrBlendCoeff srcCoeff,
|
|
||||||
GrBlendCoeff dstCoeff) {
|
|
||||||
fCurrDrawState.fSrcBlend = srcCoeff;
|
|
||||||
fCurrDrawState.fDstBlend = dstCoeff;
|
|
||||||
#if GR_DEBUG
|
|
||||||
switch (dstCoeff) {
|
|
||||||
case kDC_BlendCoeff:
|
|
||||||
case kIDC_BlendCoeff:
|
|
||||||
case kDA_BlendCoeff:
|
|
||||||
case kIDA_BlendCoeff:
|
|
||||||
GrPrintf("Unexpected dst blend coeff. Won't work correctly with"
|
|
||||||
"coverage stages.\n");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
switch (srcCoeff) {
|
|
||||||
case kSC_BlendCoeff:
|
|
||||||
case kISC_BlendCoeff:
|
|
||||||
case kSA_BlendCoeff:
|
|
||||||
case kISA_BlendCoeff:
|
|
||||||
GrPrintf("Unexpected src blend coeff. Won't work correctly with"
|
|
||||||
"coverage stages.\n");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setColor(GrColor c) {
|
|
||||||
fCurrDrawState.fColor = c;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setColorFilter(GrColor c, SkXfermode::Mode mode) {
|
|
||||||
fCurrDrawState.fColorFilterColor = c;
|
|
||||||
fCurrDrawState.fColorFilterXfermode = mode;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::setAlpha(uint8_t a) {
|
|
||||||
this->setColor((a << 24) | (a << 16) | (a << 8) | a);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GrDrawTarget::saveCurrentDrawState(SavedDrawState* state) const {
|
void GrDrawTarget::saveCurrentDrawState(SavedDrawState* state) const {
|
||||||
state->fState = fCurrDrawState;
|
state->fState = fCurrDrawState;
|
||||||
}
|
}
|
||||||
@ -804,8 +691,8 @@ bool GrDrawTarget::checkDraw(GrPrimitiveType type, int startVertex,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (GrPixelConfigIsUnpremultiplied(this->getRenderTarget()->config())) {
|
if (GrPixelConfigIsUnpremultiplied(this->getRenderTarget()->config())) {
|
||||||
if (kOne_BlendCoeff != fCurrDrawState.fSrcBlend ||
|
if (kOne_BlendCoeff != getDrawState().getSrcBlendCoeff() ||
|
||||||
kZero_BlendCoeff != fCurrDrawState.fDstBlend) {
|
kZero_BlendCoeff != getDrawState().getDstBlendCoeff()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -817,8 +704,8 @@ bool GrDrawTarget::checkDraw(GrPrimitiveType type, int startVertex,
|
|||||||
// a custom bilerp in the shader. Until Skia itself supports unpremul
|
// a custom bilerp in the shader. Until Skia itself supports unpremul
|
||||||
// configs there is no pressure to implement this.
|
// configs there is no pressure to implement this.
|
||||||
if (this->isStageEnabled(s) &&
|
if (this->isStageEnabled(s) &&
|
||||||
GrPixelConfigIsUnpremultiplied(fCurrDrawState.fTextures[s]->config()) &&
|
GrPixelConfigIsUnpremultiplied(this->getTexture(s)->config()) &&
|
||||||
GrSamplerState::kNearest_Filter != fCurrDrawState.fSamplerStates[s].getFilter()) {
|
GrSamplerState::kNearest_Filter != this->getSampler(s).getFilter()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -861,9 +748,10 @@ bool GrDrawTarget::canTweakAlphaForCoverage() const {
|
|||||||
* for Cd we find that only 1, ISA, and ISC produce the correct depth
|
* for Cd we find that only 1, ISA, and ISC produce the correct depth
|
||||||
* coeffecient in terms of S' and D.
|
* coeffecient in terms of S' and D.
|
||||||
*/
|
*/
|
||||||
return kOne_BlendCoeff == fCurrDrawState.fDstBlend||
|
GrBlendCoeff dstCoeff = this->getDrawState().getDstBlendCoeff();
|
||||||
kISA_BlendCoeff == fCurrDrawState.fDstBlend ||
|
return kOne_BlendCoeff == dstCoeff ||
|
||||||
kISC_BlendCoeff == fCurrDrawState.fDstBlend;
|
kISA_BlendCoeff == dstCoeff ||
|
||||||
|
kISC_BlendCoeff == dstCoeff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -872,20 +760,21 @@ bool GrDrawTarget::srcAlphaWillBeOne() const {
|
|||||||
|
|
||||||
// Check if per-vertex or constant color may have partial alpha
|
// Check if per-vertex or constant color may have partial alpha
|
||||||
if ((layout & kColor_VertexLayoutBit) ||
|
if ((layout & kColor_VertexLayoutBit) ||
|
||||||
0xff != GrColorUnpackA(fCurrDrawState.fColor)) {
|
0xff != GrColorUnpackA(this->getColor())) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// Check if color filter could introduce an alpha
|
// Check if color filter could introduce an alpha
|
||||||
// (TODO: Consider being more aggressive with regards to detecting 0xff
|
// (TODO: Consider being more aggressive with regards to detecting 0xff
|
||||||
// final alpha from color filter).
|
// final alpha from color filter).
|
||||||
if (SkXfermode::kDst_Mode != fCurrDrawState.fColorFilterXfermode) {
|
if (SkXfermode::kDst_Mode != this->getDrawState().getColorFilterMode()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// Check if a color stage could create a partial alpha
|
// Check if a color stage could create a partial alpha
|
||||||
for (int s = 0; s < fCurrDrawState.fFirstCoverageStage; ++s) {
|
int firstCoverageStage = this->getFirstCoverageStage();
|
||||||
|
for (int s = 0; s < firstCoverageStage; ++s) {
|
||||||
if (StageWillBeUsed(s, layout, fCurrDrawState)) {
|
if (StageWillBeUsed(s, layout, fCurrDrawState)) {
|
||||||
GrAssert(NULL != fCurrDrawState.fTextures[s]);
|
GrAssert(NULL != this->getTexture(s));
|
||||||
GrPixelConfig config = fCurrDrawState.fTextures[s]->config();
|
GrPixelConfig config = this->getTexture(s)->config();
|
||||||
if (!GrPixelConfigIsOpaque(config)) {
|
if (!GrPixelConfigIsOpaque(config)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -905,12 +794,12 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
|
|||||||
if (NULL == srcCoeff) {
|
if (NULL == srcCoeff) {
|
||||||
srcCoeff = &bogusSrcCoeff;
|
srcCoeff = &bogusSrcCoeff;
|
||||||
}
|
}
|
||||||
*srcCoeff = fCurrDrawState.fSrcBlend;
|
*srcCoeff = this->getDrawState().getSrcBlendCoeff();
|
||||||
|
|
||||||
if (NULL == dstCoeff) {
|
if (NULL == dstCoeff) {
|
||||||
dstCoeff = &bogusDstCoeff;
|
dstCoeff = &bogusDstCoeff;
|
||||||
}
|
}
|
||||||
*dstCoeff = fCurrDrawState.fDstBlend;
|
*dstCoeff = this->getDrawState().getDstBlendCoeff();
|
||||||
|
|
||||||
// We don't ever expect source coeffecients to reference the source
|
// We don't ever expect source coeffecients to reference the source
|
||||||
GrAssert(kSA_BlendCoeff != *srcCoeff &&
|
GrAssert(kSA_BlendCoeff != *srcCoeff &&
|
||||||
@ -923,7 +812,7 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
|
|||||||
kDC_BlendCoeff != *dstCoeff &&
|
kDC_BlendCoeff != *dstCoeff &&
|
||||||
kIDC_BlendCoeff != *dstCoeff);
|
kIDC_BlendCoeff != *dstCoeff);
|
||||||
|
|
||||||
if (SkToBool(kNoColorWrites_StateBit & fCurrDrawState.fFlagBits)) {
|
if (this->getDrawState().isColorWriteDisabled()) {
|
||||||
*srcCoeff = kZero_BlendCoeff;
|
*srcCoeff = kZero_BlendCoeff;
|
||||||
*dstCoeff = kOne_BlendCoeff;
|
*dstCoeff = kOne_BlendCoeff;
|
||||||
}
|
}
|
||||||
@ -939,7 +828,7 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
|
|||||||
// stenciling is enabled. Having color writes disabled is effectively
|
// stenciling is enabled. Having color writes disabled is effectively
|
||||||
// (0,1).
|
// (0,1).
|
||||||
if ((kZero_BlendCoeff == *srcCoeff && dstCoeffIsOne)) {
|
if ((kZero_BlendCoeff == *srcCoeff && dstCoeffIsOne)) {
|
||||||
if (fCurrDrawState.fStencilSettings.doesWrite()) {
|
if (this->getDrawState().getStencil().doesWrite()) {
|
||||||
if (fCaps.fShaderSupport) {
|
if (fCaps.fShaderSupport) {
|
||||||
return kDisableBlend_BlendOptFlag |
|
return kDisableBlend_BlendOptFlag |
|
||||||
kEmitTransBlack_BlendOptFlag;
|
kEmitTransBlack_BlendOptFlag;
|
||||||
@ -953,10 +842,10 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
|
|||||||
|
|
||||||
// check for coverage due to edge aa or coverage texture stage
|
// check for coverage due to edge aa or coverage texture stage
|
||||||
bool hasCoverage = forceCoverage ||
|
bool hasCoverage = forceCoverage ||
|
||||||
fCurrDrawState.fEdgeAANumEdges > 0 ||
|
this->getDrawState().getNumAAEdges() > 0 ||
|
||||||
(layout & kCoverage_VertexLayoutBit) ||
|
(layout & kCoverage_VertexLayoutBit) ||
|
||||||
(layout & kEdge_VertexLayoutBit);
|
(layout & kEdge_VertexLayoutBit);
|
||||||
for (int s = fCurrDrawState.fFirstCoverageStage;
|
for (int s = this->getFirstCoverageStage();
|
||||||
!hasCoverage && s < GrDrawState::kNumStages;
|
!hasCoverage && s < GrDrawState::kNumStages;
|
||||||
++s) {
|
++s) {
|
||||||
if (StageWillBeUsed(s, layout, fCurrDrawState)) {
|
if (StageWillBeUsed(s, layout, fCurrDrawState)) {
|
||||||
@ -1023,7 +912,7 @@ bool GrDrawTarget::willUseHWAALines() const {
|
|||||||
// but not in a premul-alpha way. So we only use them when our alpha
|
// but not in a premul-alpha way. So we only use them when our alpha
|
||||||
// is 0xff and tweaking the color for partial coverage is OK
|
// is 0xff and tweaking the color for partial coverage is OK
|
||||||
if (!fCaps.fHWAALineSupport ||
|
if (!fCaps.fHWAALineSupport ||
|
||||||
!(kHWAntialias_StateBit & fCurrDrawState.fFlagBits)) {
|
!(this->getDrawState().isHWAntialiasState())) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
BlendOptFlags opts = this->getBlendOpts();
|
BlendOptFlags opts = this->getBlendOpts();
|
||||||
@ -1043,16 +932,6 @@ bool GrDrawTarget::drawWillReadDst() const {
|
|||||||
this->getBlendOpts());
|
this->getBlendOpts());
|
||||||
}
|
}
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
void GrDrawTarget::setEdgeAAData(const GrDrawState::Edge* edges, int numEdges) {
|
|
||||||
GrAssert(numEdges <= GrDrawState::kMaxEdges);
|
|
||||||
memcpy(fCurrDrawState.fEdgeAAEdges, edges,
|
|
||||||
numEdges * sizeof(GrDrawState::Edge));
|
|
||||||
fCurrDrawState.fEdgeAANumEdges = numEdges;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
void GrDrawTarget::drawRect(const GrRect& rect,
|
void GrDrawTarget::drawRect(const GrRect& rect,
|
||||||
@ -1068,13 +947,13 @@ void GrDrawTarget::drawRect(const GrRect& rect,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetRectVertices(rect, matrix, srcRects,
|
SetRectVertices(rect, matrix, srcRects,
|
||||||
srcMatrices, layout, geo.vertices());
|
srcMatrices, layout, geo.vertices());
|
||||||
|
|
||||||
drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
|
drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
GrVertexLayout GrDrawTarget::GetRectVertexLayout(StageMask stageMask,
|
GrVertexLayout GrDrawTarget::GetRectVertexLayout(StageMask stageMask,
|
||||||
const GrRect* srcRects[]) {
|
const GrRect* srcRects[]) {
|
||||||
GrVertexLayout layout = 0;
|
GrVertexLayout layout = 0;
|
||||||
|
|
||||||
@ -1183,7 +1062,7 @@ GrDrawTarget::AutoDeviceCoordDraw::AutoDeviceCoordDraw(
|
|||||||
if (fViewMatrix.invert(&invVM)) {
|
if (fViewMatrix.invert(&invVM)) {
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
if (fStageMask & (1 << s)) {
|
if (fStageMask & (1 << s)) {
|
||||||
fSamplerMatrices[s] = target->getSamplerMatrix(s);
|
fSamplerMatrices[s] = target->getSampler(s).getMatrix();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
target->preConcatSamplerMatrices(fStageMask, invVM);
|
target->preConcatSamplerMatrices(fStageMask, invVM);
|
||||||
@ -1199,7 +1078,8 @@ GrDrawTarget::AutoDeviceCoordDraw::~AutoDeviceCoordDraw() {
|
|||||||
fDrawTarget->setViewMatrix(fViewMatrix);
|
fDrawTarget->setViewMatrix(fViewMatrix);
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
if (fStageMask & (1 << s)) {
|
if (fStageMask & (1 << s)) {
|
||||||
fDrawTarget->setSamplerMatrix(s, fSamplerMatrices[s]);
|
GrSamplerState* sampler = fDrawTarget->drawState()->sampler(s);
|
||||||
|
sampler->setMatrix(fSamplerMatrices[s]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -57,62 +57,9 @@ public:
|
|||||||
int fMaxTextureSize;
|
int fMaxTextureSize;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// for convenience
|
||||||
typedef GrDrawState::StageMask StageMask;
|
typedef GrDrawState::StageMask StageMask;
|
||||||
|
|
||||||
/**
|
|
||||||
* Flags that affect rendering. Controlled using enable/disableState(). All
|
|
||||||
* default to disabled.
|
|
||||||
*/
|
|
||||||
enum StateBits {
|
|
||||||
/**
|
|
||||||
* Perform dithering. TODO: Re-evaluate whether we need this bit
|
|
||||||
*/
|
|
||||||
kDither_StateBit = 0x01,
|
|
||||||
/**
|
|
||||||
* Perform HW anti-aliasing. This means either HW FSAA, if supported
|
|
||||||
* by the render target, or smooth-line rendering if a line primitive
|
|
||||||
* is drawn and line smoothing is supported by the 3D API.
