Mike's radial gradient CL with better float -> int.
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001) This looks quite launchable. radial_gradient3, min of 100 samples: N5: 985µs -> 946µs MBP: 395µs -> 279µs On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table? BUG=skia: CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot,Build-Ubuntu-GCC-Arm7-Release-Android_NoNeon-Trybot Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec Review URL: https://codereview.chromium.org/1109643002
This commit is contained in:
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@ -448,7 +448,7 @@ protected:
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const SkScalar kRadius = 3000;
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const SkColor gColors[] = { 0xFFFFFFFF, 0xFF000000 };
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fShader.reset(SkGradientShader::CreateRadial(center, kRadius, gColors, NULL, 2,
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SkShader::kClamp_TileMode));
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SkShader::kClamp_TileMode));
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}
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void onDraw(SkCanvas* canvas) override {
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@ -39,6 +39,7 @@ template <int N, typename T>
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class SkNi {
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public:
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SkNi() {}
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SkNi(const SkNi<N/2, T>& lo, const SkNi<N/2, T>& hi) : fLo(lo), fHi(hi) {}
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explicit SkNi(T val) : fLo(val), fHi(val) {}
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static SkNi Load(const T vals[N]) {
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return SkNi(SkNi<N/2,T>::Load(vals), SkNi<N/2,T>::Load(vals+N/2));
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@ -69,7 +70,6 @@ public:
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private:
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REQUIRE(0 == (N & (N-1)));
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SkNi(const SkNi<N/2, T>& lo, const SkNi<N/2, T>& hi) : fLo(lo), fHi(hi) {}
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SkNi<N/2, T> fLo, fHi;
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};
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@ -77,6 +77,10 @@ private:
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template <int N, typename T>
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class SkNf {
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typedef SkNb<N, sizeof(T)> Nb;
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static int32_t MyNi(float);
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static int64_t MyNi(double);
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typedef SkNi<N, decltype(MyNi(T()))> Ni;
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public:
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SkNf() {}
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explicit SkNf(T val) : fLo(val), fHi(val) {}
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@ -93,6 +97,8 @@ public:
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fHi.store(vals+N/2);
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}
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Ni castTrunc() const { return Ni(fLo.castTrunc(), fHi.castTrunc()); }
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SkNf operator + (const SkNf& o) const { return SkNf(fLo + o.fLo, fHi + o.fHi); }
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SkNf operator - (const SkNf& o) const { return SkNf(fLo - o.fLo, fHi - o.fHi); }
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SkNf operator * (const SkNf& o) const { return SkNf(fLo * o.fLo, fHi * o.fHi); }
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@ -172,6 +178,10 @@ private:
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template <typename T>
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class SkNf<1,T> {
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typedef SkNb<1, sizeof(T)> Nb;
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static int32_t MyNi(float);
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static int64_t MyNi(double);
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typedef SkNi<1, decltype(MyNi(T()))> Ni;
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public:
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SkNf() {}
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explicit SkNf(T val) : fVal(val) {}
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@ -179,6 +189,8 @@ public:
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void store(T vals[1]) const { vals[0] = fVal; }
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Ni castTrunc() const { return Ni(fVal); }
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SkNf operator + (const SkNf& o) const { return SkNf(fVal + o.fVal); }
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SkNf operator - (const SkNf& o) const { return SkNf(fVal - o.fVal); }
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SkNf operator * (const SkNf& o) const { return SkNf(fVal * o.fVal); }
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@ -248,4 +260,6 @@ typedef SkNf<4, SkScalar> Sk4s;
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typedef SkNi<4, uint16_t> Sk4h;
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typedef SkNi<8, uint16_t> Sk8h;
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typedef SkNi<4, int> Sk4i;
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#endif//SkNx_DEFINED
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@ -8,6 +8,7 @@
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#include "SkRadialGradient.h"
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#include "SkRadialGradient_Table.h"
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#include "SkNx.h"
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#define kSQRT_TABLE_BITS 11
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#define kSQRT_TABLE_SIZE (1 << kSQRT_TABLE_BITS)
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@ -270,13 +271,16 @@ void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
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namespace {
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inline bool radial_completely_pinned(int fx, int dx, int fy, int dy) {
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// fast, overly-conservative test: checks unit square instead
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// of unit circle
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bool xClamped = (fx >= SK_FixedHalf && dx >= 0) ||
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(fx <= -SK_FixedHalf && dx <= 0);
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bool yClamped = (fy >= SK_FixedHalf && dy >= 0) ||
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(fy <= -SK_FixedHalf && dy <= 0);
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// fast, overly-conservative test: checks unit square instead of unit circle
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bool xClamped = (fx >= SK_FixedHalf && dx >= 0) || (fx <= -SK_FixedHalf && dx <= 0);
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bool yClamped = (fy >= SK_FixedHalf && dy >= 0) || (fy <= -SK_FixedHalf && dy <= 0);
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return xClamped || yClamped;
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}
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inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) {
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// fast, overly-conservative test: checks unit square instead of unit circle
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bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0);
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bool yClamped = (fy >= 1 && dy >= 0) || (fy <= -1 && dy <= 0);
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return xClamped || yClamped;
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}
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@ -373,6 +377,70 @@ void shadeSpan_radial_clamp(SkScalar sfx, SkScalar sdx,
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}
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}
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// TODO: can we get away with 0th approximatino of inverse-sqrt (i.e. faster than rsqrt)?
