Re-revert r6233.

git-svn-id: http://skia.googlecode.com/svn/trunk@6239 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-11-01 15:47:55 +00:00
parent c3a58f345d
commit 115b06f3d5
29 changed files with 173 additions and 785 deletions

View File

@ -114,7 +114,7 @@ protected:
tm = vm;
tm.postIDiv(2*S, 2*S);
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
(texture, tm)))->unref();
(texture)), tm)->unref();
ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));

View File

@ -147,8 +147,6 @@
'<(skia_src_path)/gpu/gl/GrGLDefines.h',
'<(skia_src_path)/gpu/gl/GrGLEffect.cpp',
'<(skia_src_path)/gpu/gl/GrGLEffect.h',
'<(skia_src_path)/gpu/gl/GrGLEffectMatrix.cpp',
'<(skia_src_path)/gpu/gl/GrGLEffectMatrix.h',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h',
'<(skia_src_path)/gpu/gl/GrGLInterface.cpp',

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@ -928,14 +928,8 @@ private:
// for use with textures released from an GrAutoScratchTexture.
void addExistingTextureToCache(GrTexture* texture);
bool installPMToUPMEffect(GrTexture* texture,
bool swapRAndB,
const GrMatrix& matrix,
GrEffectStage* stage);
bool installUPMToPMEffect(GrTexture* texture,
bool swapRAndB,
const GrMatrix& matrix,
GrEffectStage* stage);
GrEffect* createPMToUPMEffect(GrTexture* texture, bool swapRAndB);
GrEffect* createUPMToPMEffect(GrTexture* texture, bool swapRAndB);
typedef GrRefCnt INHERITED;
};

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@ -12,20 +12,12 @@
#include "GrNoncopyable.h"
#include "SkTArray.h"
class SkMatrix;
namespace GrEffectUnitTest {
// Used to access the dummy textures in TestCreate procs.
enum {
kSkiaPMTextureIdx = 0,
kAlphaTextureIdx = 1,
};
/**
* A helper for use in GrEffect::TestCreate functions.
*/
const SkMatrix& TestMatrix(SkRandom*);
}
#if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
@ -64,13 +56,12 @@ private:
static GrEffectTestFactory gTestFactory; \
static GrEffect* TestCreate(SkRandom*, GrContext*, GrTexture* dummyTextures[2])
/** GrEffect subclasses should insert this macro in their implementation file. They must then
/** GrEffect subclasses should insert this macro in their implemenation file. They must then
* also implement this static function:
* GrEffect* TestCreate(SkRandom*, GrContext*, GrTexture* dummyTextures[2]);
* dummyTextures[] are valid textures that can optionally be used to construct GrTextureAccesses.
* The first texture has config kSkia8888_PM_GrPixelConfig and the second has
* kAlpha_8_GrPixelConfig. TestCreate functions are also free to create additional textures using
* the GrContext.
* dummyTextures[] are valied textures that they can optionally use for their texture accesses. The
* first texture has config kSkia8888_PM_GrPixelConfig and the second has kAlpha_8_GrPixelConfig.
* TestCreate functions are also free to create additional textures using the GrContext.
*/
#define GR_DEFINE_EFFECT_TEST(Effect) \
GrEffectTestFactory Effect :: gTestFactory(Effect :: TestCreate)

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@ -13,7 +13,6 @@
#include "SkGr.h"
#include "SkGrPixelRef.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLEffectMatrix.h"
#include "GrTBackendEffectFactory.h"
#endif
@ -128,19 +127,16 @@ public:
static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);
virtual void setData(const GrGLUniformManager&, const GrEffectStage&);
private:
typedef GrGLEffect INHERITED;
SkBlendImageFilter::Mode fMode;
GrGLEffectMatrix fEffectMatrix;
};
///////////////////////////////////////////////////////////////////////////////
class GrBlendEffect : public GrSingleTextureEffect {
public:
GrBlendEffect(SkBlendImageFilter::Mode mode, GrTexture* foreground, const SkMatrix&);
GrBlendEffect(SkBlendImageFilter::Mode mode, GrTexture* foreground);
virtual ~GrBlendEffect();
virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
@ -213,19 +209,17 @@ GrTexture* SkBlendImageFilter::onFilterImageGPU(Proxy* proxy, GrTexture* src, co
foregroundTexMatrix.setIDiv(foreground->width(), foreground->height());
GrPaint paint;
paint.colorStage(0)->setEffect(
SkNEW_ARGS(GrSingleTextureEffect, (background.get(), backgroundTexMatrix)))->unref();
SkNEW_ARGS(GrSingleTextureEffect, (background.get())), backgroundTexMatrix)->unref();
paint.colorStage(1)->setEffect(
SkNEW_ARGS(GrBlendEffect, (fMode, foreground.get(), foregroundTexMatrix)))->unref();
SkNEW_ARGS(GrBlendEffect, (fMode, foreground.get())), foregroundTexMatrix)->unref();
context->drawRect(paint, rect);
return dst;
}
///////////////////////////////////////////////////////////////////////////////
GrBlendEffect::GrBlendEffect(SkBlendImageFilter::Mode mode,
GrTexture* foreground,
const SkMatrix& matrix)
: INHERITED(foreground, matrix), fMode(mode) {
GrBlendEffect::GrBlendEffect(SkBlendImageFilter::Mode mode, GrTexture* foreground)
: INHERITED(foreground), fMode(mode) {
}
GrBlendEffect::~GrBlendEffect() {
@ -233,7 +227,8 @@ GrBlendEffect::~GrBlendEffect() {
bool GrBlendEffect::isEqual(const GrEffect& sBase) const {
const GrBlendEffect& s = static_cast<const GrBlendEffect&>(sBase);
return INHERITED::isEqual(sBase) && fMode == s.fMode;
return INHERITED::isEqual(sBase) &&
fMode == s.fMode;
}
const GrBackendEffectFactory& GrBlendEffect::getFactory() const {
@ -246,7 +241,6 @@ GrGLBlendEffect::GrGLBlendEffect(const GrBackendEffectFactory& factory,
const GrEffect& effect)
: INHERITED(factory),
fMode(static_cast<const GrBlendEffect&>(effect).mode()) {
fRequiresTextureMatrix = false;
}
GrGLBlendEffect::~GrGLBlendEffect() {
@ -254,19 +248,16 @@ GrGLBlendEffect::~GrGLBlendEffect() {
void GrGLBlendEffect::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage&,
EffectKey key,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
const char* coords;
GrSLType coordsType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coords);
SkString* code = &builder->fFSCode;
const char* bgColor = inputColor;
const char* fgColor = "fgColor";
code->appendf("\t\tvec4 %s = ", fgColor);
builder->appendTextureLookup(code, samplers[0], coords, coordsType);
builder->appendTextureLookup(code, samplers[0]);
code->append(";\n");
code->appendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.b);\n", outputColor, bgColor, fgColor);
switch (fMode) {
@ -288,16 +279,7 @@ void GrGLBlendEffect::emitCode(GrGLShaderBuilder* builder,
}
}
void GrGLBlendEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
const GrBlendEffect& blend = static_cast<const GrBlendEffect&>(*stage.getEffect());
fEffectMatrix.setData(uman, blend.getMatrix(), stage.getCoordChangeMatrix(), blend.texture(0));
}
GrGLEffect::EffectKey GrGLBlendEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
const GrBlendEffect& blend = static_cast<const GrBlendEffect&>(*stage.getEffect());
EffectKey key =
GrGLEffectMatrix::GenKey(blend.getMatrix(), stage.getCoordChangeMatrix(), blend.texture(0));
key |= (blend.mode() << GrGLEffectMatrix::kKeyBits);
return key;
GrGLEffect::EffectKey GrGLBlendEffect::GenKey(const GrEffectStage& s, const GrGLCaps&) {
return static_cast<const GrBlendEffect&>(*s.getEffect()).mode();
}
#endif

