Add runtime flag to turn compressed alpha masks on
R=bsalomon@google.com, robertphillips@google.com, mtklein@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/468293002
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@ -56,6 +56,8 @@ DEFINE_double(overheadGoal, 0.0001,
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"Loop until timer overhead is at most this fraction of our measurments.");
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DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
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DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
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DEFINE_bool(gpuCompressAlphaMasks, false, "Compress masks generated from falling back to "
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"software path rendering.");
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DEFINE_string(outResultsFile, "", "If given, write results here as JSON.");
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DEFINE_int32(maxCalibrationAttempts, 3,
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@ -529,7 +531,9 @@ int nanobench_main() {
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SkAutoGraphics ag;
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#if SK_SUPPORT_GPU
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gGrFactory.reset(SkNEW_ARGS(GrContextFactory, (GrContext::Options())));
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GrContext::Options grContextOpts;
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grContextOpts.fDrawPathToCompressedTexture = FLAGS_gpuCompressAlphaMasks;
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gGrFactory.reset(SkNEW_ARGS(GrContextFactory, (grContextOpts)));
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#endif
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if (kAutoTuneLoops != FLAGS_loops) {
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@ -1438,6 +1438,8 @@ DEFINE_string(gpuCacheSize, "", "<bytes> <count>: Limit the gpu cache to byte si
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"object count. " TOSTRING(DEFAULT_CACHE_VALUE) " for either value means "
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"use the default. 0 for either disables the cache.");
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DEFINE_bool(gpu, true, "Allows GPU configs to be run. Applied after --config.");
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DEFINE_bool(gpuCompressAlphaMasks, false, "Compress masks generated from falling back to "
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"software path rendering.");
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#endif
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DEFINE_bool(hierarchy, false, "Whether to use multilevel directory structure "
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"when reading/writing files.");
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@ -2284,7 +2286,9 @@ int tool_main(int argc, char** argv) {
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SkTDArray<SkScalar> tileGridReplayScales;
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#if SK_SUPPORT_GPU
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GrGLStandard gpuAPI = kNone_GrGLStandard;
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GrContextFactory* grFactory = new GrContextFactory(GrContext::Options());
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GrContext::Options grContextOpts;
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grContextOpts.fDrawPathToCompressedTexture = FLAGS_gpuCompressAlphaMasks;
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GrContextFactory* grFactory = new GrContextFactory(grContextOpts);
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#else
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GrGLStandard gpuAPI = 0;
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GrContextFactory* grFactory = NULL;
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