Use scratch keys for stencil buffers.

BUG=skia:2889

Committed: https://skia.googlesource.com/skia/+/91175f19664a62851da4ca4e0984a7c7c45b258f

Review URL: https://codereview.chromium.org/747043004
This commit is contained in:
bsalomon 2014-11-25 05:52:06 -08:00 committed by Commit bot
parent 03bee31e55
commit 10e23caea3
22 changed files with 234 additions and 230 deletions

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@ -14,181 +14,63 @@
#include "GrContext.h"
#include "GrGpu.h"
#include "GrResourceCache2.h"
#include "GrStencilBuffer.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
#include "SkCanvas.h"
enum {
CACHE_SIZE_COUNT = 2048,
CACHE_SIZE_BYTES = 2 * 1024 * 1024,
CACHE_SIZE_COUNT = 4096,
};
class StencilResource : public GrGpuResource {
class BenchResource : public GrGpuResource {
public:
SK_DECLARE_INST_COUNT(StencilResource);
StencilResource(GrGpu* gpu, int id)
: INHERITED(gpu, false)
, fID(id) {
SK_DECLARE_INST_COUNT(BenchResource);
BenchResource (GrGpu* gpu)
: INHERITED(gpu, false) {
this->registerWithCache();
}
static GrResourceKey ComputeKey(int width, int height, int sampleCnt) {
return GrStencilBuffer::ComputeKey(width, height, sampleCnt);
}
int fID;
private:
virtual size_t onGpuMemorySize() const SK_OVERRIDE {
return 100 + ((fID % 1 == 0) ? -5 : 6);
}
typedef GrGpuResource INHERITED;
};
class TextureResource : public GrGpuResource {
public:
SK_DECLARE_INST_COUNT(TextureResource);
TextureResource(GrGpu* gpu, int id)
: INHERITED(gpu, false)
, fID(id) {
this->registerWithCache();
}
static GrResourceKey ComputeKey(const GrSurfaceDesc& desc) {
static GrResourceKey ComputeKey(int i) {
GrCacheID::Key key;
memset(&key, 0, sizeof(key));
key.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
key.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
key.fData32[2] = desc.fFlags;
key.fData32[0] = i;
static int gType = GrResourceKey::GenerateResourceType();
static int gDomain = GrCacheID::GenerateDomain();
return GrResourceKey(GrCacheID(gDomain, key), gType, 0);
}
int fID;
private:
virtual size_t onGpuMemorySize() const SK_OVERRIDE {
return 100 + ((fID % 1 == 0) ? -40 : 33);
}
size_t onGpuMemorySize() const SK_OVERRIDE { return 100; }
typedef GrGpuResource INHERITED;
};
static void get_stencil(int i, int* w, int* h, int* s) {
*w = i % 1024;
*h = i * 2 % 1024;
*s = i % 1 == 0 ? 0 : 4;
}
static void get_texture_desc(int i, GrSurfaceDesc* desc) {
desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc->fWidth = i % 1024;
desc->fHeight = i * 2 % 1024;
desc->fConfig = static_cast<GrPixelConfig>(i % (kLast_GrPixelConfig + 1));
desc->fSampleCnt = ((i % 2) == 0) ? 0 : 4;
}
static void populate_cache(GrGpu* gpu, int resourceCount) {
for (int i = 0; i < resourceCount; ++i) {
int w, h, s;
get_stencil(i, &w, &h, &s);
GrResourceKey key = GrStencilBuffer::ComputeKey(w, h, s);
GrGpuResource* resource = SkNEW_ARGS(StencilResource, (gpu, i));
GrResourceKey key = BenchResource::ComputeKey(i);
GrGpuResource* resource = SkNEW_ARGS(BenchResource, (gpu));
resource->cacheAccess().setContentKey(key);
resource->unref();
}
for (int i = 0; i < resourceCount; ++i) {
GrSurfaceDesc desc;
get_texture_desc(i, &desc);
GrResourceKey key = TextureResource::ComputeKey(desc);
GrGpuResource* resource = SkNEW_ARGS(TextureResource, (gpu, i));
resource->cacheAccess().setContentKey(key);
resource->unref();
}
}
static void check_cache_contents_or_die(GrResourceCache2* cache, int k) {
// Benchmark find calls that succeed.
{
GrSurfaceDesc desc;
get_texture_desc(k, &desc);
GrResourceKey key = TextureResource::ComputeKey(desc);
SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
if (!item) {
SkFAIL("cache add does not work as expected");
return;
}
if (static_cast<TextureResource*>(item.get())->fID != k) {
SkFAIL("cache add does not work as expected");
return;
}
}
{
int w, h, s;