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@ -350,8 +350,6 @@ public:
: INHERITED(factory)
, fMatrixHandle(GrGLUniformManager::kInvalidUniformHandle)
, fVectorHandle(GrGLUniformManager::kInvalidUniformHandle) {
// no texture
fRequiresTextureMatrix = false;
}
virtual void emitCode(GrGLShaderBuilder* builder,

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@ -678,9 +678,7 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
: INHERITED(factory)
, fCachedYCoord(GR_ScalarMax)
, fFSYUni(GrGLUniformManager::kInvalidUniformHandle) {
fRequiresTextureMatrix = false;
}
, fFSYUni(GrGLUniformManager::kInvalidUniformHandle) { }
GrGLGradientEffect::~GrGLGradientEffect() { }
@ -690,37 +688,13 @@ void GrGLGradientEffect::emitYCoordUniform(GrGLShaderBuilder* builder) {
}
void GrGLGradientEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
const GrGradientEffect& e = static_cast<const GrGradientEffect&>(*stage.getEffect());
const GrTexture* texture = e.texture(0);
fEffectMatrix.setData(uman, e.getMatrix(), stage.getCoordChangeMatrix(), texture);
GrScalar yCoord = e.getYCoord();
GrScalar yCoord = static_cast<const GrGradientEffect&>(*stage.getEffect()).getYCoord();
if (yCoord != fCachedYCoord) {
uman.set1f(fFSYUni, yCoord);
fCachedYCoord = yCoord;
}
}
GrGLEffect::EffectKey GrGLGradientEffect::GenMatrixKey(const GrEffectStage& s) {
const GrGradientEffect& e = static_cast<const GrGradientEffect&>(*s.getEffect());
const GrTexture* texture = e.texture(0);
return GrGLEffectMatrix::GenKey(e.getMatrix(), s.getCoordChangeMatrix(), texture);
}
void GrGLGradientEffect::setupMatrix(GrGLShaderBuilder* builder,
EffectKey key,
const char* vertexCoords,
const char** fsCoordName,
const char** vsVaryingName,
GrSLType* vsVaryingType) {
fEffectMatrix.emitCodeMakeFSCoords2D(builder,
key & kMatrixKeyMask,
vertexCoords,
fsCoordName,
vsVaryingName,
vsVaryingType);
}
void GrGLGradientEffect::emitColorLookup(GrGLShaderBuilder* builder,
const char* gradientTValue,
const char* outputColor,
@ -740,7 +714,6 @@ void GrGLGradientEffect::emitColorLookup(GrGLShaderBuilder* builder,
GrGradientEffect::GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
const SkMatrix& matrix,
SkShader::TileMode tileMode)
: INHERITED(1) {
// TODO: check for simple cases where we don't need a texture:
@ -748,8 +721,6 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
//shader.asAGradient(&info);
//if (info.fColorCount == 2) { ...
fMatrix = matrix;
SkBitmap bitmap;
shader.getGradientTableBitmap(&bitmap);

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@ -193,13 +193,12 @@ private:
#if SK_SUPPORT_GPU
#include "gl/GrGLEffect.h"
#include "gl/GrGLEffectMatrix.h"
class GrEffectStage;
class GrBackendEffectFactory;
/*
* The interpretation of the texture matrix depends on the sample mode. The
* The intepretation of the texture matrix depends on the sample mode. The
* texture matrix is applied both when the texture coordinates are explicit
* and when vertex positions are used as texture coordinates. In the latter
* case the texture matrix is applied to the pre-view-matrix position
@ -229,7 +228,6 @@ public:
GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
const SkMatrix& matrix,
SkShader::TileMode tileMode);
virtual ~GrGradientEffect();
@ -238,12 +236,11 @@ public:
bool useAtlas() const { return SkToBool(-1 != fRow); }
GrScalar getYCoord() const { return fYCoord; };
const SkMatrix& getMatrix() const { return fMatrix;}
virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
const GrGradientEffect& s = static_cast<const GrGradientEffect&>(effect);
return INHERITED::isEqual(effect) && this->useAtlas() == s.useAtlas() &&
fYCoord == s.getYCoord() && fMatrix.cheapEqualTo(s.getMatrix());
fYCoord == s.getYCoord();
}
protected:
@ -266,7 +263,6 @@ private:
GrScalar fYCoord;
GrTextureStripAtlas* fAtlas;
int fRow;
SkMatrix fMatrix;
typedef GrEffect INHERITED;
@ -283,36 +279,6 @@ public:
virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
protected:
/**
* Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
* GrGLGradientEffect.
*/
enum {
kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
};
/**
* Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
* bits.
*/
static EffectKey GenMatrixKey(const GrEffectStage& s);
/**
* Inserts code to implement the GrGradientEffect's matrix. This should be called before a
* subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
* incorporates any perspective division. The caller can also optionally retrieve the name of
* the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
* upon whether the matrix has perspective or not. It is not necessary to mask the key before
* calling.
*/
void setupMatrix(GrGLShaderBuilder* builder,
EffectKey key,
const char* vertexCoords,
const char** fsCoordName,
const char** vsVaryingName = NULL,
GrSLType* vsVaryingType = NULL);
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
void emitYCoordUniform(GrGLShaderBuilder* builder);
@ -329,7 +295,6 @@ protected:
private:
GrScalar fCachedYCoord;
GrGLUniformManager::UniformHandle fFSYUni;
GrGLEffectMatrix fEffectMatrix;
typedef GrGLEffect INHERITED;
};

