Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)

Reason for revert:
nanobech failing on Android

Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism.  Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/639793002
This commit is contained in:
bsalomon 2014-10-08 04:45:09 -07:00 committed by Commit bot
parent a5ee45ce9d
commit 10805961ce
29 changed files with 351 additions and 312 deletions

View File

@ -84,7 +84,7 @@ static SkString humanize(double ms) {
}
#define HUMANIZE(ms) humanize(ms).c_str()
static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContext* gl) {
static double time(int loops, Benchmark* bench, SkCanvas* canvas, SkGLContextHelper* gl) {
if (canvas) {
canvas->clear(SK_ColorWHITE);
}
@ -203,7 +203,7 @@ static int cpu_bench(const double overhead, Benchmark* bench, SkCanvas* canvas,
}
#if SK_SUPPORT_GPU
static int gpu_bench(SkGLContext* gl,
static int gpu_bench(SkGLContextHelper* gl,
Benchmark* bench,
SkCanvas* canvas,
double* samples) {
@ -274,7 +274,7 @@ struct Target {
const Config config;
SkAutoTDelete<SkSurface> surface;
#if SK_SUPPORT_GPU
SkGLContext* gl;
SkGLContextHelper* gl;
#endif
};
@ -389,7 +389,7 @@ static void create_targets(SkTDArray<Target*>* targets, Benchmark* b,
}
#if SK_SUPPORT_GPU
static void fill_gpu_options(ResultsWriter* log, SkGLContext* ctx) {
static void fill_gpu_options(ResultsWriter* log, SkGLContextHelper* ctx) {
const GrGLubyte* version;
SK_GL_RET(*ctx, version, GetString(GR_GL_VERSION));
log->configOption("GL_VERSION", (const char*)(version));

View File

@ -279,7 +279,7 @@
'<(skia_include_path)/gpu/SkGrPixelRef.h',
'<(skia_include_path)/gpu/SkGrTexturePixelRef.h',
'<(skia_include_path)/gpu/gl/SkGLContext.h',
'<(skia_include_path)/gpu/gl/SkGLContextHelper.h',
'<(skia_src_path)/gpu/SkGpuDevice.cpp',
'<(skia_src_path)/gpu/SkGpuDevice.h',
@ -290,7 +290,7 @@
'<(skia_src_path)/image/SkImage_Gpu.cpp',
'<(skia_src_path)/image/SkSurface_Gpu.cpp',
'<(skia_src_path)/gpu/gl/SkGLContext.cpp'
'<(skia_src_path)/gpu/gl/SkGLContextHelper.cpp'
],
'skgpu_native_gl_sources': [
'<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp',
@ -302,12 +302,13 @@
'<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp',
# Sk files
'<(skia_src_path)/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp',
'<(skia_src_path)/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp',
'<(skia_src_path)/gpu/gl/win/SkCreatePlatformGLContext_win.cpp',
'<(skia_src_path)/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp',
'<(skia_src_path)/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp',
'<(skia_src_path)/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm',
'<(skia_include_path)/gpu/gl/SkNativeGLContext.h',
'<(skia_src_path)/gpu/gl/mac/SkNativeGLContext_mac.cpp',
'<(skia_src_path)/gpu/gl/nacl/SkNativeGLContext_nacl.cpp',
'<(skia_src_path)/gpu/gl/win/SkNativeGLContext_win.cpp',
'<(skia_src_path)/gpu/gl/glx/SkNativeGLContext_glx.cpp',
'<(skia_src_path)/gpu/gl/egl/SkNativeGLContext_egl.cpp',
'<(skia_src_path)/gpu/gl/iOS/SkNativeGLContext_iOS.mm',
],
'skgpu_mesa_gl_sources': [
'<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp',

View File

@ -183,8 +183,9 @@
'gpu/gl/GrGLInterface.h',
'gpu/gl/SkANGLEGLContext.h',
'gpu/gl/SkDebugGLContext.h',
'gpu/gl/SkGLContextHelper.h',
'gpu/gl/SkMesaGLContext.h',
'gpu/gl/SkGLContext.h',
'gpu/gl/SkNativeGLContext.h',
'gpu/gl/SkNullGLContext.h',
'images/SkForceLinking.h',
'images/SkMovie.h',