|
|
||||||
*/
|
|
||||||
kHWAntialias_StateBit = 0x02,
|
|
||||||
/**
|
|
||||||
* Draws will respect the clip, otherwise the clip is ignored.
|
|
||||||
*/
|
|
||||||
kClip_StateBit = 0x04,
|
|
||||||
/**
|
|
||||||
* Disables writing to the color buffer. Useful when performing stencil
|
|
||||||
* operations.
|
|
||||||
*/
|
|
||||||
kNoColorWrites_StateBit = 0x08,
|
|
||||||
/**
|
|
||||||
* Modifies the behavior of edge AA specified by setEdgeAA. If set,
|
|
||||||
* will test edge pairs for convexity when rasterizing. Set this if the
|
|
||||||
* source polygon is non-convex.
|
|
||||||
*/
|
|
||||||
kEdgeAAConcave_StateBit = 0x10,
|
|
||||||
// subclass may use additional bits internally
|
|
||||||
kDummyStateBit,
|
|
||||||
kLastPublicStateBit = kDummyStateBit-1
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the stencil settings to use for the next draw.
|
|
||||||
* Changing the clip has the side-effect of possibly zeroing
|
|
||||||
* out the client settable stencil bits. So multipass algorithms
|
|
||||||
* using stencil should not change the clip between passes.
|
|
||||||
* @param settings the stencil settings to use.
|
|
||||||
*/
|
|
||||||
void setStencil(const GrStencilSettings& settings) {
|
|
||||||
fCurrDrawState.fStencilSettings = settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Shortcut to disable stencil testing and ops.
|
|
||||||
*/
|
|
||||||
void disableStencil() {
|
|
||||||
fCurrDrawState.fStencilSettings.setDisabled();
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
///////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
GrDrawTarget();
|
GrDrawTarget();
|
||||||
@ -140,285 +87,6 @@ public:
|
|||||||
*/
|
*/
|
||||||
const GrClip& getClip() const;
|
const GrClip& getClip() const;
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the texture used at the next drawing call
|
|
||||||
*
|
|
||||||
* @param stage The texture stage for which the texture will be set
|
|
||||||
*
|
|
||||||
* @param texture The texture to set. Can be NULL though there is no advantage
|
|
||||||
* to settings a NULL texture if doing non-textured drawing
|
|
||||||
*/
|
|
||||||
void setTexture(int stage, GrTexture* texture);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the currently set texture.
|
|
||||||
*
|
|
||||||
* @return The currently set texture. The return value will be NULL if no
|
|
||||||
* texture has been set, NULL was most recently passed to
|
|
||||||
* setTexture, or the last setTexture was destroyed.
|
|
||||||
*/
|
|
||||||
const GrTexture* getTexture(int stage) const;
|
|
||||||
GrTexture* getTexture(int stage);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the rendertarget used at the next drawing call
|
|
||||||
*
|
|
||||||
* @param target The render target to set.
|
|
||||||
*/
|
|
||||||
void setRenderTarget(GrRenderTarget* target);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the currently set rendertarget.
|
|
||||||
*
|
|
||||||
* @return The currently set render target.
|
|
||||||
*/
|
|
||||||
const GrRenderTarget* getRenderTarget() const;
|
|
||||||
GrRenderTarget* getRenderTarget();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the sampler state for a stage used in subsequent draws.
|
|
||||||
*
|
|
||||||
* The sampler state determines how texture coordinates are
|
|
||||||
* intepretted and used to sample the texture.
|
|
||||||
*
|
|
||||||
* @param stage the stage of the sampler to set
|
|
||||||
* @param samplerState Specifies the sampler state.
|
|
||||||
*/
|
|
||||||
void setSamplerState(int stage, const GrSamplerState& samplerState);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Concats the matrix of a stage's sampler.
|
|
||||||
*
|
|
||||||
* @param stage the stage of the sampler to set
|
|
||||||
* @param matrix the matrix to concat
|
|
||||||
*/
|
|
||||||
void preConcatSamplerMatrix(int stage, const GrMatrix& matrix) {
|
|
||||||
GrAssert(stage >= 0 && stage < GrDrawState::kNumStages);
|
|
||||||
fCurrDrawState.fSamplerStates[stage].preConcatMatrix(matrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Shortcut for preConcatSamplerMatrix on all stages in mask with same
|
|
||||||
* matrix
|
|
||||||
*/
|
|
||||||
void preConcatSamplerMatrices(StageMask stageMask, const GrMatrix& matrix) {
|
|
||||||
for (int i = 0; i < GrDrawState::kNumStages; ++i) {
|
|
||||||
if ((1 << i) & stageMask) {
|
|
||||||
this->preConcatSamplerMatrix(i, matrix);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Shortcut for preConcatSamplerMatrix on all enabled stages in mask with
|
|
||||||
* same matrix
|
|
||||||
*
|
|
||||||
* @param stage the stage of the sampler to set
|
|
||||||
* @param matrix the matrix to concat
|
|
||||||
*/
|
|
||||||
void preConcatEnabledSamplerMatrices(const GrMatrix& matrix) {
|
|
||||||
StageMask stageMask = this->enabledStages();
|
|
||||||
this->preConcatSamplerMatrices(stageMask, matrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the matrix of a stage's sampler
|
|
||||||
*
|
|
||||||
* @param stage the stage to of sampler to get
|
|
||||||
* @return the sampler state's matrix
|
|
||||||
*/
|
|
||||||
const GrMatrix& getSamplerMatrix(int stage) const {
|
|
||||||
return fCurrDrawState.fSamplerStates[stage].getMatrix();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the matrix of a stage's sampler
|
|
||||||
*
|
|
||||||
* @param stage the stage of sampler set
|
|
||||||
* @param matrix the matrix to set
|
|
||||||
*/
|
|
||||||
void setSamplerMatrix(int stage, const GrMatrix& matrix) {
|
|
||||||
fCurrDrawState.fSamplerStates[stage].setMatrix(matrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the matrix applied to veretx positions.
|
|
||||||
*
|
|
||||||
* In the post-view-matrix space the rectangle [0,w]x[0,h]
|
|
||||||
* fully covers the render target. (w and h are the width and height of the
|
|
||||||
* the rendertarget.)
|
|
||||||
*
|
|
||||||
* @param m the matrix used to transform the vertex positions.
|
|
||||||
*/
|
|
||||||
void setViewMatrix(const GrMatrix& m);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Multiplies the current view matrix by a matrix
|
|
||||||
*
|
|
||||||
* After this call V' = V*m where V is the old view matrix,
|
|
||||||
* m is the parameter to this function, and V' is the new view matrix.
|
|
||||||
* (We consider positions to be column vectors so position vector p is
|
|
||||||
* transformed by matrix X as p' = X*p.)
|
|
||||||
*
|
|
||||||
* @param m the matrix used to modify the view matrix.
|
|
||||||
*/
|
|
||||||
void preConcatViewMatrix(const GrMatrix& m);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Multiplies the current view matrix by a matrix
|
|
||||||
*
|
|
||||||
* After this call V' = m*V where V is the old view matrix,
|
|
||||||
* m is the parameter to this function, and V' is the new view matrix.
|
|
||||||
* (We consider positions to be column vectors so position vector p is
|
|
||||||
* transformed by matrix X as p' = X*p.)
|
|
||||||
*
|
|
||||||
* @param m the matrix used to modify the view matrix.
|
|
||||||
*/
|
|
||||||
void postConcatViewMatrix(const GrMatrix& m);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the current view matrix
|
|
||||||
* @return the current view matrix.
|
|
||||||
*/
|
|
||||||
const GrMatrix& getViewMatrix() const;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the inverse of the current view matrix.
|
|
||||||
*
|
|
||||||
* If the current view matrix is invertible, return true, and if matrix
|
|
||||||
* is non-null, copy the inverse into it. If the current view matrix is
|
|
||||||
* non-invertible, return false and ignore the matrix parameter.
|
|
||||||
*
|
|
||||||
* @param matrix if not null, will receive a copy of the current inverse.
|
|
||||||
*/
|
|
||||||
bool getViewInverse(GrMatrix* matrix) const;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets color for next draw to a premultiplied-alpha color.
|
|
||||||
*
|
|
||||||
* @param the color to set.
|
|
||||||
*/
|
|
||||||
void setColor(GrColor);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the currently set color.
|
|
||||||
* @return the current color.
|
|
||||||
*/
|
|
||||||
GrColor getColor() const { return fCurrDrawState.fColor; }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Add a color filter that can be represented by a color and a mode.
|
|
||||||
*/
|
|
||||||
void setColorFilter(GrColor, SkXfermode::Mode);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the color to be used for the next draw to be
|
|
||||||
* (r,g,b,a) = (alpha, alpha, alpha, alpha).
|
|
||||||
*
|
|
||||||
* @param alpha The alpha value to set as the color.
|
|
||||||
*/
|
|
||||||
void setAlpha(uint8_t alpha);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Controls whether clockwise, counterclockwise, or both faces are drawn.
|
|
||||||
* @param face the face(s) to draw.
|
|
||||||
*/
|
|
||||||
void setDrawFace(GrDrawState::DrawFace face) {
|
|
||||||
fCurrDrawState.fDrawFace = face;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A common pattern is to compute a color with the initial stages and then
|
|
||||||
* modulate that color by a coverage value in later stage(s) (AA, mask-
|
|
||||||
* filters, glyph mask, etc). Color-filters, xfermodes, etc should be
|
|
||||||
* computed based on the pre-coverage-modulated color. The division of
|
|
||||||
* stages between color-computing and coverage-computing is specified by
|
|
||||||
* this method. Initially this is GrDrawState::kNumStages (all stages
|
|
||||||
* are color-computing).
|
|
||||||
*/
|
|
||||||
void setFirstCoverageStage(int firstCoverageStage) {
|
|
||||||
fCurrDrawState.fFirstCoverageStage = firstCoverageStage;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the index of the first coverage-computing stage.
|
|
||||||
*/
|
|
||||||
int getFirstCoverageStage() const {
|
|
||||||
return fCurrDrawState.fFirstCoverageStage;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether the target is drawing clockwise, counterclockwise,
|
|
||||||
* or both faces.
|
|
||||||
* @return the current draw face(s).
|
|
||||||
*/
|
|
||||||
GrDrawState::DrawFace getDrawFace() const {
|
|
||||||
return fCurrDrawState.fDrawFace;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Enable render state settings.
|
|
||||||
*
|
|
||||||
* @param flags bitfield of StateBits specifing the states to enable
|
|
||||||
*/
|
|
||||||
void enableState(uint32_t stateBits);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disable render state settings.
|
|
||||||
*
|
|
||||||
* @param flags bitfield of StateBits specifing the states to disable
|
|
||||||
*/
|
|
||||||
void disableState(uint32_t stateBits);
|
|
||||||
|
|
||||||
bool isDitherState() const {
|
|
||||||
return 0 != (fCurrDrawState.fFlagBits & kDither_StateBit);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isHWAntialiasState() const {
|
|
||||||
return 0 != (fCurrDrawState.fFlagBits & kHWAntialias_StateBit);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isClipState() const {
|
|
||||||
return 0 != (fCurrDrawState.fFlagBits & kClip_StateBit);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isColorWriteDisabled() const {
|
|
||||||
return 0 != (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the blending function coeffecients.
|
|
||||||
*
|
|
||||||
* The blend function will be:
|
|
||||||
* D' = sat(S*srcCoef + D*dstCoef)
|
|
||||||
*
|
|
||||||
* where D is the existing destination color, S is the incoming source
|
|
||||||
* color, and D' is the new destination color that will be written. sat()
|
|
||||||
* is the saturation function.
|
|
||||||
*
|
|
||||||
* @param srcCoef coeffecient applied to the src color.
|
|
||||||
* @param dstCoef coeffecient applied to the dst color.
|
|
||||||
*/
|
|
||||||
void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the blending function constant referenced by the following blending
|
|
||||||
* coeffecients:
|
|
||||||
* kConstC_BlendCoeff
|
|
||||||
* kIConstC_BlendCoeff
|
|
||||||
* kConstA_BlendCoeff
|
|
||||||
* kIConstA_BlendCoeff
|
|
||||||
*
|
|
||||||
* @param constant the constant to set
|
|
||||||
*/
|
|
||||||
void setBlendConstant(GrColor constant) { fCurrDrawState.fBlendConstant = constant; }
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the last value set by setBlendConstant()
|
|
||||||
* @return the blending constant value
|
|
||||||
*/
|
|
||||||
GrColor getBlendConstant() const { return fCurrDrawState.fBlendConstant; }
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Determines if blending will require a read of a dst given the current
|
* Determines if blending will require a read of a dst given the current
|
||||||
* state set on the draw target
|
* state set on the draw target
|
||||||
@ -448,15 +116,6 @@ public:
|
|||||||
*/
|
*/
|
||||||
bool canTweakAlphaForCoverage() const;
|
bool canTweakAlphaForCoverage() const;
|
||||||
|
|
||||||
/**
|
|
||||||
* Determines the interpretation per-vertex edge data when the
|
|
||||||
* kEdge_VertexLayoutBit is set (see below). When per-vertex edges are not
|
|
||||||
* specified the value of this setting has no effect.
|
|
||||||
*/
|
|
||||||
void setVertexEdgeType(GrDrawState::VertexEdgeType type) {
|
|
||||||
fCurrDrawState.fVertexEdgeType = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Given the current draw state, vertex layout, and hw support, will HW AA
|
* Given the current draw state, vertex layout, and hw support, will HW AA
|
||||||
* lines be used (if line primitive type is drawn)? (Note that lines are
|
* lines be used (if line primitive type is drawn)? (Note that lines are
|
||||||
@ -464,13 +123,70 @@ public:
|
|||||||
*/
|
*/
|
||||||
bool willUseHWAALines() const;
|
bool willUseHWAALines() const;
|
||||||
|
|
||||||
/**
|
const GrDrawState& getDrawState() const { return fCurrDrawState; }
|
||||||
* Sets the edge data required for edge antialiasing.
|
GrDrawState* drawState() { return &fCurrDrawState; }
|
||||||
*
|
|
||||||
* @param edges 3 * 6 float values, representing the edge
|
// Convenience Pass-thrus to GrDrawState. These are likely candidates for
|
||||||
* equations in Ax + By + C form
|
// removal.