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@ -495,9 +495,7 @@ public:
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
return GenMatrixKey(stage);
}
static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; }
private:
@ -509,11 +507,8 @@ private:
class GrLinearGradient : public GrGradientEffect {
public:
GrLinearGradient(GrContext* ctx,
const SkLinearGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm) { }
GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader, SkShader::TileMode tm)
: INHERITED(ctx, shader, tm) { }
virtual ~GrLinearGradient() { }
static const char* Name() { return "Linear Gradient"; }
@ -558,18 +553,15 @@ GrEffect* GrLinearGradient::TestCreate(SkRandom* random,
/////////////////////////////////////////////////////////////////////
void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage& stage,
EffectKey key,
const GrEffectStage&,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
const char* coords;
this->setupMatrix(builder, key, vertexCoords, &coords);
SkString t;
t.append(coords);
t.append(".x");
t.printf("%s.x", builder->defaultTexCoordsName());
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
@ -582,7 +574,7 @@ bool SkLinearGradient::asNewEffect(GrContext* context, GrEffectStage* stage) con
return false;
}
matrix.postConcat(fPtsToUnit);
stage->setEffect(SkNEW_ARGS(GrLinearGradient, (context, *this, matrix, fTileMode)))->unref();
stage->setEffect(SkNEW_ARGS(GrLinearGradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}

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@ -490,9 +490,7 @@ public:
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
return GenMatrixKey(stage);
}
static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; }
private:
@ -505,11 +503,8 @@ private:
class GrRadialGradient : public GrGradientEffect {
public:
GrRadialGradient(GrContext* ctx,
const SkRadialGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm) {
GrRadialGradient(GrContext* ctx, const SkRadialGradient& shader, SkShader::TileMode tm)
: INHERITED(ctx, shader, tm) {
}
virtual ~GrRadialGradient() { }
@ -556,18 +551,15 @@ GrEffect* GrRadialGradient::TestCreate(SkRandom* random,
/////////////////////////////////////////////////////////////////////
void GrGLRadialGradient::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage& stage,
EffectKey key,
const GrEffectStage&,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
const char* coords;
this->setupMatrix(builder, key, vertexCoords, &coords);
SkString t("length(");
t.append(coords);
t.append(")");
SkString t;
t.printf("length(%s.xy)", builder->defaultTexCoordsName());
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
@ -581,7 +573,7 @@ bool SkRadialGradient::asNewEffect(GrContext* context, GrEffectStage* stage) con
return false;
}
matrix.postConcat(fPtsToUnit);
stage->setEffect(SkNEW_ARGS(GrRadialGradient, (context, *this, matrix, fTileMode)))->unref();
stage->setEffect(SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}

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@ -399,9 +399,7 @@ public:
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
return GenMatrixKey(stage);
}
static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; }
private:
@ -415,9 +413,8 @@ class GrSweepGradient : public GrGradientEffect {
public:
GrSweepGradient(GrContext* ctx,
const SkSweepGradient& shader,
const SkMatrix& matrix)
: INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { }
const SkSweepGradient& shader)
: INHERITED(ctx, shader, SkShader::kClamp_TileMode) { }
virtual ~GrSweepGradient() { }
static const char* Name() { return "Sweep Gradient"; }
@ -460,17 +457,16 @@ GrEffect* GrSweepGradient::TestCreate(SkRandom* random,
/////////////////////////////////////////////////////////////////////
void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage& stage,
EffectKey key,
const GrEffectStage&,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
const char* coords;
this->setupMatrix(builder, key, vertexCoords, &coords);
SkString t;
t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", coords, coords);
t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5",
builder->defaultTexCoordsName(), builder->defaultTexCoordsName());
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
@ -482,7 +478,7 @@ bool SkSweepGradient::asNewEffect(GrContext* context, GrEffectStage* stage) cons
return false;
}
matrix.postConcat(fPtsToUnit);
stage->setEffect(SkNEW_ARGS(GrSweepGradient, (context, *this, matrix)))->unref();
stage->setEffect(SkNEW_ARGS(GrSweepGradient, (context, *this)), matrix)->unref();
return true;
}

View File

@ -371,9 +371,8 @@ public:
GrConical2Gradient(GrContext* ctx,
const SkTwoPointConicalGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm)
: INHERITED(ctx, shader, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fDiffRadius(shader.getDiffRadius()) { }
@ -469,17 +468,12 @@ GrGLConical2Gradient::GrGLConical2Gradient(
}
void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage& stage,
EffectKey key,
const GrEffectStage&,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
const char* fsCoords;
const char* vsCoordsVarying;
GrSLType coordsVaryingType;
this->setupMatrix(builder, key, vertexCoords, &fsCoords, &vsCoordsVarying, &coordsVaryingType);
this->emitYCoordUniform(builder);
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
@ -491,7 +485,7 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (kVec2f_GrSLType == coordsVaryingType) {
if (!builder->defaultTextureMatrixIsPerspective()) {
builder->addVarying(kFloat_GrSLType, "Conical2BCoeff",
&fVSVaryingName, &fFSVaryingName);
}
@ -508,11 +502,11 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (kVec2f_GrSLType == coordsVaryingType) {
if (!builder->defaultTextureMatrixIsPerspective()) {
// r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5])
code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n",
fVSVaryingName, p2.c_str(),
vsCoordsVarying, p3.c_str(), p5.c_str());
vertexCoords, p3.c_str(), p5.c_str());
}
}
@ -544,12 +538,12 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// If we we're able to interpolate the linear component,
// bVar is the varying; otherwise compute it
SkString bVar;
if (kVec2f_GrSLType == coordsVaryingType) {
if (!builder->defaultTextureMatrixIsPerspective()) {
bVar = fFSVaryingName;
} else {
bVar = "b";
code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
bVar.c_str(), p2.c_str(), fsCoords,
bVar.c_str(), p2.c_str(), builder->defaultTexCoordsName(),
p3.c_str(), p5.c_str());
}
@ -559,7 +553,7 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// c = (x^2)+(y^2) - params[4]
code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
fsCoords, fsCoords,
builder->defaultTexCoordsName(), builder->defaultTexCoordsName(),
p4.c_str());
// Non-degenerate case (quadratic)
@ -675,15 +669,7 @@ void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, const GrEffec
}
GrGLEffect::EffectKey GrGLConical2Gradient::GenKey(const GrEffectStage& s, const GrGLCaps&) {
enum {
kIsDegenerate = 1 << kMatrixKeyBitCnt,
};
EffectKey key = GenMatrixKey(s);
if (static_cast<const GrConical2Gradient&>(*s.getEffect()).isDegenerate()) {
key |= kIsDegenerate;
}
return key;
return (static_cast<const GrConical2Gradient&>(*s.getEffect()).isDegenerate());
}
/////////////////////////////////////////////////////////////////////
@ -709,7 +695,7 @@ bool SkTwoPointConicalGradient::asNewEffect(GrContext* context,
matrix.postConcat(rot);
}
stage->setEffect(SkNEW_ARGS(GrConical2Gradient, (context, *this, matrix, fTileMode)))->unref();
stage->setEffect(SkNEW_ARGS(GrConical2Gradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}

