Revert "ccpr: Handle winding and even-odd in the same shader"
This reverts commit 5dd3fccb3c
.
Reason for revert: fma() not supported pre-3.1
Original change's description:
> ccpr: Handle winding and even-odd in the same shader
>
> We are already waiting for an entire texture lookup anyway. A couple
> extra flops should still complete before the texture fetch. This also
> gives us better batching.
>
> Bug: skia:
> Change-Id: I83a7a8ba6c05cd1ad6b1756a987429233e69ed6c
> Reviewed-on: https://skia-review.googlesource.com/129422
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: Iaa6b72686fdf89b58a0ea8418296985c2a3dc27e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/129900
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This commit is contained in:
parent
c877a404e0
commit
13235d8966
@ -48,12 +48,11 @@ void GrCCClipPath::init(GrProxyProvider* proxyProvider,
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fAccessRect = accessRect;
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}
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void GrCCClipPath::renderPathInAtlas(GrCCPerFlushResources* resources,
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void GrCCClipPath::placePathInAtlas(GrCCPerFlushResources* resources,
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GrOnFlushResourceProvider* onFlushRP) {
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SkASSERT(this->isInitialized());
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SkASSERT(!fHasAtlas);
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fAtlas = resources->renderDeviceSpacePathInAtlas(*onFlushRP->caps(), fAccessRect,
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fDeviceSpacePath, fPathDevIBounds,
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&fAtlasOffsetX, &fAtlasOffsetY);
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fAtlas = resources->addDeviceSpacePathToAtlas(*onFlushRP->caps(), fAccessRect, fDeviceSpacePath,
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fPathDevIBounds, &fAtlasOffsetX, &fAtlasOffsetY);
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SkDEBUGCODE(fHasAtlas = true);
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}
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@ -55,7 +55,7 @@ public:
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return fPathDevIBounds;
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}
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void renderPathInAtlas(GrCCPerFlushResources*, GrOnFlushResourceProvider*);
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void placePathInAtlas(GrCCPerFlushResources*, GrOnFlushResourceProvider*);
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const SkVector& atlasScale() const { SkASSERT(fHasAtlasTransform); return fAtlasScale; }
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const SkVector& atlasTranslate() const { SkASSERT(fHasAtlasTransform); return fAtlasTranslate; }
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@ -60,7 +60,8 @@ bool GrCCDrawPathsOp::onCombineIfPossible(GrOp* op, const GrCaps& caps) {
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SkASSERT(!that->fOwningPerOpListPaths || that->fOwningPerOpListPaths == fOwningPerOpListPaths);
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SkASSERT(that->fNumDraws);
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if (fSRGBFlags != that->fSRGBFlags || fProcessors != that->fProcessors ||
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if (this->getFillType() != that->getFillType() || fSRGBFlags != that->fSRGBFlags ||
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fProcessors != that->fProcessors ||
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fViewMatrixIfUsingLocalCoords != that->fViewMatrixIfUsingLocalCoords) {
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return false;
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}
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@ -94,15 +95,15 @@ void GrCCDrawPathsOp::setupResources(GrCCPerFlushResources* resources,
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const GrCCAtlas* currentAtlas = nullptr;
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SkASSERT(fNumDraws > 0);
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SkASSERT(-1 == fBaseInstance);
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fBaseInstance = resources->nextPathInstanceIdx();
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fBaseInstance = resources->pathInstanceCount();
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for (const SingleDraw& draw : fDraws) {
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// renderPathInAtlas gives us two tight bounding boxes: one in device space, as well as a
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// addPathToAtlas gives us two tight bounding boxes: one in device space, as well as a
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// second one rotated an additional 45 degrees. The path vertex shader uses these two
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// bounding boxes to generate an octagon that circumscribes the path.