|
||||||
*/
|
void setViewMatrix(const GrMatrix& m) {
|
||||||
void setEdgeAAData(const GrDrawState::Edge* edges, int numEdges);
|
this->drawState()->setViewMatrix(m);
|
||||||
|
}
|
||||||
|
GrMatrix* viewMatrix() {
|
||||||
|
return this->drawState()->viewMatrix();
|
||||||
|
}
|
||||||
|
const GrMatrix& getViewMatrix() const {
|
||||||
|
return this->getDrawState().getViewMatrix();
|
||||||
|
}
|
||||||
|
bool getViewInverse(GrMatrix* inv) const {
|
||||||
|
return this->getDrawState().getViewInverse(inv);
|
||||||
|
}
|
||||||
|
void setRenderTarget(GrRenderTarget* renderTarget) {
|
||||||
|
this->drawState()->setRenderTarget(renderTarget);
|
||||||
|
}
|
||||||
|
const GrRenderTarget* getRenderTarget() const {
|
||||||
|
return this->getDrawState().getRenderTarget();
|
||||||
|
}
|
||||||
|
GrRenderTarget* getRenderTarget() {
|
||||||
|
return this->drawState()->getRenderTarget();
|
||||||
|
}
|
||||||
|
void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
|
||||||
|
this->drawState()->setBlendFunc(srcCoeff, dstCoeff);
|
||||||
|
}
|
||||||
|
void setTexture(int stage, GrTexture* texture) {
|
||||||
|
this->drawState()->setTexture(stage, texture);
|
||||||
|
}
|
||||||
|
const GrTexture* getTexture(int stage) const {
|
||||||
|
return this->getDrawState().getTexture(stage);
|
||||||
|
}
|
||||||
|
GrTexture* getTexture(int stage) {
|
||||||
|
return this->drawState()->getTexture(stage);
|
||||||
|
}
|
||||||
|
// THIS WILL BE REMOVED AND REPLACED WITH DIRECT ACCESS TO SAMPLER
|
||||||
|
// IN A COMING REVISION.
|
||||||
|
void setSamplerState(int stage, const GrSamplerState& sampler) {
|
||||||
|
*(this->drawState()->sampler(stage)) = sampler;
|
||||||
|
}
|
||||||
|
const GrSamplerState& getSampler(int stage) const {
|
||||||
|
return this->getDrawState().getSampler(stage);
|
||||||
|
}
|
||||||
|
void preConcatSamplerMatrices(StageMask stageMask,
|
||||||
|
const GrMatrix& m) {
|
||||||
|
this->drawState()->preConcatSamplerMatrices(stageMask, m);
|
||||||
|
}
|
||||||
|
GrColor getColor() const { return this->getDrawState().getColor(); }
|
||||||
|
void setColor(GrColor color) { this->drawState()->setColor(color); }
|
||||||
|
void setFirstCoverageStage(int firstCoverageStage) {
|
||||||
|
this->drawState()->setFirstCoverageStage(firstCoverageStage);
|
||||||
|
}
|
||||||
|
int getFirstCoverageStage() const {
|
||||||
|
return this->getDrawState().getFirstCoverageStage();
|
||||||
|
}
|
||||||
|
void setDrawFace(const GrDrawState::DrawFace face) {
|
||||||
|
this->drawState()->setDrawFace(face);
|
||||||
|
}
|
||||||
|
GrDrawState::DrawFace getDrawFace() const {
|
||||||
|
return this->getDrawState().getDrawFace();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Used to save and restore the GrGpu's drawing state
|
* Used to save and restore the GrGpu's drawing state
|
||||||
@ -895,7 +611,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
AutoViewMatrixRestore(GrDrawTarget* target)
|
AutoViewMatrixRestore(GrDrawTarget* target)
|
||||||
: fDrawTarget(target), fMatrix(fDrawTarget->getViewMatrix()) {
|
: fDrawTarget(target), fMatrix(target->getViewMatrix()) {
|
||||||
GrAssert(NULL != target);
|
GrAssert(NULL != target);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -927,13 +643,14 @@ public:
|
|||||||
*/
|
*/
|
||||||
class AutoDeviceCoordDraw : ::GrNoncopyable {
|
class AutoDeviceCoordDraw : ::GrNoncopyable {
|
||||||
public:
|
public:
|
||||||
AutoDeviceCoordDraw(GrDrawTarget* target, StageMask stageMask);
|
AutoDeviceCoordDraw(GrDrawTarget* target,
|
||||||
|
GrDrawState::StageMask stageMask);
|
||||||
~AutoDeviceCoordDraw();
|
~AutoDeviceCoordDraw();
|
||||||
private:
|
private:
|
||||||
GrDrawTarget* fDrawTarget;
|
GrDrawTarget* fDrawTarget;
|
||||||
GrMatrix fViewMatrix;
|
GrMatrix fViewMatrix;
|
||||||
GrMatrix fSamplerMatrices[GrDrawState::kNumStages];
|
GrMatrix fSamplerMatrices[GrDrawState::kNumStages];
|
||||||
int fStageMask;
|
GrDrawState::StageMask fStageMask;
|
||||||
};
|
};
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////
|
||||||
@ -1279,7 +996,8 @@ protected:
|
|||||||
// given a vertex layout and a draw state, will a stage be used?
|
// given a vertex layout and a draw state, will a stage be used?
|
||||||
static bool StageWillBeUsed(int stage, GrVertexLayout layout,
|
static bool StageWillBeUsed(int stage, GrVertexLayout layout,
|
||||||
const GrDrawState& state) {
|
const GrDrawState& state) {
|
||||||
return NULL != state.fTextures[stage] && VertexUsesStage(stage, layout);
|
return NULL != state.getTexture(stage) &&
|
||||||
|
VertexUsesStage(stage, layout);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isStageEnabled(int stage) const {
|
bool isStageEnabled(int stage) const {
|
||||||
@ -1337,7 +1055,7 @@ protected:
|
|||||||
|
|
||||||
// Helpers for drawRect, protected so subclasses that override drawRect
|
// Helpers for drawRect, protected so subclasses that override drawRect
|
||||||
// can use them.
|
// can use them.
|
||||||
static GrVertexLayout GetRectVertexLayout(StageMask stageEnableBitfield,
|
static GrVertexLayout GetRectVertexLayout(StageMask stageMask,
|
||||||
const GrRect* srcRects[]);
|
const GrRect* srcRects[]);
|
||||||
|
|
||||||
static void SetRectVertices(const GrRect& rect,
|
static void SetRectVertices(const GrRect& rect,
|
||||||
|
@ -185,10 +185,10 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
|
|||||||
// We used to clear down in the GL subclass using a special purpose
|
// We used to clear down in the GL subclass using a special purpose
|
||||||
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
|
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
|
||||||
// FBO status.
|
// FBO status.
|
||||||
GrRenderTarget* oldRT = fCurrDrawState.fRenderTarget;
|
GrRenderTarget* oldRT = this->getRenderTarget();
|
||||||
fCurrDrawState.fRenderTarget = rt;
|
this->setRenderTarget(rt);
|
||||||
this->clearStencil();
|
this->clearStencil();
|
||||||
fCurrDrawState.fRenderTarget = oldRT;
|
this->setRenderTarget(oldRT);
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
@ -530,16 +530,17 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
|
|||||||
const GrIRect* r = NULL;
|
const GrIRect* r = NULL;
|
||||||
GrIRect clipRect;
|
GrIRect clipRect;
|
||||||
|
|
||||||
// GrDrawTarget should have filtered this for us
|
GrRenderTarget* rt = this->getRenderTarget();
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
|
||||||
|
|
||||||
if (fCurrDrawState.fFlagBits & kClip_StateBit) {
|
// GrDrawTarget should have filtered this for us
|
||||||
GrRenderTarget& rt = *fCurrDrawState.fRenderTarget;
|
GrAssert(NULL != rt);
|
||||||
|
|
||||||
|
if (this->getDrawState().isClipState()) {
|
||||||
|
|
||||||
GrRect bounds;
|
GrRect bounds;
|
||||||
GrRect rtRect;
|
GrRect rtRect;
|
||||||
rtRect.setLTRB(0, 0,
|
rtRect.setLTRB(0, 0,
|
||||||
GrIntToScalar(rt.width()), GrIntToScalar(rt.height()));
|
GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
|
||||||
if (fClip.hasConservativeBounds()) {
|
if (fClip.hasConservativeBounds()) {
|
||||||
bounds = fClip.getConservativeBounds();
|
bounds = fClip.getConservativeBounds();
|
||||||
if (!bounds.intersect(rtRect)) {
|
if (!bounds.intersect(rtRect)) {
|
||||||
@ -560,15 +561,17 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
|
|||||||
!bounds.isEmpty();
|
!bounds.isEmpty();
|
||||||
|
|
||||||
// TODO: dynamically attach a SB when needed.
|
// TODO: dynamically attach a SB when needed.
|
||||||
GrStencilBuffer* stencilBuffer = rt.getStencilBuffer();
|
GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
|
||||||
if (fClipInStencil && NULL == stencilBuffer) {
|
if (fClipInStencil && NULL == stencilBuffer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fClipInStencil &&
|
GrDrawState* drawState = this->drawState();
|
||||||
stencilBuffer->mustRenderClip(fClip, rt.width(), rt.height())) {
|
|
||||||
|
|
||||||
stencilBuffer->setLastClip(fClip, rt.width(), rt.height());
|
if (fClipInStencil &&
|
||||||
|
stencilBuffer->mustRenderClip(fClip, rt->width(), rt->height())) {
|
||||||
|
|
||||||
|
stencilBuffer->setLastClip(fClip, rt->width(), rt->height());
|
||||||
|
|
||||||
// we set the current clip to the bounds so that our recursive
|
// we set the current clip to the bounds so that our recursive
|
||||||
// draws are scissored to them. We use the copy of the complex clip
|
// draws are scissored to them. We use the copy of the complex clip
|
||||||
@ -583,9 +586,9 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
|
|||||||
this->setViewMatrix(GrMatrix::I());
|
this->setViewMatrix(GrMatrix::I());
|
||||||
this->flushScissor(NULL);
|
this->flushScissor(NULL);
|
||||||
#if !VISUALIZE_COMPLEX_CLIP
|
#if !VISUALIZE_COMPLEX_CLIP
|
||||||
this->enableState(kNoColorWrites_StateBit);
|
drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
|
||||||
#else
|
#else
|
||||||
this->disableState(kNoColorWrites_StateBit);
|
drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
|
||||||
#endif
|
#endif
|
||||||
int count = clip.getElementCount();
|
int count = clip.getElementCount();
|
||||||
int clipBit = stencilBuffer->bits();
|
int clipBit = stencilBuffer->bits();
|
||||||
@ -606,7 +609,7 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
|
|||||||
GrPathFill fill;
|
GrPathFill fill;
|
||||||
bool fillInverted;
|
bool fillInverted;
|
||||||
// enabled at bottom of loop
|
// enabled at bottom of loop
|
||||||
this->disableState(kModifyStencilClip_StateBit);
|
drawState->disableState(kModifyStencilClip_StateBit);
|
||||||
|
|
||||||
bool canRenderDirectToStencil; // can the clip element be drawn
|
bool canRenderDirectToStencil; // can the clip element be drawn
|
||||||
// directly to the stencil buffer
|
// directly to the stencil buffer
|
||||||
@ -664,11 +667,11 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
|
|||||||
};
|
};
|
||||||
SET_RANDOM_COLOR
|
SET_RANDOM_COLOR
|
||||||
if (kRect_ClipType == clip.getElementType(c)) {
|
if (kRect_ClipType == clip.getElementType(c)) {
|
||||||
this->setStencil(gDrawToStencil);
|
drawState->setStencil(gDrawToStencil);
|
||||||
this->drawSimpleRect(clip.getRect(c), NULL, 0);
|
this->drawSimpleRect(clip.getRect(c), NULL, 0);
|
||||||
} else {
|
} else {
|
||||||
if (canRenderDirectToStencil) {
|
if (canRenderDirectToStencil) {
|
||||||
this->setStencil(gDrawToStencil);
|
drawState->setStencil(gDrawToStencil);
|
||||||
pr->drawPath(0);
|
pr->drawPath(0);
|
||||||
} else {
|
} else {
|
||||||
pr->drawPathToStencil();
|
pr->drawPathToStencil();
|
||||||
@ -678,9 +681,9 @@ bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
|
|||||||
|
|
||||||
// now we modify the clip bit by rendering either the clip
|
// now we modify the clip bit by rendering either the clip
|
||||||
// element directly or a bounding rect of the entire clip.
|
// element directly or a bounding rect of the entire clip.