View File

@ -404,11 +404,8 @@ private:
class GrRadial2Gradient : public GrGradientEffect {
public:
GrRadial2Gradient(GrContext* ctx,
const SkTwoPointRadialGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm)
GrRadial2Gradient(GrContext* ctx, const SkTwoPointRadialGradient& shader, SkShader::TileMode tm)
: INHERITED(ctx, shader, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fPosRoot(shader.getDiffRadius() < 0) { }
@ -504,19 +501,14 @@ GrGLRadial2Gradient::GrGLRadial2Gradient(
}
void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage& stage,
EffectKey key,
const GrEffectStage&,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
const char* fsCoords;
const char* vsCoordsVarying;
GrSLType coordsVaryingType;
this->setupMatrix(builder, key, vertexCoords, &fsCoords, &vsCoordsVarying, &coordsVaryingType);
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// in test apps, but need to keep an eye on it.
@ -527,8 +519,9 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (kVec2f_GrSLType == coordsVaryingType) {
builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", &fVSVaryingName, &fFSVaryingName);
if (!builder->defaultTextureMatrixIsPerspective()) {
builder->addVarying(kFloat_GrSLType, "Radial2BCoeff",
&fVSVaryingName, &fFSVaryingName);
}
// VS
@ -541,11 +534,11 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (kVec2f_GrSLType == coordsVaryingType) {
if (!builder->defaultTextureMatrixIsPerspective()) {
// r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n",
fVSVaryingName, p2.c_str(),
vsCoordsVarying, p3.c_str());
vertexCoords, p3.c_str());
}
}
@ -572,19 +565,20 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
// If we we're able to interpolate the linear component,
// bVar is the varying; otherwise compute it
SkString bVar;
if (kVec2f_GrSLType == coordsVaryingType) {
if (!builder->defaultTextureMatrixIsPerspective()) {
bVar = fFSVaryingName;
} else {
bVar = "b";
code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n",
bVar.c_str(), p2.c_str(), fsCoords, p3.c_str());
bVar.c_str(), p2.c_str(),
builder->defaultTexCoordsName(), p3.c_str());
}
// c = (x^2)+(y^2) - params[4]
code->appendf("\tfloat %s = dot(%s, %s) - %s;\n",
cName.c_str(),
fsCoords,
fsCoords,
builder->defaultTexCoordsName(),
builder->defaultTexCoordsName(),
p4.c_str());
// If we aren't degenerate, emit some extra code, and accept a slightly
@ -649,15 +643,7 @@ void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman, const GrEffect
}
GrGLEffect::EffectKey GrGLRadial2Gradient::GenKey(const GrEffectStage& s, const GrGLCaps&) {
enum {
kIsDegenerate = 1 << kMatrixKeyBitCnt,
};
EffectKey key = GenMatrixKey(s);
if (static_cast<const GrRadial2Gradient&>(*s.getEffect()).isDegenerate()) {
key |= kIsDegenerate;
}
return key;
return (static_cast<const GrRadial2Gradient&>(*s.getEffect()).isDegenerate());
}
/////////////////////////////////////////////////////////////////////
@ -681,7 +667,7 @@ bool SkTwoPointRadialGradient::asNewEffect(GrContext* context,
matrix.postConcat(rot);
}
stage->setEffect(SkNEW_ARGS(GrRadial2Gradient, (context, *this, matrix, fTileMode)))->unref();
stage->setEffect(SkNEW_ARGS(GrRadial2Gradient, (context, *this, fTileMode)), matrix)->unref();
return true;
}