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// seems like ~10bits is more than enough for our use, since we want a byte-index
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static inline Sk4f fast_sqrt(const Sk4f& R) {
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return R * R.rsqrt();
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}
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static inline Sk4f sum_squares(const Sk4f& a, const Sk4f& b) {
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return a * a + b * b;
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}
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void shadeSpan_radial_clamp2(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy,
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SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
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int count, int toggle) {
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if (radial_completely_pinned(sfx, sdx, sfy, sdy)) {
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unsigned fi = SkGradientShaderBase::kCache32Count - 1;
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sk_memset32_dither(dstC,
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cache[toggle + fi],
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cache[next_dither_toggle(toggle) + fi],
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count);
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} else {
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const Sk4f max(255);
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const float scale = 255;
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sfx *= scale;
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sfy *= scale;
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sdx *= scale;
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sdy *= scale;
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const Sk4f fx4(sfx, sfx + sdx, sfx + 2*sdx, sfx + 3*sdx);
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const Sk4f fy4(sfy, sfy + sdy, sfy + 2*sdy, sfy + 3*sdy);
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const Sk4f dx4(sdx * 4);
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const Sk4f dy4(sdy * 4);
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Sk4f tmpxy = fx4 * dx4 + fy4 * dy4;
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Sk4f tmpdxdy = sum_squares(dx4, dy4);
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Sk4f R = sum_squares(fx4, fy4);
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Sk4f dR = tmpxy + tmpxy + tmpdxdy;
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const Sk4f ddR = tmpdxdy + tmpdxdy;
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for (int i = 0; i < (count >> 2); ++i) {
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Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
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R += dR;
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dR += ddR;
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int fi[4];
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dist.castTrunc().store(fi);
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for (int i = 0; i < 4; i++) {
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*dstC++ = cache[toggle + fi[i]];
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toggle = next_dither_toggle(toggle);
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}
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}
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count &= 3;
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if (count) {
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Sk4f dist = Sk4f::Min(fast_sqrt(R), max);
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int fi[4];
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dist.castTrunc().store(fi);
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for (int i = 0; i < count; i++) {
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*dstC++ = cache[toggle + fi[i]];
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toggle = next_dither_toggle(toggle);
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}
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}
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}
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}
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// Unrolling this loop doesn't seem to help (when float); we're stalling to
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// get the results of the sqrt (?), and don't have enough extra registers to
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// have many in flight.
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@ -407,6 +475,11 @@ void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
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void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
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SkPMColor* SK_RESTRICT dstC, int count) {
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#ifdef SK_SUPPORT_LEGACY_RADIAL_GRADIENT_SQRT
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const bool use_new_proc = false;
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#else
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const bool use_new_proc = true;
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#endif
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SkASSERT(count > 0);
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const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
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@ -435,7 +508,7 @@ void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
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RadialShadeProc shadeProc = shadeSpan_radial_repeat;
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if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
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shadeProc = shadeSpan_radial_clamp;
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shadeProc = use_new_proc ? shadeSpan_radial_clamp2 : shadeSpan_radial_clamp;
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} else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
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shadeProc = shadeSpan_radial_mirror;
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} else {
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@ -180,6 +180,48 @@ private:
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};
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#endif//defined(SK_CPU_ARM64)
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template <>
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class SkNi<4, int> {
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public:
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SkNi(const int32x4_t& vec) : fVec(vec) {}
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SkNi() {}
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explicit SkNi(int val) : fVec(vdupq_n_s32(val)) {}
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static SkNi Load(const int vals[4]) { return vld1q_s32(vals); }
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SkNi(int a, int b, int c, int d) { fVec = (int32x4_t) { a, b, c, d }; }
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void store(int vals[4]) const { vst1q_s32(vals, fVec); }
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SkNi operator + (const SkNi& o) const { return vaddq_s32(fVec, o.fVec); }
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SkNi operator - (const SkNi& o) const { return vsubq_s32(fVec, o.fVec); }
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SkNi operator * (const SkNi& o) const { return vmulq_s32(fVec, o.fVec); }
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// Well, this is absurd. The shifts require compile-time constant arguments.