|
||||||
this->enableState(kModifyStencilClip_StateBit);
|
drawState->enableState(kModifyStencilClip_StateBit);
|
||||||
for (int p = 0; p < passes; ++p) {
|
for (int p = 0; p < passes; ++p) {
|
||||||
this->setStencil(stencilSettings[p]);
|
drawState->setStencil(stencilSettings[p]);
|
||||||
if (canDrawDirectToClip) {
|
if (canDrawDirectToClip) {
|
||||||
if (kRect_ClipType == clip.getElementType(c)) {
|
if (kRect_ClipType == clip.getElementType(c)) {
|
||||||
SET_RANDOM_COLOR
|
SET_RANDOM_COLOR
|
||||||
|
@ -327,8 +327,8 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
enum PrivateStateBits {
|
enum PrivateDrawStateBits {
|
||||||
kFirstBit = (kLastPublicStateBit << 1),
|
kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
|
||||||
|
|
||||||
kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
|
kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
|
||||||
// stencil bits used for
|
// stencil bits used for
|
||||||
|
@ -480,7 +480,7 @@ void GrGpuGL::onResetContext() {
|
|||||||
|
|
||||||
GL_CALL(Disable(GR_GL_CULL_FACE));
|
GL_CALL(Disable(GR_GL_CULL_FACE));
|
||||||
GL_CALL(FrontFace(GR_GL_CCW));
|
GL_CALL(FrontFace(GR_GL_CCW));
|
||||||
fHWDrawState.fDrawFace = GrDrawState::kBoth_DrawFace;
|
fHWDrawState.setDrawFace(GrDrawState::kBoth_DrawFace);
|
||||||
|
|
||||||
GL_CALL(Disable(GR_GL_DITHER));
|
GL_CALL(Disable(GR_GL_DITHER));
|
||||||
if (kDesktop_GrGLBinding == this->glBinding()) {
|
if (kDesktop_GrGLBinding == this->glBinding()) {
|
||||||
@ -492,7 +492,7 @@ void GrGpuGL::onResetContext() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
||||||
fHWDrawState.fFlagBits = 0;
|
fHWDrawState.resetStateFlags();
|
||||||
|
|
||||||
// we only ever use lines in hairline mode
|
// we only ever use lines in hairline mode
|
||||||
GL_CALL(LineWidth(1));
|
GL_CALL(LineWidth(1));
|
||||||
@ -502,23 +502,22 @@ void GrGpuGL::onResetContext() {
|
|||||||
|
|
||||||
// illegal values
|
// illegal values
|
||||||
//fHWDrawState.fSrcBlend = (GrBlendCoeff)(uint8_t)-1;
|
//fHWDrawState.fSrcBlend = (GrBlendCoeff)(uint8_t)-1;
|
||||||
fHWDrawState.fSrcBlend = (GrBlendCoeff)0xFF;
|
fHWDrawState.setBlendFunc((GrBlendCoeff)-1, (GrBlendCoeff)-1);
|
||||||
fHWDrawState.fDstBlend = (GrBlendCoeff)(uint8_t)-1;
|
fHWDrawState.setBlendConstant(0x00000000);
|
||||||
|
|
||||||
fHWDrawState.fBlendConstant = 0x00000000;
|
|
||||||
GL_CALL(BlendColor(0,0,0,0));
|
GL_CALL(BlendColor(0,0,0,0));
|
||||||
|
|
||||||
fHWDrawState.fColor = GrColor_ILLEGAL;
|
fHWDrawState.setColor(GrColor_ILLEGAL);
|
||||||
|
|
||||||
fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix();
|
fHWDrawState.setViewMatrix(GrMatrix::InvalidMatrix());
|
||||||
|
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
fHWDrawState.fTextures[s] = NULL;
|
fHWDrawState.setTexture(s, NULL);
|
||||||
fHWDrawState.fSamplerStates[s].setRadial2Params(-GR_ScalarMax,
|
GrSamplerState* sampler = fHWDrawState.sampler(s);
|
||||||
-GR_ScalarMax,
|
sampler->setRadial2Params(-GR_ScalarMax,
|
||||||
true);
|
-GR_ScalarMax,
|
||||||
fHWDrawState.fSamplerStates[s].setMatrix(GrMatrix::InvalidMatrix());
|
true);
|
||||||
fHWDrawState.fSamplerStates[s].setConvolutionParams(0, NULL, NULL);
|
sampler->setMatrix(GrMatrix::InvalidMatrix());
|
||||||
|
sampler->setConvolutionParams(0, NULL, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
fHWBounds.fScissorRect.invalidate();
|
fHWBounds.fScissorRect.invalidate();
|
||||||
@ -526,7 +525,7 @@ void GrGpuGL::onResetContext() {
|
|||||||
GL_CALL(Disable(GR_GL_SCISSOR_TEST));
|
GL_CALL(Disable(GR_GL_SCISSOR_TEST));
|
||||||
fHWBounds.fViewportRect.invalidate();
|
fHWBounds.fViewportRect.invalidate();
|
||||||
|
|
||||||
fHWDrawState.fStencilSettings.invalidate();
|
fHWDrawState.stencil()->invalidate();
|
||||||
fHWStencilClip = false;
|
fHWStencilClip = false;
|
||||||
fClipInStencil = false;
|
fClipInStencil = false;
|
||||||
|
|
||||||
@ -536,7 +535,7 @@ void GrGpuGL::onResetContext() {
|
|||||||
fHWGeometryState.fArrayPtrsDirty = true;
|
fHWGeometryState.fArrayPtrsDirty = true;
|
||||||
|
|
||||||
GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
||||||
fHWDrawState.fRenderTarget = NULL;
|
fHWDrawState.setRenderTarget(NULL);
|
||||||
|
|
||||||
// we assume these values
|
// we assume these values
|
||||||
if (this->glCaps().fUnpackRowLengthSupport) {
|
if (this->glCaps().fUnpackRowLengthSupport) {
|
||||||
@ -1191,7 +1190,7 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
|
|||||||
GrGLStencilBuffer* glsb = (GrGLStencilBuffer*) sb;
|
GrGLStencilBuffer* glsb = (GrGLStencilBuffer*) sb;
|
||||||
GrGLuint rb = glsb->renderbufferID();
|
GrGLuint rb = glsb->renderbufferID();
|
||||||
|
|
||||||
fHWDrawState.fRenderTarget = NULL;
|
fHWDrawState.setRenderTarget(NULL);
|
||||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
|
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
|
||||||
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
|
||||||
GR_GL_STENCIL_ATTACHMENT,
|
GR_GL_STENCIL_ATTACHMENT,
|
||||||
@ -1276,9 +1275,9 @@ GrIndexBuffer* GrGpuGL::onCreateIndexBuffer(uint32_t size, bool dynamic) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGL::flushScissor(const GrIRect* rect) {
|
void GrGpuGL::flushScissor(const GrIRect* rect) {
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
GrAssert(this->getRenderTarget() != NULL);
|
||||||
const GrGLIRect& vp =
|
const GrGLIRect& vp =
|
||||||
((GrGLRenderTarget*)fCurrDrawState.fRenderTarget)->getViewport();
|
((GrGLRenderTarget*)this->getRenderTarget())->getViewport();
|
||||||
|
|
||||||
GrGLIRect scissor;
|
GrGLIRect scissor;
|
||||||
if (NULL != rect) {
|
if (NULL != rect) {
|
||||||
@ -1307,15 +1306,17 @@ void GrGpuGL::flushScissor(const GrIRect* rect) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGL::onClear(const GrIRect* rect, GrColor color) {
|
void GrGpuGL::onClear(const GrIRect* rect, GrColor color) {
|
||||||
|
const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
|
||||||
// parent class should never let us get here with no RT
|
// parent class should never let us get here with no RT
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
GrAssert(rt != NULL);
|
||||||
|
|
||||||
|
|
||||||
GrIRect clippedRect;
|
GrIRect clippedRect;
|
||||||
if (NULL != rect) {
|
if (NULL != rect) {
|
||||||
// flushScissor expects rect to be clipped to the target.
|
// flushScissor expects rect to be clipped to the target.
|
||||||
clippedRect = *rect;
|
clippedRect = *rect;
|
||||||
GrIRect rtRect = SkIRect::MakeWH(fCurrDrawState.fRenderTarget->width(),
|
GrIRect rtRect = SkIRect::MakeWH(rt->width(),
|
||||||
fCurrDrawState.fRenderTarget->height());
|
rt->height());
|
||||||
if (clippedRect.intersect(rtRect)) {
|
if (clippedRect.intersect(rtRect)) {
|
||||||
rect = &clippedRect;
|
rect = &clippedRect;
|
||||||
} else {
|
} else {
|
||||||
@ -1329,7 +1330,7 @@ void GrGpuGL::onClear(const GrIRect* rect, GrColor color) {
|
|||||||
static const GrGLfloat scale255 = 1.f / 255.f;
|
static const GrGLfloat scale255 = 1.f / 255.f;
|
||||||
a = GrColorUnpackA(color) * scale255;
|
a = GrColorUnpackA(color) * scale255;
|
||||||
GrGLfloat scaleRGB = scale255;
|
GrGLfloat scaleRGB = scale255;
|
||||||
if (GrPixelConfigIsUnpremultiplied(fCurrDrawState.fRenderTarget->config())) {
|
if (GrPixelConfigIsUnpremultiplied(rt->config())) {
|
||||||
scaleRGB *= a;
|
scaleRGB *= a;
|
||||||
}
|
}
|
||||||
r = GrColorUnpackR(color) * scaleRGB;
|
r = GrColorUnpackR(color) * scaleRGB;
|
||||||
@ -1337,13 +1338,13 @@ void GrGpuGL::onClear(const GrIRect* rect, GrColor color) {
|
|||||||
b = GrColorUnpackB(color) * scaleRGB;
|
b = GrColorUnpackB(color) * scaleRGB;
|
||||||
|
|
||||||
GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
|
||||||
fHWDrawState.fFlagBits &= ~kNoColorWrites_StateBit;
|
fHWDrawState.disableState(GrDrawState::kNoColorWrites_StateBit);
|
||||||
GL_CALL(ClearColor(r, g, b, a));
|
GL_CALL(ClearColor(r, g, b, a));
|
||||||
GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
|
GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGL::clearStencil() {
|
void GrGpuGL::clearStencil() {
|
||||||
if (NULL == fCurrDrawState.fRenderTarget) {
|
if (NULL == this->getRenderTarget()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1356,17 +1357,17 @@ void GrGpuGL::clearStencil() {
|
|||||||
GL_CALL(StencilMask(0xffffffff));
|
GL_CALL(StencilMask(0xffffffff));
|
||||||
GL_CALL(ClearStencil(0));
|
GL_CALL(ClearStencil(0));
|
||||||
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
||||||
fHWDrawState.fStencilSettings.invalidate();
|
fHWDrawState.stencil()->invalidate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) {
|
void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) {
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
GrRenderTarget* rt = this->getRenderTarget();
|
||||||
|
GrAssert(NULL != rt);
|
||||||
|
|
||||||
// this should only be called internally when we know we have a
|
// this should only be called internally when we know we have a
|
||||||
// stencil buffer.
|
// stencil buffer.
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget->getStencilBuffer());
|
GrAssert(NULL != rt->getStencilBuffer());
|
||||||
GrGLint stencilBitCount =
|
GrGLint stencilBitCount = rt->getStencilBuffer()->bits();
|
||||||
fCurrDrawState.fRenderTarget->getStencilBuffer()->bits();
|
|
||||||
#if 0
|
#if 0
|
||||||
GrAssert(stencilBitCount > 0);
|
GrAssert(stencilBitCount > 0);
|
||||||
GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
|
GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
|
||||||
@ -1389,7 +1390,7 @@ void GrGpuGL::clearStencilClip(const GrIRect& rect, bool insideClip) {
|
|||||||
GL_CALL(StencilMask(clipStencilMask));
|
GL_CALL(StencilMask(clipStencilMask));
|
||||||
GL_CALL(ClearStencil(value));
|
GL_CALL(ClearStencil(value));
|
||||||
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
|
||||||
fHWDrawState.fStencilSettings.invalidate();
|
fHWDrawState.stencil()->invalidate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGL::onForceRenderTargetFlush() {
|
void GrGpuGL::onForceRenderTargetFlush() {
|
||||||
@ -1445,13 +1446,12 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
|
|||||||
|
|
||||||
// resolve the render target if necessary
|
// resolve the render target if necessary
|
||||||
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
|
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
|
||||||
GrAutoTPtrValueRestore<GrRenderTarget*> autoTargetRestore;
|
GrDrawState::AutoRenderTargetRestore arr;
|
||||||
switch (tgt->getResolveType()) {
|
switch (tgt->getResolveType()) {
|
||||||
case GrGLRenderTarget::kCantResolve_ResolveType:
|
case GrGLRenderTarget::kCantResolve_ResolveType:
|
||||||
return false;
|
return false;
|
||||||
case GrGLRenderTarget::kAutoResolves_ResolveType:
|
case GrGLRenderTarget::kAutoResolves_ResolveType:
|
||||||
autoTargetRestore.save(&fCurrDrawState.fRenderTarget);
|
arr.set(this->drawState(), target);
|
||||||
fCurrDrawState.fRenderTarget = target;
|
|
||||||
this->flushRenderTarget(&GrIRect::EmptyIRect());
|
this->flushRenderTarget(&GrIRect::EmptyIRect());
|
||||||
break;
|
break;
|
||||||
case GrGLRenderTarget::kCanResolve_ResolveType:
|
case GrGLRenderTarget::kCanResolve_ResolveType:
|
||||||
@ -1549,10 +1549,11 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
|
|||||||
|
|
||||||
void GrGpuGL::flushRenderTarget(const GrIRect* bound) {
|
void GrGpuGL::flushRenderTarget(const GrIRect* bound) {
|
||||||
|
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
GrAssert(this->getRenderTarget() != NULL);
|
||||||
|
|
||||||
GrGLRenderTarget* rt = (GrGLRenderTarget*)fCurrDrawState.fRenderTarget;
|
GrGLRenderTarget* rt =
|
||||||
if (fHWDrawState.fRenderTarget != fCurrDrawState.fRenderTarget) {
|
static_cast<GrGLRenderTarget*>(this->getRenderTarget());
|
||||||
|
if (fHWDrawState.getRenderTarget() != rt) {
|
||||||
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
|
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
|
||||||
#if GR_COLLECT_STATS
|
#if GR_COLLECT_STATS
|
||||||
++fStats.fRenderTargetChngCnt;
|
++fStats.fRenderTargetChngCnt;
|
||||||
@ -1565,7 +1566,7 @@ void GrGpuGL::flushRenderTarget(const GrIRect* bound) {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
fDirtyFlags.fRenderTargetChanged = true;
|
fDirtyFlags.fRenderTargetChanged = true;
|
||||||
fHWDrawState.fRenderTarget = fCurrDrawState.fRenderTarget;
|
fHWDrawState.setRenderTarget(rt);
|
||||||
const GrGLIRect& vp = rt->getViewport();
|
const GrGLIRect& vp = rt->getViewport();
|
||||||
if (fHWBounds.fViewportRect != vp) {
|
if (fHWBounds.fViewportRect != vp) {
|
||||||
vp.pushToGLViewport(this->glInterface());
|
vp.pushToGLViewport(this->glInterface());
|
||||||
@ -1682,7 +1683,7 @@ void GrGpuGL::resolveRenderTarget(GrGLRenderTarget* rt) {
|
|||||||
#endif
|
#endif
|
||||||
// make sure we go through flushRenderTarget() since we've modified
|
// make sure we go through flushRenderTarget() since we've modified
|
||||||
// the bound DRAW FBO ID.
|
// the bound DRAW FBO ID.
|
||||||
fHWDrawState.fRenderTarget = NULL;
|
fHWDrawState.setRenderTarget(NULL);
|
||||||
const GrGLIRect& vp = rt->getViewport();
|
const GrGLIRect& vp = rt->getViewport();
|
||||||
const GrIRect dirtyRect = rt->getResolveRect();
|
const GrIRect dirtyRect = rt->getResolveRect();
|
||||||
GrGLIRect r;
|
GrGLIRect r;
|
||||||
@ -1754,21 +1755,24 @@ GR_STATIC_ASSERT(6 == kZero_StencilOp);
|
|||||||
GR_STATIC_ASSERT(7 == kInvert_StencilOp);
|
GR_STATIC_ASSERT(7 == kInvert_StencilOp);
|
||||||
|
|
||||||
void GrGpuGL::flushStencil() {
|
void GrGpuGL::flushStencil() {
|
||||||
const GrStencilSettings* settings = &fCurrDrawState.fStencilSettings;
|
const GrDrawState& drawState = this->getDrawState();
|
||||||
|
const GrStencilSettings* settings = &drawState.getStencil();
|
||||||
|
|
||||||
// use stencil for clipping if clipping is enabled and the clip
|
// use stencil for clipping if clipping is enabled and the clip
|
||||||
// has been written into the stencil.
|
// has been written into the stencil.