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SkRect devBounds, devBounds45;
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int16_t atlasOffsetX, atlasOffsetY;
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GrCCAtlas* atlas = resources->renderPathInAtlas(*onFlushRP->caps(), draw.fClipIBounds,
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GrCCAtlas* atlas = resources->addPathToAtlas(*onFlushRP->caps(), draw.fClipIBounds,
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draw.fMatrix, draw.fPath, &devBounds,
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&devBounds45, &atlasOffsetX, &atlasOffsetY);
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if (!atlas) {
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@ -111,18 +112,18 @@ void GrCCDrawPathsOp::setupResources(GrCCPerFlushResources* resources,
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}
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if (currentAtlas != atlas) {
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if (currentAtlas) {
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this->addAtlasBatch(currentAtlas, resources->nextPathInstanceIdx());
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this->addAtlasBatch(currentAtlas, resources->pathInstanceCount());
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}
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currentAtlas = atlas;
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}
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resources->appendDrawPathInstance().set(draw.fPath.getFillType(), devBounds, devBounds45,
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atlasOffsetX, atlasOffsetY, draw.fColor);
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resources->appendDrawPathInstance() =
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{devBounds, devBounds45, {{atlasOffsetX, atlasOffsetY}}, draw.fColor};
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}
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SkASSERT(resources->nextPathInstanceIdx() == fBaseInstance + fNumDraws - fNumSkippedInstances);
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SkASSERT(resources->pathInstanceCount() == fBaseInstance + fNumDraws - fNumSkippedInstances);
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if (currentAtlas) {
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this->addAtlasBatch(currentAtlas, resources->nextPathInstanceIdx());
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this->addAtlasBatch(currentAtlas, resources->pathInstanceCount());
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}
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}
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@ -155,7 +156,7 @@ void GrCCDrawPathsOp::onExecute(GrOpFlushState* flushState) {
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}
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GrCCPathProcessor pathProc(flushState->resourceProvider(),
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sk_ref_sp(batch.fAtlas->textureProxy()),
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sk_ref_sp(batch.fAtlas->textureProxy()), this->getFillType(),
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fViewMatrixIfUsingLocalCoords);
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pathProc.drawPaths(flushState, pipeline, resources->indexBuffer(),
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resources->vertexBuffer(), resources->instanceBuffer(),
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@ -48,6 +48,11 @@ public:
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void onExecute(GrOpFlushState*) override;
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private:
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SkPath::FillType getFillType() const {
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SkASSERT(fNumDraws >= 1);
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return fDraws.head().fPath.getFillType();
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}
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struct AtlasBatch {
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const GrCCAtlas* fAtlas;
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int fEndInstanceIdx;
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@ -76,9 +76,10 @@ sk_sp<const GrBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvid
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}
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GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider,
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sk_sp<GrTextureProxy> atlas,
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sk_sp<GrTextureProxy> atlas, SkPath::FillType fillType,
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const SkMatrix& viewMatrixIfUsingLocalCoords)
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: INHERITED(kGrCCPathProcessor_ClassID)
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, fFillType(fillType)
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, fAtlasAccess(std::move(atlas), GrSamplerState::Filter::kNearest,
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GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
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this->addInstanceAttrib("devbounds", kFloat4_GrVertexAttribType);
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@ -112,6 +113,10 @@ GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider,
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}
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}
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void GrCCPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
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b->add32((fFillType << 16) | this->atlasProxy()->origin());
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}
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class GLSLPathProcessor : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override;
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@ -168,7 +173,7 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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varyingHandler->emitAttributes(proc);
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GrGLSLVarying texcoord(kFloat3_GrSLType);
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GrGLSLVarying texcoord(kFloat2_GrSLType);
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GrGLSLVarying color(kHalf4_GrSLType);
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varyingHandler->addVarying("texcoord", &texcoord);
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varyingHandler->addPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor),
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@ -188,11 +193,9 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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// N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing
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// out of the octagon.
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v->codeAppendf("float4 devbounds = %s;",
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v->codeAppendf("float2 refpt = (0 == sk_VertexID >> 2) ? %s.xy : %s.zw;",
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proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName,
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proc.getInstanceAttrib(InstanceAttribs::kDevBounds).fName);
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v->codeAppend ("float2 refpt = (0 == sk_VertexID >> 2)"
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"? float2(min(devbounds.x, devbounds.z), devbounds.y)"
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": float2(max(devbounds.x, devbounds.z), devbounds.w);");
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v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA.
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// N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing
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@ -212,15 +215,12 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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v->codeAppendf("float2 atlascoord = octocoord + float2(%s);",
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proc.getInstanceAttrib(InstanceAttribs::kAtlasOffset).fName);
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if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) {
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v->codeAppendf("%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
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v->codeAppendf("%s = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
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} else {
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SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasProxy()->origin());
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v->codeAppendf("%s.xy = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
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v->codeAppendf("%s = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
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texcoord.vsOut(), atlasAdjust, atlasAdjust);
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}
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// The third texture coordinate is -.5 for even-odd paths and +.5 for winding ones.
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// ("right < left" indicates even-odd fill type.)
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v->codeAppendf("%s.z = sign(devbounds.z - devbounds.x) * .5;", texcoord.vsOut());
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this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("octocoord", kFloat2_GrSLType),
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proc.localMatrix(), args.fFPCoordTransformHandler);
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@ -228,19 +228,15 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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// Fragment shader.