get_stencil(k, &w, &h, &s);
GrResourceKey key = StencilResource::ComputeKey(w, h, s);
SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
if (!item) {
SkFAIL("cache add does not work as expected");
return;
}
if (static_cast<TextureResource*>(item.get())->fID != k) {
SkFAIL("cache add does not work as expected");
return;
}
}
// Benchmark also find calls that always fail.
{
GrSurfaceDesc desc;
get_texture_desc(k, &desc);
desc.fHeight |= 1;
GrResourceKey key = TextureResource::ComputeKey(desc);
SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
if (item) {
SkFAIL("cache add does not work as expected");
return;
}
}
{
int w, h, s;
get_stencil(k, &w, &h, &s);
h |= 1;
GrResourceKey key = StencilResource::ComputeKey(w, h, s);
SkAutoTUnref<GrGpuResource> item(cache->findAndRefContentResource(key));
if (item) {
SkFAIL("cache add does not work as expected");
return;
}
}
}
class GrResourceCacheBenchAdd : public Benchmark {
enum {
RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
};
public:
virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
bool isSuitableFor(Backend backend) SK_OVERRIDE {
return backend == kNonRendering_Backend;
}
protected:
virtual const char* onGetName() SK_OVERRIDE {
const char* onGetName() SK_OVERRIDE {
return "grresourcecache_add";
}
virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
if (NULL == context) {
return;
}
// Set the cache budget to be very large so no purging occurs.
context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
context->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
GrResourceCache2* cache2 = context->getResourceCache2();
@ -199,15 +81,8 @@ protected:
GrGpu* gpu = context->getGpu();
for (int i = 0; i < loops; ++i) {
SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
populate_cache(gpu, RESOURCE_COUNT);
// Check that cache works.
for (int k = 0; k < RESOURCE_COUNT; k += 33) {
check_cache_contents_or_die(cache2, k);
}
cache2->purgeAllUnlocked();
populate_cache(gpu, CACHE_SIZE_COUNT);
SkASSERT(CACHE_SIZE_COUNT == cache2->getResourceCount());
}
}
@ -216,46 +91,52 @@ private:
};
class GrResourceCacheBenchFind : public Benchmark {
enum {
RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
};
public:
virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
bool isSuitableFor(Backend backend) SK_OVERRIDE {
return backend == kNonRendering_Backend;
}
protected:
virtual const char* onGetName() SK_OVERRIDE {
const char* onGetName() SK_OVERRIDE {
return "grresourcecache_find";
}
virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
if (NULL == context) {
void onPreDraw() SK_OVERRIDE {
fContext.reset(GrContext::CreateMockContext());
if (!fContext) {
return;
}
// Set the cache budget to be very large so no purging occurs.
context->setResourceCacheLimits(2 * RESOURCE_COUNT, 1 << 30);
fContext->setResourceCacheLimits(CACHE_SIZE_COUNT, 1 << 30);
GrResourceCache2* cache2 = context->getResourceCache2();
GrResourceCache2* cache2 = fContext->getResourceCache2();
// Make sure the cache is empty.
cache2->purgeAllUnlocked();
SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
GrGpu* gpu = context->getGpu();
GrGpu* gpu = fContext->getGpu();
populate_cache(gpu, RESOURCE_COUNT);
populate_cache(gpu, CACHE_SIZE_COUNT);
}
void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
if (!fContext) {
return;
}
GrResourceCache2* cache2 = fContext->getResourceCache2();
SkASSERT(CACHE_SIZE_COUNT == cache2->getResourceCount());
for (int i = 0; i < loops; ++i) {
for (int k = 0; k < RESOURCE_COUNT; ++k) {
check_cache_contents_or_die(cache2, k);
for (int k = 0; k < CACHE_SIZE_COUNT; ++k) {
GrResourceKey key = BenchResource::ComputeKey(k);
SkAutoTUnref<GrGpuResource> resource(cache2->findAndRefContentResource(key));
SkASSERT(resource);
}
}
}
private:
SkAutoTUnref<GrContext> fContext;
typedef Benchmark INHERITED;
};