View File

@ -1307,44 +1307,35 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
ast.set(this, desc, match);
GrTexture* texture = ast.texture();
if (texture) {
GrEffectStage stage;
// compute a matrix to perform the draw
GrMatrix textureMatrix;
if (flipY) {
textureMatrix.setTranslate(SK_Scalar1 * left,
SK_Scalar1 * (top + height));
textureMatrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
} else {
textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
}
textureMatrix.postIDiv(src->width(), src->height());
bool effectInstalled = false;
SkAutoTUnref<GrEffect> effect;
if (unpremul) {
if (this->installPMToUPMEffect(src, swapRAndB, textureMatrix, &stage)) {
effectInstalled = true;
unpremul = false; // we no longer need to do this on CPU after the readback.
}
effect.reset(this->createPMToUPMEffect(src, swapRAndB));
}
// If we failed to create a PM->UPM effect and have no other conversions to perform then
// there is no longer any point to using the scratch.
if (effectInstalled || flipY || swapRAndB) {
if (!effectInstalled) {
SkAssertResult(GrConfigConversionEffect::InstallEffect(
src,
swapRAndB,
GrConfigConversionEffect::kNone_PMConversion,
textureMatrix,
&stage));
if (NULL != effect || flipY || swapRAndB) {
if (NULL == effect) {
effect.reset(GrConfigConversionEffect::Create(src, swapRAndB));
GrAssert(NULL != effect);
} else {
unpremul = false; // we will handle the UPM conversion in the draw
}
swapRAndB = false; // we will handle the swap in the draw.
flipY = false; // we already incorporated the y flip in the matrix
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
*drawState->stage(0) = stage;
drawState->setRenderTarget(texture->asRenderTarget());
GrMatrix matrix;
if (flipY) {
matrix.setTranslate(SK_Scalar1 * left,
SK_Scalar1 * (top + height));
matrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
flipY = false; // the y flip will be handled in the draw
} else {
matrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
}
matrix.postIDiv(src->width(), src->height());
drawState->stage(0)->setEffect(effect, matrix);
GrRect rect = GrRect::MakeWH(GrIntToScalar(width), GrIntToScalar(height));
fGpu->drawSimpleRect(rect, NULL);
// we want to read back from the scratch's origin
@ -1359,7 +1350,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
readConfig, buffer, rowBytes, readUpsideDown)) {
return false;
}
// Perform any conversions we weren't able to perform using a scratch texture.
// Perform any conversions we weren't able to perfom using a scratch texture.
if (unpremul || swapRAndB || flipY) {
// These are initialized to suppress a warning
SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
@ -1489,7 +1480,7 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
return;
}
#endif
SkAutoTUnref<GrEffect> effect;
bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
GrPixelConfig textureConfig;
@ -1508,24 +1499,15 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
if (NULL == texture) {
return;
}
GrEffectStage stage;
GrMatrix textureMatrix;
textureMatrix.setIDiv(texture->width(), texture->height());
// allocate a tmp buffer and sw convert the pixels to premul
SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
bool effectInstalled = false;
if (kUnpremul_PixelOpsFlag & flags) {
if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
return;
}
effectInstalled = this->installUPMToPMEffect(texture,
swapRAndB,
textureMatrix,
&stage);
if (!effectInstalled) {
effect.reset(this->createUPMToPMEffect(texture, swapRAndB));
if (NULL == effect) {
SkCanvas::Config8888 srcConfig8888, dstConfig8888;
GR_DEBUGCODE(bool success = )
grconfig_to_config8888(config, true, &srcConfig8888);
@ -1542,13 +1524,9 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
rowBytes = 4 * width;
}
}
if (!effectInstalled) {
SkAssertResult(GrConfigConversionEffect::InstallEffect(
texture,
swapRAndB,
GrConfigConversionEffect::kNone_PMConversion,
textureMatrix,
&stage));
if (NULL == effect) {
effect.reset(GrConfigConversionEffect::Create(texture, swapRAndB));
GrAssert(NULL != effect);
}
this->writeTexturePixels(texture,
@ -1558,13 +1536,15 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
*drawState->stage(0) = stage;
GrMatrix matrix;
matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
drawState->setViewMatrix(matrix);
drawState->setRenderTarget(target);
matrix.setIDiv(texture->width(), texture->height());
drawState->stage(0)->setEffect(effect, matrix);
fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
}
////////////////////////////////////////////////////////////////////////////////
@ -1746,10 +1726,7 @@ void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
}
}
bool GrContext::installPMToUPMEffect(GrTexture* texture,
bool swapRAndB,
const GrMatrix& matrix,
GrEffectStage* stage) {
GrEffect* GrContext::createPMToUPMEffect(GrTexture* texture, bool swapRAndB) {
if (!fDidTestPMConversions) {
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
fDidTestPMConversions = true;
@ -1757,17 +1734,13 @@ bool GrContext::installPMToUPMEffect(GrTexture* texture,
GrConfigConversionEffect::PMConversion pmToUPM =
static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
GrConfigConversionEffect::InstallEffect(texture, swapRAndB, pmToUPM, matrix, stage);
return true;
return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM);
} else {
return false;
return NULL;
}
}
bool GrContext::installUPMToPMEffect(GrTexture* texture,
bool swapRAndB,
const GrMatrix& matrix,
GrEffectStage* stage) {
GrEffect* GrContext::createUPMToPMEffect(GrTexture* texture, bool swapRAndB) {
if (!fDidTestPMConversions) {
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
fDidTestPMConversions = true;
@ -1775,10 +1748,9 @@ bool GrContext::installUPMToPMEffect(GrTexture* texture,
GrConfigConversionEffect::PMConversion upmToPM =
static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
GrConfigConversionEffect::InstallEffect(texture, swapRAndB, upmToPM, matrix, stage);
return true;
return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM);
} else {
return false;
return NULL;
}
}
@ -1836,7 +1808,7 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
i < scaleFactorY ? 0.5f : 1.0f);
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
(srcTexture, matrix, true)))->unref();
(srcTexture, true)), matrix)->unref();
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
@ -1893,8 +1865,8 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
// FIXME: This should be mitchell, not bilinear.
matrix.setIDiv(srcTexture->width(), srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture,
matrix, true)))->unref();
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture, true)),
matrix)->unref();
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);

View File

@ -198,16 +198,16 @@ public:
}
void createTextureEffect(int stageIdx, GrTexture* texture, const GrMatrix& matrix) {
GrAssert(!this->getStage(stageIdx).getEffect());
GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix));
this->stage(stageIdx)->setEffect(effect)->unref();
GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture));
this->stage(stageIdx)->setEffect(effect, matrix)->unref();
}
void createTextureEffect(int stageIdx,
GrTexture* texture,
const GrMatrix& matrix,
const GrTextureParams& params) {
GrAssert(!this->getStage(stageIdx).getEffect());
GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params));
this->stage(stageIdx)->setEffect(effect)->unref();
GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, params));
this->stage(stageIdx)->setEffect(effect, matrix)->unref();
}

View File

@ -20,26 +20,6 @@ SkTArray<GrEffectTestFactory*, true>* GrEffectTestFactory::GetFactories() {
}
#endif
namespace GrEffectUnitTest {
const SkMatrix& TestMatrix(SkRandom* random) {
static SkMatrix gMatrices[5];
static bool gOnce;
if (!gOnce) {
gMatrices[0].reset();
gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
gMatrices[2].setRotate(SkIntToScalar(17));
gMatrices[3].setRotate(SkIntToScalar(185));
gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
gMatrices[3].postScale(SkIntToScalar(2), SK_ScalarHalf);
gMatrices[4].setRotate(SkIntToScalar(215));
gMatrices[4].set(SkMatrix::kMPersp0, SkFloatToScalar(0.00013f));
gMatrices[4].set(SkMatrix::kMPersp1, SkFloatToScalar(-0.000039f));
gOnce = true;
}
return gMatrices[random->nextULessThan(static_cast<uint32_t>(SK_ARRAY_COUNT(gMatrices)))];
}
}
class GrEffect_Globals {
public:
static GrMemoryPool* GetTLS() {

View File

@ -608,7 +608,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
GrScalar sy = SkFloatToScalar(1.f / bitmap.height());
matrix.postScale(sx, sy);
}
stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params)))->unref();
stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)), matrix)->unref();
return true;
}
@ -875,7 +875,7 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& devPath,
matrix.setIDiv(pathTexture->width(), pathTexture->height());
// Blend pathTexture over blurTexture.
context->setRenderTarget(blurTexture->asRenderTarget());
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture, matrix)))->unref();
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture)), matrix)->unref();
if (SkMaskFilter::kInner_BlurType == blurType) {
// inner: dst = dst * src
paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
@ -906,7 +906,7 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& devPath,
matrix.postIDiv(blurTexture->width(), blurTexture->height());
grp->coverageStage(MASK_IDX)->reset();
grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture, matrix)))->unref();
grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture)), matrix)->unref();
context->drawRect(*grp, finalRect);
return true;
}
@ -962,7 +962,7 @@ bool drawWithMaskFilter(GrContext* context, const SkPath& devPath,
m.setTranslate(-dstM.fBounds.fLeft*SK_Scalar1, -dstM.fBounds.fTop*SK_Scalar1);
m.postIDiv(texture->width(), texture->height());
grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, m)))->unref();
grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture)), m)->unref();
GrRect d;
d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft),
GrIntToScalar(dstM.fBounds.fTop),