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GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
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// Look up coverage count in the atlas.
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f->codeAppend ("half coverage = ");
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f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf("%s.xy", texcoord.fsIn()).c_str(),
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kFloat2_GrSLType);
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f->codeAppend ("half coverage_count = ");
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f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kFloat2_GrSLType);
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f->codeAppend (".a;");
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// Scale coverage count by .5. Make it negative for even-odd paths and positive for winding
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// ones. Clamp winding coverage counts at 1.0 (i.e. min(coverage/2, .5)).
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f->codeAppendf("coverage = min(abs(coverage) * %s.z, .5);", texcoord.fsIn());
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// For negative values, this finishes the even-odd sawtooth function. Since positive (winding)
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// values were clamped at "coverage/2 = .5", this only undoes the previous multiply by .5.
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f->codeAppend ("coverage = 1 - abs(fma(fract(coverage), 2, -1));");
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f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage);
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if (SkPath::kWinding_FillType == proc.fillType()) {
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f->codeAppendf("%s = half4(min(abs(coverage_count), 1));", args.fOutputCoverage);
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} else {
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SkASSERT(SkPath::kEvenOdd_FillType == proc.fillType());
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f->codeAppend ("half t = mod(abs(coverage_count), 2);");
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f->codeAppendf("%s = half4(1 - abs(t - 1));", args.fOutputCoverage);
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}
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}
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@ -38,14 +38,13 @@ public:
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static constexpr int kNumInstanceAttribs = 1 + (int)InstanceAttribs::kColor;
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struct Instance {
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SkRect fDevBounds; // "right < left" indicates even-odd fill type.
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SkRect fDevBounds;
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SkRect fDevBounds45; // Bounding box in "| 1 -1 | * devCoords" space.
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// | 1 1 |
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std::array<int16_t, 2> fAtlasOffset;
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uint32_t fColor;
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void set(SkPath::FillType, const SkRect& devBounds, const SkRect& devBounds45,
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int16_t atlasOffsetX, int16_t atlasOffsetY, uint32_t color);
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GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
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};
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GR_STATIC_ASSERT(4 * 10 == sizeof(Instance));
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@ -53,13 +52,14 @@ public:
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static sk_sp<const GrBuffer> FindVertexBuffer(GrOnFlushResourceProvider*);
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static sk_sp<const GrBuffer> FindIndexBuffer(GrOnFlushResourceProvider*);
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GrCCPathProcessor(GrResourceProvider*, sk_sp<GrTextureProxy> atlas,
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GrCCPathProcessor(GrResourceProvider*, sk_sp<GrTextureProxy> atlas, SkPath::FillType,
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const SkMatrix& viewMatrixIfUsingLocalCoords = SkMatrix::I());
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const char* name() const override { return "GrCCPathProcessor"; }
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const GrSurfaceProxy* atlasProxy() const { return fAtlasAccess.proxy(); }
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const GrTexture* atlas() const { return fAtlasAccess.peekTexture(); }
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const SkMatrix& localMatrix() const { return fLocalMatrix; }
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SkPath::FillType fillType() const { return fFillType; }
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const Attribute& getInstanceAttrib(InstanceAttribs attribID) const {
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const Attribute& attrib = this->getAttrib((int)attribID);
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SkASSERT(Attribute::InputRate::kPerInstance == attrib.fInputRate);
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@ -72,7 +72,7 @@ public:
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return attrib;
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}
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
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void drawPaths(GrOpFlushState*, const GrPipeline&, const GrBuffer* indexBuffer,
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@ -80,25 +80,11 @@ public:
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int endInstance, const SkRect& bounds) const;
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private:
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const SkPath::FillType fFillType;
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const TextureSampler fAtlasAccess;
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SkMatrix fLocalMatrix;
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typedef GrGeometryProcessor INHERITED;
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};
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inline void GrCCPathProcessor::Instance::set(SkPath::FillType fillType, const SkRect& devBounds,
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const SkRect& devBounds45, int16_t atlasOffsetX,
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int16_t atlasOffsetY, uint32_t color) {
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if (SkPath::kEvenOdd_FillType == fillType) {
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// "right < left" indicates even-odd fill type.
