One more pass at getting half float texture configs correct.

Added in check for sized internal format.
Made choice between RED and ALPHA orthogonal to HALF_FLOAT and
HALF_FLOAT_OES.
Enabled rendertarget support on ES 2.0.

Review URL: https://codereview.chromium.org/805033002
This commit is contained in:
jvanverth 2014-12-18 05:44:55 -08:00 committed by Commit bot
parent eacaa2819d
commit 1334c21eee
3 changed files with 34 additions and 20 deletions

View File

@ -497,10 +497,17 @@ void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
if (kGL_GrGLStandard == standard) {
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true;
} else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
// for now we don't support floating point MSAA on ES
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
} else {
// in theory, check for "GL_EXT_color_buffer_half_float"
// for now we don't support half float alpha render target on ES
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false;
if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") && fTextureRedSupport) {
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
} else {
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false;
}
// for now we don't support floating point MSAA on ES
fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
}
}
@ -649,10 +656,10 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
bool hasHalfFPTextures = version >= GR_GL_VER(3, 1);
if (!hasHalfFPTextures) {
hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
(ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
ctxInfo.hasExtension("GL_OES_texture_half_float"));
(ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
ctxInfo.hasExtension("GL_OES_texture_half_float"));
}
fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures && fTextureRedSupport;
fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures;
}
bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf,

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@ -2386,18 +2386,25 @@ bool GrGLGpu::configToGLFormats(GrPixelConfig config,
break;
case kAlpha_half_GrPixelConfig:
if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() < GR_GL_VER(3, 1)) {
*internalFormat = GR_GL_ALPHA;
*externalFormat = GR_GL_ALPHA;
*externalType = GR_GL_HALF_FLOAT_OES;
} else if (this->glCaps().textureRedSupport()) {
*internalFormat = GR_GL_R16F;
if (this->glCaps().textureRedSupport()) {
if (getSizedInternalFormat) {
*internalFormat = GR_GL_R16F;
} else {
*internalFormat = GR_GL_RED;
}
*externalFormat = GR_GL_RED;
} else {
if (getSizedInternalFormat) {
*internalFormat = GR_GL_ALPHA16F;
} else {
*internalFormat = GR_GL_ALPHA;
}
*externalFormat = GR_GL_ALPHA;
}
if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
*externalType = GR_GL_HALF_FLOAT;
} else {
*internalFormat = GR_GL_ALPHA16F;
*externalFormat = GR_GL_ALPHA;
*externalType = GR_GL_HALF_FLOAT;
*externalType = GR_GL_HALF_FLOAT_OES;
}
break;

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@ -90,7 +90,7 @@ DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
controlPixelData[i + 2] = SK_HalfEpsilon;
controlPixelData[i + 3] = 0x6800; // 2^11
}
for (int origin = 0; origin < 2; ++origin) {
int glCtxTypeCnt = 1;
glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
@ -102,7 +102,7 @@ DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
desc.fConfig = kAlpha_half_GrPixelConfig;
desc.fOrigin = 0 == origin ?
kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
GrContext* context = NULL;
GrContextFactory::GLContextType type =
static_cast<GrContextFactory::GLContextType>(glCtxType);
@ -113,16 +113,16 @@ DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
if (NULL == context){
continue;
}
SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
NULL,
0));
// 16-bit floating point textures are NOT supported everywhere
if (NULL == fpTexture) {
continue;
}
// write square
fpTexture->writePixels(0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0);
fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);