View File

@ -218,27 +218,21 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
}
}
bool GrConfigConversionEffect::InstallEffect(GrTexture* texture,
bool swapRedAndBlue,
PMConversion pmConversion,
const GrMatrix& matrix,
GrEffectStage* stage) {
GrEffect* GrConfigConversionEffect::Create(GrTexture* texture,
bool swapRedAndBlue,
PMConversion pmConversion) {
if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
// If we returned a GrConfigConversionEffect that was equivalent to a GrSingleTextureEffect
// then we may pollute our texture cache with redundant shaders. So in the case that no
// conversions were requested we instead return a GrSingleTextureEffect.
stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix)), matrix)->unref();
return true;
return SkNEW_ARGS(GrSingleTextureEffect, (texture));
} else {
if (kRGBA_8888_GrPixelConfig != texture->config() &&
kBGRA_8888_GrPixelConfig != texture->config() &&
kNone_PMConversion != pmConversion) {
// The PM conversions assume colors are 0..255
return false;
return NULL;
}
stage->setEffect(SkNEW_ARGS(GrConfigConversionEffect, (texture,
swapRedAndBlue,
pmConversion)), matrix)->unref();
return true;
return SkNEW_ARGS(GrConfigConversionEffect, (texture, swapRedAndBlue, pmConversion));
}
}

View File

@ -33,12 +33,10 @@ public:
kPMConversionCnt
};
// Installs an effect in the GrEffectStage to perform a config conversion.
static bool InstallEffect(GrTexture*,
bool swapRedAndBlue,
PMConversion pmConversion,
const GrMatrix& matrix,
GrEffectStage* stage);
// This will fail if the config is not 8888 and a PM conversion is requested.
static GrEffect* Create(GrTexture*,
bool swapRedAndBlue,
PMConversion pmConversion = kNone_PMConversion);
static const char* Name() { return "Config Conversion"; }
typedef GrGLConfigConversionEffect GLEffect;

View File

@ -7,7 +7,6 @@
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLEffectMatrix.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrTBackendEffectFactory.h"
@ -17,43 +16,25 @@ class GrGLSingleTextureEffect : public GrGLEffect {
public:
GrGLSingleTextureEffect(const GrBackendEffectFactory& factory, const GrEffect&)
: INHERITED (factory) {
fRequiresTextureMatrix = false;
}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrEffectStage&,
EffectKey key,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
const char* coordName;
GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coordName);
builder->fFSCode.appendf("\t%s = ", outputColor);
builder->appendTextureLookupAndModulate(&builder->fFSCode,
inputColor,
samplers[0],
coordName,
coordType);
builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0]);
builder->fFSCode.append(";\n");
}
static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
const GrSingleTextureEffect& ste =
static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
return GrGLEffectMatrix::GenKey(ste.getMatrix(),
stage.getCoordChangeMatrix(),
ste.texture(0));
}
virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE {
const GrSingleTextureEffect& ste =
static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
fEffectMatrix.setData(uman, ste.getMatrix(), stage.getCoordChangeMatrix(), ste.texture(0));
}
static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&) { return 0; }
private:
GrGLEffectMatrix fEffectMatrix;
typedef GrGLEffect INHERITED;
};
@ -62,39 +43,16 @@ private:
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture)
: INHERITED(1)
, fTextureAccess(texture) {
fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
: INHERITED(1)
, fTextureAccess(texture, bilerp) {
fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
: INHERITED(1)
, fTextureAccess(texture, params) {
fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m)
: INHERITED(1)
, fTextureAccess(texture)
, fMatrix(m) {
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m, bool bilerp)
: INHERITED(1)
, fTextureAccess(texture, bilerp)
, fMatrix(m) {
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
const GrMatrix& m,
const GrTextureParams& params)
: INHERITED(1)
, fTextureAccess(texture, params)
, fMatrix(m) {
}
GrSingleTextureEffect::~GrSingleTextureEffect() {
@ -118,6 +76,5 @@ GrEffect* GrSingleTextureEffect::TestCreate(SkRandom* random,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx], matrix));
return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx]));
}

View File

@ -9,7 +9,6 @@
#define GrSingleTextureEffect_DEFINED
#include "GrEffect.h"
#include "GrMatrix.h"
class GrGLSingleTextureEffect;
@ -19,15 +18,13 @@ class GrGLSingleTextureEffect;
class GrSingleTextureEffect : public GrEffect {
public:
/** These three constructors assume an identity matrix */
GrSingleTextureEffect(GrTexture* texture); /* unfiltered, clamp mode */
GrSingleTextureEffect(GrTexture* texture, bool bilerp); /* clamp mode */
GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
/** Uses default texture params (unfiltered, clamp) */
GrSingleTextureEffect(GrTexture* texture);
/** These three constructors take an explicit matrix */
GrSingleTextureEffect(GrTexture*, const GrMatrix&); /* unfiltered, clamp mode */
GrSingleTextureEffect(GrTexture*, const GrMatrix&, bool bilerp); /* clamp mode */
GrSingleTextureEffect(GrTexture*, const GrMatrix&, const GrTextureParams&);
/** Uses default tile mode (clamp) */
GrSingleTextureEffect(GrTexture* texture, bool bilerp);
GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
virtual ~GrSingleTextureEffect();
@ -35,21 +32,14 @@ public:
static const char* Name() { return "Single Texture"; }
const GrMatrix& getMatrix() const { return fMatrix; }
typedef GrGLSingleTextureEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
const GrSingleTextureEffect& ste = static_cast<const GrSingleTextureEffect&>(effect);
return INHERITED::isEqual(effect) && fMatrix.cheapEqualTo(ste.getMatrix());
}
private:
GR_DECLARE_EFFECT_TEST;
GrTextureAccess fTextureAccess;
GrMatrix fMatrix;
typedef GrEffect INHERITED;
};

View File

@ -10,8 +10,6 @@
GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
: fFactory(factory) {
fRequiresTextureMatrix = true;
}
GrGLEffect::~GrGLEffect() {