View File

@ -15,7 +15,7 @@
#if SK_MESA
#include "gl/SkMesaGLContext.h"
#endif
#include "gl/SkGLContext.h"
#include "gl/SkNativeGLContext.h"
#include "gl/SkNullGLContext.h"
#include "GrContext.h"
@ -130,12 +130,12 @@ public:
return fContexts[i].fGrContext;
}
}
SkAutoTUnref<SkGLContext> glCtx;
SkAutoTUnref<SkGLContextHelper> glCtx;
SkAutoTUnref<GrContext> grCtx;
switch (type) {
case kNVPR_GLContextType: // fallthru
case kNative_GLContextType:
glCtx.reset(SkCreatePlatformGLContext());
glCtx.reset(SkNEW(SkNativeGLContext));
break;
#ifdef SK_ANGLE
case kANGLE_GLContextType:
@ -192,7 +192,7 @@ public:
// Returns the GLContext of the given type. If it has not been created yet,
// NULL is returned instead.
SkGLContext* getGLContext(GLContextType type) {
SkGLContextHelper* getGLContext(GLContextType type) {
for (int i = 0; i < fContexts.count(); ++i) {
if (fContexts[i].fType == type) {
return fContexts[i].fGLContext;
@ -207,7 +207,7 @@ public:
private:
struct GPUContext {
GLContextType fType;
SkGLContext* fGLContext;
SkGLContextHelper* fGLContext;
GrContext* fGrContext;
};
SkTArray<GPUContext, true> fContexts;

View File

@ -10,12 +10,12 @@
#if SK_ANGLE
#include "SkGLContext.h"
#include "SkGLContextHelper.h"
#include <GLES2/gl2.h>
#include <EGL/egl.h>
class SkANGLEGLContext : public SkGLContext {
class SkANGLEGLContext : public SkGLContextHelper {
public:
SkANGLEGLContext();
@ -24,6 +24,17 @@ public:
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
EGLContext fOldEGLContext;
EGLDisplay fOldDisplay;
EGLSurface fOldSurface;
};
protected:
virtual const GrGLInterface* createGLContext(
GrGLStandard forcedGpuAPI) SK_OVERRIDE;

View File

@ -8,9 +8,9 @@
#ifndef SkDebugGLContext_DEFINED
#define SkDebugGLContext_DEFINED
#include "SkGLContext.h"
#include "SkGLContextHelper.h"
class SkDebugGLContext : public SkGLContext {
class SkDebugGLContext : public SkGLContextHelper {
public:
SkDebugGLContext() {}

View File

@ -5,8 +5,8 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGLContext_DEFINED
#define SkGLContext_DEFINED
#ifndef SkGLContextHelper_DEFINED
#define SkGLContextHelper_DEFINED
#include "GrGLInterface.h"
@ -15,12 +15,12 @@
* Provides a GrGLInterface struct of function pointers for the context.
*/
class SK_API SkGLContext : public SkRefCnt {
class SK_API SkGLContextHelper : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkGLContext)
SK_DECLARE_INST_COUNT(SkGLContextHelper)
SkGLContext();
virtual ~SkGLContext();
SkGLContextHelper();
virtual ~SkGLContextHelper();
/**
* Initializes the context and makes it current.
@ -81,14 +81,6 @@ private:
typedef SkRefCnt INHERITED;
};
/** Creates platform-dependent GL context object
* Note: If Skia embedder needs a custom GL context that sets up the GL
* interface, this function should be implemented by the embedder.
* Otherwise, the default implementation for the platform should be compiled in
* the library.
*/
SK_API SkGLContext* SkCreatePlatformGLContext();
/**
* Helper macros for using the GL context through the GrGLInterface. Example:
* SK_GL(glCtx, GenTextures(1, &texID));

View File

@ -8,11 +8,11 @@
#ifndef SkMesaGLContext_DEFINED
#define SkMesaGLContext_DEFINED
#include "SkGLContext.h"
#include "SkGLContextHelper.h"
#if SK_MESA
class SkMesaGLContext : public SkGLContext {
class SkMesaGLContext : public SkGLContextHelper {
private:
typedef intptr_t Context;
@ -24,6 +24,19 @@ public:
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
Context fOldContext;
GrGLint fOldWidth;
GrGLint fOldHeight;
GrGLint fOldFormat;
void* fOldImage;
};
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;

