Add runtime flag to turn compressed alpha masks on

R=bsalomon@google.com, robertphillips@google.com, mtklein@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/468293002
This commit is contained in:
krajcevski 2014-08-13 12:06:26 -07:00 committed by Commit bot
parent 3140576f2f
commit 12b3544028
2 changed files with 10 additions and 2 deletions

View File

@ -56,6 +56,8 @@ DEFINE_double(overheadGoal, 0.0001,
"Loop until timer overhead is at most this fraction of our measurments.");
DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
DEFINE_bool(gpuCompressAlphaMasks, false, "Compress masks generated from falling back to "
"software path rendering.");
DEFINE_string(outResultsFile, "", "If given, write results here as JSON.");
DEFINE_int32(maxCalibrationAttempts, 3,
@ -529,7 +531,9 @@ int nanobench_main() {
SkAutoGraphics ag;
#if SK_SUPPORT_GPU
gGrFactory.reset(SkNEW_ARGS(GrContextFactory, (GrContext::Options())));
GrContext::Options grContextOpts;
grContextOpts.fDrawPathToCompressedTexture = FLAGS_gpuCompressAlphaMasks;
gGrFactory.reset(SkNEW_ARGS(GrContextFactory, (grContextOpts)));
#endif
if (kAutoTuneLoops != FLAGS_loops) {

View File

@ -1438,6 +1438,8 @@ DEFINE_string(gpuCacheSize, "", "<bytes> <count>: Limit the gpu cache to byte si
"object count. " TOSTRING(DEFAULT_CACHE_VALUE) " for either value means "
"use the default. 0 for either disables the cache.");
DEFINE_bool(gpu, true, "Allows GPU configs to be run. Applied after --config.");
DEFINE_bool(gpuCompressAlphaMasks, false, "Compress masks generated from falling back to "
"software path rendering.");
#endif
DEFINE_bool(hierarchy, false, "Whether to use multilevel directory structure "
"when reading/writing files.");
@ -2284,7 +2286,9 @@ int tool_main(int argc, char** argv) {
SkTDArray<SkScalar> tileGridReplayScales;
#if SK_SUPPORT_GPU
GrGLStandard gpuAPI = kNone_GrGLStandard;
GrContextFactory* grFactory = new GrContextFactory(GrContext::Options());
GrContext::Options grContextOpts;
grContextOpts.fDrawPathToCompressedTexture = FLAGS_gpuCompressAlphaMasks;
GrContextFactory* grFactory = new GrContextFactory(grContextOpts);
#else
GrGLStandard gpuAPI = 0;
GrContextFactory* grFactory = NULL;