|
||||||
bool stencilClip = fClipInStencil &&
|
bool stencilClip = fClipInStencil && drawState.isClipState();
|
||||||
(kClip_StateBit & fCurrDrawState.fFlagBits);
|
|
||||||
|
bool modifyingStencilClip = drawState.isStateFlagEnabled(
|
||||||
|
kModifyStencilClip_StateBit);
|
||||||
bool stencilChange = fHWStencilClip != stencilClip ||
|
bool stencilChange = fHWStencilClip != stencilClip ||
|
||||||
fHWDrawState.fStencilSettings != *settings ||
|
fHWDrawState.getStencil() != *settings ||
|
||||||
((fHWDrawState.fFlagBits & kModifyStencilClip_StateBit) !=
|
(fHWDrawState.isStateFlagEnabled(kModifyStencilClip_StateBit) !=
|
||||||
(fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit));
|
modifyingStencilClip);
|
||||||
|
|
||||||
if (stencilChange) {
|
if (stencilChange) {
|
||||||
|
|
||||||
// we can't simultaneously perform stencil-clipping and modify the stencil clip
|
// we can't simultaneously perform stencil-clipping and modify the stencil clip
|
||||||
GrAssert(!stencilClip || !(fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit));
|
GrAssert(!stencilClip || !drawState.isStateFlagEnabled(kModifyStencilClip_StateBit));
|
||||||
|
|
||||||
if (settings->isDisabled()) {
|
if (settings->isDisabled()) {
|
||||||
if (stencilClip) {
|
if (stencilClip) {
|
||||||
@ -1793,15 +1797,14 @@ void GrGpuGL::flushStencil() {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
int stencilBits = 0;
|
int stencilBits = 0;
|
||||||
GrStencilBuffer* stencilBuffer =
|
GrStencilBuffer* stencilBuffer =
|
||||||
fCurrDrawState.fRenderTarget->getStencilBuffer();
|
drawState.getRenderTarget()->getStencilBuffer();
|
||||||
if (NULL != stencilBuffer) {
|
if (NULL != stencilBuffer) {
|
||||||
stencilBits = stencilBuffer->bits();
|
stencilBits = stencilBuffer->bits();
|
||||||
}
|
}
|
||||||
// TODO: dynamically attach a stencil buffer
|
// TODO: dynamically attach a stencil buffer
|
||||||
GrAssert(stencilBits ||
|
GrAssert(stencilBits ||
|
||||||
(GrStencilSettings::gDisabled ==
|
(GrStencilSettings::gDisabled == *settings));
|
||||||
fCurrDrawState.fStencilSettings));
|
|
||||||
|
|
||||||
GrGLuint clipStencilMask = 0;
|
GrGLuint clipStencilMask = 0;
|
||||||
GrGLuint userStencilMask = ~0;
|
GrGLuint userStencilMask = ~0;
|
||||||
@ -1815,7 +1818,7 @@ void GrGpuGL::flushStencil() {
|
|||||||
unsigned int frontWriteMask = settings->fFrontWriteMask;
|
unsigned int frontWriteMask = settings->fFrontWriteMask;
|
||||||
GrGLenum frontFunc;
|
GrGLenum frontFunc;
|
||||||
|
|
||||||
if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) {
|
if (modifyingStencilClip) {
|
||||||
|
|
||||||
GrAssert(settings->fFrontFunc < kBasicStencilFuncCount);
|
GrAssert(settings->fFrontFunc < kBasicStencilFuncCount);
|
||||||
frontFunc = grToGLStencilFunc[settings->fFrontFunc];
|
frontFunc = grToGLStencilFunc[settings->fFrontFunc];
|
||||||
@ -1847,7 +1850,7 @@ void GrGpuGL::flushStencil() {
|
|||||||
unsigned int backWriteMask = settings->fBackWriteMask;
|
unsigned int backWriteMask = settings->fBackWriteMask;
|
||||||
|
|
||||||
|
|
||||||
if (fCurrDrawState.fFlagBits & kModifyStencilClip_StateBit) {
|
if (modifyingStencilClip) {
|
||||||
GrAssert(settings->fBackFunc < kBasicStencilFuncCount);
|
GrAssert(settings->fBackFunc < kBasicStencilFuncCount);
|
||||||
backFunc = grToGLStencilFunc[settings->fBackFunc];
|
backFunc = grToGLStencilFunc[settings->fBackFunc];
|
||||||
} else {
|
} else {
|
||||||
@ -1885,7 +1888,7 @@ void GrGpuGL::flushStencil() {
|
|||||||
grToGLStencilOp[settings->fFrontPassOp]));
|
grToGLStencilOp[settings->fFrontPassOp]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fHWDrawState.fStencilSettings = fCurrDrawState.fStencilSettings;
|
*fHWDrawState.stencil() = *settings;
|
||||||
fHWStencilClip = stencilClip;
|
fHWStencilClip = stencilClip;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1897,6 +1900,8 @@ void GrGpuGL::flushAAState(GrPrimitiveType type) {
|
|||||||
|
|
||||||
// we prefer smooth lines over multisampled lines
|
// we prefer smooth lines over multisampled lines
|
||||||
// msaa should be disabled if drawing smooth lines.
|
// msaa should be disabled if drawing smooth lines.
|
||||||
|
|
||||||
|
GrRenderTarget* rt = this->getRenderTarget();
|
||||||
if (GrIsPrimTypeLines(type)) {
|
if (GrIsPrimTypeLines(type)) {
|
||||||
bool smooth = this->willUseHWAALines();
|
bool smooth = this->willUseHWAALines();
|
||||||
if (!fHWAAState.fSmoothLineEnabled && smooth) {
|
if (!fHWAAState.fSmoothLineEnabled && smooth) {
|
||||||
@ -1906,13 +1911,13 @@ void GrGpuGL::flushAAState(GrPrimitiveType type) {
|
|||||||
GL_CALL(Disable(GR_GL_LINE_SMOOTH));
|
GL_CALL(Disable(GR_GL_LINE_SMOOTH));
|
||||||
fHWAAState.fSmoothLineEnabled = false;
|
fHWAAState.fSmoothLineEnabled = false;
|
||||||
}
|
}
|
||||||
if (fCurrDrawState.fRenderTarget->isMultisampled() &&
|
if (rt->isMultisampled() &&
|
||||||
fHWAAState.fMSAAEnabled) {
|
fHWAAState.fMSAAEnabled) {
|
||||||
GL_CALL(Disable(GR_GL_MULTISAMPLE));
|
GL_CALL(Disable(GR_GL_MULTISAMPLE));
|
||||||
fHWAAState.fMSAAEnabled = false;
|
fHWAAState.fMSAAEnabled = false;
|
||||||
}
|
}
|
||||||
} else if (fCurrDrawState.fRenderTarget->isMultisampled() &&
|
} else if (rt->isMultisampled() &&
|
||||||
SkToBool(kHWAntialias_StateBit & fCurrDrawState.fFlagBits) !=
|
this->getDrawState().isHWAntialiasState() !=
|
||||||
fHWAAState.fMSAAEnabled) {
|
fHWAAState.fMSAAEnabled) {
|
||||||
if (fHWAAState.fMSAAEnabled) {
|
if (fHWAAState.fMSAAEnabled) {
|
||||||
GL_CALL(Disable(GR_GL_MULTISAMPLE));
|
GL_CALL(Disable(GR_GL_MULTISAMPLE));
|
||||||
@ -1933,12 +1938,11 @@ void GrGpuGL::flushBlend(GrPrimitiveType type,
|
|||||||
GL_CALL(Enable(GR_GL_BLEND));
|
GL_CALL(Enable(GR_GL_BLEND));
|
||||||
fHWBlendDisabled = false;
|
fHWBlendDisabled = false;
|
||||||
}
|
}
|
||||||
if (kSA_BlendCoeff != fHWDrawState.fSrcBlend ||
|
if (kSA_BlendCoeff != fHWDrawState.getSrcBlendCoeff() ||
|
||||||
kISA_BlendCoeff != fHWDrawState.fDstBlend) {
|
kISA_BlendCoeff != fHWDrawState.getDstBlendCoeff()) {
|
||||||
GL_CALL(BlendFunc(gXfermodeCoeff2Blend[kSA_BlendCoeff],
|
GL_CALL(BlendFunc(gXfermodeCoeff2Blend[kSA_BlendCoeff],
|
||||||
gXfermodeCoeff2Blend[kISA_BlendCoeff]));
|
gXfermodeCoeff2Blend[kISA_BlendCoeff]));
|
||||||
fHWDrawState.fSrcBlend = kSA_BlendCoeff;
|
fHWDrawState.setBlendFunc(kSA_BlendCoeff, kISA_BlendCoeff);
|
||||||
fHWDrawState.fDstBlend = kISA_BlendCoeff;
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// any optimization to disable blending should
|
// any optimization to disable blending should
|
||||||
@ -1955,25 +1959,25 @@ void GrGpuGL::flushBlend(GrPrimitiveType type,
|
|||||||
fHWBlendDisabled = blendOff;
|
fHWBlendDisabled = blendOff;
|
||||||
}
|
}
|
||||||
if (!blendOff) {
|
if (!blendOff) {
|
||||||
if (fHWDrawState.fSrcBlend != srcCoeff ||
|
if (fHWDrawState.getSrcBlendCoeff() != srcCoeff ||
|
||||||
fHWDrawState.fDstBlend != dstCoeff) {
|
fHWDrawState.getDstBlendCoeff() != dstCoeff) {
|
||||||
GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
|
GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
|
||||||
gXfermodeCoeff2Blend[dstCoeff]));
|
gXfermodeCoeff2Blend[dstCoeff]));
|
||||||
fHWDrawState.fSrcBlend = srcCoeff;
|
fHWDrawState.setBlendFunc(srcCoeff, dstCoeff);
|
||||||
fHWDrawState.fDstBlend = dstCoeff;
|
|
||||||
}
|
}
|
||||||
|
GrColor blendConstant = this->getDrawState().getBlendConstant();
|
||||||
if ((BlendCoeffReferencesConstant(srcCoeff) ||
|
if ((BlendCoeffReferencesConstant(srcCoeff) ||
|
||||||
BlendCoeffReferencesConstant(dstCoeff)) &&
|
BlendCoeffReferencesConstant(dstCoeff)) &&
|
||||||
fHWDrawState.fBlendConstant != fCurrDrawState.fBlendConstant) {
|
fHWDrawState.getBlendConstant() != blendConstant) {
|
||||||
|
|
||||||
float c[] = {
|
float c[] = {
|
||||||
GrColorUnpackR(fCurrDrawState.fBlendConstant) / 255.f,
|
GrColorUnpackR(blendConstant) / 255.f,
|
||||||
GrColorUnpackG(fCurrDrawState.fBlendConstant) / 255.f,
|
GrColorUnpackG(blendConstant) / 255.f,
|
||||||
GrColorUnpackB(fCurrDrawState.fBlendConstant) / 255.f,
|
GrColorUnpackB(blendConstant) / 255.f,
|
||||||
GrColorUnpackA(fCurrDrawState.fBlendConstant) / 255.f
|
GrColorUnpackA(blendConstant) / 255.f
|
||||||
};
|
};
|
||||||
GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
|
GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
|
||||||
fHWDrawState.fBlendConstant = fCurrDrawState.fBlendConstant;
|
fHWDrawState.setBlendConstant(blendConstant);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2033,12 +2037,13 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
|
|||||||
|
|
||||||
// GrGpu::setupClipAndFlushState should have already checked this
|
// GrGpu::setupClipAndFlushState should have already checked this
|
||||||
// and bailed if not true.
|
// and bailed if not true.
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
GrAssert(this->getRenderTarget() != NULL);
|
||||||
|
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
// bind texture and set sampler state
|
// bind texture and set sampler state
|
||||||
if (this->isStageEnabled(s)) {
|
if (this->isStageEnabled(s)) {
|
||||||
GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTextures[s];
|
GrGLTexture* nextTexture =
|
||||||
|
static_cast<GrGLTexture*>(this->drawState()->getTexture(s));
|
||||||
|
|
||||||
// true for now, but maybe not with GrEffect.
|
// true for now, but maybe not with GrEffect.