View File

@ -0,0 +1,111 @@
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNativeGLContext_DEFINED
#define SkNativeGLContext_DEFINED
#include "SkGLContextHelper.h"
/* This struct is taken from a mesa demo. Please update as required */
static const struct { int major, minor; } gl_versions[] = {
{1, 0},
{1, 1},
{1, 2},
{1, 3},
{1, 4},
{1, 5},
{2, 0},
{2, 1},
{3, 0},
{3, 1},
{3, 2},
{3, 3},
{4, 0},
{4, 1},
{4, 2},
{4, 3},
{4, 4},
{0, 0} /* end of list */
};
#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
#if defined(SK_BUILD_FOR_MAC)
#include <OpenGL/OpenGL.h>
#elif SK_EGL
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <X11/Xlib.h>
#include <GL/glx.h>
#elif defined(SK_BUILD_FOR_WIN32)
#include <windows.h>
#include <GL/GL.h>
#include "SkWGL.h"
#endif
class SkNativeGLContext : public SkGLContextHelper {
public:
SkNativeGLContext();
virtual ~SkNativeGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
class AutoContextRestore {
public:
AutoContextRestore();
~AutoContextRestore();
private:
#if defined(SK_BUILD_FOR_MAC)
CGLContextObj fOldCGLContext;
#elif SK_EGL
EGLContext fOldEGLContext;
EGLDisplay fOldDisplay;
EGLSurface fOldSurface;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext fOldGLXContext;
Display* fOldDisplay;
GLXDrawable fOldDrawable;
#elif defined(SK_BUILD_FOR_WIN32)
HDC fOldHDC;
HGLRC fOldHGLRC;
#elif defined(SK_BUILD_FOR_IOS)
void* fEAGLContext;
#endif
};
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
#if defined(SK_BUILD_FOR_MAC)
CGLContextObj fContext;
#elif SK_EGL
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext fContext;
Display* fDisplay;
Pixmap fPixmap;
GLXPixmap fGlxPixmap;
#elif defined(SK_BUILD_FOR_WIN32)
HWND fWindow;
HDC fDeviceContext;
HGLRC fGlRenderContext;
static ATOM gWC;
SkWGLPbufferContext* fPbufferContext;
#elif defined(SK_BUILD_FOR_IOS)
void* fEAGLContext;
#endif
};
#endif

View File

@ -8,9 +8,9 @@
#ifndef SkNullGLContext_DEFINED
#define SkNullGLContext_DEFINED
#include "SkGLContext.h"
#include "SkGLContextHelper.h"
class SK_API SkNullGLContext : public SkGLContext {
class SK_API SkNullGLContext : public SkGLContextHelper {
public:
SkNullGLContext() {};

View File

@ -5,17 +5,17 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include "gl/SkGLContextHelper.h"
#include "GrGLUtil.h"
SkGLContext::SkGLContext()
SkGLContextHelper::SkGLContextHelper()
: fFBO(0)
, fColorBufferID(0)
, fDepthStencilBufferID(0)
, fGL(NULL) {
}
SkGLContext::~SkGLContext() {
SkGLContextHelper::~SkGLContextHelper() {
if (fGL) {
// TODO: determine why DeleteFramebuffers is generating a GL error in tests
@ -27,7 +27,7 @@ SkGLContext::~SkGLContext() {
SkSafeUnref(fGL);
}
bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width,
bool SkGLContextHelper::init(GrGLStandard forcedGpuAPI, int width,
int height) {
if (fGL) {
fGL->unref();
@ -135,7 +135,7 @@ bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width,
return false;
}
void SkGLContext::testAbandon() {
void SkGLContextHelper::testAbandon() {
if (fGL) {
fGL->abandon();
}

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@ -8,6 +8,21 @@
#include "gl/SkANGLEGLContext.h"
SkANGLEGLContext::AutoContextRestore::AutoContextRestore() {
fOldEGLContext = eglGetCurrentContext();
fOldDisplay = eglGetCurrentDisplay();
fOldSurface = eglGetCurrentSurface(EGL_DRAW);
}
SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() {
if (fOldDisplay) {
eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
}
}
///////////////////////////////////////////////////////////////////////////////
SkANGLEGLContext::SkANGLEGLContext()
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)