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@ -3857,7 +3857,7 @@
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@ -34,7 +34,6 @@ class GrPath;
class GrPathRenderer;
class GrResourceEntry;
class GrResourceCache2;
class GrStencilBuffer;
class GrTestTarget;
class GrTextContext;
class GrTextureParams;
@ -890,13 +889,6 @@ public:
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
/**
* Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
* called to check the cache for a SB that matches an RT's criteria.
*/
void addStencilBuffer(GrStencilBuffer* sb);
GrStencilBuffer* findAndRefStencilBuffer(int width, int height, int sampleCnt);
GrPathRenderer* getPathRenderer(
const GrDrawTarget* target,
const GrDrawState*,

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@ -223,6 +223,7 @@ private:
bool setContentKey(const GrResourceKey& contentKey);
void setBudgeted(bool countsAgainstBudget);
void notifyIsPurgable() const;
void removeScratchKey();
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu

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@ -24,7 +24,6 @@
#include "GrPathUtils.h"
#include "GrResourceCache2.h"
#include "GrSoftwarePathRenderer.h"
#include "GrStencilBuffer.h"
#include "GrStencilAndCoverTextContext.h"
#include "GrStrokeInfo.h"
#include "GrSurfacePriv.h"
@ -252,22 +251,6 @@ bool GrContext::isTextureInCache(const GrSurfaceDesc& desc,
return fResourceCache2->hasContentKey(resourceKey);
}
void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
// TODO: Make GrStencilBuffers use the scratch mechanism rather than content keys.
ASSERT_OWNED_RESOURCE(sb);
GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
sb->height(),
sb->numSamples());
SkAssertResult(sb->cacheAccess().setContentKey(resourceKey));
}
GrStencilBuffer* GrContext::findAndRefStencilBuffer(int width, int height, int sampleCnt) {
GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width, height, sampleCnt);
GrGpuResource* resource = this->findAndRefCachedResource(resourceKey);
return static_cast<GrStencilBuffer*>(resource);
}
static void stretch_image(void* dst,
int dstW,
int dstH,

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@ -13,14 +13,12 @@
#include "GrContext.h"
#include "GrDrawTargetCaps.h"
#include "GrIndexBuffer.h"
#include "GrResourceCache2.h"
#include "GrStencilBuffer.h"
#include "GrVertexBuffer.h"
////////////////////////////////////////////////////////////////////////////////
#define DEBUG_INVAL_BUFFER 0xdeadcafe
#define DEBUG_INVAL_START_IDX -1
GrGpu::GrGpu(GrContext* context)
: fResetTimestamp(kExpiredTimestamp+1)
, fResetBits(kAll_GrBackendState)
@ -78,8 +76,9 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc,
bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
SkASSERT(NULL == rt->getStencilBuffer());
SkAutoTUnref<GrStencilBuffer> sb(
this->getContext()->findAndRefStencilBuffer(rt->width(), rt->height(), rt->numSamples()));
GrResourceKey sbKey = GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples());
SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>(
this->getContext()->getResourceCache2()->findAndRefScratchResource(sbKey)));
if (sb) {
rt->setStencilBuffer(sb);
bool attached = this->attachStencilBufferToRenderTarget(sb, rt);

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@ -128,6 +128,13 @@ void GrGpuResource::setScratchKey(const GrResourceKey& scratchKey) {
fScratchKey = scratchKey;
}
void GrGpuResource::removeScratchKey() {
if (!this->wasDestroyed() && !fScratchKey.isNullScratch()) {
get_resource_cache2(fGpu)->resourceAccess().willRemoveScratchKey(this);
fScratchKey = GrResourceKey::NullScratchKey();
}
}
uint32_t GrGpuResource::CreateUniqueID() {
static int32_t gUniqueID = SK_InvalidUniqueID;
uint32_t id;

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@ -49,6 +49,12 @@ public:
*/
const GrResourceKey& getScratchKey() const { return fResource->fScratchKey; }
/**
* If the resource has a scratch key, the key will be removed. Since scratch keys are installed
* at resource creation time, this means the resource will never again be used as scratch.
*/
void removeScratchKey() const { fResource->removeScratchKey(); }
/**
* If the resource is currently cached by a content key, the key is returned, otherwise NULL.
*/

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@ -218,6 +218,11 @@ GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey&
return resource;
}
void GrResourceCache2::willRemoveScratchKey(const GrGpuResource* resource) {
SkASSERT(resource->cacheAccess().isScratch());
fScratchMap.remove(resource->cacheAccess().getScratchKey(), resource);
}
bool GrResourceCache2::didSetContentKey(GrGpuResource* resource) {
SkASSERT(!fPurging);
SkASSERT(resource);

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@ -161,6 +161,7 @@ private:
void notifyPurgable(GrGpuResource*);
void didChangeGpuMemorySize(const GrGpuResource*, size_t oldSize);
bool didSetContentKey(GrGpuResource*);
void willRemoveScratchKey(const GrGpuResource*);
void didChangeBudgetStatus(GrGpuResource*);
void makeResourceMRU(GrGpuResource*);
/// @}
@ -277,6 +278,12 @@ private:
*/
bool didSetContentKey(GrGpuResource* resource) { return fCache->didSetContentKey(resource); }
/**
* Called by GrGpuResources when the remove their scratch key.
*/
void willRemoveScratchKey(const GrGpuResource* resource) {
fCache->willRemoveScratchKey(resource);
}
/**
* Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa.

