Better method for rendering AA ellipses.

This uses the standard ellipse equation as a signed distance 
test, and adjusts the result by the length of the gradient 
at that point to get a better approximation of the distance 
to the ellipse. It replaces the standard ellipse and 
roundrect shader renderers.

Also adds a check to see if the curvature extrema of the 
stroke are less than the curvature extrema of the ellipse (i.e. 
the radius of curvature is larger). In this case, it's no 
longer an ellipse and we can't use this renderer.

R=bsalomon@google.com, robertphillips@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/14938004

git-svn-id: http://skia.googlecode.com/svn/trunk@9016 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-05-06 16:44:03 +00:00
parent fcc9ca09a5
commit 1335264fce

View File

@ -31,14 +31,6 @@ struct CircleVertex {
};
struct EllipseVertex {
GrPoint fPos;
SkScalar fOuterXRadius;
SkScalar fInnerXRadius;
GrPoint fOuterOffset;
GrPoint fInnerOffset;
};
struct RRectVertex {
GrPoint fPos;
GrPoint fOffset;
GrPoint fOuterRadii;
@ -163,7 +155,8 @@ GrEffectRef* CircleEdgeEffect::TestCreate(SkMWCRandom* random,
/**
* The output of this effect is a modulation of the input color and coverage for an axis-aligned
* ellipse, specified as outer and inner radii, and outer and inner offsets from center.
* ellipse, specified as a 2D offset from center, and the squares of the outer and inner radii, in
* both x and y directions. We are using an implicit function of b^2x^2 + a^2y^2 - (ab)^2 = 0.
*/
class EllipseEdgeEffect : public GrEffect {
@ -209,32 +202,36 @@ public:
const TextureSamplerArray& samplers) SK_OVERRIDE {
const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<EllipseEdgeEffect>();
const char *vsOffsetName, *fsOffsetName;
const char *vsRadiiName, *fsRadiiName;
const char *vsOffsetsName, *fsOffsetsName;
builder->addVarying(kVec2f_GrSLType, "EllipseRadii", &vsRadiiName, &fsRadiiName);
builder->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName, &fsOffsetName);
const SkString* attr0Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
builder->vsCodeAppendf("\t%s = %s;\n", vsRadiiName, attr0Name->c_str());
builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetName, attr0Name->c_str());
builder->addVarying(kVec4f_GrSLType, "EllipseOffsets", &vsOffsetsName, &fsOffsetsName);
builder->addVarying(kVec4f_GrSLType, "EllipseRadii", &vsRadiiName, &fsRadiiName);
const SkString* attr1Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetsName, attr1Name->c_str());
builder->vsCodeAppendf("\t%s = %s;\n", vsRadiiName, attr1Name->c_str());
// get length of offset
builder->fsCodeAppendf("\tfloat dOuter = length(%s.xy);\n", fsOffsetsName);
// compare outer lengths against xOuterRadius
builder->fsCodeAppendf("\tfloat edgeAlpha = clamp(%s.x-dOuter, 0.0, 1.0);\n",
fsRadiiName);
builder->fsCodeAppend("\tfloat edgeAlpha;\n");
builder->fsCodeAppendf("\tvec2 offsq = %s*%s;\n", fsOffsetName, fsOffsetName);
// for outer curve
builder->fsCodeAppendf("\tfloat C = %s.x*%s.y;\n", fsRadiiName, fsRadiiName);
builder->fsCodeAppendf("\tfloat dist = dot(offsq, %s.yx) - C;\n", fsRadiiName);
builder->fsCodeAppendf("\tvec2 grad = 2.0*%s.xy*%s.yx;\n", fsOffsetName, fsRadiiName);
builder->fsCodeAppend("\tfloat invlen = inversesqrt(dot(grad, grad));\n");
builder->fsCodeAppend("\tedgeAlpha = clamp(0.5-dist*invlen, 0.0, 1.0);\n");
// for inner curve
if (ellipseEffect.isStroked()) {
builder->fsCodeAppendf("\tfloat dInner = length(%s.zw);\n", fsOffsetsName);
// compare inner lengths against xInnerRadius
builder->fsCodeAppendf("\tfloat innerAlpha = clamp(dInner-%s.y, 0.0, 1.0);\n",
fsRadiiName);
builder->fsCodeAppend("\tedgeAlpha *= innerAlpha;\n");
builder->fsCodeAppendf("\tC = %s.z*%s.w;\n", fsRadiiName, fsRadiiName);
builder->fsCodeAppendf("\tdist = dot(offsq, %s.wz) - C;\n", fsRadiiName);
builder->fsCodeAppendf("\tgrad = 2.0*%s.xy*%s.wz;\n", fsOffsetName, fsRadiiName);
builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\n");
builder->fsCodeAppend("\tedgeAlpha *= clamp(dist*invlen+0.5, 0.0, 1.0);\n");
}
SkString modulate;
@ -285,146 +282,6 @@ GrEffectRef* EllipseEdgeEffect::TestCreate(SkMWCRandom* random,
///////////////////////////////////////////////////////////////////////////////
/**
* The output of this effect is a modulation of the input color and coverage for an axis-aligned
* ellipse, specified as an offset vector from center and outer and inner radii in both
* x and y directions.
*
* This uses a slightly different algorithm than the EllipseEdgeEffect, above. Rather than
* scaling an ellipse to be a circle, it attempts to find the distance from the offset point to the
* ellipse by determining where the line through the origin and offset point would cross the
* ellipse, and computing the distance to that. This is slower but works better for roundrects
* because the straight edges will be more accurate.
*/
class AltEllipseEdgeEffect : public GrEffect {
public:
static GrEffectRef* Create(bool stroke) {
// we go through this so we only have one copy of each effect (stroked/filled)
GR_CREATE_STATIC_EFFECT(gAltEllipseStrokeEdge, AltEllipseEdgeEffect, (true));
GR_CREATE_STATIC_EFFECT(gAltEllipseFillEdge, AltEllipseEdgeEffect, (false));
if (stroke) {
gAltEllipseStrokeEdge->ref();
return gAltEllipseStrokeEdge;
} else {
gAltEllipseFillEdge->ref();
return gAltEllipseFillEdge;
}
}
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0;
}
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<AltEllipseEdgeEffect>::getInstance();
}
virtual ~AltEllipseEdgeEffect() {}
static const char* Name() { return "RRectEdge"; }
inline bool isStroked() const { return fStroke; }
class GLEffect : public GrGLEffect {
public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED (factory) {}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
const AltEllipseEdgeEffect& rrectEffect = drawEffect.castEffect<AltEllipseEdgeEffect>();
const char *vsOffsetName, *fsOffsetName;
const char *vsRadiiName, *fsRadiiName;
builder->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName, &fsOffsetName);
const SkString* attr0Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetName, attr0Name->c_str());
builder->addVarying(kVec4f_GrSLType, "EllipseRadii", &vsRadiiName, &fsRadiiName);
const SkString* attr1Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
builder->vsCodeAppendf("\t%s = %s;\n", vsRadiiName, attr1Name->c_str());
builder->fsCodeAppend("\tfloat edgeAlpha;\n");
// get length of offset
builder->fsCodeAppendf("\tfloat len = length(%s.xy);\n", fsOffsetName);
builder->fsCodeAppend("\tvec2 offset;\n");
// for outer curve
builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.yx;\n",
fsOffsetName, fsRadiiName);
builder->fsCodeAppendf("\tfloat tOuter = "
"%s.x*%s.y*inversesqrt(dot(offset.xy, offset.xy));\n",
fsRadiiName, fsRadiiName);
builder->fsCodeAppend("\tedgeAlpha = clamp(len*tOuter - len, 0.0, 1.0);\n");
// for inner curve
if (rrectEffect.isStroked()) {
builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.wz;\n",
fsOffsetName, fsRadiiName);
builder->fsCodeAppendf("\tfloat tInner = "
"%s.z*%s.w*inversesqrt(dot(offset.xy, offset.xy));\n",
fsRadiiName, fsRadiiName);
builder->fsCodeAppend("\tedgeAlpha *= clamp(len - len*tInner, 0.0, 1.0);\n");
}
SkString modulate;
GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha");
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
}
static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
const AltEllipseEdgeEffect& rrectEffect = drawEffect.castEffect<AltEllipseEdgeEffect>();
return rrectEffect.isStroked() ? 0x1 : 0x0;
}
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
}
private:
typedef GrGLEffect INHERITED;
};
private:
AltEllipseEdgeEffect(bool stroke) : GrEffect() {
this->addVertexAttrib(kVec2f_GrSLType);