View File

@ -819,7 +819,7 @@ public:
// The solution to this is probably to alter SkDebugGlContext's
// "makeCurrent" method to make a call like "makeCurrent(this)" to
// the debug GL interface (assuming that the application will create
// multiple SkGLContext's) to let it switch between the active
// multiple SkGLContextHelper's) to let it switch between the active
// context. Everything in the GrDebugGL object would then need to be
// moved to a GrContextObj and the GrDebugGL object would just switch
// between them. Note that this approach would also require that

View File

@ -5,42 +5,34 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include "gl/SkNativeGLContext.h"
#include <GLES2/gl2.h>
#include <EGL/egl.h>
SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
fOldEGLContext = eglGetCurrentContext();
fOldDisplay = eglGetCurrentDisplay();
fOldSurface = eglGetCurrentSurface(EGL_DRAW);
namespace {
}
class EGLGLContext : public SkGLContext {
public:
EGLGLContext();
SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
if (fOldDisplay) {
eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
}
}
virtual ~EGLGLContext();
///////////////////////////////////////////////////////////////////////////////
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
};
EGLGLContext::EGLGLContext()
SkNativeGLContext::SkNativeGLContext()
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)
, fSurface(EGL_NO_SURFACE) {
}
EGLGLContext::~EGLGLContext() {
SkNativeGLContext::~SkNativeGLContext() {
this->destroyGLContext();
}
void EGLGLContext::destroyGLContext() {
void SkNativeGLContext::destroyGLContext() {
if (fDisplay) {
eglMakeCurrent(fDisplay, 0, 0, 0);
@ -59,7 +51,7 @@ void EGLGLContext::destroyGLContext() {
}
}
const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
static const EGLint kEGLContextAttribsForOpenGL[] = {
EGL_NONE
};
@ -177,21 +169,14 @@ const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
return interface;
}
void EGLGLContext::makeCurrent() const {
void SkNativeGLContext::makeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
void EGLGLContext::swapBuffers() const {
void SkNativeGLContext::swapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");
}
}
} // anonymous namespace
SkGLContext* CreatePlatformGLContext() {
return SkNEW(EGLGLContext);
}

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@ -5,38 +5,25 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include "gl/SkNativeGLContext.h"
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <GL/glu.h>
namespace {
/* Note: Skia requires glx 1.3 or newer */
/* This struct is taken from a mesa demo. Please update as required */
static const struct { int major, minor; } gl_versions[] = {
{1, 0},
{1, 1},
{1, 2},
{1, 3},
{1, 4},
{1, 5},
{2, 0},
{2, 1},
{3, 0},
{3, 1},
{3, 2},
{3, 3},
{4, 0},
{4, 1},
{4, 2},
{4, 3},
{4, 4},
{0, 0} /* end of list */
};
#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
fOldGLXContext = glXGetCurrentContext();
fOldDisplay = glXGetCurrentDisplay();
fOldDrawable = glXGetCurrentDrawable();
}
SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
if (fOldDisplay) {
glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext);
}
}
///////////////////////////////////////////////////////////////////////////////
static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
@ -44,37 +31,18 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
return 0;
}
class GLXGLContext : public SkGLContext {
public:
GLXGLContext();
virtual ~GLXGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
GLXContext fContext;
Display* fDisplay;
Pixmap fPixmap;
GLXPixmap fGlxPixmap;
};
GLXGLContext::GLXGLContext()
SkNativeGLContext::SkNativeGLContext()
: fContext(NULL)
, fDisplay(NULL)
, fPixmap(0)
, fGlxPixmap(0) {
}
GLXGLContext::~GLXGLContext() {
SkNativeGLContext::~SkNativeGLContext() {
this->destroyGLContext();
}
void GLXGLContext::destroyGLContext() {
void SkNativeGLContext::destroyGLContext() {
if (fDisplay) {
glXMakeCurrent(fDisplay, 0, 0);
@ -98,7 +66,7 @@ void GLXGLContext::destroyGLContext() {
}
}
const GrGLInterface* GLXGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
fDisplay = XOpenDisplay(0);
if (!fDisplay) {
@ -309,18 +277,12 @@ const GrGLInterface* GLXGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
return interface;
}
void GLXGLContext::makeCurrent() const {
void SkNativeGLContext::makeCurrent() const {
if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
void GLXGLContext::swapBuffers() const {
void SkNativeGLContext::swapBuffers() const {
glXSwapBuffers(fDisplay, fGlxPixmap);
}
} // anonymous namespace
SkGLContext* SkCreatePlatformGLContext() {
return SkNEW(GLXGLContext);
}