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@ -12,14 +12,10 @@
#include "GrGpu.h"
#include "GrResourceCache2.h"
void GrStencilBuffer::transferToCache() {
this->getGpu()->getContext()->addStencilBuffer(this);
}
namespace {
// we should never have more than one stencil buffer with same combo of (width,height,samplecount)
void gen_cache_id(int width, int height, int sampleCnt, GrCacheID* cacheID) {
static const GrCacheID::Domain gStencilBufferDomain = GrCacheID::GenerateDomain();
static const GrCacheID::Domain gStencilBufferDomain = GrResourceKey::ScratchDomain();
GrCacheID::Key key;
uint32_t* keyData = key.fData32;
keyData[0] = width;

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@ -47,9 +47,6 @@ public:
!fLastClipStackRect.contains(clipSpaceRect);
}
// Places the sb in the cache. The cache takes a ref of the stencil buffer.
void transferToCache();
static GrResourceKey ComputeKey(int width, int height, int sampleCnt);
protected:
@ -60,6 +57,7 @@ protected:
, fBits(bits)
, fSampleCnt(sampleCnt)
, fLastClipStackGenID(SkClipStack::kInvalidGenID) {
this->setScratchKey(ComputeKey(width, height, sampleCnt));
fLastClipStackRect.setEmpty();
}

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@ -9,6 +9,7 @@
#include "GrGpuGL.h"
#include "GrGLStencilBuffer.h"
#include "GrGLTextureRenderTarget.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrOptDrawState.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h"
@ -1121,8 +1122,7 @@ void inline get_stencil_rb_sizes(const GrGLInterface* gl,
}
}
bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
int width, int height) {
bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) {
// All internally created RTs are also textures. We don't create
// SBs for a client's standalone RT (that is a RT that isn't also a texture).
@ -1171,15 +1171,16 @@ bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt,
SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer,
(this, kIsWrapped, sbID, width, height,
samples, format)));
// If we fail we have to create a new render buffer ID since we gave this one to the
// GrGLStencilBuffer object.
sbID = 0;
if (this->attachStencilBufferToRenderTarget(sb, rt)) {
fLastSuccessfulStencilFmtIdx = sIdx;
sb->transferToCache();
rt->setStencilBuffer(sb);
return true;
}
// Remove the scratch key from this resource so we don't grab it from the cache ever
// again.
sb->cacheAccess().removeScratchKey();
// Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
sbID = 0;
}
}
GL_CALL(DeleteRenderbuffers(1, &sbID));