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fDevBounds.setLTRB(devBounds.fRight, devBounds.fTop, devBounds.fLeft, devBounds.fBottom);
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} else {
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SkASSERT(SkPath::kWinding_FillType == fillType);
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fDevBounds = devBounds;
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}
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fDevBounds45 = devBounds45;
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fAtlasOffset = {{atlasOffsetX, atlasOffsetY}};
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fColor = color;
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}
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#endif
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@ -38,7 +38,7 @@ GrCCPerFlushResources::GrCCPerFlushResources(GrOnFlushResourceProvider* onFlushR
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SkDEBUGCODE(fPathInstanceBufferCount = numPathDraws);
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}
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GrCCAtlas* GrCCPerFlushResources::renderPathInAtlas(const GrCaps& caps, const SkIRect& clipIBounds,
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GrCCAtlas* GrCCPerFlushResources::addPathToAtlas(const GrCaps& caps, const SkIRect& clipIBounds,
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const SkMatrix& m, const SkPath& path,
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SkRect* devBounds, SkRect* devBounds45,
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int16_t* atlasOffsetX, int16_t* atlasOffsetY) {
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@ -49,7 +49,7 @@ GrCCAtlas* GrCCPerFlushResources::renderPathInAtlas(const GrCaps& caps, const Sk
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return this->placeParsedPathInAtlas(caps, clipIBounds, devIBounds, atlasOffsetX, atlasOffsetY);
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}
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GrCCAtlas* GrCCPerFlushResources::renderDeviceSpacePathInAtlas(const GrCaps& caps,
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GrCCAtlas* GrCCPerFlushResources::addDeviceSpacePathToAtlas(const GrCaps& caps,
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const SkIRect& clipIBounds,
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const SkPath& devPath,
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const SkIRect& devPathIBounds,
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@ -26,21 +26,22 @@ public:
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bool isMapped() const { return SkToBool(fPathInstanceData); }
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GrCCAtlas* renderPathInAtlas(const GrCaps&, const SkIRect& clipIBounds, const SkMatrix&,
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GrCCAtlas* addPathToAtlas(const GrCaps&, const SkIRect& clipIBounds, const SkMatrix&,
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const SkPath&, SkRect* devBounds, SkRect* devBounds45,
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int16_t* offsetX, int16_t* offsetY);
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GrCCAtlas* renderDeviceSpacePathInAtlas(const GrCaps&, const SkIRect& clipIBounds,
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GrCCAtlas* addDeviceSpacePathToAtlas(const GrCaps&, const SkIRect& clipIBounds,
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const SkPath& devPath, const SkIRect& devPathIBounds,
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int16_t* atlasOffsetX, int16_t* atlasOffsetY);
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GrCCPathProcessor::Instance& appendDrawPathInstance() {
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SkASSERT(this->isMapped());
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SkASSERT(fNextPathInstanceIdx < fPathInstanceBufferCount);
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return fPathInstanceData[fNextPathInstanceIdx++];
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SkASSERT(fPathInstanceCount < fPathInstanceBufferCount);
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return fPathInstanceData[fPathInstanceCount++];
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}
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int nextPathInstanceIdx() const { return fNextPathInstanceIdx; }
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int pathInstanceCount() const { return fPathInstanceCount; }
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bool finalize(GrOnFlushResourceProvider*, SkTArray<sk_sp<GrRenderTargetContext>>* atlasDraws);
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bool finalize(GrOnFlushResourceProvider*,
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SkTArray<sk_sp<GrRenderTargetContext>>* atlasDraws);
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const GrBuffer* indexBuffer() const { SkASSERT(!this->isMapped()); return fIndexBuffer.get(); }
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const GrBuffer* vertexBuffer() const { SkASSERT(!this->isMapped()); return fVertexBuffer.get();}
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@ -58,7 +59,7 @@ private:
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sk_sp<GrBuffer> fInstanceBuffer;
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GrCCPathProcessor::Instance* fPathInstanceData = nullptr;
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int fNextPathInstanceIdx = 0;
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int fPathInstanceCount = 0;
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SkDEBUGCODE(int fPathInstanceBufferCount);
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GrSTAllocator<4, GrCCAtlas> fAtlases;
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@ -215,10 +215,10 @@ void GrCoverageCountingPathRenderer::preFlush(GrOnFlushResourceProvider* onFlush
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SkDEBUGCODE(numSkippedPaths += op->numSkippedInstances_debugOnly());
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}
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for (auto& clipsIter : flushingPaths->fClipPaths) {
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clipsIter.second.renderPathInAtlas(resources.get(), onFlushRP);
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clipsIter.second.placePathInAtlas(resources.get(), onFlushRP);
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}
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}
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SkASSERT(resources->nextPathInstanceIdx() == numPathDraws - numSkippedPaths);
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SkASSERT(resources->pathInstanceCount() == numPathDraws - numSkippedPaths);
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// Allocate the atlases and create instance buffers to draw them.
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if (!resources->finalize(onFlushRP, atlasDraws)) {
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