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@ -6,38 +6,36 @@
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include "gl/SkNativeGLContext.h"
#import <OpenGLES/EAGL.h>
#define EAGLCTX ((EAGLContext*)(fEAGLContext))
namespace {
SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
fEAGLContext = [EAGLContext currentContext];
if (EAGLCTX) {
[EAGLCTX retain];
}
}
class IOSNativeGLContext : public SkNativeGLContext {
public:
IOSNativeGLContext();
SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
if (EAGLCTX) {
[EAGLContext setCurrentContext:EAGLCTX];
[EAGLCTX release];
}
}
virtual ~IOSNativeGLContext();
///////////////////////////////////////////////////////////////////////////////
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
void* fEAGLContext;
};
IOSNativeGLContext::IOSNativeGLContext()
SkNativeGLContext::SkNativeGLContext()
: fEAGLContext(NULL) {
}
IOSNativeGLContext::~IOSNativeGLContext() {
SkNativeGLContext::~SkNativeGLContext() {
this->destroyGLContext();
}
void IOSNativeGLContext::destroyGLContext() {
void SkNativeGLContext::destroyGLContext() {
if (fEAGLContext) {
if ([EAGLContext currentContext] == EAGLCTX) {
[EAGLContext setCurrentContext:nil];
@ -47,7 +45,7 @@ void IOSNativeGLContext::destroyGLContext() {
}
}
const GrGLInterface* IOSNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
if (kGL_GrGLStandard == forcedGpuAPI) {
return NULL;
}
@ -64,18 +62,10 @@ const GrGLInterface* IOSNativeGLContext::createGLContext(GrGLStandard forcedGpuA
return interface;
}
void IOSNativeGLContext::makeCurrent() const {
void SkNativeGLContext::makeCurrent() const {
if (![EAGLContext setCurrentContext:EAGLCTX]) {
SkDebugf("Could not set the context.\n");
}
}
void IOSNativeGLContext::swapBuffers() const { }
} // anonymous namespace
SkNativeGLContext* SkCreatePlatformGLContext() {
return SkNEW(IOSNativeGLContext);
}
void SkNativeGLContext::swapBuffers() const { }

View File

@ -5,43 +5,34 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include "gl/SkNativeGLContext.h"
#include "AvailabilityMacros.h"
#include <OpenGL/OpenGL.h>
SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
fOldCGLContext = CGLGetCurrentContext();
}
namespace {
class MacGLContext : public SkGLContext {
public:
MacGLContext();
SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
CGLSetCurrentContext(fOldCGLContext);
}
virtual ~MacGLContext();
///////////////////////////////////////////////////////////////////////////////
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
CGLContextObj fContext;
};
MacGLContext::MacGLContext()
SkNativeGLContext::SkNativeGLContext()
: fContext(NULL) {
}
MacGLContext::~MacGLContext() {
SkNativeGLContext::~SkNativeGLContext() {
this->destroyGLContext();
}
void MacGLContext::destroyGLContext() {
void SkNativeGLContext::destroyGLContext() {
if (fContext) {
CGLReleaseContext(fContext);
}
}
const GrGLInterface* MacGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
SkASSERT(NULL == fContext);
if (kGLES_GrGLStandard == forcedGpuAPI) {
return NULL;
@ -84,16 +75,10 @@ const GrGLInterface* MacGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
return interface;
}
void MacGLContext::makeCurrent() const {
void SkNativeGLContext::makeCurrent() const {
CGLSetCurrentContext(fContext);
}
void MacGLContext::swapBuffers() const {
void SkNativeGLContext::swapBuffers() const {
CGLFlushDrawable(fContext);
}
} // anonymous namespace
SkGLContext* SkCreatePlatformGLContext() {
return SkNEW(MacGLContext);
}

