One more pass at getting half float texture configs correct.
Added in check for sized internal format. Made choice between RED and ALPHA orthogonal to HALF_FLOAT and HALF_FLOAT_OES. Enabled rendertarget support on ES 2.0. Review URL: https://codereview.chromium.org/805033002
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@ -497,10 +497,17 @@ void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
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if (kGL_GrGLStandard == standard) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true;
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} else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
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} else {
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if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") && fTextureRedSupport) {
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
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} else {
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// in theory, check for "GL_EXT_color_buffer_half_float"
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// for now we don't support half float alpha render target on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false;
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}
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// for now we don't support floating point MSAA on ES
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fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
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}
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}
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@ -652,7 +659,7 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
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(ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
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ctxInfo.hasExtension("GL_OES_texture_half_float"));
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}
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fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures && fTextureRedSupport;
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fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures;
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}
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bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf,
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@ -2386,18 +2386,25 @@ bool GrGLGpu::configToGLFormats(GrPixelConfig config,
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break;
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case kAlpha_half_GrPixelConfig:
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if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() < GR_GL_VER(3, 1)) {
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*internalFormat = GR_GL_ALPHA;
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*externalFormat = GR_GL_ALPHA;
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*externalType = GR_GL_HALF_FLOAT_OES;
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} else if (this->glCaps().textureRedSupport()) {
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if (this->glCaps().textureRedSupport()) {
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if (getSizedInternalFormat) {
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*internalFormat = GR_GL_R16F;
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} else {
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*internalFormat = GR_GL_RED;
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}
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*externalFormat = GR_GL_RED;
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} else {
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if (getSizedInternalFormat) {
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*internalFormat = GR_GL_ALPHA16F;
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} else {
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*internalFormat = GR_GL_ALPHA;
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}
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*externalFormat = GR_GL_ALPHA;
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}
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if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
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*externalType = GR_GL_HALF_FLOAT;
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} else {
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*internalFormat = GR_GL_ALPHA16F;
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*externalFormat = GR_GL_ALPHA;
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*externalType = GR_GL_HALF_FLOAT;
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*externalType = GR_GL_HALF_FLOAT_OES;
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}
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break;
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