View File

@ -51,9 +51,7 @@ public:
@param builder Interface used to emit code in the shaders.
@param stage The effect stage that generated this program stage.
@param key The key that was computed by GenKey() from the generating GrEffect.
Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
guaranteed to match the value produced by GenKey();
@param key The key that was computed by EffectKey() from the generating GrEffect.
@param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
be removed soon and stages will be responsible for computing their own
coords.
@ -87,14 +85,7 @@ public:
static EffectKey GenTextureKey(const GrEffect&, const GrGLCaps&);
bool requiresTextureMatrix() const { return fRequiresTextureMatrix; }
protected:
// HACK: This is a temporary field that allows GrGLEffect subclasses to opt into the new
// shader gen where a texture matrix is not automatically inserted. It defaults to true and is
// set to false in a subclass to opt into the new behavior.
bool fRequiresTextureMatrix;
const GrBackendEffectFactory& fFactory;
};

View File

@ -1,213 +0,0 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLEffectMatrix.h"
#include "GrTexture.h"
GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
const SkMatrix& coordChangeMatrix,
const GrTexture* texture) {
SkMatrix::TypeMask type0 = effectMatrix.getType();
SkMatrix::TypeMask type1 = coordChangeMatrix.getType();
static const int kNonTransMask = SkMatrix::kAffine_Mask |
SkMatrix::kScale_Mask |
SkMatrix::kPerspective_Mask;
int combinedTypes = type0 | type1;
bool reverseY = (NULL != texture) && GrSurface::kBottomLeft_Origin == texture->origin();
if (SkMatrix::kPerspective_Mask & combinedTypes) {
return kGeneral_Key;
} else if ((kNonTransMask & combinedTypes) || reverseY) {
return kNoPersp_Key;
} else if (kTrans_Key & combinedTypes) {
return kTrans_Key;
} else {
GrAssert(effectMatrix.isIdentity() && coordChangeMatrix.isIdentity());
return kIdentity_Key;
}
}
GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* vertexCoords,
const char** fsCoordName,
const char** vsCoordName,
const char* suffix) {
GrSLType varyingType;
const char* uniName;
key &= kKeyMask;
switch (key) {
case kIdentity_Key:
fUniType = kVoid_GrSLType;
varyingType = kVec2f_GrSLType;
break;
case kTrans_Key:
fUniType = kVec2f_GrSLType;
uniName = "StageTranslate";
varyingType = kVec2f_GrSLType;
break;
case kNoPersp_Key:
fUniType = kMat33f_GrSLType;
uniName = "StageMatrix";
varyingType = kVec2f_GrSLType;
break;
case kGeneral_Key:
fUniType = kMat33f_GrSLType;
uniName = "StageMatrix";
varyingType = kVec3f_GrSLType;
break;
default:
GrCrash("Unexpected key.");
}
SkString suffixedUniName;
if (NULL != suffix) {
suffixedUniName.append(uniName);
suffixedUniName.append(suffix);
uniName = suffixedUniName.c_str();
}
if (kVoid_GrSLType != fUniType) {
fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
fUniType,
uniName,
&uniName);
}
const char* varyingName = "StageCoord";
SkString suffixedVaryingName;
if (NULL != suffix) {
suffixedVaryingName.append(varyingName);
suffixedVaryingName.append(suffix);
varyingName = suffixedVaryingName.c_str();
}
const char* vsVaryingName;
const char* fsVaryingName;
builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
// varying = matrix * vertex-coords (logically)
switch (fUniType) {
case kVoid_GrSLType:
GrAssert(kVec2f_GrSLType == varyingType);
builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
break;
case kVec2f_GrSLType:
GrAssert(kVec2f_GrSLType == varyingType);
builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
break;
case kMat33f_GrSLType: {
GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
if (kVec2f_GrSLType == varyingType) {
builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
vsVaryingName, uniName, vertexCoords);
} else {
builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
vsVaryingName, uniName, vertexCoords);
}
break;
}
default:
GrCrash("Unexpected uniform type.");
}
if (NULL != vsCoordName) {
*vsCoordName = vsVaryingName;
}
if (NULL != fsCoordName) {
*fsCoordName = fsVaryingName;
}
return varyingType;
}
/**
* This is similar to emitCode except that it performs perspective division in the FS if the
* texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
*/
void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
EffectKey key,
const char* vertexCoords,
const char** fsCoordName,
const char** vsVaryingName,
GrSLType* vsVaryingType,
const char* suffix) {
const char* fsVaryingName;
GrSLType varyingType = this->emitCode(builder,
key,
vertexCoords,
&fsVaryingName,
vsVaryingName,
suffix);
if (kVec3f_GrSLType == varyingType) {
const char* coordName = "coords2D";
SkString suffixedCoordName;
if (NULL != suffix) {
suffixedCoordName.append(coordName);
suffixedCoordName.append(suffix);
coordName = suffixedCoordName.c_str();
}
builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
coordName, fsVaryingName, fsVaryingName);
if (NULL != fsCoordName) {
*fsCoordName = coordName;
}
} else if(NULL != fsCoordName) {
*fsCoordName = fsVaryingName;
}
if (NULL != vsVaryingType) {
*vsVaryingType = varyingType;
}
}
void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
const SkMatrix& matrix,
const SkMatrix& coordChangeMatrix,
const GrTexture* texture) {
GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) ==
(kVoid_GrSLType == fUniType));
switch (fUniType) {
case kVoid_GrSLType:
GrAssert(matrix.isIdentity());
GrAssert(coordChangeMatrix.isIdentity());
GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
return;
case kVec2f_GrSLType: {
GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
SkScalar tx = matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX];
SkScalar ty = matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY];
if (fPrevMatrix.get(SkMatrix::kMTransX) != tx ||
fPrevMatrix.get(SkMatrix::kMTransY) != ty) {
uniformManager.set2f(fUni, tx, ty);
fPrevMatrix.set(SkMatrix::kMTransX, tx);
fPrevMatrix.set(SkMatrix::kMTransY, ty);
}
break;
}
case kMat33f_GrSLType: {
SkMatrix combined;
combined.setConcat(matrix, coordChangeMatrix);
if (NULL != texture && GrSurface::kBottomLeft_Origin == texture->origin()) {
// combined.postScale(1,-1);
// combined.postTranslate(0,1);
combined.set(SkMatrix::kMSkewY,
combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
combined.set(SkMatrix::kMScaleY,
combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
combined.set(SkMatrix::kMTransY,
combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
}
if (!fPrevMatrix.cheapEqualTo(combined)) {
uniformManager.setSkMatrix(fUni, combined);
fPrevMatrix = combined;
}
break;
}
default:
GrCrash("Unexpected uniform type.");
}
}