View File

@ -11,6 +11,24 @@
#include "gl/SkMesaGLContext.h"
#include "gl/GrGLDefines.h"
SkMesaGLContext::AutoContextRestore::AutoContextRestore() {
fOldContext = (Context)OSMesaGetCurrentContext();
if (fOldContext) {
OSMesaGetColorBuffer((OSMesaContext)fOldContext,
&fOldWidth, &fOldHeight,
&fOldFormat, &fOldImage);
}
}
SkMesaGLContext::AutoContextRestore::~AutoContextRestore() {
if (fOldContext) {
OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage,
fOldFormat, fOldWidth, fOldHeight);
}
}
///////////////////////////////////////////////////////////////////////////////
SkMesaGLContext::SkMesaGLContext()
: fContext(static_cast<Context>(NULL))
, fImage(NULL) {

View File

@ -1,60 +0,0 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include <GLES2/gl2.h>
#include <EGL/egl.h>
namespace {
class NACLGLContext : public SkGLContext {
public:
SkGLContextEGL();
virtual ~NACLGLContext();
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
private:
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
};
NACLGLContext::NACLGLContext()
: fContext(NULL)
, fDisplay(NULL)
{
}
NACLGLContext::~NACLGLContext() {
this->destroyGLContext();
}
void NACLGLContext::destroyGLContext() {
}
const GrGLInterface* NACLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
return NULL;
}
void NACLGLContext::makeCurrent() const {
}
void NACLGLContext::swapBuffers() const {
}
} // anonymous namespace
NACLGLContext* SkCreatePlatformGLContext() {
return SkNEW(NACLGLContext);
}

View File

@ -0,0 +1,37 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkNativeGLContext.h"
SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
}
SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
}
SkNativeGLContext::SkNativeGLContext()
: fContext(NULL)
, fDisplay(NULL)
{
}
SkNativeGLContext::~SkNativeGLContext() {
this->destroyGLContext();
}
void SkNativeGLContext::destroyGLContext() {
}
const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
return NULL;
}
void SkNativeGLContext::makeCurrent() const {
}
void SkNativeGLContext::swapBuffers() const {
}

View File

@ -6,51 +6,36 @@
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include <windows.h>
#include <GL/GL.h>
#include "SkWGL.h"
#include "gl/SkNativeGLContext.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
namespace {
SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
fOldHGLRC = wglGetCurrentContext();
fOldHDC = wglGetCurrentDC();
}
class WinGLContext : public SkGLContext {
public:
WinGLContext();
SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
wglMakeCurrent(fOldHDC, fOldHGLRC);
}
virtual ~WinGLContext();
///////////////////////////////////////////////////////////////////////////////
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
protected:
virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
virtual void destroyGLContext() SK_OVERRIDE;
ATOM SkNativeGLContext::gWC = 0;
private:
HWND fWindow;
HDC fDeviceContext;
HGLRC fGlRenderContext;
static ATOM gWC;
SkWGLPbufferContext* fPbufferContext;
};
ATOM WinGLContext::gWC = 0;
WinGLContext::WinGLContext()
SkNativeGLContext::SkNativeGLContext()
: fWindow(NULL)
, fDeviceContext(NULL)
, fGlRenderContext(0)
, fPbufferContext(NULL) {
}
WinGLContext::~WinGLContext() {
SkNativeGLContext::~SkNativeGLContext() {
this->destroyGLContext();
}
void WinGLContext::destroyGLContext() {
void SkNativeGLContext::destroyGLContext() {
SkSafeSetNull(fPbufferContext);
if (fGlRenderContext) {
wglDeleteContext(fGlRenderContext);
@ -66,7 +51,7 @@ void WinGLContext::destroyGLContext() {
}
}
const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
if (!gWC) {
@ -149,7 +134,7 @@ const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
return interface;
}
void WinGLContext::makeCurrent() const {
void SkNativeGLContext::makeCurrent() const {
HDC dc;
HGLRC glrc;
@ -166,7 +151,7 @@ void WinGLContext::makeCurrent() const {
}
}
void WinGLContext::swapBuffers() const {
void SkNativeGLContext::swapBuffers() const {
HDC dc;
if (NULL == fPbufferContext) {
@ -178,10 +163,3 @@ void WinGLContext::swapBuffers() const {
SkDebugf("Could not complete SwapBuffers.\n");
}
}
} // anonymous namespace
SkGLContext* SkCreatePlatformGLContext() {
return SkNEW(WinGLContext);
}