this->addVertexAttrib(kVec4f_GrSLType);
fStroke = stroke;
}
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
const AltEllipseEdgeEffect& aeee = CastEffect<AltEllipseEdgeEffect>(other);
return aeee.fStroke == fStroke;
}
bool fStroke;
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
GR_DEFINE_EFFECT_TEST(AltEllipseEdgeEffect);
GrEffectRef* AltEllipseEdgeEffect::TestCreate(SkMWCRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
return AltEllipseEdgeEffect::Create(random->nextBool());
}
///////////////////////////////////////////////////////////////////////////////
bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, bool useAA,
const GrRect& oval, const SkStrokeRec& stroke)
{
@ -594,9 +451,6 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
vm[SkMatrix::kMSkewY]*ellipseYRadius);
SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*ellipseXRadius +
vm[SkMatrix::kMScaleY]*ellipseYRadius);
if (SkScalarDiv(xRadius, yRadius) > 2 || SkScalarDiv(yRadius, xRadius) > 2) {
return false;
}
// do (potentially) anisotropic mapping of stroke
SkVector scaledStroke;
@ -604,6 +458,34 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
scaledStroke.fX = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMScaleX] + vm[SkMatrix::kMSkewY]));
scaledStroke.fY = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMSkewX] + vm[SkMatrix::kMScaleY]));
SkStrokeRec::Style style = stroke.getStyle();
bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
SkScalar innerXRadius = 0.0f;
SkScalar innerYRadius = 0.0f;
if (SkStrokeRec::kFill_Style != style) {
if (SkScalarNearlyZero(scaledStroke.length())) {
scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf);
} else {
scaledStroke.scale(0.5f);
}
// we don't handle it if curvature of the stroke is less than curvature of the ellipse
if (scaledStroke.fX/(scaledStroke.fY*scaledStroke.fY) < xRadius/(yRadius*yRadius) ||
scaledStroke.fY/(scaledStroke.fX*scaledStroke.fX) < yRadius/(xRadius*xRadius)) {
return false;
}
// this is legit only if scale & translation (which should be the case at the moment)
if (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style) {
innerYRadius = SkMaxScalar(0, yRadius - scaledStroke.fY);
innerXRadius = SkMaxScalar(0, xRadius - scaledStroke.fX);
}
xRadius += scaledStroke.fX;
yRadius += scaledStroke.fY;
}
GrDrawState::AutoDeviceCoordDraw adcd(drawState);
if (!adcd.succeeded()) {
return false;
@ -620,50 +502,30 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
EllipseVertex* verts = reinterpret_cast<EllipseVertex*>(geo.vertices());
SkStrokeRec::Style style = stroke.getStyle();
bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked &&
innerXRadius > 0.0 && innerYRadius > 0.0);
GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked);
static const int kEllipseCenterAttrIndex = 1;
static const int kEllipseEdgeAttrIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect,
kEllipseCenterAttrIndex, kEllipseEdgeAttrIndex)->unref();
SkScalar innerXRadius = 0.0f;
SkScalar innerRatio = 1.0f;
if (SkStrokeRec::kFill_Style != style) {
if (SkScalarNearlyZero(scaledStroke.length())) {
scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf);
} else {
scaledStroke.scale(0.5f);
}
// this is legit only if scale & translation (which should be the case at the moment)
if (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style) {
SkScalar innerYRadius = SkMaxScalar(0, yRadius - scaledStroke.fY);
if (innerYRadius > SK_ScalarNearlyZero) {
innerXRadius = SkMaxScalar(0, xRadius - scaledStroke.fX);
innerRatio = innerXRadius/innerYRadius;
}
}
xRadius += scaledStroke.fX;
yRadius += scaledStroke.fY;
}
SkScalar outerRatio = SkScalarDiv(xRadius, yRadius);
SkScalar xRadSq = xRadius*xRadius;
SkScalar yRadSq = yRadius*yRadius;
SkScalar xInnerRadSq = innerXRadius*innerXRadius;
SkScalar yInnerRadSq = innerYRadius*innerYRadius;
// We've extended the outer x radius out half a pixel to antialias.