|
||||||
GrAssert(NULL != nextTexture);
|
GrAssert(NULL != nextTexture);
|
||||||
@ -2052,20 +2057,20 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
|
|||||||
resolveRenderTarget(texRT);
|
resolveRenderTarget(texRT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fHWDrawState.fTextures[s] != nextTexture) {
|
if (fHWDrawState.getTexture(s) != nextTexture) {
|
||||||
setTextureUnit(s);
|
setTextureUnit(s);
|
||||||
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID()));
|
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID()));
|
||||||
#if GR_COLLECT_STATS
|
#if GR_COLLECT_STATS
|
||||||
++fStats.fTextureChngCnt;
|
++fStats.fTextureChngCnt;
|
||||||
#endif
|
#endif
|
||||||
//GrPrintf("---- bindtexture %d\n", nextTexture->textureID());
|
//GrPrintf("---- bindtexture %d\n", nextTexture->textureID());
|
||||||
fHWDrawState.fTextures[s] = nextTexture;
|
fHWDrawState.setTexture(s, nextTexture);
|
||||||
// The texture matrix has to compensate for texture width/height
|
// The texture matrix has to compensate for texture width/height
|
||||||
// and NPOT-embedded-in-POT
|
// and NPOT-embedded-in-POT
|
||||||
fDirtyFlags.fTextureChangedMask |= (1 << s);
|
fDirtyFlags.fTextureChangedMask |= (1 << s);
|
||||||
}
|
}
|
||||||
|
|
||||||
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
|
const GrSamplerState& sampler = this->getSampler(s);
|
||||||
ResetTimestamp timestamp;
|
ResetTimestamp timestamp;
|
||||||
const GrGLTexture::TexParams& oldTexParams =
|
const GrGLTexture::TexParams& oldTexParams =
|
||||||
nextTexture->getCachedTexParams(×tamp);
|
nextTexture->getCachedTexParams(×tamp);
|
||||||
@ -2117,7 +2122,7 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
|
|||||||
|
|
||||||
GrIRect* rect = NULL;
|
GrIRect* rect = NULL;
|
||||||
GrIRect clipBounds;
|
GrIRect clipBounds;
|
||||||
if ((fCurrDrawState.fFlagBits & kClip_StateBit) &&
|
if (this->getDrawState().isClipState() &&
|
||||||
fClip.hasConservativeBounds()) {
|
fClip.hasConservativeBounds()) {
|
||||||
fClip.getConservativeBounds().roundOut(&clipBounds);
|
fClip.getConservativeBounds().roundOut(&clipBounds);
|
||||||
rect = &clipBounds;
|
rect = &clipBounds;
|
||||||
@ -2125,19 +2130,19 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
|
|||||||
this->flushRenderTarget(rect);
|
this->flushRenderTarget(rect);
|
||||||
this->flushAAState(type);
|
this->flushAAState(type);
|
||||||
|
|
||||||
if ((fCurrDrawState.fFlagBits & kDither_StateBit) !=
|
if (this->getDrawState().isDitherState() !=
|
||||||
(fHWDrawState.fFlagBits & kDither_StateBit)) {
|
fHWDrawState.isDitherState()) {
|
||||||
if (fCurrDrawState.fFlagBits & kDither_StateBit) {
|
if (this->getDrawState().isDitherState()) {
|
||||||
GL_CALL(Enable(GR_GL_DITHER));
|
GL_CALL(Enable(GR_GL_DITHER));
|
||||||
} else {
|
} else {
|
||||||
GL_CALL(Disable(GR_GL_DITHER));
|
GL_CALL(Disable(GR_GL_DITHER));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) !=
|
if (this->getDrawState().isColorWriteDisabled() !=
|
||||||
(fHWDrawState.fFlagBits & kNoColorWrites_StateBit)) {
|
fHWDrawState.isColorWriteDisabled()) {
|
||||||
GrGLenum mask;
|
GrGLenum mask;
|
||||||
if (fCurrDrawState.fFlagBits & kNoColorWrites_StateBit) {
|
if (this->getDrawState().isColorWriteDisabled()) {
|
||||||
mask = GR_GL_FALSE;
|
mask = GR_GL_FALSE;
|
||||||
} else {
|
} else {
|
||||||
mask = GR_GL_TRUE;
|
mask = GR_GL_TRUE;
|
||||||
@ -2145,8 +2150,8 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
|
|||||||
GL_CALL(ColorMask(mask, mask, mask, mask));
|
GL_CALL(ColorMask(mask, mask, mask, mask));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fHWDrawState.fDrawFace != fCurrDrawState.fDrawFace) {
|
if (fHWDrawState.getDrawFace() != this->getDrawFace()) {
|
||||||
switch (fCurrDrawState.fDrawFace) {
|
switch (this->getDrawFace()) {
|
||||||
case GrDrawState::kCCW_DrawFace:
|
case GrDrawState::kCCW_DrawFace:
|
||||||
GL_CALL(Enable(GR_GL_CULL_FACE));
|
GL_CALL(Enable(GR_GL_CULL_FACE));
|
||||||
GL_CALL(CullFace(GR_GL_BACK));
|
GL_CALL(CullFace(GR_GL_BACK));
|
||||||
@ -2161,24 +2166,27 @@ bool GrGpuGL::flushGLStateCommon(GrPrimitiveType type) {
|
|||||||
default:
|
default:
|
||||||
GrCrash("Unknown draw face.");
|
GrCrash("Unknown draw face.");
|
||||||
}
|
}
|
||||||
fHWDrawState.fDrawFace = fCurrDrawState.fDrawFace;
|
fHWDrawState.setDrawFace(this->getDrawFace());
|
||||||
}
|
}
|
||||||
|
|
||||||
#if GR_DEBUG
|
#if GR_DEBUG
|
||||||
// check for circular rendering
|
// check for circular rendering
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
GrAssert(!this->isStageEnabled(s) ||
|
GrAssert(!this->isStageEnabled(s) ||
|
||||||
NULL == fCurrDrawState.fRenderTarget ||
|
NULL == this->getRenderTarget() ||
|
||||||
NULL == fCurrDrawState.fTextures[s] ||
|
NULL == this->getTexture(s) ||
|
||||||
fCurrDrawState.fTextures[s]->asRenderTarget() !=
|
this->getTexture(s)->asRenderTarget() !=
|
||||||
fCurrDrawState.fRenderTarget);
|
this->getRenderTarget());
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
flushStencil();
|
this->flushStencil();
|
||||||
|
|
||||||
|
// the flushStencil() function called above detecs a change in the
|
||||||
|
// kModifyStencilClip_StateBit flag. Therefore this copy must happen after
|
||||||
|
// flushStencil()
|
||||||
|
fHWDrawState.copyStateFlags(this->getDrawState());
|
||||||
|
|
||||||
// flushStencil may look at the private state bits, so keep it before this.
|
|
||||||
fHWDrawState.fFlagBits = fCurrDrawState.fFlagBits;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2210,22 +2218,22 @@ void GrGpuGL::notifyIndexBufferDelete(const GrGLIndexBuffer* buffer) {
|
|||||||
|
|
||||||
void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
|
void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
|
||||||
GrAssert(NULL != renderTarget);
|
GrAssert(NULL != renderTarget);
|
||||||
if (fCurrDrawState.fRenderTarget == renderTarget) {
|
if (this->getRenderTarget() == renderTarget) {
|
||||||
fCurrDrawState.fRenderTarget = NULL;
|
this->setRenderTarget(NULL);
|
||||||
}
|
}
|
||||||
if (fHWDrawState.fRenderTarget == renderTarget) {
|
if (this->getRenderTarget() == renderTarget) {
|
||||||
fHWDrawState.fRenderTarget = NULL;
|
fHWDrawState.setRenderTarget(NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
|
void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
if (fCurrDrawState.fTextures[s] == texture) {
|
if (this->getTexture(s) == texture) {
|
||||||
fCurrDrawState.fTextures[s] = NULL;
|
this->setTexture(s, NULL);
|
||||||
}
|
}
|
||||||
if (fHWDrawState.fTextures[s] == texture) {
|
if (fHWDrawState.getTexture(s) == texture) {
|
||||||
// deleting bound texture does implied bind to 0
|
// deleting bound texture does implied bind to 0
|
||||||
fHWDrawState.fTextures[s] = NULL;
|
this->setTexture(s, NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -343,7 +343,7 @@ const GrMatrix& GrGpuGLShaders::getHWSamplerMatrix(int stage) {
|
|||||||
|
|
||||||
if (GrGLProgram::kSetAsAttribute ==
|
if (GrGLProgram::kSetAsAttribute ==
|
||||||
fProgramData->fUniLocations.fStages[stage].fTextureMatrixUni) {
|
fProgramData->fUniLocations.fStages[stage].fTextureMatrixUni) {
|
||||||
return fHWDrawState.fSamplerStates[stage].getMatrix();
|
return fHWDrawState.getSampler(stage).getMatrix();
|
||||||
} else {
|
} else {
|
||||||
return fProgramData->fTextureMatrices[stage];
|
return fProgramData->fTextureMatrices[stage];
|
||||||
}
|
}
|
||||||
@ -351,9 +351,9 @@ const GrMatrix& GrGpuGLShaders::getHWSamplerMatrix(int stage) {
|
|||||||
|
|
||||||
void GrGpuGLShaders::recordHWSamplerMatrix(int stage, const GrMatrix& matrix) {
|
void GrGpuGLShaders::recordHWSamplerMatrix(int stage, const GrMatrix& matrix) {
|
||||||
GrAssert(fProgramData);
|
GrAssert(fProgramData);
|
||||||
if (GrGLProgram::kSetAsAttribute ==
|
if (GrGLProgram::kSetAsAttribute ==
|
||||||
fProgramData->fUniLocations.fStages[stage].fTextureMatrixUni) {
|
fProgramData->fUniLocations.fStages[stage].fTextureMatrixUni) {
|
||||||
fHWDrawState.fSamplerStates[stage].setMatrix(matrix);
|
fHWDrawState.sampler(stage)->setMatrix(matrix);
|
||||||
} else {
|
} else {
|
||||||
fProgramData->fTextureMatrices[stage] = matrix;
|
fProgramData->fTextureMatrices[stage] = matrix;
|
||||||
}
|
}
|
||||||
@ -388,47 +388,68 @@ void GrGpuGLShaders::onResetContext() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGLShaders::flushViewMatrix() {
|
void GrGpuGLShaders::flushViewMatrix() {
|
||||||
GrAssert(NULL != fCurrDrawState.fRenderTarget);
|
|
||||||
GrMatrix m;
|
|
||||||
m.setAll(
|
|
||||||
GrIntToScalar(2) / fCurrDrawState.fRenderTarget->width(), 0, -GR_Scalar1,
|
|
||||||
0,-GrIntToScalar(2) / fCurrDrawState.fRenderTarget->height(), GR_Scalar1,
|
|
||||||
0, 0, GrMatrix::I()[8]);
|
|
||||||
m.setConcat(m, fCurrDrawState.fViewMatrix);
|
|
||||||
|
|
||||||
// ES doesn't allow you to pass true to the transpose param,
|
const GrMatrix* hwViewMatrix;
|
||||||
// so do our own transpose
|
// If we are using a uniform for the matrix then the cached value is
|
||||||
GrGLfloat mt[] = {
|
// stored with each program. If we are using an attribute than it is global
|
||||||
GrScalarToFloat(m[GrMatrix::kMScaleX]),
|
// to all programs.
|
||||||
GrScalarToFloat(m[GrMatrix::kMSkewY]),
|
if (GrGLProgram::kSetAsAttribute ==
|
||||||
GrScalarToFloat(m[GrMatrix::kMPersp0]),
|
|
||||||
GrScalarToFloat(m[GrMatrix::kMSkewX]),
|
|
||||||
GrScalarToFloat(m[GrMatrix::kMScaleY]),
|
|
||||||
GrScalarToFloat(m[GrMatrix::kMPersp1]),
|
|
||||||
GrScalarToFloat(m[GrMatrix::kMTransX]),
|
|
||||||
GrScalarToFloat(m[GrMatrix::kMTransY]),
|
|
||||||
GrScalarToFloat(m[GrMatrix::kMPersp2])
|
|
||||||
};
|
|
||||||
|
|
||||||
if (GrGLProgram::kSetAsAttribute ==
|
|
||||||
fProgramData->fUniLocations.fViewMatrixUni) {
|
fProgramData->fUniLocations.fViewMatrixUni) {
|
||||||
int baseIdx = GrGLProgram::ViewMatrixAttributeIdx();
|
hwViewMatrix = &fHWDrawState.getViewMatrix();
|
||||||
GL_CALL(VertexAttrib4fv(baseIdx + 0, mt+0));
|
|
||||||
GL_CALL(VertexAttrib4fv(baseIdx + 1, mt+3));
|
|
||||||
GL_CALL(VertexAttrib4fv(baseIdx + 2, mt+6));
|
|
||||||
} else {
|
} else {
|
||||||
GrAssert(GrGLProgram::kUnusedUniform !=
|
hwViewMatrix = &fProgramData->fViewMatrix;
|
||||||
fProgramData->fUniLocations.fViewMatrixUni);
|
}
|
||||||
GL_CALL(UniformMatrix3fv(fProgramData->fUniLocations.fViewMatrixUni,
|
|
||||||
1, false, mt));
|
if (*hwViewMatrix != this->getViewMatrix()) {
|
||||||
|
|
||||||
|
GrRenderTarget* rt = this->getRenderTarget();
|
||||||
|
GrAssert(NULL != rt);
|
||||||
|
GrMatrix m;
|
||||||
|
m.setAll(
|
||||||
|
GrIntToScalar(2) / rt->width(), 0, -GR_Scalar1,
|
||||||
|
0,-GrIntToScalar(2) / rt->height(), GR_Scalar1,
|
||||||
|
0, 0, GrMatrix::I()[8]);
|
||||||
|
m.setConcat(m, this->getViewMatrix());
|
||||||
|
|
||||||
|
// ES doesn't allow you to pass true to the transpose param,
|
||||||
|
// so do our own transpose
|
||||||
|
GrGLfloat mt[] = {
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMScaleX]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMSkewY]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMPersp0]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMSkewX]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMScaleY]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMPersp1]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMTransX]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMTransY]),
|
||||||
|
GrScalarToFloat(m[GrMatrix::kMPersp2])
|
||||||
|
};
|
||||||
|
|
||||||
|
if (GrGLProgram::kSetAsAttribute ==
|
||||||
|
fProgramData->fUniLocations.fViewMatrixUni) {
|
||||||
|
int baseIdx = GrGLProgram::ViewMatrixAttributeIdx();
|
||||||
|
GL_CALL(VertexAttrib4fv(baseIdx + 0, mt+0));
|
||||||
|
GL_CALL(VertexAttrib4fv(baseIdx + 1, mt+3));
|
||||||
|
GL_CALL(VertexAttrib4fv(baseIdx + 2, mt+6));
|
||||||
|
} else {
|
||||||
|
GrAssert(GrGLProgram::kUnusedUniform !=
|
||||||
|
fProgramData->fUniLocations.fViewMatrixUni);
|
||||||
|
GL_CALL(UniformMatrix3fv(fProgramData->fUniLocations.fViewMatrixUni,
|
||||||
|
1, false, mt));
|
||||||
|
}
|
||||||
|
if (GrGLProgram::kSetAsAttribute ==
|
||||||
|
fProgramData->fUniLocations.fViewMatrixUni) {
|
||||||
|
fHWDrawState.setViewMatrix(this->getViewMatrix());
|
||||||
|
} else {
|
||||||
|
fProgramData->fViewMatrix = this->getViewMatrix();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGLShaders::flushTextureDomain(int s) {
|
void GrGpuGLShaders::flushTextureDomain(int s) {
|
||||||
const GrGLint& uni = fProgramData->fUniLocations.fStages[s].fTexDomUni;
|
const GrGLint& uni = fProgramData->fUniLocations.fStages[s].fTexDomUni;
|
||||||
if (GrGLProgram::kUnusedUniform != uni) {
|
if (GrGLProgram::kUnusedUniform != uni) {
|
||||||
const GrRect &texDom =
|
const GrRect &texDom = this->getSampler(s).getTextureDomain();
|
||||||
fCurrDrawState.fSamplerStates[s].getTextureDomain();
|
|
||||||
|
|
||||||
if (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
|
if (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
|
||||||
fProgramData->fTextureDomain[s] != texDom) {
|
fProgramData->fTextureDomain[s] != texDom) {
|
||||||
@ -442,7 +463,7 @@ void GrGpuGLShaders::flushTextureDomain(int s) {
|
|||||||
GrScalarToFloat(texDom.bottom())
|
GrScalarToFloat(texDom.bottom())
|
||||||
};
|
};
|
||||||
|
|
||||||
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
|
GrGLTexture* texture = (GrGLTexture*) this->getTexture(s);
|
||||||
GrGLTexture::Orientation orientation = texture->orientation();
|
GrGLTexture::Orientation orientation = texture->orientation();
|
||||||
|
|
||||||
// vertical flip if necessary
|
// vertical flip if necessary
|
||||||
@ -461,19 +482,18 @@ void GrGpuGLShaders::flushTextureDomain(int s) {
|
|||||||
|
|
||||||
void GrGpuGLShaders::flushTextureMatrix(int s) {
|
void GrGpuGLShaders::flushTextureMatrix(int s) {
|
||||||
const GrGLint& uni = fProgramData->fUniLocations.fStages[s].fTextureMatrixUni;
|
const GrGLint& uni = fProgramData->fUniLocations.fStages[s].fTextureMatrixUni;
|
||||||
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
|