View File

@ -17,20 +17,20 @@ DEF_GPUTEST(GLInterfaceValidation, reporter, factory) {
GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType)i;
// this forces the factory to make the context if it hasn't yet
factory->get(glCtxType);
SkGLContext* glCtx = factory->getGLContext(glCtxType);
SkGLContextHelper* glCtxHelper = factory->getGLContext(glCtxType);
// We're supposed to fail the NVPR context type when we the native context that does not
// support the NVPR extension.
if (GrContextFactory::kNVPR_GLContextType == glCtxType &&
factory->getGLContext(GrContextFactory::kNative_GLContextType) &&
!factory->getGLContext(GrContextFactory::kNative_GLContextType)->hasExtension("GL_NV_path_rendering")) {
REPORTER_ASSERT(reporter, NULL == glCtx);
REPORTER_ASSERT(reporter, NULL == glCtxHelper);
continue;
}
REPORTER_ASSERT(reporter, glCtx);
if (glCtx) {
const GrGLInterface* interface = glCtx->gl();
REPORTER_ASSERT(reporter, glCtxHelper);
if (glCtxHelper) {
const GrGLInterface* interface = glCtxHelper->gl();
REPORTER_ASSERT(reporter, interface->validate());
}
}

View File

@ -15,7 +15,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "gl/SkGLContext.h"
#include "gl/SkNativeGLContext.h"
#else
class GrContext;
#endif

View File

@ -228,7 +228,7 @@ void PictureRenderer::buildBBoxHierarchy() {
void PictureRenderer::resetState(bool callFinish) {
#if SK_SUPPORT_GPU
SkGLContext* glContext = this->getGLContext();
SkGLContextHelper* glContext = this->getGLContext();
if (NULL == glContext) {
SkASSERT(kBitmap_DeviceType == fDeviceType);
return;
@ -248,7 +248,7 @@ void PictureRenderer::purgeTextures() {
pool->dumpPool();
#if SK_SUPPORT_GPU
SkGLContext* glContext = this->getGLContext();
SkGLContextHelper* glContext = this->getGLContext();
if (NULL == glContext) {
SkASSERT(kBitmap_DeviceType == fDeviceType);
return;

View File

@ -30,7 +30,7 @@
class SkBitmap;
class SkCanvas;
class SkGLContext;
class SkGLContextHelper;
class SkThread;
namespace sk_tools {
@ -369,7 +369,7 @@ public:
}
}
SkGLContext* getGLContext() {
SkGLContextHelper* getGLContext() {
GrContextFactory::GLContextType glContextType
= GrContextFactory::kNull_GLContextType;
switch(fDeviceType) {

View File

@ -6,10 +6,10 @@
* found in the LICENSE file.
*/
#include "GpuTimer.h"
#include "gl/SkGLContext.h"
#include "gl/SkGLContextHelper.h"
#include "gl/GrGLUtil.h"
GpuTimer::GpuTimer(const SkGLContext* glctx) : fContext(glctx) {
GpuTimer::GpuTimer(const SkGLContextHelper* glctx) : fContext(glctx) {
if (fContext) {
fContext->ref();
fContext->makeCurrent();

View File

@ -7,18 +7,18 @@
#ifndef GpuTimer_DEFINED
#define GpuTimer_DEFINED
class SkGLContext;
class SkGLContextHelper;
class GpuTimer {
public:
GpuTimer(const SkGLContext*);
GpuTimer(const SkGLContextHelper*);
~GpuTimer();
void start();
double end();
private:
unsigned fQuery;
int fStarted;
const SkGLContext* fContext;
const SkGLContextHelper* fContext;
bool fSupported;
};

View File

@ -6,7 +6,7 @@
*/
#include "Timer.h"
Timer::Timer(SkGLContext* gl)
Timer::Timer(SkGLContextHelper* gl)
: fCpu(-1.0)
, fWall(-1.0)
, fTruncatedCpu(-1.0)

View File

@ -21,7 +21,7 @@
#include "GpuTimer.h"
#endif
class SkGLContext;
class SkGLContextHelper;
/**
* SysTimers and GpuTimers are implemented orthogonally.
@ -34,7 +34,7 @@ class SkGLContext;
*/
class Timer {
public:
explicit Timer(SkGLContext* gl = NULL);
explicit Timer(SkGLContextHelper* gl = NULL);
void start();
void truncatedEnd();