// This will also expand the rect so all the pixels will be captured.
// TODO: Consider if we should use sqrt(2)/2 instead
xRadius += SK_ScalarHalf;
yRadius += SK_ScalarHalf;
innerXRadius -= SK_ScalarHalf;
SkRect bounds = SkRect::MakeLTRB(
center.fX - xRadius,
@ -672,33 +534,26 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
center.fY + yRadius
);
// The offsets are created by scaling the y radius by the appropriate ratio. This way we end up
// with a circle equation which can be checked quickly in the shader. We need one offset for
// outer and one for inner because they have different scale factors -- otherwise we end up with
// non-uniform strokes.
// We set the squares of the radii here to save time in the shader
verts[0].fPos = SkPoint::Make(bounds.fLeft, bounds.fTop);
verts[0].fOuterXRadius = xRadius;
verts[0].fInnerXRadius = innerXRadius;
verts[0].fOuterOffset = SkPoint::Make(-xRadius, -outerRatio*yRadius);
verts[0].fInnerOffset = SkPoint::Make(-xRadius, -innerRatio*yRadius);
verts[0].fOffset = SkPoint::Make(-xRadius, -yRadius);
verts[0].fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts[0].fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
verts[1].fOuterXRadius = xRadius;
verts[1].fInnerXRadius = innerXRadius;
verts[1].fOuterOffset = SkPoint::Make(xRadius, -outerRatio*yRadius);
verts[1].fInnerOffset = SkPoint::Make(xRadius, -innerRatio*yRadius);
verts[1].fOffset = SkPoint::Make(xRadius, -yRadius);
verts[1].fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts[1].fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts[2].fPos = SkPoint::Make(bounds.fLeft, bounds.fBottom);
verts[2].fOuterXRadius = xRadius;
verts[2].fInnerXRadius = innerXRadius;
verts[2].fOuterOffset = SkPoint::Make(-xRadius, outerRatio*yRadius);
verts[2].fInnerOffset = SkPoint::Make(-xRadius, innerRatio*yRadius);
verts[2].fOffset = SkPoint::Make(-xRadius, yRadius);
verts[2].fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts[2].fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
verts[3].fOuterXRadius = xRadius;
verts[3].fInnerXRadius = innerXRadius;
verts[3].fOuterOffset = SkPoint::Make(xRadius, outerRatio*yRadius);
verts[3].fInnerOffset = SkPoint::Make(xRadius, innerRatio*yRadius);
verts[3].fOffset = SkPoint::Make(xRadius, yRadius);
verts[3].fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts[3].fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
@ -768,10 +623,7 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
vm[SkMatrix::kMSkewY]*radii.fY);
SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*radii.fX +
vm[SkMatrix::kMScaleY]*radii.fY);
// tall or wide quarter-ellipse corners aren't handled
if (SkScalarDiv(xRadius, yRadius) > 2 || SkScalarDiv(yRadius, xRadius) > 2) {
return false;
}
// if hairline stroke is greater than radius, we don't handle that right now
SkStrokeRec::Style style = stroke.getStyle();
if (SkStrokeRec::kHairline_Style == style &&
@ -898,28 +750,13 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds);
// otherwise we use the special ellipse renderer
// otherwise we use the ellipse renderer
} else {
drawState->setVertexAttribs<gEllipseVertexAttribs>(SK_ARRAY_COUNT(gEllipseVertexAttribs));
GrAssert(sizeof(RRectVertex) == drawState->getVertexSize());
GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return false;
}