GrGLTexture* texture = (GrGLTexture*) this->getTexture(s);
|
||||||
if (NULL != texture) {
|
if (NULL != texture) {
|
||||||
|
const GrMatrix& hwMat = fHWDrawState.getSampler(s).getMatrix();
|
||||||
|
const GrMatrix& currMat = this->getSampler(s).getMatrix();
|
||||||
if (GrGLProgram::kUnusedUniform != uni &&
|
if (GrGLProgram::kUnusedUniform != uni &&
|
||||||
(((1 << s) & fDirtyFlags.fTextureChangedMask) ||
|
(((1 << s) & fDirtyFlags.fTextureChangedMask) ||
|
||||||
getHWSamplerMatrix(s) != getSamplerMatrix(s))) {
|
hwMat != currMat)) {
|
||||||
|
|
||||||
GrAssert(NULL != fCurrDrawState.fTextures[s]);
|
GrAssert(NULL != texture);
|
||||||
|
|
||||||
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
|
GrMatrix m = currMat;
|
||||||
|
GrSamplerState::SampleMode mode = this->getSampler(s).getSampleMode();
|
||||||
GrMatrix m = getSamplerMatrix(s);
|
|
||||||
GrSamplerState::SampleMode mode =
|
|
||||||
fCurrDrawState.fSamplerStates[s].getSampleMode();
|
|
||||||
AdjustTextureMatrix(texture, mode, &m);
|
AdjustTextureMatrix(texture, mode, &m);
|
||||||
|
|
||||||
// ES doesn't allow you to pass true to the transpose param,
|
// ES doesn't allow you to pass true to the transpose param,
|
||||||
@ -499,7 +519,7 @@ void GrGpuGLShaders::flushTextureMatrix(int s) {
|
|||||||
} else {
|
} else {
|
||||||
GL_CALL(UniformMatrix3fv(uni, 1, false, mt));
|
GL_CALL(UniformMatrix3fv(uni, 1, false, mt));
|
||||||
}
|
}
|
||||||
recordHWSamplerMatrix(s, getSamplerMatrix(s));
|
this->recordHWSamplerMatrix(s, currMat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -507,7 +527,7 @@ void GrGpuGLShaders::flushTextureMatrix(int s) {
|
|||||||
void GrGpuGLShaders::flushRadial2(int s) {
|
void GrGpuGLShaders::flushRadial2(int s) {
|
||||||
|
|
||||||
const int &uni = fProgramData->fUniLocations.fStages[s].fRadial2Uni;
|
const int &uni = fProgramData->fUniLocations.fStages[s].fRadial2Uni;
|
||||||
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
|
const GrSamplerState& sampler = fCurrDrawState.getSampler(s);
|
||||||
if (GrGLProgram::kUnusedUniform != uni &&
|
if (GrGLProgram::kUnusedUniform != uni &&
|
||||||
(fProgramData->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() ||
|
(fProgramData->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() ||
|
||||||
fProgramData->fRadial2Radius0[s] != sampler.getRadial2Radius0() ||
|
fProgramData->fRadial2Radius0[s] != sampler.getRadial2Radius0() ||
|
||||||
@ -539,7 +559,7 @@ void GrGpuGLShaders::flushRadial2(int s) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GrGpuGLShaders::flushConvolution(int s) {
|
void GrGpuGLShaders::flushConvolution(int s) {
|
||||||
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
|
const GrSamplerState& sampler = this->getSampler(s);
|
||||||
int kernelUni = fProgramData->fUniLocations.fStages[s].fKernelUni;
|
int kernelUni = fProgramData->fUniLocations.fStages[s].fKernelUni;
|
||||||
if (GrGLProgram::kUnusedUniform != kernelUni) {
|
if (GrGLProgram::kUnusedUniform != kernelUni) {
|
||||||
GL_CALL(Uniform1fv(kernelUni, sampler.getKernelWidth(),
|
GL_CALL(Uniform1fv(kernelUni, sampler.getKernelWidth(),
|
||||||
@ -554,7 +574,7 @@ void GrGpuGLShaders::flushConvolution(int s) {
|
|||||||
void GrGpuGLShaders::flushTexelSize(int s) {
|
void GrGpuGLShaders::flushTexelSize(int s) {
|
||||||
const int& uni = fProgramData->fUniLocations.fStages[s].fNormalizedTexelSizeUni;
|
const int& uni = fProgramData->fUniLocations.fStages[s].fNormalizedTexelSizeUni;
|
||||||
if (GrGLProgram::kUnusedUniform != uni) {
|
if (GrGLProgram::kUnusedUniform != uni) {
|
||||||
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
|
GrGLTexture* texture = (GrGLTexture*) this->getTexture(s);
|
||||||
if (texture->width() != fProgramData->fTextureWidth[s] ||
|
if (texture->width() != fProgramData->fTextureWidth[s] ||
|
||||||
texture->height() != fProgramData->fTextureHeight[s]) {
|
texture->height() != fProgramData->fTextureHeight[s]) {
|
||||||
|
|
||||||
@ -570,13 +590,14 @@ void GrGpuGLShaders::flushTexelSize(int s) {
|
|||||||
void GrGpuGLShaders::flushEdgeAAData() {
|
void GrGpuGLShaders::flushEdgeAAData() {
|
||||||
const int& uni = fProgramData->fUniLocations.fEdgesUni;
|
const int& uni = fProgramData->fUniLocations.fEdgesUni;
|
||||||
if (GrGLProgram::kUnusedUniform != uni) {
|
if (GrGLProgram::kUnusedUniform != uni) {
|
||||||
int count = fCurrDrawState.fEdgeAANumEdges;
|
|
||||||
|
int count = this->getDrawState().getNumAAEdges();
|
||||||
GrDrawState::Edge edges[GrDrawState::kMaxEdges];
|
GrDrawState::Edge edges[GrDrawState::kMaxEdges];
|
||||||
// Flip the edges in Y
|
// Flip the edges in Y
|
||||||
float height =
|
float height =
|
||||||
static_cast<float>(fCurrDrawState.fRenderTarget->height());
|
static_cast<float>(this->getRenderTarget()->height());
|
||||||
for (int i = 0; i < count; ++i) {
|
for (int i = 0; i < count; ++i) {
|
||||||
edges[i] = fCurrDrawState.fEdgeAAEdges[i];
|
edges[i] = this->getDrawState().getAAEdges()[i];
|
||||||
float b = edges[i].fY;
|
float b = edges[i].fY;
|
||||||
edges[i].fY = -b;
|
edges[i].fY = -b;
|
||||||
edges[i].fZ += b * height;
|
edges[i].fZ += b * height;
|
||||||
@ -599,16 +620,16 @@ void GrGpuGLShaders::flushColor(GrColor color) {
|
|||||||
if (this->getGeomSrc().fVertexLayout & kColor_VertexLayoutBit) {
|
if (this->getGeomSrc().fVertexLayout & kColor_VertexLayoutBit) {
|
||||||
// color will be specified per-vertex as an attribute
|
// color will be specified per-vertex as an attribute
|
||||||
// invalidate the const vertex attrib color
|
// invalidate the const vertex attrib color
|
||||||
fHWDrawState.fColor = GrColor_ILLEGAL;
|
fHWDrawState.setColor(GrColor_ILLEGAL);
|
||||||
} else {
|
} else {
|
||||||
switch (desc.fColorInput) {
|
switch (desc.fColorInput) {
|
||||||
case ProgramDesc::kAttribute_ColorInput:
|
case ProgramDesc::kAttribute_ColorInput:
|
||||||
if (fHWDrawState.fColor != color) {
|
if (fHWDrawState.getColor() != color) {
|
||||||
// OpenGL ES only supports the float varities of glVertexAttrib
|
// OpenGL ES only supports the float varities of glVertexAttrib
|
||||||
float c[] = GR_COLOR_TO_VEC4(color);
|
float c[] = GR_COLOR_TO_VEC4(color);
|
||||||
GL_CALL(VertexAttrib4fv(GrGLProgram::ColorAttributeIdx(),
|
GL_CALL(VertexAttrib4fv(GrGLProgram::ColorAttributeIdx(),
|
||||||
c));
|
c));
|
||||||
fHWDrawState.fColor = color;
|
fHWDrawState.setColor(color);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ProgramDesc::kUniform_ColorInput:
|
case ProgramDesc::kUniform_ColorInput:
|
||||||
@ -629,13 +650,13 @@ void GrGpuGLShaders::flushColor(GrColor color) {
|
|||||||
GrCrash("Unknown color type.");
|
GrCrash("Unknown color type.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (fProgramData->fUniLocations.fColorFilterUni
|
GrColor filterColor = this->getDrawState().getColorFilterColor();
|
||||||
!= GrGLProgram::kUnusedUniform
|
int uni = fProgramData->fUniLocations.fColorFilterUni;
|
||||||
&& fProgramData->fColorFilterColor
|
if (uni != GrGLProgram::kUnusedUniform &&
|
||||||
!= fCurrDrawState.fColorFilterColor) {
|
fProgramData->fColorFilterColor != filterColor) {
|
||||||
float c[] = GR_COLOR_TO_VEC4(fCurrDrawState.fColorFilterColor);
|
float c[] = GR_COLOR_TO_VEC4(filterColor);
|
||||||
GL_CALL(Uniform4fv(fProgramData->fUniLocations.fColorFilterUni, 1, c));
|
GL_CALL(Uniform4fv(uni, 1, c));
|
||||||
fProgramData->fColorFilterColor = fCurrDrawState.fColorFilterColor;
|
fProgramData->fColorFilterColor = filterColor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -648,7 +669,7 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
|
|||||||
if (fDirtyFlags.fRenderTargetChanged) {
|
if (fDirtyFlags.fRenderTargetChanged) {
|
||||||
// our coords are in pixel space and the GL matrices map to NDC
|
// our coords are in pixel space and the GL matrices map to NDC
|
||||||
// so if the viewport changed, our matrix is now wrong.
|
// so if the viewport changed, our matrix is now wrong.
|
||||||
fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix();
|
fHWDrawState.setViewMatrix(GrMatrix::InvalidMatrix());
|
||||||
// we assume all shader matrices may be wrong after viewport changes
|
// we assume all shader matrices may be wrong after viewport changes
|
||||||
fProgramCache->invalidateViewMatrices();
|
fProgramCache->invalidateViewMatrices();
|
||||||
}
|
}
|
||||||
@ -680,22 +701,11 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
|
|||||||
} else if (blendOpts & kEmitCoverage_BlendOptFlag) {
|
} else if (blendOpts & kEmitCoverage_BlendOptFlag) {
|
||||||
color = 0xffffffff;
|
color = 0xffffffff;
|
||||||
} else {
|
} else {
|
||||||
color = fCurrDrawState.fColor;
|
color = this->getColor();
|
||||||
}
|
}
|
||||||
this->flushColor(color);
|
this->flushColor(color);
|
||||||
|
|
||||||
GrMatrix* currViewMatrix;
|
this->flushViewMatrix();
|
||||||
if (GrGLProgram::kSetAsAttribute ==
|
|
||||||
fProgramData->fUniLocations.fViewMatrixUni) {
|
|
||||||
currViewMatrix = &fHWDrawState.fViewMatrix;
|
|
||||||
} else {
|
|
||||||
currViewMatrix = &fProgramData->fViewMatrix;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (*currViewMatrix != fCurrDrawState.fViewMatrix) {
|
|
||||||
flushViewMatrix();
|
|
||||||
*currViewMatrix = fCurrDrawState.fViewMatrix;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
this->flushTextureMatrix(s);
|
this->flushTextureMatrix(s);
|
||||||
@ -709,7 +719,7 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
|
|||||||
this->flushTextureDomain(s);
|
this->flushTextureDomain(s);
|
||||||
}
|
}
|
||||||
this->flushEdgeAAData();
|
this->flushEdgeAAData();
|
||||||
resetDirtyFlags();
|
this->resetDirtyFlags();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -856,6 +866,7 @@ void GrGpuGLShaders::setupGeometry(int* startVertex,
|
|||||||
void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
||||||
BlendOptFlags blendOpts,
|
BlendOptFlags blendOpts,
|
||||||
GrBlendCoeff dstCoeff) {
|
GrBlendCoeff dstCoeff) {
|
||||||
|
const GrDrawState& drawState = this->getDrawState();
|
||||||
ProgramDesc& desc = fCurrentProgram.fProgramDesc;
|
ProgramDesc& desc = fCurrentProgram.fProgramDesc;
|
||||||
|
|
||||||
// This should already have been caught
|
// This should already have been caught
|
||||||
@ -885,7 +896,7 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
|||||||
|
|
||||||
desc.fColorFilterXfermode = skipColor ?
|
desc.fColorFilterXfermode = skipColor ?
|
||||||
SkXfermode::kDst_Mode :
|
SkXfermode::kDst_Mode :
|
||||||
fCurrDrawState.fColorFilterXfermode;
|
drawState.getColorFilterMode();
|
||||||
|
|
||||||
// no reason to do edge aa or look at per-vertex coverage if coverage is
|
// no reason to do edge aa or look at per-vertex coverage if coverage is
|
||||||
// ignored
|
// ignored
|
||||||
@ -897,7 +908,7 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
|||||||
bool colorIsTransBlack = SkToBool(blendOpts & kEmitTransBlack_BlendOptFlag);
|
bool colorIsTransBlack = SkToBool(blendOpts & kEmitTransBlack_BlendOptFlag);
|
||||||
bool colorIsSolidWhite = (blendOpts & kEmitCoverage_BlendOptFlag) ||
|
bool colorIsSolidWhite = (blendOpts & kEmitCoverage_BlendOptFlag) ||
|
||||||
(!requiresAttributeColors &&
|
(!requiresAttributeColors &&
|
||||||
0xffffffff == fCurrDrawState.fColor);
|
0xffffffff == this->getColor());
|
||||||
if (GR_AGGRESSIVE_SHADER_OPTS && colorIsTransBlack) {
|
if (GR_AGGRESSIVE_SHADER_OPTS && colorIsTransBlack) {
|
||||||
desc.fColorInput = ProgramDesc::kTransBlack_ColorInput;
|
desc.fColorInput = ProgramDesc::kTransBlack_ColorInput;
|
||||||
} else if (GR_AGGRESSIVE_SHADER_OPTS && colorIsSolidWhite) {
|
} else if (GR_AGGRESSIVE_SHADER_OPTS && colorIsSolidWhite) {
|
||||||
@ -908,16 +919,15 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
|||||||
desc.fColorInput = ProgramDesc::kAttribute_ColorInput;
|
desc.fColorInput = ProgramDesc::kAttribute_ColorInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
desc.fEdgeAANumEdges = skipCoverage ? 0 : fCurrDrawState.fEdgeAANumEdges;
|
desc.fEdgeAANumEdges = skipCoverage ? 0 : drawState.getNumAAEdges();
|
||||||
desc.fEdgeAAConcave = desc.fEdgeAANumEdges > 0 &&
|
desc.fEdgeAAConcave = desc.fEdgeAANumEdges > 0 &&
|
||||||
SkToBool(fCurrDrawState.fFlagBits &
|
drawState.isConcaveEdgeAAState();
|
||||||
kEdgeAAConcave_StateBit);
|
|
||||||
|
|
||||||
int lastEnabledStage = -1;
|
int lastEnabledStage = -1;
|
||||||
|
|
||||||
if (!skipCoverage && (desc.fVertexLayout &
|
if (!skipCoverage && (desc.fVertexLayout &
|
||||||
GrDrawTarget::kEdge_VertexLayoutBit)) {
|
GrDrawTarget::kEdge_VertexLayoutBit)) {
|
||||||
desc.fVertexEdgeType = fCurrDrawState.fVertexEdgeType;
|
desc.fVertexEdgeType = drawState.getVertexEdgeType();
|
||||||
} else {
|
} else {
|
||||||
// use canonical value when not set to avoid cache misses
|
// use canonical value when not set to avoid cache misses
|
||||||
desc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
|
desc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
|
||||||
@ -929,19 +939,19 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
|||||||
stage.fOptFlags = 0;
|
stage.fOptFlags = 0;
|
||||||
stage.setEnabled(this->isStageEnabled(s));
|
stage.setEnabled(this->isStageEnabled(s));
|
||||||
|
|
||||||
bool skip = s < fCurrDrawState.fFirstCoverageStage ? skipColor :
|
bool skip = s < drawState.getFirstCoverageStage() ? skipColor :
|
||||||
skipCoverage;
|
skipCoverage;
|
||||||
|
|
||||||
if (!skip && stage.isEnabled()) {
|
if (!skip && stage.isEnabled()) {
|
||||||
lastEnabledStage = s;
|
lastEnabledStage = s;
|
||||||
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
|
GrGLTexture* texture = (GrGLTexture*) drawState.getTexture(s);
|
||||||
GrAssert(NULL != texture);
|
GrAssert(NULL != texture);
|
||||||
const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
|
const GrSamplerState& sampler = drawState.getSampler(s);
|
||||||
// we matrix to invert when orientation is TopDown, so make sure
|
// we matrix to invert when orientation is TopDown, so make sure
|
||||||
// we aren't in that case before flagging as identity.