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@ -313,6 +313,68 @@ static void test_duplicate_scratch_key(skiatest::Reporter* reporter) {
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
}
static void test_remove_scratch_key(skiatest::Reporter* reporter) {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
REPORTER_ASSERT(reporter, SkToBool(context));
if (NULL == context) {
return;
}
context->setResourceCacheLimits(5, 30000);
GrResourceCache2* cache2 = context->getResourceCache2();
cache2->purgeAllUnlocked();
SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
GrCacheID::Key keyData;
memset(&keyData, 0, sizeof(keyData));
GrCacheID::Domain domain = GrResourceKey::ScratchDomain();
GrResourceKey::ResourceType t = GrResourceKey::GenerateResourceType();
GrResourceKey scratchKey(GrCacheID(domain, keyData), t, 0);
// Create two resources that have the same scratch key.
TestResource* a = new TestResource(context->getGpu(), scratchKey);
TestResource* b = new TestResource(context->getGpu(), scratchKey);
a->unref();
b->unref();
// Scratch resources are registered with GrResourceCache2 just by existing. There are 2.
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache2->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 2 == cache2->getResourceCount());
// Find the first resource and remove its scratch key
GrGpuResource* find;
find = cache2->findAndRefScratchResource(scratchKey);
find->cacheAccess().removeScratchKey();
// It's still alive, but not cached by scratch key anymore
REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache2->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 2 == cache2->getResourceCount());
// The cache should immediately delete it when it's unrefed since it isn't accessible.
find->unref();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache2->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 1 == cache2->getResourceCount());
// Repeat for the second resource.
find = cache2->findAndRefScratchResource(scratchKey);
find->cacheAccess().removeScratchKey();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 1 == cache2->getResourceCount());
// Should be able to call this multiple times with no problem.
find->cacheAccess().removeScratchKey();
REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 1 == cache2->getResourceCount());
find->unref();
REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache2->countScratchEntriesForKey(scratchKey));)
REPORTER_ASSERT(reporter, 0 == cache2->getResourceCount());
}
static void test_duplicate_content_key(skiatest::Reporter* reporter) {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
REPORTER_ASSERT(reporter, SkToBool(context));
@ -569,6 +631,76 @@ static void test_resource_size_changed(skiatest::Reporter* reporter) {
}
}
static void test_large_resource_count(skiatest::Reporter* reporter) {
SkAutoTUnref<GrContext> context(GrContext::CreateMockContext());
REPORTER_ASSERT(reporter, SkToBool(context));
if (NULL == context) {
return;
}
static const int kResourceCnt = 2000;
// Set the cache size to double the resource count because we're going to create 2x that number
// resources, using two different key domains. Add a little slop to the bytes because we resize
// down to 1 byte after creating the resource.
context->setResourceCacheLimits(2 * kResourceCnt, 2 * kResourceCnt + 1000);
GrResourceCache2* cache2 = context->getResourceCache2();
cache2->purgeAllUnlocked();
SkASSERT(0 == cache2->getResourceCount() && 0 == cache2->getResourceBytes());
GrCacheID::Domain domain0 = GrCacheID::GenerateDomain();
GrCacheID::Domain domain1 = GrCacheID::GenerateDomain();
GrResourceKey::ResourceType t = GrResourceKey::GenerateResourceType();
GrCacheID::Key keyData;
memset(&keyData, 0, sizeof(keyData));
for (int i = 0; i < kResourceCnt; ++i) {
TestResource* resource;
keyData.fData32[0] = i;
GrResourceKey key0(GrCacheID(domain0, keyData), t, 0);
resource = SkNEW_ARGS(TestResource, (context->getGpu()));
resource->cacheAccess().setContentKey(key0);
resource->setSize(1);
resource->unref();
GrResourceKey key1(GrCacheID(domain1, keyData), t, 0);
resource = SkNEW_ARGS(TestResource, (context->getGpu()));
resource->cacheAccess().setContentKey(key1);
resource->setSize(1);
resource->unref();
}
REPORTER_ASSERT(reporter, TestResource::NumAlive() == 2 * kResourceCnt);
REPORTER_ASSERT(reporter, cache2->getBudgetedResourceBytes() == 2 * kResourceCnt);
REPORTER_ASSERT(reporter, cache2->getBudgetedResourceCount() == 2 * kResourceCnt);
REPORTER_ASSERT(reporter, cache2->getResourceBytes() == 2 * kResourceCnt);
REPORTER_ASSERT(reporter, cache2->getResourceCount() == 2 * kResourceCnt);
for (int i = 0; i < kResourceCnt; ++i) {
keyData.fData32[0] = i;
GrResourceKey key0(GrCacheID(domain0, keyData), t, 0);
REPORTER_ASSERT(reporter, cache2->hasContentKey(key0));
GrResourceKey key1(GrCacheID(domain0, keyData), t, 0);
REPORTER_ASSERT(reporter, cache2->hasContentKey(key1));
}
cache2->purgeAllUnlocked();
REPORTER_ASSERT(reporter, TestResource::NumAlive() == 0);
REPORTER_ASSERT(reporter, cache2->getBudgetedResourceBytes() == 0);
REPORTER_ASSERT(reporter, cache2->getBudgetedResourceCount() == 0);
REPORTER_ASSERT(reporter, cache2->getResourceBytes() == 0);
REPORTER_ASSERT(reporter, cache2->getResourceCount() == 0);
for (int i = 0; i < kResourceCnt; ++i) {
keyData.fData32[0] = i;
GrResourceKey key0(GrCacheID(domain0, keyData), t, 0);
REPORTER_ASSERT(reporter, !cache2->hasContentKey(key0));
GrResourceKey key1(GrCacheID(domain0, keyData), t, 0);
REPORTER_ASSERT(reporter, !cache2->hasContentKey(key1));
}
}
////////////////////////////////////////////////////////////////////////////////
DEF_GPUTEST(ResourceCache, reporter, factory) {
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
@ -595,9 +727,11 @@ DEF_GPUTEST(ResourceCache, reporter, factory) {
test_budgeting(reporter);
test_duplicate_content_key(reporter);
test_duplicate_scratch_key(reporter);
test_remove_scratch_key(reporter);
test_purge_invalidated(reporter);
test_cache_chained_purge(reporter);
test_resource_size_changed(reporter);
test_large_resource_count(reporter);
}
#endif