View File

@ -1,97 +0,0 @@
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLEffectMatrix_DEFINED
#define GrGLEffectMatrix_DEFINED
#include "GrGLEffect.h"
#include "SkMatrix.h"
class GrTexture;
class SkRandom;
/**
* This is a helper to implement a texture matrix in a GrGLEffect.
*/
class GrGLEffectMatrix {
public:
typedef GrGLEffect::EffectKey EffectKey;
/**
* The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
* arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
* the relevant bits must be in the lower kKeyBits of the key parameter.
*/
enum {
kKeyBits = 2,
kKeyMask = (1 << kKeyBits) - 1,
};
GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
fPrevMatrix = SkMatrix::InvalidMatrix();
}
/**
* Generates the key for the portion of the code emitted by this class's emitCode() function.
* Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
* NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass
* wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix
* from GrEffectStage.
*/
static EffectKey GenKey(const SkMatrix& effectMatrix,
const SkMatrix& coordChangeMatrix,
const GrTexture*);
/**
* Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
* input to the FS. The varying may be either a vec2f or vec3f depending upon whether
* perspective interpolation is required or not. The names of the varying in the VS and FS are
* are returned as output parameters and the type of the varying is the return value. The suffix
* is an optional parameter that can be used to make all variables emitted by the object
* unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
* a GrGLEffect.
*/
GrSLType emitCode(GrGLShaderBuilder*,
EffectKey,
const char* vertexCoords,
const char** fsCoordName, /* optional */
const char** vsCoordName = NULL,
const char* suffix = NULL);
/**
* This is similar to emitCode except that it performs perspective division in the FS if the
* texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
*/
void emitCodeMakeFSCoords2D(GrGLShaderBuilder*,
EffectKey,
const char* vertexCoords,
const char** fsCoordName, /* optional */
const char** vsVaryingName = NULL,
GrSLType* vsVaryingType = NULL,
const char* suffix = NULL);
/**
* Call from a GrGLEffect's subclass to update the texture matrix. The matrix,
* coordChangeMatrix, and texture params should match those used with GenKey.
*/
void setData(const GrGLUniformManager& uniformManager,
const SkMatrix& effectMatrix,
const SkMatrix& coordChangeMatrix,
const GrTexture*);
private:
enum {
kIdentity_Key = 0,
kTrans_Key = 1,
kNoPersp_Key = 2,
kGeneral_Key = 3,
};
GrGLUniformManager::UniformHandle fUni;
GrSLType fUniType;
SkMatrix fPrevMatrix;
};
#endif

View File

@ -909,64 +909,57 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffectStage& stage,
/// Vertex Shader Stuff
const char* vertexCoords;
// decide whether we need a matrix to transform texture coords and whether the varying needs a
// perspective coord.
const char* matName = NULL;
GrSLType texCoordVaryingType;
if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
texCoordVaryingType = kVec2f_GrSLType;
} else {
uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
kMat33f_GrSLType, "TexM", &matName);
builder->getUniformVariable(uniforms->fTextureMatrixUni);
// Has the effect not yet been updated to insert its own texture matrix if necessary.
if (glEffect->requiresTextureMatrix()) {
// Decide whether we need a matrix to transform texture coords and whether the varying needs
// a perspective coord.
const char* matName = NULL;
GrSLType texCoordVaryingType;
if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
texCoordVaryingType = kVec2f_GrSLType;
} else {
uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
kMat33f_GrSLType, "TexM", &matName);
builder->getUniformVariable(uniforms->fTextureMatrixUni);
if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
texCoordVaryingType = kVec2f_GrSLType;
} else {
texCoordVaryingType = kVec3f_GrSLType;
}
texCoordVaryingType = kVec3f_GrSLType;
}
const char *varyingVSName, *varyingFSName;
builder->addVarying(texCoordVaryingType,
"Stage",
&varyingVSName,
&varyingFSName);
builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
if (!matName) {
GrAssert(kVec2f_GrSLType == texCoordVaryingType);
builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
} else {
// varying = texMatrix * texCoord
builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
varyingVSName, matName, vsInCoord,
vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
}
vertexCoords = varyingVSName;
} else {
vertexCoords = vsInCoord;
}
const char *varyingVSName, *varyingFSName;
builder->addVarying(texCoordVaryingType,
"Stage",
&varyingVSName,
&varyingFSName);
builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
// setup texture samplers for gl effect
int numTextures = effect->numTextures();
SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
textureSamplers.push_back_n(numTextures);
for (int i = 0; i < numTextures; ++i) {
textureSamplers[i].init(builder, &effect->textureAccess(i));
uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
}
if (!matName) {
GrAssert(kVec2f_GrSLType == texCoordVaryingType);
builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
} else {
// varying = texMatrix * texCoord
builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
varyingVSName, matName, vsInCoord,
vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
}
// Enclose custom code in a block to avoid namespace conflicts
builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
glEffect->emitCode(builder,
stage,
desc.fEffectKey,
vertexCoords,
varyingVSName,
fsOutColor,
fsInColor,
textureSamplers);

View File

@ -8,7 +8,6 @@
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
#include "SkMatrix.h"
#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
GrAssert(offset + arrayCount <= uni.fArrayCount || \
@ -232,23 +231,6 @@ void GrGLUniformManager::setMatrix4fv(UniformHandle u,
}
}
void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
GrGLfloat mt[] = {
matrix.get(SkMatrix::kMScaleX),
matrix.get(SkMatrix::kMSkewY),
matrix.get(SkMatrix::kMPersp0),
matrix.get(SkMatrix::kMSkewX),
matrix.get(SkMatrix::kMScaleY),
matrix.get(SkMatrix::kMPersp1),
matrix.get(SkMatrix::kMTransX),
matrix.get(SkMatrix::kMTransY),
matrix.get(SkMatrix::kMPersp2),
};
this->setMatrix3f(u, mt);
}
void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
GrAssert(uniforms.count() == fUniforms.count());
int count = fUniforms.count();

View File

@ -15,7 +15,6 @@
#include "SkTArray.h"
class GrGLContextInfo;
class SkMatrix;
/** Manages a program's uniforms.
*/
@ -48,9 +47,6 @@ public:
void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
// convenience method for uploading a SkMatrix to a 3x3 matrix uniform
void setSkMatrix(UniformHandle, const SkMatrix&) const;
struct BuilderUniform {
GrGLShaderVar fVariable;
uint32_t fVisibility;

View File

@ -184,11 +184,7 @@ void forceLinking();
void forceLinking() {
SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1);
GrConfigConversionEffect::InstallEffect(NULL,
false,
GrConfigConversionEffect::kNone_PMConversion,
GrMatrix::I(),
&GrEffectStage());
GrConfigConversionEffect::Create(NULL, false);
SkScalar matrix[20];
SkColorMatrixFilter cmf(matrix);
}