|
// we aren't in that case before flagging as identity.
|
||||||
if (TextureMatrixIsIdentity(texture, sampler)) {
|
if (TextureMatrixIsIdentity(texture, sampler)) {
|
||||||
stage.fOptFlags |= StageDesc::kIdentityMatrix_OptFlagBit;
|
stage.fOptFlags |= StageDesc::kIdentityMatrix_OptFlagBit;
|
||||||
} else if (!getSamplerMatrix(s).hasPerspective()) {
|
} else if (!drawState.getSampler(s).getMatrix().hasPerspective()) {
|
||||||
stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
|
stage.fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
|
||||||
}
|
}
|
||||||
switch (sampler.getSampleMode()) {
|
switch (sampler.getSampleMode()) {
|
||||||
@ -1024,7 +1034,7 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GrPixelConfigIsUnpremultiplied(fCurrDrawState.fRenderTarget->config())) {
|
if (GrPixelConfigIsUnpremultiplied(drawState.getRenderTarget()->config())) {
|
||||||
desc.fOutputPM = ProgramDesc::kNo_OutputPM;
|
desc.fOutputPM = ProgramDesc::kNo_OutputPM;
|
||||||
} else {
|
} else {
|
||||||
desc.fOutputPM = ProgramDesc::kYes_OutputPM;
|
desc.fOutputPM = ProgramDesc::kYes_OutputPM;
|
||||||
@ -1046,9 +1056,9 @@ void GrGpuGLShaders::buildProgram(GrPrimitiveType type,
|
|||||||
// immaterial.
|
// immaterial.
|
||||||
int firstCoverageStage = GrDrawState::kNumStages;
|
int firstCoverageStage = GrDrawState::kNumStages;
|
||||||
desc.fFirstCoverageStage = GrDrawState::kNumStages;
|
desc.fFirstCoverageStage = GrDrawState::kNumStages;
|
||||||
bool hasCoverage = fCurrDrawState.fFirstCoverageStage <= lastEnabledStage;
|
bool hasCoverage = drawState.getFirstCoverageStage() <= lastEnabledStage;
|
||||||
if (hasCoverage) {
|
if (hasCoverage) {
|
||||||
firstCoverageStage = fCurrDrawState.fFirstCoverageStage;
|
firstCoverageStage = drawState.getFirstCoverageStage();
|
||||||
}
|
}
|
||||||
|
|
||||||
// other coverage inputs
|
// other coverage inputs
|
||||||
|
@ -102,7 +102,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
|
|||||||
// simply because the clip has changed if the clip doesn't affect
|
// simply because the clip has changed if the clip doesn't affect
|
||||||
// the rect.
|
// the rect.
|
||||||
bool disabledClip = false;
|
bool disabledClip = false;
|
||||||
if (this->isClipState() && fClip.isRect()) {
|
if (this->getDrawState().isClipState() && fClip.isRect()) {
|
||||||
|
|
||||||
GrRect clipRect = fClip.getRect(0);
|
GrRect clipRect = fClip.getRect(0);
|
||||||
// If the clip rect touches the edge of the viewport, extended it
|
// If the clip rect touches the edge of the viewport, extended it
|
||||||
@ -132,7 +132,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (insideClip) {
|
if (insideClip) {
|
||||||
this->disableState(kClip_StateBit);
|
this->drawState()->disableState(GrDrawState::kClip_StateBit);
|
||||||
disabledClip = true;
|
disabledClip = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -176,7 +176,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
|
|||||||
fLastRectVertexLayout = layout;
|
fLastRectVertexLayout = layout;
|
||||||
}
|
}
|
||||||
if (disabledClip) {
|
if (disabledClip) {
|
||||||
this->enableState(kClip_StateBit);
|
this->drawState()->disableState(GrDrawState::kClip_StateBit);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
INHERITED::drawRect(rect, matrix, stageMask, srcRects, srcMatrices);
|
INHERITED::drawRect(rect, matrix, stageMask, srcRects, srcMatrices);
|
||||||
@ -328,9 +328,9 @@ void GrInOrderDrawBuffer::reset() {
|
|||||||
for (uint32_t i = 0; i < numStates; ++i) {
|
for (uint32_t i = 0; i < numStates; ++i) {
|
||||||
const GrDrawState& dstate = this->accessSavedDrawState(fStates[i]);
|
const GrDrawState& dstate = this->accessSavedDrawState(fStates[i]);
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
GrSafeUnref(dstate.fTextures[s]);
|
GrSafeUnref(dstate.getTexture(s));
|
||||||
}
|
}
|
||||||
GrSafeUnref(dstate.fRenderTarget);
|
GrSafeUnref(dstate.getRenderTarget());
|
||||||
}
|
}
|
||||||
int numDraws = fDraws.count();
|
int numDraws = fDraws.count();
|
||||||
for (int d = 0; d < numDraws; ++d) {
|
for (int d = 0; d < numDraws; ++d) {
|
||||||
@ -594,14 +594,14 @@ bool GrInOrderDrawBuffer::needsNewState() const {
|
|||||||
|
|
||||||
void GrInOrderDrawBuffer::pushState() {
|
void GrInOrderDrawBuffer::pushState() {
|
||||||
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
|
||||||
GrSafeRef(fCurrDrawState.fTextures[s]);
|
GrSafeRef(fCurrDrawState.getTexture(s));
|
||||||
}
|
}
|
||||||
GrSafeRef(fCurrDrawState.fRenderTarget);
|
GrSafeRef(fCurrDrawState.getRenderTarget());
|
||||||
this->saveCurrentDrawState(&fStates.push_back());
|
this->saveCurrentDrawState(&fStates.push_back());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GrInOrderDrawBuffer::needsNewClip() const {
|
bool GrInOrderDrawBuffer::needsNewClip() const {
|
||||||
if (fCurrDrawState.fFlagBits & kClip_StateBit) {
|
if (this->getDrawState().isClipState()) {
|
||||||
if (fClips.empty() || (fClipSet && fClips.back() != fClip)) {
|
if (fClips.empty() || (fClipSet && fClips.back() != fClip)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -471,7 +471,7 @@ FINISHED:
|
|||||||
if (count <= maxEdges) {
|
if (count <= maxEdges) {
|
||||||
// All edges fit; upload all edges and draw all verts as a fan
|
// All edges fit; upload all edges and draw all verts as a fan
|
||||||
fTarget->setVertexSourceToArray(layout, base, count);
|
fTarget->setVertexSourceToArray(layout, base, count);
|
||||||
fTarget->setEdgeAAData(&edges[0], count);
|
fTarget->drawState()->setEdgeAAData(&edges[0], count);
|
||||||
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
|
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
|
||||||
} else {
|
} else {
|
||||||
// Upload "maxEdges" edges and verts at a time, and draw as
|
// Upload "maxEdges" edges and verts at a time, and draw as
|
||||||
@ -481,11 +481,11 @@ FINISHED:
|
|||||||
base[i] = base[0];
|
base[i] = base[0];
|
||||||
int size = GR_CT_MIN(count - i, maxEdges);
|
int size = GR_CT_MIN(count - i, maxEdges);
|
||||||
fTarget->setVertexSourceToArray(layout, &base[i], size);
|
fTarget->setVertexSourceToArray(layout, &base[i], size);
|
||||||
fTarget->setEdgeAAData(&edges[i], size);
|
fTarget->drawState()->setEdgeAAData(&edges[i], size);
|
||||||
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
|
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fTarget->setEdgeAAData(NULL, 0);
|
fTarget->drawState()->setEdgeAAData(NULL, 0);
|
||||||
} else {
|
} else {
|
||||||
fTarget->setVertexSourceToArray(layout, base, count);
|
fTarget->setVertexSourceToArray(layout, base, count);
|
||||||
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
|
fTarget->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
|
||||||
@ -534,7 +534,7 @@ FINISHED:
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Draw the resulting polys and upload their edge data.
|
// Draw the resulting polys and upload their edge data.
|
||||||
fTarget->enableState(GrDrawTarget::kEdgeAAConcave_StateBit);
|
fTarget->drawState()->enableState(GrDrawState::kEdgeAAConcave_StateBit);
|
||||||
const GrPointArray& vertices = ptess.vertices();
|
const GrPointArray& vertices = ptess.vertices();
|
||||||
const GrIndexArray& indices = ptess.indices();
|
const GrIndexArray& indices = ptess.indices();
|
||||||
const GrDrawState::Edge* edges = ptess.edges();
|
const GrDrawState::Edge* edges = ptess.edges();
|
||||||
@ -567,12 +567,13 @@ FINISHED:
|
|||||||
tri_edges[t++] = edge4;
|
tri_edges[t++] = edge4;
|
||||||
tri_edges[t++] = edge5;
|
tri_edges[t++] = edge5;
|
||||||
}
|
}
|
||||||
fTarget->setEdgeAAData(&tri_edges[0], t);
|
fTarget->drawState()->setEdgeAAData(&tri_edges[0], t);
|
||||||
fTarget->setVertexSourceToArray(layout, &tri_verts[0], 3);
|
fTarget->setVertexSourceToArray(layout, &tri_verts[0], 3);
|
||||||
fTarget->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
|
fTarget->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
|
||||||
}
|
}
|
||||||
fTarget->setEdgeAAData(NULL, 0);
|
fTarget->drawState()->setEdgeAAData(NULL, 0);
|
||||||
fTarget->disableState(GrDrawTarget::kEdgeAAConcave_StateBit);
|
fTarget->drawState()->disableState(
|
||||||
|
GrDrawState::kEdgeAAConcave_StateBit);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -25,6 +25,7 @@ enum {
|
|||||||
void GrTextContext::flushGlyphs() {
|
void GrTextContext::flushGlyphs() {
|
||||||
if (fCurrVertex > 0) {
|
if (fCurrVertex > 0) {
|
||||||
GrDrawTarget::AutoStateRestore asr(fDrawTarget);
|
GrDrawTarget::AutoStateRestore asr(fDrawTarget);
|
||||||
|
GrDrawState* drawState = fDrawTarget->drawState();
|
||||||
|
|
||||||
// setup our sampler state for our text texture/atlas
|
// setup our sampler state for our text texture/atlas
|
||||||
GrSamplerState::Filter filter;
|
GrSamplerState::Filter filter;
|
||||||
@ -41,6 +42,7 @@ void GrTextContext::flushGlyphs() {
|
|||||||
int nIndices = fCurrVertex + (fCurrVertex >> 1);
|
int nIndices = fCurrVertex + (fCurrVertex >> 1);
|
||||||
GrAssert(fCurrTexture);
|
GrAssert(fCurrTexture);
|
||||||
fDrawTarget->setTexture(kGlyphMaskStage, fCurrTexture);
|
fDrawTarget->setTexture(kGlyphMaskStage, fCurrTexture);
|
||||||
|
drawState->setTexture(kGlyphMaskStage, fCurrTexture);
|
||||||
|
|
||||||
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
|
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
|
||||||
if (kOne_BlendCoeff != fPaint.fSrcBlendCoeff ||
|
if (kOne_BlendCoeff != fPaint.fSrcBlendCoeff ||
|
||||||
@ -49,15 +51,15 @@ void GrTextContext::flushGlyphs() {
|
|||||||
GrPrintf("LCD Text will not draw correctly.\n");
|
GrPrintf("LCD Text will not draw correctly.\n");
|
||||||
}
|
}
|
||||||
// setup blend so that we get mask * paintColor + (1-mask)*dstColor
|
// setup blend so that we get mask * paintColor + (1-mask)*dstColor
|
||||||
fDrawTarget->setBlendConstant(fPaint.fColor);
|
drawState->setBlendConstant(fPaint.fColor);
|
||||||
fDrawTarget->setBlendFunc(kConstC_BlendCoeff, kISC_BlendCoeff);
|
drawState->setBlendFunc(kConstC_BlendCoeff, kISC_BlendCoeff);
|
||||||
// don't modulate by the paint's color in the frag since we're
|
// don't modulate by the paint's color in the frag since we're
|
||||||
// already doing it via the blend const.
|
// already doing it via the blend const.
|
||||||
fDrawTarget->setColor(0xffffffff);
|
drawState->setColor(0xffffffff);
|
||||||
} else {
|
} else {
|
||||||
// set back to normal in case we took LCD path previously.
|
// set back to normal in case we took LCD path previously.
|
||||||
fDrawTarget->setBlendFunc(fPaint.fSrcBlendCoeff, fPaint.fDstBlendCoeff);
|
drawState->setBlendFunc(fPaint.fSrcBlendCoeff, fPaint.fDstBlendCoeff);
|
||||||
fDrawTarget->setColor(fPaint.fColor);
|
drawState->setColor(fPaint.fColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
|
fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
|
||||||
|
Loading…
Reference in New Issue
Block a user