RRectVertex* verts = reinterpret_cast<RRectVertex*>(geo.vertices());
GrEffectRef* effect = AltEllipseEdgeEffect::Create(isStroked);
static const int kEllipseOffsetAttrIndex = 1;
static const int kEllipseRadiiAttrIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect,
kEllipseOffsetAttrIndex, kEllipseRadiiAttrIndex)->unref();
GrAssert(sizeof(EllipseVertex) == drawState->getVertexSize());
SkScalar innerXRadius = 0.0f;
SkScalar innerYRadius = 0.0f;
if (SkStrokeRec::kFill_Style != style) {
if (SkScalarNearlyZero(scaledStroke.length())) {
scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf);
@ -927,6 +764,12 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
scaledStroke.scale(0.5f);
}
// we don't handle it if curvature of the stroke is less than curvature of the ellipse
if (scaledStroke.fX/(scaledStroke.fY*scaledStroke.fY) < xRadius/(yRadius*yRadius) ||
scaledStroke.fY/(scaledStroke.fX*scaledStroke.fX) < yRadius/(xRadius*xRadius)) {
return false;
}
// this is legit only if scale & translation (which should be the case at the moment)
if (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style) {
innerXRadius = SkMaxScalar(0, xRadius - scaledStroke.fX);
@ -937,11 +780,28 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
bounds.outset(scaledStroke.fX, scaledStroke.fY);
}
GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return false;
}
EllipseVertex* verts = reinterpret_cast<EllipseVertex*>(geo.vertices());
GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked);
static const int kEllipseOffsetAttrIndex = 1;
static const int kEllipseRadiiAttrIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect,
kEllipseOffsetAttrIndex, kEllipseRadiiAttrIndex)->unref();
// Compute the squares of the radii here to save time in the shader
SkScalar xRadSq = xRadius*xRadius;
SkScalar yRadSq = yRadius*yRadius;
SkScalar xInnerRadSq = innerXRadius*innerXRadius;
SkScalar yInnerRadSq = innerYRadius*innerYRadius;
// Extend the radii out half a pixel to antialias.
SkScalar xOuterRadius = xRadius + SK_ScalarHalf;
SkScalar yOuterRadius = yRadius + SK_ScalarHalf;
SkScalar xInnerRadius = SkMaxScalar(innerXRadius - SK_ScalarHalf, 0);
SkScalar yInnerRadius = SkMaxScalar(innerYRadius - SK_ScalarHalf, 0);
// Expand the rect so all the pixels will be captured.
bounds.outset(SK_ScalarHalf, SK_ScalarHalf);
@ -962,26 +822,26 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
for (int i = 0; i < 4; ++i) {
verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]);
verts->fOffset = SkPoint::Make(-xOuterRadius, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts->fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts++;
verts->fPos = SkPoint::Make(bounds.fLeft + xOuterRadius, yCoords[i]);
verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts->fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts++;
verts->fPos = SkPoint::Make(bounds.fRight - xOuterRadius, yCoords[i]);
verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts->fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts++;
verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]);
verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius);
verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius);
verts->fOuterRadii = SkPoint::Make(xRadSq, yRadSq);
verts->fInnerRadii = SkPoint::Make(xInnerRadSq, yInnerRadSq);
verts++;
}