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#define SHIFT(op, v, bits) switch(bits) { \
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case 1: return op(v, 1); case 2: return op(v, 2); case 3: return op(v, 3); \
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case 4: return op(v, 4); case 5: return op(v, 5); case 6: return op(v, 6); \
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case 7: return op(v, 7); case 8: return op(v, 8); case 9: return op(v, 9); \
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case 10: return op(v, 10); case 11: return op(v, 11); case 12: return op(v, 12); \
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case 13: return op(v, 13); case 14: return op(v, 14); case 15: return op(v, 15); \
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case 16: return op(v, 16); case 17: return op(v, 17); case 18: return op(v, 18); \
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case 19: return op(v, 19); case 20: return op(v, 20); case 21: return op(v, 21); \
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case 22: return op(v, 22); case 23: return op(v, 23); case 24: return op(v, 24); \
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case 25: return op(v, 25); case 26: return op(v, 26); case 27: return op(v, 27); \
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case 28: return op(v, 28); case 29: return op(v, 29); case 30: return op(v, 30); \
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case 31: return op(v, 31); } return fVec
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SkNi operator << (int bits) const { SHIFT(vshlq_n_s32, fVec, bits); }
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SkNi operator >> (int bits) const { SHIFT(vshrq_n_s32, fVec, bits); }
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#undef SHIFT
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template <int k> int kth() const {
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SkASSERT(0 <= k && k < 4);
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return vgetq_lane_s32(fVec, k&3);
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}
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protected:
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int32x4_t fVec;
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};
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template <>
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class SkNf<4, float> {
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typedef SkNb<4, 4> Nb;
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@ -193,6 +235,8 @@ public:
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void store(float vals[4]) const { vst1q_f32(vals, fVec); }
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SkNi<4, int> castTrunc() const { return vcvtq_s32_f32(fVec); }
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SkNf approxInvert() const {
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float32x4_t est0 = vrecpeq_f32(fVec),
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est1 = vmulq_f32(vrecpsq_f32(est0, fVec), est0);
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__m128d fVec;
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};
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template <>
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class SkNi<4, int> {
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public:
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SkNi(const __m128i& vec) : fVec(vec) {}
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SkNi() {}
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explicit SkNi(int val) : fVec(_mm_set1_epi32(val)) {}
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static SkNi Load(const int vals[4]) { return _mm_loadu_si128((const __m128i*)vals); }
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SkNi(int a, int b, int c, int d) : fVec(_mm_setr_epi32(a,b,c,d)) {}
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void store(int vals[4]) const { _mm_storeu_si128((__m128i*)vals, fVec); }
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SkNi operator + (const SkNi& o) const { return _mm_add_epi32(fVec, o.fVec); }
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SkNi operator - (const SkNi& o) const { return _mm_sub_epi32(fVec, o.fVec); }
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SkNi operator * (const SkNi& o) const {
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__m128i mul20 = _mm_mul_epu32(fVec, o.fVec),
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mul31 = _mm_mul_epu32(_mm_srli_si128(fVec, 4), _mm_srli_si128(o.fVec, 4));
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return _mm_unpacklo_epi32(_mm_shuffle_epi32(mul20, _MM_SHUFFLE(0,0,2,0)),
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_mm_shuffle_epi32(mul31, _MM_SHUFFLE(0,0,2,0)));
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}
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SkNi operator << (int bits) const { return _mm_slli_epi32(fVec, bits); }
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SkNi operator >> (int bits) const { return _mm_srai_epi32(fVec, bits); }
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template <int k> int kth() const {
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SkASSERT(0 <= k && k < 4);
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switch (k) {
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case 0: return _mm_cvtsi128_si32(fVec);
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case 1: return _mm_cvtsi128_si32(_mm_srli_si128(fVec, 4));
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case 2: return _mm_cvtsi128_si32(_mm_srli_si128(fVec, 8));
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case 3: return _mm_cvtsi128_si32(_mm_srli_si128(fVec, 12));
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default: SkASSERT(false); return 0;
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}
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}
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protected:
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__m128i fVec;
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};
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template <>
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class SkNf<4, float> {
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typedef SkNb<4, 4> Nb;
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@ -154,6 +192,8 @@ public:
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void store(float vals[4]) const { _mm_storeu_ps(vals, fVec); }
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SkNi<4, int> castTrunc() const { return _mm_cvttps_epi32(fVec); }
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SkNf operator + (const SkNf& o) const { return _mm_add_ps(fVec, o.fVec); }
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SkNf operator - (const SkNf& o) const { return _mm_sub_ps(fVec, o.fVec); }
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SkNf operator * (const SkNf& o) const { return _mm_mul_ps(fVec, o.fVec); }
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@ -89,6 +89,12 @@ void test_Ni(skiatest::Reporter* r) {
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case 4: REPORTER_ASSERT(r, vals[2] == c && vals[3] == d);
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case 2: REPORTER_ASSERT(r, vals[0] == a && vals[1] == b);
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}
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switch (N) {
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case 8: REPORTER_ASSERT(r, v.template kth<4>() == e && v.template kth<5>() == f &&
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v.template kth<6>() == g && v.template kth<7>() == h);
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case 4: REPORTER_ASSERT(r, v.template kth<2>() == c && v.template kth<3>() == d);
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case 2: REPORTER_ASSERT(r, v.template kth<0>() == a && v.template kth<1>() == b);
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}
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};
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T vals[] = { 1,2,3,4,5,6,7,8 };
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@ -117,4 +123,8 @@ DEF_TEST(SkNi, r) {
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test_Ni<2, uint16_t>(r);
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test_Ni<4, uint16_t>(r);
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test_Ni<8, uint16_t>(r);
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test_Ni<2, int>(r);
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test_Ni<4, int>(r);
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test_Ni<8, int>(r);
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}
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